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− | __NOTOC__
| + | #Redirect [[Custom Libraries]] |
− | {{Template:Quicklinks}}
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− | <br />
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− | ==Textures==
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− | ===Converting Textures===
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− | The jp2 files used by the Secondlife client, are actually j2k files. These can be encoded by image_to_j2k from openjpeg. There is a [[jp2_batch_converter|Linux script]] or [[Jp2_batch_converter_for_windows|Windows script]] in perl, that does all the work for you. It uses imageMagick and image_to_j2k to make valid input files and converts them to j2k fileformat. It then renames the j2k file to jp2 extension, so these can be used within the viewer.
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− | * Download the [http://www.tellim.com/texture_cd.tar.gz blender texture cd] (as an example)
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− | * Prepare your imagefiles (jp2 files with 16,32,64,128,256,512,1024 resolution and aspect ratio's 1:1,1:2,1:4,1:8,1:16,1:32,etc. are supported)
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− | * Copy the jp2 files(including directory-structures) into the /opt/opensim/library directory
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− | ==Terrains==
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− | ===Create a terrain heightmap===
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− | To create a terrain for a single region:
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− | * Create a NEW MAP by clicking on that icon in the title bar.<br>
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− | * Highlight Design/Inflate, and click Next.<br>
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− | * Make the size X=4, y=4. This will give you a 256x256 terrain, the same size as a region. Click Next.<br>
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− | * Play with the sliders in the parameters window. You can just leave the defaults to start with. Click Next.<br>
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− | * Check Design Map, and click OK.<br>
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− | * Now click the CALC icon in the menu bar, then click OK.<br>
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− | * You now have your terrain. If you don't like it, start over and play with the settings.<br>
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− | * To save it: File=>Export=>Export Map.<br>
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− | * Highlight Heightfield, and then click OK.<br>
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− | * Choose File Format R32, then click the Options button.<br>
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− | * Double click "Mode", and select "float (meters)", then click OK, and OK again.<br>
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− | * Name the file whatever you want, and click OK to save it.<br>
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