LSL Status/Kan-ed2
From OpenSimulator
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'''Status:''' Working! | '''Status:''' Working! | ||
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Revision as of 05:15, 19 November 2010
Code:
integer counter;
default
{
state_entry()
{
llSay( 0, "Hello, Avatar! Touch to change color and size.");
counter = 0;
}
touch_start(integer total_number)
{ // do these instructions when the object is touched.
counter = counter + 1;
// choose three random RGB color components between 0. and 1.0.
float redness = llFrand( 1.0 );
float greenness = llFrand( 1.0 );
float blueness = llFrand( 1.0 );
// combine color components into a vector and use that vector
// to set object color.
vector prim_color = < redness, greenness, blueness >;
llSetColor( prim_color, ALL_SIDES ); // set object color to new color.
// choose a random number between 0. and 10. for use as a scale factor.
float new_scale = llFrand(10.0) + 1.0;
llSetScale(< new_scale, new_scale, new_scale > ); // set object scale.
llSay( 0, "Touched by angel number " + (string)counter);
}
}
Status: Working!