OsTerrainFlush

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{| width="100%" style="border: thin solid black"
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{{osslfunc|
| colspan="2" align="center" style=background:orange | '''{{SUBPAGENAME}}'''
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threat_level = VeryLow
|- valign="top"
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|
|'''Threat Level''' || VeryLow
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function_syntax = <source lang="lsl">
 
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|- valign="top"
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|'''Function Syntax''' || <source lang="lsl">
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LSL: null osTerrainFlush();  
 
LSL: null osTerrainFlush();  
 
C# : null osTerrainFlush()  
 
C# : null osTerrainFlush()  
 
</source>
 
</source>
|- valign="top"
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|'''Example(s)||<source lang="lsl">
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ossl_example = <source lang="lsl">
 
  default
 
  default
 
  {
 
  {
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  }
 
  }
 
</source>
 
</source>
 
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|  
 
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additional_info = Function updates terrain changes to OpenSim database. This should be called after all the terrain-changes have been done to update Terrain Data.  
|}
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Function updates terrain changes to OpenSim database. This should be called after all the terrain-changes have been done to update Terrain Data.  
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Used in conjunction with [[OsTerrainSetHeight]]  
 
Used in conjunction with [[OsTerrainSetHeight]]  
 
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|
[[Category:OSSL Functions]]
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}}

Revision as of 16:53, 12 June 2011

LSL: null osTerrainFlush(); 
C# : null osTerrainFlush()
No descriptions provided
Threat Level VeryLow
Permissions No permissions specified
Extra Delay No function delay specified
Example(s)
default
 {
    touch_start()
    {
       osTerrainSetHeight(40, 101, 21.4);
       osTerrainFlush();
    }
 }
Notes
Function updates terrain changes to OpenSim database. This should be called after all the terrain-changes have been done to update Terrain Data.

Used in conjunction with OsTerrainSetHeight

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