LSL Status/Kan-ed
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− | + | This is a general take off point to add some structure to the development of LSL on OpenSimulator. | |
− | + | Basically the goal here with these is to have a general purpose LSL usability meter. | |
+ | {| class="wikitable sortable" border="1" cellpadding="5" cellspacing="0" | ||
+ | |- style="background-color:#99CCFF;font-weight:bold" align="center" valign="bottom" | ||
+ | | width="90" height="13" | Test Script | ||
+ | | width="150" | Status DNE | ||
+ | | width="150" | Status XEngine | ||
+ | | width="320" | Notes | ||
+ | | width="150" | Tester DNE | ||
+ | | width="150" | Tester XEngine | ||
+ | |||
+ | |- | ||
+ | |style="background-color:#99CC00" height="13" valign="bottom" | [[LSL Status/Kan-ed1|Kan-ed#1]] | ||
+ | | Passed | ||
+ | | Passed | ||
+ | | valign="bottom" | Hello world script | ||
+ | | Fly Man | ||
+ | | Fly Man | ||
+ | |||
+ | |- | ||
+ | |style="background-color:#99CC00" height="13" valign="bottom" | [[LSL Status/Kan-ed2|Kan-ed#2]] | ||
+ | | Passed | ||
+ | | Passed | ||
+ | | valign="bottom" | Entering and running a simple script | ||
+ | | Fly Man | ||
+ | | Fly Man | ||
+ | |||
+ | |- | ||
+ | |style="background-color:#99CC00" height="13" valign="bottom" | [[LSL Status/Kan-ed3|Kan-ed#3]] | ||
+ | | Passed | ||
+ | | Passed | ||
+ | | valign="bottom" | Changing an object's appearance over time | ||
+ | | Fly Man | ||
+ | | Fly Man | ||
+ | |||
+ | |- | ||
+ | |style="background-color:#99CC00" height="13" valign="bottom" | [[LSL Status/Kan-ed4|Kan-ed#4]] | ||
+ | | Passed | ||
+ | | Passed | ||
+ | | valign="bottom" | Changing an object's position over time | ||
+ | | Fly Man | ||
+ | | Fly Man | ||
+ | |||
+ | |- | ||
+ | |style="background-color:#99CC00" height="13" valign="bottom" | [[LSL Status/Kan-ed5|Kan-ed#5]] | ||
+ | | Passed | ||
+ | | Passed | ||
+ | | valign="bottom" | Rotating an object | ||
+ | | Fly Man | ||
+ | | Fly Man | ||
+ | |||
+ | |- | ||
+ | |style="background-color:#99CC00" height="13" valign="bottom" | [[LSL Status/Kan-ed6|Kan-ed#6]] | ||
+ | | Passed | ||
+ | | Passed | ||
+ | | valign="bottom" | Rotation local to each client | ||
+ | | Fly Man | ||
+ | | Fly Man | ||
+ | |||
+ | |- | ||
+ | |style="background-color:#99CC00" height="13" valign="bottom" | [[LSL Status/Kan-ed7|Kan-ed#7]] | ||
+ | | Passed | ||
+ | | Passed | ||
+ | | valign="bottom" | Rotating an object in an orbit | ||
+ | | Fly Man | ||
+ | | Fly Man | ||
+ | |||
+ | |- | ||
+ | |style="background-color:#99CC00" height="13" valign="bottom" | [[LSL Status/Kan-ed8|Kan-ed#8]] | ||
+ | | Passed | ||
+ | | Passed | ||
+ | | valign="bottom" | LSL physics example 1 | ||
+ | | Fly Man | ||
+ | | Fly Man | ||
+ | |||
+ | |- | ||
+ | |style="background-color:#99CC00" height="13" valign="bottom" | [[LSL Status/Kan-ed9|Kan-ed#9]] | ||
+ | | Passed | ||
+ | | Passed | ||
+ | | valign="bottom" | LSL physics example 2 | ||
+ | | Fly Man | ||
+ | | Fly Man | ||
+ | |||
+ | |- | ||
+ | |style="background-color:#99CC00" height="13" valign="bottom" | [[LSL Status/Kan-ed10|Kan-ed#10]] | ||
+ | | Passed | ||
+ | | Passed | ||
+ | | valign="bottom" | Controlling an object through commands embedded in chat text | ||
+ | | Fly Man | ||
+ | | Fly Man | ||
+ | |||
+ | |- | ||
+ | |style="background-color:#99CC00" height="13" valign="bottom" | [[LSL Status/Kan-ed11|Kan-ed#11]] | ||
+ | | Passed | ||
+ | | Passed | ||
+ | | valign="bottom" | Controlling an object through a Dialog box | ||
+ | | Fly Man | ||
+ | | Fly Man | ||
+ | |||
+ | |- | ||
+ | |style="background-color:#99CC00" height="13" valign="bottom" | [[LSL Status/Kan-ed12|Kan-ed#12]] | ||
+ | | Passed | ||
+ | | Passed | ||
+ | | valign="bottom" | Controlling an object through avatar movement control keys | ||
+ | | Fly Man | ||
+ | | Fly Man | ||
+ | |||
+ | |- | ||
+ | |style="background-color:#99CC00" height="13" valign="bottom" | [[LSL Status/Kan-ed13|Kan-ed#13]] | ||
+ | | Passed | ||
+ | | Passed | ||
+ | | valign="bottom" | Rezzing objects from within scripts | ||
+ | | Fly Man | ||
+ | | Fly Man | ||
+ | |||
+ | |- | ||
+ | |style="background-color:#99CC00" height="13" valign="bottom" | [[LSL Status/Kan-ed14|Kan-ed#14]] | ||
+ | | Passed | ||
+ | | Passed | ||
+ | | valign="bottom" | Creating linked sets of objects | ||
+ | | Fly Man | ||
+ | | Fly Man | ||
+ | |||
+ | |- | ||
+ | |style="background-color:#99CC00" height="13" valign="bottom" | [[LSL Status/Kan-ed15|Kan-ed#15]] | ||
+ | | Passed | ||
+ | | Passed | ||
+ | | valign="bottom" | A simple texture animation | ||
+ | | Fly Man | ||
+ | | Fly Man | ||
+ | |||
+ | |- | ||
+ | |style="background-color:#99CC00" height="13" valign="bottom" | [[LSL Status/Kan-ed16|Kan-ed#16]] | ||
+ | | Passed | ||
+ | | Passed | ||
+ | | valign="bottom" | Using a sensor to define a (moving) center of rotation | ||
+ | | Fly Man | ||
+ | | Fly Man | ||
+ | |||
+ | |} | ||
+ | |||
+ | Back to [[LSL Status]] | ||
+ | |||
+ | [[Category:Scripting]] |
Latest revision as of 22:41, 3 March 2012
This is a general take off point to add some structure to the development of LSL on OpenSimulator. Basically the goal here with these is to have a general purpose LSL usability meter.
Test Script | Status DNE | Status XEngine | Notes | Tester DNE | Tester XEngine |
Kan-ed#1 | Passed | Passed | Hello world script | Fly Man | Fly Man |
Kan-ed#2 | Passed | Passed | Entering and running a simple script | Fly Man | Fly Man |
Kan-ed#3 | Passed | Passed | Changing an object's appearance over time | Fly Man | Fly Man |
Kan-ed#4 | Passed | Passed | Changing an object's position over time | Fly Man | Fly Man |
Kan-ed#5 | Passed | Passed | Rotating an object | Fly Man | Fly Man |
Kan-ed#6 | Passed | Passed | Rotation local to each client | Fly Man | Fly Man |
Kan-ed#7 | Passed | Passed | Rotating an object in an orbit | Fly Man | Fly Man |
Kan-ed#8 | Passed | Passed | LSL physics example 1 | Fly Man | Fly Man |
Kan-ed#9 | Passed | Passed | LSL physics example 2 | Fly Man | Fly Man |
Kan-ed#10 | Passed | Passed | Controlling an object through commands embedded in chat text | Fly Man | Fly Man |
Kan-ed#11 | Passed | Passed | Controlling an object through a Dialog box | Fly Man | Fly Man |
Kan-ed#12 | Passed | Passed | Controlling an object through avatar movement control keys | Fly Man | Fly Man |
Kan-ed#13 | Passed | Passed | Rezzing objects from within scripts | Fly Man | Fly Man |
Kan-ed#14 | Passed | Passed | Creating linked sets of objects | Fly Man | Fly Man |
Kan-ed#15 | Passed | Passed | A simple texture animation | Fly Man | Fly Man |
Kan-ed#16 | Passed | Passed | Using a sensor to define a (moving) center of rotation | Fly Man | Fly Man |
Back to LSL Status