OsTerrainFlush
From OpenSimulator
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− | + | {{osslfunc | |
+ | |threat_level=VeryLow | ||
+ | |permissions=ESTATE_MANAGER,ESTATE_OWNER | ||
+ | |delay=0 | ||
+ | |function_syntax= osTerrainFlush(); | ||
+ | |ossl_example=<source lang="lsl"> | ||
+ | default | ||
+ | { | ||
+ | touch_start() | ||
+ | { | ||
+ | osSetTerrainHeight(40, 101, 21.4); | ||
+ | osTerrainFlush(); | ||
+ | } | ||
+ | } | ||
+ | </source> | ||
+ | |description=Function updates terrain changes to OpenSimulator database. This should be called after all the terrain-changes have been done to update Terrain Data. | ||
− | + | Used in conjunction with [[OsSetTerrainHeight]] | |
− | + | | | |
− | Used in conjunction with [[ | + | }} |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + |
Latest revision as of 16:35, 1 May 2019
osTerrainFlush();
| |
Function updates terrain changes to OpenSimulator database. This should be called after all the terrain-changes have been done to update Terrain Data.
Used in conjunction with OsSetTerrainHeight | |
Threat Level | VeryLow |
Permissions | ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
default { touch_start() { osSetTerrainHeight(40, 101, 21.4); osTerrainFlush(); } } |