OsAvatarPlayAnimation
From OpenSimulator
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{{osslfunc | {{osslfunc | ||
|threat_level=VeryHigh | |threat_level=VeryHigh | ||
− | |function_syntax= | + | |permissions=false |
+ | |delay=0 | ||
+ | |function_syntax= osAvatarPlayAnimation(key avatar, string animation) | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
− | //Example | + | // |
− | default { | + | // osResetAllScripts Script Example |
− | + | // | |
− | + | ||
− | + | default | |
− | + | { | |
− | + | touch_start(integer num) | |
− | } | + | { |
+ | // Get the name of the animation from the prim's inventory | ||
+ | string anim = llGetInventoryName(INVENTORY_ANIMATION, 0); | ||
+ | |||
+ | // Play the animation on the avatar who touched the object | ||
+ | osAvatarPlayAnimation(llDetectedKey(0), anim); | ||
+ | } | ||
+ | } | ||
</source> | </source> | ||
|description=This function causes an animation to be played on the specified avatar. | |description=This function causes an animation to be played on the specified avatar. | ||
− | The variable ''animation'' | + | The variable ''animation'' must be the name of an animation within the task inventory. For security reasons, UUIDs are not allowed here. |
Instead of the name of an animation in the prim's inventory, you can also use the names of the viewer's [http://wiki.secondlife.com/wiki/Internal_Animations built-in animations]. | Instead of the name of an animation in the prim's inventory, you can also use the names of the viewer's [http://wiki.secondlife.com/wiki/Internal_Animations built-in animations]. | ||
Line 24: | Line 33: | ||
changed(integer change) | changed(integer change) | ||
{ | { | ||
− | + | // Check if there's a change in the link set | |
− | + | if (change & CHANGED_LINK) | |
− | + | { | |
− | + | // Get the key of the user sitting on the object | |
− | + | key user = llAvatarOnSitTarget(); | |
− | + | ||
+ | // Stop the sit animation | ||
+ | osAvatarStopAnimation(user, "sit"); | ||
+ | |||
+ | // Play the desired animation on the user | ||
+ | osAvatarPlayAnimation(user, anim); | ||
+ | } | ||
} | } | ||
</source> | </source> | ||
| | | | ||
}} | }} | ||
− | + | == See Also == | |
− | + | * [[osAvatarPlayAnimation]] | |
− | *[[osAvatarStopAnimation]] | + | * [[osAvatarStopAnimation]] |
+ | * [[OSSL_Script_Library/OSSL_Poseball|OSSL_Poseball script]] |
Latest revision as of 01:00, 7 March 2024
osAvatarPlayAnimation(key avatar, string animation)
| |
This function causes an animation to be played on the specified avatar.
The variable animation must be the name of an animation within the task inventory. For security reasons, UUIDs are not allowed here. Instead of the name of an animation in the prim's inventory, you can also use the names of the viewer's built-in animations. osAvatarPlayAnimation does not perform any security checks or request animation permissions from the targeted avatar. | |
Threat Level | VeryHigh |
Permissions | Use of this function is always disabled by default |
Extra Delay | 0 seconds |
Example(s) | |
// // osResetAllScripts Script Example // default { touch_start(integer num) { // Get the name of the animation from the prim's inventory string anim = llGetInventoryName(INVENTORY_ANIMATION, 0); // Play the animation on the avatar who touched the object osAvatarPlayAnimation(llDetectedKey(0), anim); } } | |
Notes | |
When using this function in an object that requires the user to sit on the object (like a chair,or a poseball), you will need to stop the sit animation by including the following snippet:
changed(integer change) { // Check if there's a change in the link set if (change & CHANGED_LINK) { // Get the key of the user sitting on the object key user = llAvatarOnSitTarget(); // Stop the sit animation osAvatarStopAnimation(user, "sit"); // Play the desired animation on the user osAvatarPlayAnimation(user, anim); } } |
[edit] See Also
- osAvatarPlayAnimation
- osAvatarStopAnimation
- OSSL_Poseball script