OpenSim.Region.ScriptEngine
From OpenSimulator
(Difference between revisions)
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Currently [[OpenSim.Region.ScriptEngine.DotNetEngine]] is one of two ScriptEngines available. It handles running LSL, C#, VB, J# and Yield Prolog scripts. | Currently [[OpenSim.Region.ScriptEngine.DotNetEngine]] is one of two ScriptEngines available. It handles running LSL, C#, VB, J# and Yield Prolog scripts. | ||
− | For XEngine, see [[ScriptEngines]] | + | For [[XEngine]], see [[ScriptEngines]] |
[[Category:Development]] | [[Category:Development]] |
Revision as of 05:50, 19 November 2010
ScriptEngine
Namespace: OpenSim.Region.ScriptEngine.DotNetEngine
A ScriptEngine is a .Net Assembly (.dll) plugin that is loaded at server startup.
It can be anything from customized world-scripts such as ALife or environment control to scripts support.
Review OpenSim.Region.ScriptEngine.Common to see how the common logic works and can be used to extend ScriptEngine.
Currently OpenSim.Region.ScriptEngine.DotNetEngine is one of two ScriptEngines available. It handles running LSL, C#, VB, J# and Yield Prolog scripts.
For XEngine, see ScriptEngines