OsTerrainSetHeight

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m (Replacing page with '{{Osslfunc/Deprecated|osSetTerrainHeight}}')
 
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{{deprecate|Dec. 10 2010|OsSetTerrainHeight}}
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{{Osslfunc/Deprecated|osSetTerrainHeight}}
{|  width="100%" style="border: thin solid black"
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| colspan="2" align="center" style=background:orange | '''{{SUBPAGENAME}}'''
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|- valign="top"
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|'''Threat Level''' || High
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|- valign="top"
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|'''Function Syntax''' || <source lang="lsl">
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LSL: integer osTerrainSetHeight(integer x, integer y, float val)
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C#:  integer osTerrainSetHeight(integer x, integer y, double val)
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</source>
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|- valign="top"
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|'''Example(s)||<source lang="lsl">
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default
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{
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    touch_start()
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    {
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      osTerrainSetHeight(40, 101, 21.4);
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      osTerrainFlush();
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    }
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}
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</source>
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|}
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Sets terrain height X & Y Values, double = float.
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[[osTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data.
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[[Category:OSSL Functions]]
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Latest revision as of 22:53, 24 June 2011

This function was replaced by osSetTerrainHeight.


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