LSL Status/Kan-ed

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This is a general take off point to add some structure to the development of LSL on OpenSim.
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This is a general take off point to add some structure to the development of LSL on OpenSimulator.
 
Basically the goal here with these is to have a general purpose LSL usability meter.
 
Basically the goal here with these is to have a general purpose LSL usability meter.
 
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL_Status/Kan-ed1|Kan-ed#1]]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed1|Kan-ed#1]]
 
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL_Status/Kan-ed2|Kan-ed#2]]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed2|Kan-ed#2]]
 
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL_Status/Kan-ed3|Kan-ed#3]]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL_Status/Kan-ed4|Kan-ed#4]]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL_Status/Kan-ed5|Kan-ed#5]]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed5|Kan-ed#5]]
 
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL_Status/Kan-ed6|Kan-ed#6]]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed6|Kan-ed#6]]
 
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL_Status/Kan-ed7|Kan-ed#7]]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed7|Kan-ed#7]]
 
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL_Status/Kan-ed8|Kan-ed#8]]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL_Status/Kan-ed9|Kan-ed#9]]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed9|Kan-ed#9]]
 
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL_Status/Kan-ed10|Kan-ed#10]]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed10|Kan-ed#10]]
 
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL_Status/Kan-ed11|Kan-ed#11]]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed11|Kan-ed#11]]
 
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL_Status/Kan-ed12|Kan-ed#12]]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL_Status/Kan-ed13|Kan-ed#13]]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL_Status/Kan-ed14|Kan-ed#14]]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL_Status/Kan-ed15|Kan-ed#15]]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed15|Kan-ed#15]]
 
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL_Status/Kan-ed16|Kan-ed#16]]
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|style="background-color:#99CC00" height="13"  valign="bottom" | [[LSL Status/Kan-ed16|Kan-ed#16]]
 
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Latest revision as of 22:41, 3 March 2012


This is a general take off point to add some structure to the development of LSL on OpenSimulator. Basically the goal here with these is to have a general purpose LSL usability meter.

Test Script Status DNE Status XEngine Notes Tester DNE Tester XEngine
Kan-ed#1 Passed Passed Hello world script Fly Man Fly Man
Kan-ed#2 Passed Passed Entering and running a simple script Fly Man Fly Man
Kan-ed#3 Passed Passed Changing an object's appearance over time Fly Man Fly Man
Kan-ed#4 Passed Passed Changing an object's position over time Fly Man Fly Man
Kan-ed#5 Passed Passed Rotating an object Fly Man Fly Man
Kan-ed#6 Passed Passed Rotation local to each client Fly Man Fly Man
Kan-ed#7 Passed Passed Rotating an object in an orbit Fly Man Fly Man
Kan-ed#8 Passed Passed LSL physics example 1 Fly Man Fly Man
Kan-ed#9 Passed Passed LSL physics example 2 Fly Man Fly Man
Kan-ed#10 Passed Passed Controlling an object through commands embedded in chat text Fly Man Fly Man
Kan-ed#11 Passed Passed Controlling an object through a Dialog box Fly Man Fly Man
Kan-ed#12 Passed Passed Controlling an object through avatar movement control keys Fly Man Fly Man
Kan-ed#13 Passed Passed Rezzing objects from within scripts Fly Man Fly Man
Kan-ed#14 Passed Passed Creating linked sets of objects Fly Man Fly Man
Kan-ed#15 Passed Passed A simple texture animation Fly Man Fly Man
Kan-ed#16 Passed Passed Using a sensor to define a (moving) center of rotation Fly Man Fly Man

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