LSL Status/Events

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(LSL Events Status)
(LSL Events Status)
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| style="background-color:#99CC00" height="13"  valign="bottom" | [http://lslwiki.digiworldz.com/wakka.php?wakka=at_rot_target  at_rot_target ]
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| style="background-color:#99CC00" height="13"  valign="bottom" | [http://lslwiki.digiworldz.com/lslwiki/wakka.php?wakka=at_rot_target  at_rot_target ]
 
| align="center" valign="bottom" | Yes  
 
| align="center" valign="bottom" | Yes  
 
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Revision as of 04:23, 1 January 2020

What is the current LSL Event Status?

Introduction

Table Key

Ready for Testing Partially Implemented Fully Implemented Tested/Fail Deprecated Not supported

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LSL Events Status

33 Events listed, 2 left to implement, 3 left to fully implement, 0 deprecated (r7035)

Event Done Notes
at_rot_target Yes
at_target Yes
attach Yes
changed Yes
collision Yes
collision_end Yes
collision_start Yes
control Yes
dataserver Yes as of 8730
email Yes
experience_permissions No No plans to implement
experience_permissions_denied No No plans to implement
http_response Yes
land_collision Yes
land_collision_end Yes
land_collision_start Yes
link_message Yes
listen Yes
money Since the implementation of a currency is not part of the OpenSimulator project, the money event should allow for either in-world or off-world payments. For in-world payments, the event should be triggered when a resident has paid an amount. For off-world payments, it should signify that a resident wants to buy an item or pay an amount rather than the completion of a payment. The actual payment should then be initiated either through a plugin or an external process (e.g. via a website). Therefore, the money event needs an optional third parameter that specifies if the payment was internal or external. Alternatively, an additional event could be created (e.g. 'payment_request') for external payments. See Money for details - Ezekiel.
moving_end Yes
moving_start Yes
no_sensor Yes
not_at_rot_target Yes
not_at_target Yes
object_rez Yes
on_rez Yes
remote_data Yes  ??
run_time_permissions Yes
sensor Yes
state_entry Yes
state_exit Yes
timer Yes
touch Yes
touch_start Yes
touch_end Yes

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