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| − | {{deprecate|Dec. 10 2010|OsSetTerrainHeight}} | + | {{Osslfunc/Deprecated|osSetTerrainHeight}} |
| − | {| width="100%" style="border: thin solid black"
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| − | | colspan="2" align="center" style=background:orange | '''{{SUBPAGENAME}}'''
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| − | |- valign="top"
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| − | |'''Threat Level''' || High
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| − | | + | |
| − | |- valign="top"
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| − | |'''Function Syntax''' || <source lang="lsl">
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| − | LSL: integer osTerrainSetHeight(integer x, integer y, float val)
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| − | C#: integer osTerrainSetHeight(integer x, integer y, double val)
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| − | </source>
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| − | |- valign="top" | + | |
| − | |'''Example(s)||<source lang="lsl">
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| − | default
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| − | {
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| − | touch_start()
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| − | {
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| − | osTerrainSetHeight(40, 101, 21.4);
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| − | osTerrainFlush();
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| − | }
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| − | }
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| − | </source>
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| − | | + | |
| − | |}
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| − | Sets terrain height X & Y Values, double = float.
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| − |
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| − | [[osTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data.
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| − | [[Category:OSSL Functions]]
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Latest revision as of 22:53, 24 June 2011
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English
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This function was replaced by osSetTerrainHeight.