Inworld Data
From OpenSimulator
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* Restart OpenSim | * Restart OpenSim | ||
* Check out if the textures are rendered correctly in the viewer | * Check out if the textures are rendered correctly in the viewer | ||
+ | * More background information (in horrible mailing list form) [https://lists.berlios.de/pipermail/opensim-users/2008-January/000047.html] | ||
[[Category:Users]] | [[Category:Users]] | ||
+ | |||
===Free Assets=== | ===Free Assets=== | ||
* [[Free_Assets|Free Assets]] - Free items, textures, heightmaps and scripts. | * [[Free_Assets|Free Assets]] - Free items, textures, heightmaps and scripts. |
Revision as of 17:15, 12 March 2008
Contents |
Textures
Creating a custom library
- Download the blender texture cd (as an example)
- Prepare your imagefiles. You can use the jp2 batch converter(linux only for now) to batch-process a big texture-library
- Copy the jp2 files(including directory-structures) into the /opt/opensim/library directory
- Create the appropriate xml storage files using the Asset Generator script
- Edit the opensim inventory library reference file
nano /opt/opensim/production/bin/inventory/Libraries.xml
- Add the inventory reference
<Section Name="OpenSim Custom Library"> <Key Name="foldersFile" Value="MyCoolOpenSimLibrary/3DDCInventoryFolders.xml"/> <Key Name="itemsFile" Value="MyCoolOpenSimLibrary/3DDCInventoryItems.xml"/> </Section>
- Edit the opensim assets library reference file
nano /opt/opensim/production/bin/assets/AssetSets.xml
- Add the asset reference
<Section Name="OpenSim Custom Asset Set"> <Key Name="file" Value="MyCoolOpenSimAssetSet/3DDCAssetSet.xml"/> </Section>
- Restart OpenSim
- Check out if the textures are rendered correctly in the viewer
- More background information (in horrible mailing list form) [1]
Free Assets
- Free Assets - Free items, textures, heightmaps and scripts.