OsSetDynamicTextureData
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[[Technical Reference | Technical Reference]] -> [[Technical Reference/terms | Terms]] -> [[Status | Status Page]] -> [[OSSL_Implemented| OSSL Implemented Functions]] -> [[Dynamic textures]] -> [[OsSetDynamicTextureData | OsSetDynamicTextureData]] | [[Technical Reference | Technical Reference]] -> [[Technical Reference/terms | Terms]] -> [[Status | Status Page]] -> [[OSSL_Implemented| OSSL Implemented Functions]] -> [[Dynamic textures]] -> [[OsSetDynamicTextureData | OsSetDynamicTextureData]] | ||
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'''ThreatLevel:'''VeryLow | '''ThreatLevel:'''VeryLow |
Revision as of 02:05, 4 August 2009
Technical Reference -> Terms -> Status Page -> OSSL Implemented Functions -> Dynamic textures -> OsSetDynamicTextureData
This article or section is a Proposal It does not represent the current state of OpenSim, but is an idea for future work in OpenSim. Please feel free to update this page as part of the proposal discussion. |
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ThreatLevel:VeryLow
LSL: string osSetDynamicTextureData( string dynamicID, integer contentType, integer data, string extraParams,integer timer)
C#: string osSetDynamicTextureData( string dynamicID, int contentType, int data, string extraParams, int timer)
Contents |
Description
Renders a dynamically created texture on the prim containing the script and returns the UUID of the newly created texture.
Parameters
Name | Description | Remarks |
dynamicID | UUID of already existing dynamic texture. Intended to accept UUID from a previous call to OsSetDynamicTextureXXXX functions in order to provide modification of an existing dynasmic texture | NOT IMPLEMENTED YET |
contentType | specifies the type of the data parameter.
The following values are allowed:
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data | Contains a series of drawing instructions... | |
extraParams | additional optional parameters in the following format: [param]:[value],[param]:[value]
Multiple parameters are separated by comas. The following ones are supported:
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timer | specify a time interval to update the texture | NOT IMPLEMENTED YET |
Notes
The dynamicID parameter is not implemented. The value passed will be ignored.
The timer parameter is not implemented. The value passed will be ignored.
Examples
// Example of OsSetDynamicTextureData used to render custom drawings on a prim default { state_entry() { string CommandList = ""; // Storage for our drawing commands CommandList = osSetPenSize( CommandList, 3 ); // Set the pen width to 3 pixels CommandList = osSetPenColour( CommandList, "Red" ); // Set the pen color to red CommandList = osMovePen( CommandList, 28, 78 ); // Upper left corner at <28,78> CommandList = osDrawFilledRectangle( CommandList, 200, 100 ); // 200 pixels by 100 pixels // Now draw the rectangle osSetDynamicTextureData( "", "vector", CommandList, "width:256,height:256", 0 ); } }