OsTerrainFlush
From OpenSimulator
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− | { | + | {{osslfunc |
− | | | + | |threat_level=VeryLow |
− | | | + | |permissions=ESTATE_MANAGER,ESTATE_OWNER |
− | | | + | |delay=0 |
− | + | |function_syntax= osTerrainFlush(); | |
− | + | |ossl_example=<source lang="lsl"> | |
− | | | + | |
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default | default | ||
{ | { | ||
touch_start() | touch_start() | ||
{ | { | ||
− | + | osSetTerrainHeight(40, 101, 21.4); | |
osTerrainFlush(); | osTerrainFlush(); | ||
} | } | ||
} | } | ||
</source> | </source> | ||
+ | |description=Function updates terrain changes to OpenSimulator database. This should be called after all the terrain-changes have been done to update Terrain Data. | ||
− | + | Used in conjunction with [[OsSetTerrainHeight]] | |
− | + | | | |
− | + | }} | |
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− | Used in conjunction with [[ | + | |
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Latest revision as of 16:35, 1 May 2019
osTerrainFlush();
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Function updates terrain changes to OpenSimulator database. This should be called after all the terrain-changes have been done to update Terrain Data.
Used in conjunction with OsSetTerrainHeight | |
Threat Level | VeryLow |
Permissions | ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
default { touch_start() { osSetTerrainHeight(40, 101, 21.4); osTerrainFlush(); } } |