OsTerrainFlush
From OpenSimulator
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| − | {{osslfunc | + | {{osslfunc |
| − | threat_level = VeryLow | + | |threat_level=VeryLow |
| − | | | + | |function_syntax=LSL: null osTerrainFlush(); |
| − | function_syntax = | + | |
| − | LSL: null osTerrainFlush(); | + | |
C# : null osTerrainFlush() | C# : null osTerrainFlush() | ||
| − | + | |ossl_example=<source lang="lsl"> | |
| − | | | + | |
| − | ossl_example = <source lang="lsl"> | + | |
default | default | ||
{ | { | ||
| Line 17: | Line 14: | ||
} | } | ||
</source> | </source> | ||
| − | | | + | |description=Function updates terrain changes to OpenSim database. This should be called after all the terrain-changes have been done to update Terrain Data. |
| − | + | ||
Used in conjunction with [[OsSetTerrainHeight]] | Used in conjunction with [[OsSetTerrainHeight]] | ||
| | | | ||
}} | }} | ||
Revision as of 20:41, 1 July 2011
LSL: null osTerrainFlush();
C# : null osTerrainFlush() | |
| Function updates terrain changes to OpenSim database. This should be called after all the terrain-changes have been done to update Terrain Data.
Used in conjunction with OsSetTerrainHeight | |
| Threat Level | VeryLow |
| Permissions | No permissions specified |
| Extra Delay | No function delay specified |
| Example(s) | |
default { touch_start() { osTerrainSetHeight(40, 101, 21.4); osTerrainFlush(); } } | |