LSL Status/Events

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(LSL Events Status)
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'''LSL Events'''
 
Only 7 of 33 events are currently implemented.
 
 
 
'''Table Key'''
 
'''Table Key'''
 
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== LSL Events Status ==
 
== LSL Events Status ==
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33 Events listed, 14 left to implement, 0 deprecated (r7035)
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Revision as of 08:40, 31 October 2008

Table Key

Not Implemented
Ready for Testing
Partially Implemented
Fully Implemented
Tested/Fail
Deprecated

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LSL Events Status

33 Events listed, 14 left to implement, 0 deprecated (r7035)


Event Done Developer Tester Notes
at_rot_target
at_target Part
attach Part
changed Part Teravus Currently prim do not change regions, change drop, or change teleport
collision Yes Mircea Kitsune
collision_end Yes Mircea Kitsune
collision_start Yes Mircea Kitsune
control Yes
dataserver
email Yes
http_response Part jimbo21  ??
land_collision
land_collision_end
land_collision_start
link_message
listen Yes
money Since the implementation of a currency is not part of the OpenSim project, the money event should allow for either in-world or off-world payments. For in-world payments, the event should be triggered when a resident has paid an amount. For off-world payments, it should signify that a resident wants to buy an item or pay an amount rather than the completion of a payment. The actual payment should then be initiated either through a plugin or an external process (e.g. via a website). Therefore, the money event needs an optional third parameter that specifies if the payment was internal or external. Alternatively, an additional event could be created (e.g. 'payment_request') for external payments. See Money for details - Ezekiel.
moving_end
moving_start
no_sensor Yes Mircea Kitsune
not_at_rot_target
not_at_target
object_rez
on_rez Yes
remote_data Part jimbo21  ??
run_time_permissions
sensor Yes Mircea Kitsune
state_entry Yes
state_exit Yes
timer
touch Fail Mircea Kitsune Seems to be implemented but did not work when tested.
touch_start Yes
touch_end Yes Mircea Kitsune

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