Teleports
From OpenSimulator
(69 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{Quicklinks}} | |
− | = | + | =Introduction= |
− | + | A teleport is the transfer of a user's connection (represented in-world by their avatar) from one location to another. These locations can be | |
− | + | * Within the same region. | |
+ | * Between different regions on the same simulator. | ||
+ | * Between different simulators on the same network within the same grid (e.g. a grid hosted on a single network). | ||
+ | * Between different networks within the same grid (e.g. between simulators hosted on OSGrid). | ||
+ | * Between different networks on different grids (i.e. Hypergrid teleport). | ||
− | + | In OpenSimulator 0.7.5 and for many releases previously, a teleport protocol called SIMULATION/0.1 was used. In OpenSimulator 0.7.6 and after, a teleport protocol called SIMULATION/0.2 is used by default. However, OpenSimulator can still use the SIMULATION/0.1 protocol required by older versions and will automatically inter-operate with them. | |
− | + | If you want to know an eye-watering amount of nitty-gritty about how this works, then please see the [[Teleport Protocol]] page. | |
− | + | =Configuration= | |
− | + | Normally, no configuration is required. However, from OpenSimulator 0.7.6 onwards, one can force the simulator to always use the older SIMULATION/0.1 protocol to send an avatar to another simulator, receive an avatar from another simulator or both. | |
− | [[ | + | ==Using SIMULATION/0.1 to send an avatar to another region== |
+ | |||
+ | The protocol version used for outgoing teleports is controlled by the MaxOutgoingTransferVersion attribute in the [EntityTransfer] section of OpenSim.ini. Specifying | ||
+ | |||
+ | [EntityTransfer] | ||
+ | MaxOutgoingTransferVersion = "SIMULATION/0.1" | ||
+ | |||
+ | here will make the simulator use this earlier protocol for outgoing teleports even if the destination has SIMULATION/0.2 available (all such simulators should also have SIMULATION/0.1 available). See OpenSimDefaults.ini for more details. | ||
+ | |||
+ | ==Using SIMULATION/0.1 to receive an avatar from another region== | ||
+ | |||
+ | In this case, one needs to use the ConnectorProtocolVersion in the [SimulationService] section of StandaloneCommon.ini or GridCommon.ini as appropriate. For example | ||
+ | |||
+ | [SimulationService] | ||
+ | ConnectorProtocolVersion = "SIMULATION/0.1" | ||
+ | |||
+ | =References= | ||
+ | |||
+ | * [[Teleport Protocol]] - an extremely in depth look at the teleport protocol. |
Latest revision as of 16:43, 22 October 2013
Languages: |
English Français |
Contents |
[edit] Introduction
A teleport is the transfer of a user's connection (represented in-world by their avatar) from one location to another. These locations can be
- Within the same region.
- Between different regions on the same simulator.
- Between different simulators on the same network within the same grid (e.g. a grid hosted on a single network).
- Between different networks within the same grid (e.g. between simulators hosted on OSGrid).
- Between different networks on different grids (i.e. Hypergrid teleport).
In OpenSimulator 0.7.5 and for many releases previously, a teleport protocol called SIMULATION/0.1 was used. In OpenSimulator 0.7.6 and after, a teleport protocol called SIMULATION/0.2 is used by default. However, OpenSimulator can still use the SIMULATION/0.1 protocol required by older versions and will automatically inter-operate with them.
If you want to know an eye-watering amount of nitty-gritty about how this works, then please see the Teleport Protocol page.
[edit] Configuration
Normally, no configuration is required. However, from OpenSimulator 0.7.6 onwards, one can force the simulator to always use the older SIMULATION/0.1 protocol to send an avatar to another simulator, receive an avatar from another simulator or both.
[edit] Using SIMULATION/0.1 to send an avatar to another region
The protocol version used for outgoing teleports is controlled by the MaxOutgoingTransferVersion attribute in the [EntityTransfer] section of OpenSim.ini. Specifying
[EntityTransfer] MaxOutgoingTransferVersion = "SIMULATION/0.1"
here will make the simulator use this earlier protocol for outgoing teleports even if the destination has SIMULATION/0.2 available (all such simulators should also have SIMULATION/0.1 available). See OpenSimDefaults.ini for more details.
[edit] Using SIMULATION/0.1 to receive an avatar from another region
In this case, one needs to use the ConnectorProtocolVersion in the [SimulationService] section of StandaloneCommon.ini or GridCommon.ini as appropriate. For example
[SimulationService] ConnectorProtocolVersion = "SIMULATION/0.1"
[edit] References
- Teleport Protocol - an extremely in depth look at the teleport protocol.