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Becoming a Shire Brewmaster
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<center>'''Languages:'''[[OpenSimSpanish | Spanish]], [[OpenSimGerman |German]], [[fr |Francais]], [[OpenSimItalian | Italian]], [[PT| Português]], [[メインページ | Japanese]]
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'''Attention:''' There is a current proposal to [[Visual Studio 2005|drop Visual Studio 2005 support]] in OpenSim by end of May. Use the [[Mailing_Lists|mailing lists]] if you have questions or suggestions regarding this.
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==Category Quest==
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=== What is OpenSimulator? ===
One of the features that make The Lord of the Rings Online: Shadows of Angmar similar to City of Heroes is the use of titles (or in CoH parlance, “Badges”). If you’re a newcomer to LOTRO, then you may have noticed fellow adventurers having suffixes attached to their first names. Some may be called Leeroy Jenkins of Mirkwood, or Grunewald of Gondor.<br><br>
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Gameplay-wise, titles have no impact on how your character (if you’re looking for enhancements, you should look into Traits). Titles are merely bragging rights that you place beside your name, but that doesn’t stop the people of Middle-earth from pursing quests that will give them a name different from the next.<br><br>
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All characters start out with one title, but you’ll have to “assign” it first. The first you get is from your Nationality. If you decided that your Elf came from Lindon, then you get “of Lindon” after the Elf’s name. As you travel Middle-earth and gain more experience, you will earn a whole gamut of titles. You’ll get titles from slaying enemies, crafting, and even Monster Play.<br><br>
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OpenSimulator is a 3D Application Server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. OpenSimulator allows you to develop your environment using the technologies you feel work best - we've designed the software to be easily extendable through [[Getting Started with Region Modules|loadable modules]] to build completely custom configurations. OpenSimulator is released under a [[BSD License]], making it both open source, and commercially friendly to embed in products.
==Shire Brewmaster==
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The focus of this guide is in getting the Shire Brewmaster title. This makes you an expert in the beers and ales of the Shire. After all, any self-respecting Hobbit washes down his food with good ale. This title isn’t common as say, The Wary, so getting it would be a great idea. If you’re bored of pursuing Bane of the Barrows and killing Wights for a living, what are you waiting for? This uncommon title comes at a price—you’ll have to scour the Shire because it’s not that easy to get.<br><br>
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Out of the box, OpenSimulator can be used to simulate a virtual environment similar to Second Life™ (including client compatibility). Other environments, protocols and features are supported via add on modules.  For a list of available modules check out our [http://forge.opensimulator.org/gf/ forge site].
And how do you get this “kinda” rare title? You have to complete the five bartender quests that are available in the Shire’s five taverns.<br><br>
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==The Bird and Baby==
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Although OpenSimulator is still considered '''alpha software''', many people are [http://technorati.com/search/opensim?authority=a4&language=en doing exciting things with it].
This pub is located in Michel Delving, one of the Shire’s subzones. Michel Delving is located in the southwest corner of the Shire. Just enter the pub and look for Carlo Blagrove the innkeeper. Blagrove will ask you to look for a recipe in the Great Smials, the ancestral home of the Took family in Tuckborough. Just where is Tuckborough? It’s on the east of Michel Delving.<br><br>
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The recipe you’re looking for is placed on a shelf in the library of the Great Smials. Once you’ve found the recipe, run back to Michel Delving and talk to Carlo Blagrove once more. You’ll get 90cp and Blagrove’s Brown, a type of beer. Get used to the liquor—you’ll get more as you finish the rest of the quests. After all, you are working towards the Shire Brewmaster title.<br><br>
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=== Features ===
==The Green Dragon==
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Even though OpenSimulator is relatively young software it already has many useful features
If you’re pursuing the Shire Brewmaster title seriously, then you should also run to The Green Dragon pub in Bywater. To get to Bywater, just go down the road that heads south in Hobbiton. Head inside the watering hole and look for Barmy Rootknot, the assistant innkeeper. Rootknot will send you on a quest to look for a lost brandy barrel (they call it the Dwarf-Barrel).<br><br>
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* Supports creating multiple 'worlds' in a single application instance.
Where can it be found? It’s quite a trip, so begin traveling north through Hobbiton. The barrel is found in Lob’s Grove, which is northwest of Overhill and beyond Bindbole Wood. Yes, it’s that far. Just be careful of arachnids (like Bindbole Spinners and Weavers) and bears (like Big Black Bear and Foraging Wood Bear) that you’ll likely run into in Bindbole Wood. Enemy levels in this area range from 8-10.<br><br>
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* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.
The barrel is at the base of a pillar in Lob’s Grove, so keep your eyes peeled. After getting the barrel, head back to Bywater and end the quest by speaking to Barmy Rootknot. You’ll get 90cp and Green Dragon’s Breath Ale for your time.<br><br>
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* Extensive ability to customize your avatar, both with custom clothing, skins, and attached objects.
==The Floating Log==
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* Realtime Physics Simulation, with multiple engine options including ODE, PhysX, Bullet and more.
Frogmorton is a town located between Bywater and Budgeford. If you want to find The Floating Log, you have to travel to Frogmorton. When you do end up in Frogmorton, enter The Floating Log and look for Ponto Hopsbloom, its innkeeper. You see, Hopsbloom is entering the Four Farthings Brewing-moot, that contest that every innkeeper in the Shire seems to be joining. Hopsbloom will ask you to pick a dozen Frog Hops for his brew.<br><br>
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* The ability to create content real time in the environment using in world building tools. What you see is what you get.
What are Frog Hops? They’re white flowers that grow in the marsh just north of Frogmorton. The travel involved is very light compared to the other quests, but beware of some level 9 Angry Hill Toads that could make life more difficult for you as you pick flowers. Run back to Hopsbloom when you have all 12 Frog Hops and you’ll be rewarded with 90cp and Toad’s Tongue Ale.<br><br>
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* In world application development using a number of different languages, including LSL/OSSL, C#, JScript and VB.NET
==The Plough and Stars==
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So you’re more than halfway through the finished quests necessary to get the Brewmaster title. It’s time to run to Brockenborings, the town north of Frogmorton and west of Scary, an oddly-named town. Brockenborings is home to The Plough and Stars, one of the five taverns in the Shire. Your contact? Halson Tubwort, the innkeeper behind the bar.<br><br>
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=== Using OpenSimulator ===
Tubwort uses powdered gypsum as the secret ingredient of his ale, but his order hasn’t arrived. He wants you to run to Scary and look for Wilcome Tunnely to find out what happened. When you do get to Scary and find Tunnely, you’ll discover that the gypsum shipment was ambushed by goblins from north of Brockenborings.<br><br>
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The fastest way to get started using OpenSimulator is to create an account on [http://osgrid.org OSGrid], then download the [http://opensim-viewer.sourceforge.net/ Hippo Viewer] or [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (amongst others) to connect to OSGrid.  This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.
So run to the north you must, and all the way into Greenfields. You’ll eventually find a goblin camp that you can choose to fight individually, or you can just look for the cart and get the gypsum. Either way, run back to Brockenborings when you’re done. You’ll be rewarded with 90cp and Wooly-Foot Stout, a strange type of beer that you can eat with a knife and fork.
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==The Golden Perch==
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You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.
Finally, the last of the five quests. You’ll have to visit Stock and find The [http://www.lotrobank.com Lotro gold] Perch to earn the Brewmaster title. Stock is at the southeastern part of the Shire. Enter the last tavern and look for Gunderic Grubb. The quest is perhaps the toughest of the five, so make sure you’re well above level 10 when you attempt to finish it.<br><br>
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Grubb is waiting for a package of yeast being transported via a wagon, but it never arrived. Brigands from west of the Marish hijacked the wagon and you have to get it back. The brigand camp is named Narrowcleeve, and it’s in the hills south of Woodhall. To get a better idea of where it’s located, look at the Shire map and find the name “Green Hill Country.” The yeast package is somewhere under the letters “UN” in the word “Country.<br><br>
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Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. [http://www.youtube.com/watch?v=ZcR7Jcar_8k Here is an tutorial showing how to get opensimulator in stand-alone mode.].
Narrowcleeve is the second brigand camp, and it’s up by the waterfall. You’ll probably run into Half-Orc Trappers so be careful. Things won’t be so easy because spawning is pretty fast within the camp—you must move fast. The Old Yeast is next to a level-11 brigand boss, so unless you’re a Burglar who can hide from foes, you’ll be in for a fight.<br><br>
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When you’ve taken the package, head back to Grubb for your reward. You’ll receive 90cp and Old Withywindle, another type of ale. Once you’ve finished all the quests, you gain the Shire Brewmaster title! Take note that you can finish the quests in any order. I just listed them out from west to east of the Shire. Enjoy your beer.
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=== Running your own OpenSimulator ===
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If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:
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* [[Download|Getting OpenSimulator]]
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* [[Build_Instructions|Building OpenSimulator]]
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* [[Configuration|Configuring OpenSimulator]]
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* [[Running|Running OpenSimulator]]
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* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]
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=== Participating in the OpenSimulator Community ===
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OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:
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* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]
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* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.
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* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]
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* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.
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* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].
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* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]
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* Participate in one of the weekly [[Office Hours]] for OpenSimulator. We currently have weekly office hours for development, wiki work, and testing.
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* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSim Project Infrastructure Fund]].
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===Pages by Category:===
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<b>[[:Category:Users|User's Pages]], [[:Category:Development|Development Pages]], [[:Category:Scripts|Scripts]],[[Special:Recentchanges| Recent Wiki Changes]]</b><br />
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===Wiki Translations:===
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<b>Languages:</b> [[OpenSimSpanish | Spanish]], [[OpenSimGerman |German]], [[fr |Francais]], [[OpenSimItalian | Italian]], [[PT| Português]], [[メインページ | Japanese]]
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}}
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[[Category:Main]]
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[[Category:Getting Started]]
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[[Category:Development]]
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<cleanpage t

Revision as of 01:23, 30 April 2009

Attention: There is a current proposal to drop Visual Studio 2005 support in OpenSim by end of May. Use the mailing lists if you have questions or suggestions regarding this.

What is OpenSimulator?

Image of past Moment:
Opensimulator Community Conference 2013
Downloads:

Windownload.png Binaries Zip (0.9.3.0)
Linuxdownload.png Binaries Tarball (0.9.3.0)
Windownload.png Source Zip (0.9.3.0)
Linuxdownload.png Source Tarball (0.9.3.0)

Download.png Diva distro currently only available for older mono/.net4x versions (0.9.2.1)

sha1 hashes

Other downloads may be found at either the Download page, or the OpenSim Release Repository

OpenSimulator is a 3D Application Server. It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. OpenSimulator allows you to develop your environment using the technologies you feel work best - we've designed the software to be easily extendable through loadable modules to build completely custom configurations. OpenSimulator is released under a BSD License, making it both open source, and commercially friendly to embed in products.

Out of the box, OpenSimulator can be used to simulate a virtual environment similar to Second Life™ (including client compatibility). Other environments, protocols and features are supported via add on modules. For a list of available modules check out our forge site.

Although OpenSimulator is still considered alpha software, many people are doing exciting things with it.

Features

Even though OpenSimulator is relatively young software it already has many useful features

  • Supports creating multiple 'worlds' in a single application instance.
  • Supports multiple clients and protocols - access the same world at the same time via multiple protocols.
  • Extensive ability to customize your avatar, both with custom clothing, skins, and attached objects.
  • Realtime Physics Simulation, with multiple engine options including ODE, PhysX, Bullet and more.
  • The ability to create content real time in the environment using in world building tools. What you see is what you get.
  • In world application development using a number of different languages, including LSL/OSSL, C#, JScript and VB.NET

Using OpenSimulator

The fastest way to get started using OpenSimulator is to create an account on OSGrid, then download the Hippo Viewer or Linden Lab's Second Life viewer (amongst others) to connect to OSGrid. This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.

You can also easily connect to any one of the many public grids on the internet.

Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. Here is an tutorial showing how to get opensimulator in stand-alone mode..

Running your own OpenSimulator

If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:

Participating in the OpenSimulator Community

OpenSimulator is an open source project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community:

Wiki Translations:

Languages: Spanish, German, Francais, Italian, Português, Japanese

<cleanpage t

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