OsSetDynamicTextureDataBlend
From OpenSimulator
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|threat_level=VeryLow  | |threat_level=VeryLow  | ||
|function_syntax=string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams, integer timer, integer alpha)  | |function_syntax=string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams, integer timer, integer alpha)  | ||
| − | |ossl_example=  | + | |ossl_example=<source lang="lsl">  | 
| + | // ----------------------------------------------------------------  | ||
| + | // Example / Sample Script to show function use.  | ||
| + | //  | ||
| + | // Script Title:    osSetDynamicTextureDataBlend.lsl  | ||
| + | // Script Author:  | ||
| + | // Threat Level:    VeryLow  | ||
| + | // Script Source:   http://opensimulator.org/wiki/osSetDynamicTextureDataBlend  | ||
| + | //  | ||
| + | // Notes: See Script Source reference for more detailed information  | ||
| + | // This sample is full opensource and available to use as you see fit and desire.  | ||
| + | // Threat Levels only apply to OSSL & AA Functions  | ||
| + | // See http://opensimulator.org/wiki/Threat_level  | ||
| + | // ================================================================  | ||
| + | // C# Source Line:      public string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams, int timer, int alpha)  | ||
| + | // Inworld Script Line: osSetDynamicTextureDataBlend(string sDynamicID, string sContentType, string sData, string sExtraParams, integer iTimer, integer iAlpha);  | ||
| + | //  | ||
| + | // Example of osSetDynamicTextureDataBlend  | ||
| + | //  | ||
| + | // ExtraParams Values:  | ||
| + | //    width - width of the dynamic texture in pixels (example: width:256)   | ||
| + | //    height - height of the dynamic texture in pixels (example: height:256)   | ||
| + | //    alpha - alpha (transparency) component of the dynamic texture. Values are from 0-clear to 255-solid, and false to turn off the alpha layer completely (example: alpha:255)   | ||
| + | //    bgcolour - specifies the background color of the texture (example: bgcolour:Red)   | ||
| + | //    setalpha   | ||
| + | //    integer value - any integer value is treated like specifing alpha component   | ||
| + | //  | ||
| + | default  | ||
| + | {  | ||
| + |     state_entry()  | ||
| + |     {  | ||
| + |         llSay(0,"Touch to see osSetDynamicTextureDataBlend used to render custom drawings on a prim");  | ||
| + |     }  | ||
| + | |||
| + |     touch_start(integer total_num)  | ||
| + |     {  | ||
| + |         string sDynamicID = "";                          // not implemented yet  | ||
| + |         string sContentType = "vector";                  // vector = text/lines,etc.  image = texture only  | ||
| + |         string sData = "";                               // Storage for our drawing commands  | ||
| + |         string sExtraParams = "width:256,height:256";    // optional parameters in the following format: [param]:[value],[param]:[value]  | ||
| + |         integer iTimer = 0;                              // timer is not implemented yet, leave @ 0  | ||
| + |         integer iAlpha = 100;                            // 0 = 100% Alpha, 255 = 100% Solid  | ||
| + |         //  | ||
| + |         // sData (drawing commands) used in the example.  | ||
| + |         // draw a filled rectangle  | ||
| + |         sData = osSetPenSize(sData, 3);                   // Set the pen width to 3 pixels  | ||
| + |         sData = osSetPenColour(sData, "Red");             // Set the pen color to red  | ||
| + |         sData = osMovePen(sData, 28, 78);                 // Upper left corner at <28,78>  | ||
| + |         sData = osDrawFilledRectangle(sData, 200, 100);   // 200 pixels by 100 pixels  | ||
| + |         // setup text to go in the drawn box  | ||
| + |         sData = osMovePen(sData, 30, 80);                 // place pen @ X,Y coordinates   | ||
| + |         sData = osSetFontName(sData, "Arial");            // Set the Fontname to use  | ||
| + |         sData = osSetFontSize(sData, 10);                 // Set the Font Size in pixels  | ||
| + |         sData = osSetPenColour(sData, "Green");           // Set the pen color to Green  | ||
| + |         sData = osDrawText(sData, "Your Name is: "+llDetectedName(0)); // The text to write  | ||
| + |         // Now draw it out  | ||
| + |         osSetDynamicTextureDataBlend( sDynamicID, sContentType, sData, sExtraParams, iTimer, iAlpha );  | ||
| + |     }  | ||
| + | }  | ||
| + | </source>  | ||
|description=  | |description=  | ||
|  | |  | ||
}}  | }}  | ||
Revision as of 10:26, 30 July 2011
string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams, integer timer, integer alpha)
 
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| No descriptions provided | |
| Threat Level | VeryLow | 
| Permissions | No permissions specified | 
| Extra Delay | No function delay specified | 
| Example(s) | |
// ---------------------------------------------------------------- // Example / Sample Script to show function use. // // Script Title: osSetDynamicTextureDataBlend.lsl // Script Author: // Threat Level: VeryLow // Script Source: http://opensimulator.org/wiki/osSetDynamicTextureDataBlend // // Notes: See Script Source reference for more detailed information // This sample is full opensource and available to use as you see fit and desire. // Threat Levels only apply to OSSL & AA Functions // See http://opensimulator.org/wiki/Threat_level // ================================================================ // C# Source Line: public string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams, int timer, int alpha) // Inworld Script Line: osSetDynamicTextureDataBlend(string sDynamicID, string sContentType, string sData, string sExtraParams, integer iTimer, integer iAlpha); // // Example of osSetDynamicTextureDataBlend // // ExtraParams Values: // width - width of the dynamic texture in pixels (example: width:256) // height - height of the dynamic texture in pixels (example: height:256) // alpha - alpha (transparency) component of the dynamic texture. Values are from 0-clear to 255-solid, and false to turn off the alpha layer completely (example: alpha:255) // bgcolour - specifies the background color of the texture (example: bgcolour:Red) // setalpha // integer value - any integer value is treated like specifing alpha component // default { state_entry() { llSay(0,"Touch to see osSetDynamicTextureDataBlend used to render custom drawings on a prim"); } touch_start(integer total_num) { string sDynamicID = ""; // not implemented yet string sContentType = "vector"; // vector = text/lines,etc. image = texture only string sData = ""; // Storage for our drawing commands string sExtraParams = "width:256,height:256"; // optional parameters in the following format: [param]:[value],[param]:[value] integer iTimer = 0; // timer is not implemented yet, leave @ 0 integer iAlpha = 100; // 0 = 100% Alpha, 255 = 100% Solid // // sData (drawing commands) used in the example. // draw a filled rectangle sData = osSetPenSize(sData, 3); // Set the pen width to 3 pixels sData = osSetPenColour(sData, "Red"); // Set the pen color to red sData = osMovePen(sData, 28, 78); // Upper left corner at <28,78> sData = osDrawFilledRectangle(sData, 200, 100); // 200 pixels by 100 pixels // setup text to go in the drawn box sData = osMovePen(sData, 30, 80); // place pen @ X,Y coordinates sData = osSetFontName(sData, "Arial"); // Set the Fontname to use sData = osSetFontSize(sData, 10); // Set the Font Size in pixels sData = osSetPenColour(sData, "Green"); // Set the pen color to Green sData = osDrawText(sData, "Your Name is: "+llDetectedName(0)); // The text to write // Now draw it out osSetDynamicTextureDataBlend( sDynamicID, sContentType, sData, sExtraParams, iTimer, iAlpha ); } }  | |