BuildingIssues
From OpenSimulator
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* Prims rezzed from inventory appear with the root prim's center at the raycast point, halfway underground  | * Prims rezzed from inventory appear with the root prim's center at the raycast point, halfway underground  | ||
* There is a Rotation Error of .33 degrees which becomes more & more noticable with Larger Prims, this is a Viewer Mathematics issue.  | * There is a Rotation Error of .33 degrees which becomes more & more noticable with Larger Prims, this is a Viewer Mathematics issue.  | ||
| + | * Selecting multiple prims in a linkset and rotating them rotates them in place instead of rotating them around the geometric center of the selection  | ||
===Linkset issues===  | ===Linkset issues===  | ||
Revision as of 04:54, 10 July 2009
Contents | 
Issues with building in OpenSim
Single prim issues
- Prims rezzed from inventory appear with the root prim's center at the raycast point, halfway underground
 - There is a Rotation Error of .33 degrees which becomes more & more noticable with Larger Prims, this is a Viewer Mathematics issue.
 - Selecting multiple prims in a linkset and rotating them rotates them in place instead of rotating them around the geometric center of the selection
 
Linkset issues
- Link set members often and unpredictably cannot be edited
 - Linksets often become unusable after adding prims and need to be drag-copied to restore them to working order
 - Unable to change a Texture on a specific Prim in a Linkset, it reverts after a few moments of releasing the link set.
 - Shift-Copy & Ctrl-Z will not return object to original position if moved greater than 2 metres distance.
 - Ctrl-Z changes rotation values.