LsSetWindlightSceneTargeted
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Set a list of [[Windlight]] settings in the scene to new values for a specific targeted user. | Set a list of [[Windlight]] settings in the scene to new values for a specific targeted user. | ||
− | * [[list]] rules - a list containing pairs of | + | * [[list]] rules - a list containing pairs of [[LightShare Parameters]] and values to set |
* [[key]] who - the [[UUID]] of the person to change Windlight settings for | * [[key]] who - the [[UUID]] of the person to change Windlight settings for | ||
Revision as of 23:13, 5 November 2010
Contents |
lsSetWindlightSceneTargeted
Function
integer lsSetWindlightSceneTargeted(list rules,key who);
Set a list of Windlight settings in the scene to new values for a specific targeted user.
- list rules - a list containing pairs of LightShare Parameters and values to set
- key who - the UUID of the person to change Windlight settings for
Caveats
The list used by this function cannot be passed directly from lsGetWindlightScene without triggering C# exceptions from the Simulator.
LightShare must be enabled in the Simulator.
This script function is restricted to the region owner only, who may use it to set Windlight settings for others in the region.
Examples
list settings = [ WL_WATER_COLOR, <4.000000,38.000000,64.000000> ]; integer success; default { state_entry() { success = lsSetWindlightScene(settings,llGetOwner()); if ( success == TRUE ) { llOwnerSay("Success!"); } else { llOwnerSay("Failed!"); } } }
Notes
Rules contain pairs of data in the form of the parameter followed by the value to set.
Setting new parameters with lsSetWindlightScene commits the new changes to the regionwindlight database table immediately.
Excessive use of this function can cause unnecessary database requests.
Use this function if you wish to avoid database loading with lsSetWindlightScene.