Feature Matrix
From OpenSimulator
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| bgcolor="#ffd700" align="center" | Partial | | bgcolor="#ffd700" align="center" | Partial | ||
− | | Voice support is currently primitive. OpenSim currently bundles a Vivox module (only usable with a Vivox voice server) and a [[Freeswitch Module|Freeswitch module]]. | + | | Voice support is currently primitive. OpenSim currently bundles a Vivox module (only usable with a Vivox voice server) and a [[Freeswitch Module|Freeswitch module]]. A third party [[Mumble]] voice module also exists. Spatial/locational voice (knowing which avatar is speaking) is not yet supported. |
|- | |- | ||
| Web frontends | | Web frontends |
Revision as of 08:00, 4 June 2011
Contents |
Introduction
This is a matrix of the features currently implemented in OpenSim. Please feel free to correct existing entries and add new ones.
OpenSim can run on Linux & Mac with MONO, see the Mono project for availability or your distribution provider. Windows requires Net Framework 3.51 available from MS Downloads
Prims
Feature Name | Core OpenSim? | Notes |
---|---|---|
Create/change/move/delete prims | Yes | |
Persistent prim inventories | Yes | |
Basic asset types | Yes | Basic asset types include textures, sounds, notecards, etc. |
Coalesced object groups (being able to take a selection of unlinked objects as one group that can be rezzed back in the same spatial arrangements) | Yes | Coalesced object groups means being able to take a selection of unlinked objects as one group that can be rezzed back in the same spatial arrangements. Support added in OpenSim 0.7.1 |
Linksets | Yes | Bugs (some fairly fundamental) remain with linksets but basic support is implemented. |
Media on a prim/Shared Media | Yes | Support added in OpenSim 0.7.1. But please note that this is based on the current beta Linden implementation of mesh, which is likely to change soon. Please do not rely on mesh for any production use at the moment. |
Dynamic textures | Yes | Dynamic textures are textures that can be created on the fly via draw commands. |
Sculpties | Yes | |
Mesh | Beta | Beta mesh is implemented in OpenSim. However, the implementation used by the Second Life environment is likely to change soon. As viewers are changed, it will not be possible to view existing mesh (unless a third party viewer chooses to maintain support for the beta mesh implementation). This may not happen, so please don't rely on mesh for any use other than experimental. |
Users
Feature Name | Core OpenSim? | Notes |
---|---|---|
Walking | Yes | |
Flying | Yes | |
Sitting | Yes | |
Animations | Yes | |
Gestures | Yes | |
Attachments | Yes | Both worn attachments and Head Up Displays (HUDs) |
Combat | Yes | |
Region crossing | Yes | |
Teleport | Yes | |
Persistent avatar inventories | Yes | |
Inventory library | Yes | |
Chat | Yes | |
Instant messaging | Partial | Offline IM storage requires a third party packages such as http://forge.opensimulator.org/gf/project/opensimwi/ |
Names | Partial | Ordinary names consisting of a first and last name separated by a space are implemented. 'Display' names are not yet implemented. |
Archiving | Yes | Users inventories and parts of inventories can be saved and loaded as OpenSim Inventory Archives. |
Friends | Yes | |
Lure | Yes | |
Groups | 3rd party | Group support is only available as third party projects:
These services have connectors that are bundled with core OpenSim. See the OpenSim.ini.example file for more details. |
Profiles | 3rd party |
Only avatar names are stored in core OpenSim. Profile support (e.g. interests, 1st Life, etc.) is available via 3rd party modules, though these may currently only support OpenSim 0.6.9. Please add suitable links here. |
Search | 3rd party | Search support is only available via third party modules. |
Scripting
Feature Name | Core OpenSim? | Notes |
---|---|---|
Scripts | Yes | A large percentage (though not all) of LSL is implemented by OpenSim. There are also OpenSim specific OSSL functions available. |
C# scripting | Yes | C# scripting is experimental and insecure. However, it can be useful in some situations |
Script control | Yes | There are some facilities to control what user types can create and edit scripts. This can help secure an implementation using C# scripts. See the OpenSim.ini.example file in the OpenSim distribution for more details. |
World
Feature Name | Core OpenSim? | Notes |
---|---|---|
Terrain | Yes | |
Sun | Yes | |
Wind | Yes | |
Cloud | Yes | |
Vegetation | Yes | |
Sound | Partial | Not all sound facilties work (e.g. queueing sounds). |
Minimap | Yes | |
World Map | Yes | |
Neighbouring regions | Yes | Regions can neighbour each other, even if hosted on different servers. |
Archiving | Yes | Entire regions can be saved and loaded as OpenSim Archives. |
Physics | Yes | There are several physics modules bundled with OpenSim, but only the ODE module (Open Dynamics Engine) really works. |
Parcel management | Yes | |
Region settings | Yes | |
Estates | Partial | Partial estate support is implemented. However, the only way to manipulate estates currently is via direct changes to the database. |
Avatar limits | Development Only | Avatar limits are implemented in development code but are not yet in any release. |
Prim limits | Development Only | Prim limits, where one would be prevented from placing an object that would exceed the stated limits, are implemented in development code but are not yet in any release. |
Teleports | Partial | Teleporting in can be done to any point in or off world (if hypergrid enabled) however, Blocking teleports to a parcel or setting a landing point on that parcel is not currently enforced. |
Other Simulation Features
Feature Name | Core OpenSim? | Notes |
---|---|---|
IRC | Yes | Relay chat back and forth to an Internet Relay Channel. |
Money | 3rd party | There are no plans to directly provide economy modules in OpenSim. Third party facilities include: |
Permissions | Yes | Permissions (e.g. controlling whether objects can be modified or copied) must be enabled in OpenSim.ini - these are not enabled by default |
Statistics | Partial | If the [WebStats] facility is enabled in OpenSim.ini, several web pages of statistics can be provided via a web page using, for example, http://hostname:9000/SStats/ See FAQ#Region_Statistics_on_a_Web_Page
Some simulator statistics are available via the simulator command line and remotely via JSON. |
Voice | Partial | Voice support is currently primitive. OpenSim currently bundles a Vivox module (only usable with a Vivox voice server) and a Freeswitch module. A third party Mumble voice module also exists. Spatial/locational voice (knowing which avatar is speaking) is not yet supported. |
Web frontends | 3rd party | Various third-party web frontends are available, detailed on the Webinterface page. |
Server Features
Feature Name | Core OpenSim? | Notes |
---|---|---|
Local console | Yes | The local command console in OpenSim is the one present when you start an OpenSim instance |
Remote console | Yes | |
Remote admin | Yes | The remote admin plugin allows OpenSim commands to be executed remotely. |
Logging | Yes | OpenSim uses the log4net package. More details on the logging page. |
Architectures
Feature Name | Core OpenSim? | Notes |
---|---|---|
Single server (standalone) mode | Yes | Persistent databases supported in standalone mode are SQLite and MySQL. A MSSQL exists and should work, but is not officially supported. |
Grid (multi-server) mode | Yes | In grid mode, only persistence to a MySQL database is officially supported. Persistence can also be done with a MSSQL database but this is not officially supported. |
Hypergrid | Yes | This is an architecture, orthogonal to the previous two, that allows users to visit completely separate OpenSim installations while retaining their appearance, identity and inventory. |