OsGetMapTexture
From OpenSimulator
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− | {{osslfunc | + | {{osslfunc |
− | threat_level = | + | |threat_level=ignored |
− | | | + | |permissions=true |
− | + | |delay=0 | |
− | osGetMapTexture() | + | |function_syntax=key osGetMapTexture() |
− | + | |ossl_example=<source lang="lsl"> | |
− | | | + | |
− | ossl_example = <source lang="lsl"> | + | |
default | default | ||
{ | { | ||
Line 15: | Line 13: | ||
} | } | ||
</source> | </source> | ||
− | | | + | |description=Returns the UUID of the map texture of the current region. |
− | + | ||
| | | | ||
}} | }} |
Latest revision as of 18:58, 25 October 2017
key osGetMapTexture()
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Returns the UUID of the map texture of the current region. | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
default { state_entry() { llSetTexture(osGetMapTexture(),ALL_SIDES); } } |