OsTerrainFlush
From OpenSimulator
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| − | + | {{osslfunc | |
| + | |threat_level=VeryLow | ||
| + | |permissions=ESTATE_MANAGER,ESTATE_OWNER | ||
| + | |delay=0 | ||
| + | |function_syntax= osTerrainFlush(); | ||
| + | |ossl_example=<source lang="lsl"> | ||
| + | default | ||
| + | { | ||
| + | touch_start() | ||
| + | { | ||
| + | osSetTerrainHeight(40, 101, 21.4); | ||
| + | osTerrainFlush(); | ||
| + | } | ||
| + | } | ||
| + | </source> | ||
| + | |description=Function updates terrain changes to OpenSimulator database. This should be called after all the terrain-changes have been done to update Terrain Data. | ||
| − | + | Used in conjunction with [[OsSetTerrainHeight]] | |
| − | + | | | |
| − | Used in conjunction with [[ | + | }} |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
Latest revision as of 16:35, 1 May 2019
osTerrainFlush();
| |
| Function updates terrain changes to OpenSimulator database. This should be called after all the terrain-changes have been done to update Terrain Data.
Used in conjunction with OsSetTerrainHeight | |
| Threat Level | VeryLow |
| Permissions | ESTATE_MANAGER,ESTATE_OWNER |
| Extra Delay | 0 seconds |
| Example(s) | |
default { touch_start() { osSetTerrainHeight(40, 101, 21.4); osTerrainFlush(); } } | |