OsGetMapTexture
From OpenSimulator
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− | + | {{osslfunc | |
− | <source lang="lsl"> | + | |threat_level=ignored |
+ | |permissions=true | ||
+ | |delay=0 | ||
+ | |function_syntax=key osGetMapTexture() | ||
+ | |ossl_example=<source lang="lsl"> | ||
default | default | ||
{ | { | ||
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} | } | ||
</source> | </source> | ||
− | + | |description=Returns the UUID of the map texture of the current region. | |
− | + | | | |
− | + | }} |
Latest revision as of 18:58, 25 October 2017
key osGetMapTexture()
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Returns the UUID of the map texture of the current region. | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
default { state_entry() { llSetTexture(osGetMapTexture(),ALL_SIDES); } } |