OsTerrainFlush
From OpenSimulator
(Difference between revisions)
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| − | {| | + | {{osslfunc| |
| − | + | threat_level = VeryLow | |
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| − | + | function_syntax = <source lang="lsl"> | |
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LSL: null osTerrainFlush(); | LSL: null osTerrainFlush(); | ||
C# : null osTerrainFlush() | C# : null osTerrainFlush() | ||
</source> | </source> | ||
| − | | | + | | |
| − | + | ossl_example = <source lang="lsl"> | |
default | default | ||
{ | { | ||
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} | } | ||
</source> | </source> | ||
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| − | + | additional_info = Function updates terrain changes to OpenSim database. This should be called after all the terrain-changes have been done to update Terrain Data. | |
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| − | Function updates terrain changes to OpenSim database. This should be called after all the terrain-changes have been done to update Terrain Data. | + | |
Used in conjunction with [[OsTerrainSetHeight]] | Used in conjunction with [[OsTerrainSetHeight]] | ||
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| − | + | }} | |
Revision as of 16:53, 12 June 2011
LSL: null osTerrainFlush(); C# : null osTerrainFlush() | |
| No descriptions provided | |
| Threat Level | VeryLow |
| Permissions | No permissions specified |
| Extra Delay | No function delay specified |
| Example(s) | |
default { touch_start() { osTerrainSetHeight(40, 101, 21.4); osTerrainFlush(); } } | |
| Notes | |
| Function updates terrain changes to OpenSim database. This should be called after all the terrain-changes have been done to update Terrain Data.
Used in conjunction with OsTerrainSetHeight | |