OsTerrainFlush

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
m
 
(7 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{osslfunc|
+
{{osslfunc
threat_level = VeryLow
+
|threat_level=VeryLow
|
+
|permissions=ESTATE_MANAGER,ESTATE_OWNER
function_syntax = <source lang="lsl">
+
|delay=0
LSL: null osTerrainFlush();  
+
|function_syntax= osTerrainFlush();  
C# : null osTerrainFlush()
+
|ossl_example=<source lang="lsl">
</source>
+
|
+
ossl_example = <source lang="lsl">
+
 
  default
 
  default
 
  {
 
  {
 
     touch_start()
 
     touch_start()
 
     {
 
     {
       osTerrainSetHeight(40, 101, 21.4);
+
       osSetTerrainHeight(40, 101, 21.4);
 
       osTerrainFlush();
 
       osTerrainFlush();
 
     }
 
     }
 
  }
 
  }
 
</source>
 
</source>
|  
+
|description=Function updates terrain changes to OpenSimulator database. This should be called after all the terrain-changes have been done to update Terrain Data.  
additional_info = Function updates terrain changes to OpenSim database. This should be called after all the terrain-changes have been done to update Terrain Data.  
+
  
 
Used in conjunction with [[OsSetTerrainHeight]]  
 
Used in conjunction with [[OsSetTerrainHeight]]  
 
|
 
|
 
}}
 
}}

Latest revision as of 16:35, 1 May 2019

osTerrainFlush();
Function updates terrain changes to OpenSimulator database. This should be called after all the terrain-changes have been done to update Terrain Data.

Used in conjunction with OsSetTerrainHeight

Threat Level VeryLow
Permissions ESTATE_MANAGER,ESTATE_OWNER
Extra Delay 0 seconds
Example(s)
default
 {
    touch_start()
    {
       osSetTerrainHeight(40, 101, 21.4);
       osTerrainFlush();
    }
 }
Personal tools
General
About This Wiki