OsSetPenColour

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{{Template:Quicklinks}} [[Technical Reference|Technical Reference]] -> [[Technical Reference/terms|Terms]] -> [[Status|Status Page]] -> [[OSSL Implemented|OSSL Implemented Functions]] -> [[Dynamic textures]] -> [[OsSetPenColour|osSetPenColour]]
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{{Osslfunc/Deprecated|osSetPenColor}}
 
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----
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'''***NOTE:***''' As of Dec.10 2010, this function has been renamed to [[osSetPenColor]].
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Versions of OpenSimulator released after this date will give the user a deprecation warning, but for the time being will function as before.
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However, the deprecated function may eventually be removed entirely, and should therefore be avoided, and the new version be used instead.
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----
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LSL: '''[[String]] osSetPenColour( [[String]] drawList, string color )'''&nbsp;<br>C#: '''[[String]] osSetPenColour( [[String]] drawList, string color )'''&nbsp;
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<br>Appends a [[Drawing commands#PenColour|PenColor]] drawing command to the string provided in '''drawList''' and returns the result.
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This sets the pen's drawing color to either the specified [http://msdn.microsoft.com/en-us/library/aa358802.aspx named .NET color] or to a 32-bit color value (formatted as eight hexadecimal digits in the format aarrggbb, representing the eight-bit alpha, red, green and blue channels).
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For full opacity, use an alpha value of ff (e.g. <tt>ffff0000</tt> for red); for varying degrees of transparency, reduce the alpha value (e.g. <tt>800000ff</tt> for half-transparent blue).
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The color names and hexadecimal color representations are not case-sensitive.
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Example: <source lang="lsl">
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// Example of osSetPenColour
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string hexDigits = "0123456789abcdef";
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list colorNames = [ "AliceBlue", "AntiqueWhite", "Aqua", "Aquamarine", "Azure", "Beige", "Bisque",
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"Black", "BlanchedAlmond", "Blue", "BlueViolet", "Brown", "BurlyWood",
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"CadetBlue", "Chartreuse", "Chocolate", "Coral", "CornflowerBlue", "Cornsilk",
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"Crimson", "Cyan", "DarkBlue", "DarkCyan", "DarkGoldenrod", "DarkGrey",
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"DarkGreen", "DarkKhaki", "DarkMagenta", "DarkOliveGreen", "DarkOrange",
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"DarkOrchid", "DarkRed", "DarkSalmon", "DarkSeaGreen", "DarkSlateBlue",
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"DarkSlateGrey", "DarkTurquoise", "DarkViolet", "DeepPink", "DeepSkyBlue",
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"DimGrey", "DodgerBlue", "FireBrick", "FloralWhite", "ForestGreen", "Fuchsia",
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"Gainsboro", "GhostWhite", "Gold", "Goldenrod", "Grey", "Green", "GreenYellow",
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"Honeydew", "HotPink", "IndianRed", "Indigo", "Ivory", "Khaki", "Lavender",
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"LavenderBlush", "LawnGreen", "LemonChiffon", "LightBlue", "LightCoral",
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"LightCyan", "LightGoldenrodYellow", "LightGreen", "LightGrey", "LightPink",
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"LightSalmon", "LightSeaGreen", "LightSkyBlue", "LightSlateGrey",
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"LightSteelBlue", "LightYellow", "Lime", "LimeGreen", "Linen", "Magenta",
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"Maroon", "MediumAquamarine", "MediumBlue", "MediumOrchid", "MediumPurple",
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"MediumSeaGreen", "MediumSlateBlue", "MediumSpringGreen", "MediumTurquoise",
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"MediumVioletRed", "MidnightBlue", "MintCream", "MistyRose", "Moccasin",
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"NavajoWhite", "Navy", "OldLace", "Olive", "OliveDrab", "Orange", "OrangeRed",
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"Orchid", "PaleGoldenrod", "PaleGreen", "PaleTurquoise", "PaleVioletRed",
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"PapayaWhip", "PeachPuff", "Peru", "Pink", "Plum", "PowderBlue", "Purple",
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"Red", "RosyBrown", "RoyalBlue", "SaddleBrown", "Salmon", "SandyBrown",
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"SeaGreen", "Seashell", "Sienna", "Silver", "SkyBlue", "SlateBlue", "SlateGrey",
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"Snow", "SpringGreen", "SteelBlue", "Tan", "Teal", "Thistle", "Tomato",
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"Turquoise", "Violet", "Wheat", "White", "WhiteSmoke", "Yellow", "YellowGreen" ];
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default
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{
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state_entry()
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{
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string CommandList = ""; // Storage for our drawing commands
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integer i;
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CommandList = osSetPenSize( CommandList, 1 ); // Set the pen width to 1 pixel
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for (i = 0; i < 140; ++i) // draw each named color as a single horizontal line
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{
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// Set the pen to the next color name in our list
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CommandList = osSetPenColour( CommandList, llList2String( colorNames, i ));
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// Now draw a line in that color
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CommandList = osDrawLine( CommandList, 0, i, 255, i );
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}
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// Now let's fill up the remainder with lines of random colors, leaving a gap of 20 lines.
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for (i = 161; i < 256; ++i)
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{
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string thisColor = "ff"; // give it an opaque alpha
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integer j;
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for (j = 0; j < 6; ++j) // then choose six random hex digits for the color
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{
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integer k = (integer) llFrand( 16.0 );
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thisColor += llGetSubString( hexDigits, k, k );
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}
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CommandList = osSetPenColour( CommandList, thisColor );
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CommandList = osDrawLine( CommandList, 0, i, 255, i );
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}
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// Now generate the texture and apply it to the prim
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osSetDynamicTextureData( "", "vector", CommandList, "width:256,height:256", 0 );
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}
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}
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</source>
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[[Category:OSSL]]
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Latest revision as of 22:54, 24 June 2011

This function was replaced by osSetPenColor.


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