LSL Status/Events

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'''LSL Events'''
 
'''LSL Events'''
Only 6 of 33 events are currently implemented.
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Only 7 of 33 events are currently implemented.
  
 
'''Table Key'''
 
'''Table Key'''
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|- style="font-size:8pt" style="background-color:#FFFF99" height="13"  valign="bottom"
 
| height="13"  valign="bottom" | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=changed  changed ]
 
| height="13"  valign="bottom" | [http://www.lslwiki.net/lslwiki/wakka.php?wakka=changed  changed ]
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| align="center" valign="bottom" | Part
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| align="center" valign="bottom" | Teravus
 
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| valign="bottom" |  Currently prim do not change regions, change drop, or change teleport
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Revision as of 04:56, 17 January 2008

LSL Events Only 7 of 33 events are currently implemented.

Table Key

Not Implemented
Partially Implemented
Fully Implemented
Depreciated

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LSL Events Status

Event Done Developer Tester Notes
at_rot_target
at_target
attach
changed Part Teravus Currently prim do not change regions, change drop, or change teleport
collision
collision_end
collision_start
control
dataserver
email
http_response Part jimbo21  ??
land_collision
land_collision_end
land_collision_start
link_message
listen Yes
money Since the implementation of a currency is not part of the OpenSim project, the money event should rather signify that a resident wants to buy an item or pay an amount than the completion of a payment. The actual payment should then be initiated either through a plugin or an external process (e.g. via a website). See Money for details - Ezekiel.
moving_end
moving_start
no_sensor
not_at_rot_target
not_at_target
object_rez
on_rez
remote_data Part jimbo21  ??
run_time_permissions
sensor
state_entry Yes
state_exit
timer
touch
touch_start Yes
touch_end

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