OAR format 0.2 region settings example

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__NOTOC__
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#Redirect [[OAR Format 0.2#Region Settings Example]]
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{{Template:Quicklinks}}
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<br />
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<?xml version="1.0" encoding="utf-16"?>
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<RegionSettings>
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  <General>
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    <AllowDamage>False</AllowDamage>
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    <AllowLandResell>True</AllowLandResell>
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    <AllowLandJoinDivide>False</AllowLandJoinDivide>
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    <BlockFly>False</BlockFly>
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    <BlockLandShowInSearch>False</BlockLandShowInSearch>
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    <BlockTerraform>False</BlockTerraform>
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    <DisableCollisions>False</DisableCollisions>
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    <DisablePhysics>False</DisablePhysics>
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    <DisableScripts>False</DisableScripts>
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    <MaturityRating>1</MaturityRating>
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    <RestrictPushing>False</RestrictPushing>
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    <AgentLimit>40</AgentLimit>
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    <ObjectBonus>1</ObjectBonus>
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  </General>
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  <GroundTextures>
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    <Texture1>b8d3965a-ad78-bf43-699b-bff8eca6c975</Texture1>
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    <Texture2>abb783e6-3e93-26c0-248a-247666855da3</Texture2>
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    <Texture3>179cdabd-398a-9b6b-1391-4dc333ba321f</Texture3>
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    <Texture4>beb169c7-11ea-fff2-efe5-0f24dc881df2</Texture4>
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    <ElevationLowSW>10</ElevationLowSW>
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    <ElevationLowNW>10</ElevationLowNW>
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    <ElevationLowSE>10</ElevationLowSE>
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    <ElevationLowNE>10</ElevationLowNE>
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    <ElevationHighSW>60</ElevationHighSW>
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    <ElevationHighNW>60</ElevationHighNW>
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    <ElevationHighSE>60</ElevationHighSE>
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    <ElevationHighNE>60</ElevationHighNE>
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  </GroundTextures>
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  <Terrain>
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    <WaterHeight>20</WaterHeight>
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    <TerrainRaiseLimit>0</TerrainRaiseLimit>
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    <TerrainLowerLimit>0</TerrainLowerLimit>
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    <UseEstateSun>True</UseEstateSun>
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    <FixedSun>False</FixedSun>
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  </Terrain>
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</RegionSettings>
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Latest revision as of 06:08, 4 May 2011

  1. Redirect OAR Format 0.2#Region Settings Example
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