Myriad Lite Skills Server
Myriad_Lite_Skills_Server-v0.0.0-20111006.lsl
// Myriad_Lite_Skill_Server-v0.0.0-20111006.lsl
// The Myriad RPG System was designed, written, and illustrated by Ashok Desai
// Myriad RPG licensed under the Creative Commons Attribution 2.0 UK: England and Wales
// http://creativecommons.org/licenses/by/2.0/uk/
// Myriad Lite software Copyright (c) 2011 by Allen Kerensky (OSG/SL)
// Myriad Lite licensed under the
// Creative Commons Attribution-Share Alike-Non-Commercial 3.0 Unported
// http://creativecommons.org/licenses/by-nc-sa/3.0/
// CONSTANTS - DO NOT CHANGE DURING RUN
string VERSION = "0.0.0"; // Allen Kerensky's script version
string VERSIONDATE = "20111006"; // Allen Kerensky's script yyyymmdd
integer CHAN_MYRIAD = -999; // regionwide channel for Myriad events
string CARD = "Myriad_Lite_Skills-v0.0.1-20111006.csv"; // notecard data table
// RUNTIME GLOBALS - CAN CHANGE DURING RUN
integer HAND_MYRIAD; // llListenRemove handle for Myriad regional channel
list SKILLS; // the skill names
list GENRES; // the skill genre, indexed by name order
list DESCRIPTIONS; // the skill descriptions, indexed by name order
integer LINE = 0; // reading line number
key QUERY = NULL_KEY; // track notecard queries
// DEBUG - show debug messages
DEBUG(string dmessage) {
llOwnerSay("DEBUG: "+dmessage);
}
// SETUP - begin
SETUP() {
if ( HAND_MYRIAD != 0 ) llListenRemove(HAND_MYRIAD); // is there already a listener? clear it
HAND_MYRIAD = llListen(CHAN_MYRIAD,"",NULL_KEY,""); // start region channel listener
DEBUG("Skills server "+VERSION+" "+VERSIONDATE+" loading Skills. Please wait..."); // tell player we're waiting for data server
QUERY = llGetNotecardLine(CARD,LINE++); // ask for line from notecard and advance to next line
}
// RESET - reload
RESET() {
llResetScript(); // now reset
}
LIST_SKILLS(key id) {
integer replyto = (integer)("0x"+llGetSubString((string)id,0,6)); // calculate requestor-specific chat channel to reply to
// we have to work around llRegionSay max string length 1023 characters
integer items = llGetListLength(SKILLS); // how many total items to send?
integer count; // which item are we processing now?
string out = "SKILLS|"; // start an output list
integer firstflag = TRUE; // is this first item in new list?
while (count < items ) { // do we still have items in list to send?
string name = llList2String(SKILLS,count); // get the name of current item
if ( llStringLength(out+","+name) <= 1016) { // is our output list under the string length limit?
if ( firstflag == TRUE ) { // first item in list does not need a comma prefix
out += name; // add this item as first in the output list
firstflag = FALSE; // turn off first flag since next item won't be
} else { // not first item in list, prefix with comma
out += ","+name; // add a comma and this skill to existing list
}
} else { // output string > 1016 chars long
llRegionSay(replyto,out); // send current output string
out = "SKILLS|"+name; // start a new one and add current item to that
}
count++; // done putting this item in a list, set counter to next
}
llRegionSay(replyto,out); // say last line of output
}
GET_SKILL(key id,string msg) {
integer replyto = (integer)("0x"+llGetSubString((string)id,0,6)); // calculate requestor-specific chat channel to reply to
list tokens = llParseString2List(msg,["|"],[]); // split msg into list around pipe symbols
string skill = llList2String(tokens,1); // the name of the item to get
integer listpos = llListFindList(SKILLS,[skill]); // get the position of that item in the list
string reply = "SKILL"; // start output item data NO PLURAL here - we're sending 1 skill
if ( listpos != -1 ) { // was item name in the list?
reply += "|NAME="+llList2String(SKILLS,listpos); // add skill name to output
reply += "|GENRE="+llList2String(GENRES,listpos); // add skill genre to output
reply += "|DESCRIPTION="+llList2String(DESCRIPTIONS,listpos); // add description to output
llRegionSay(replyto,reply); // send it to requestor FIXME what if output greater than 1016 chars?
} else {
llRegionSay(replyto,"SKILL|ERROR=Requested Skill ("+skill+") not found"); // item requested does not exist, return an error
}
}
SET_SKILL() {
// FIXME - do we need this?
}
// DEFAULT STATE
default {
// STATE ENTRY - called on Reset
state_entry() {
SETUP(); // show credits and start notecard data load
}
// on_rez - when rezzed to ground or from inventory as attachment during login
on_rez(integer params) {
params = 0; // LSLINT
RESET(); // force to go through state entry
}
// attach - when attached or detached from inventory or during login
attach(key id) {
id = NULL_KEY; // LSLINT
RESET(); // force to go through state entry
}
// dataserver called for each line of notecard requested
dataserver(key queryid,string data) {
if ( queryid == QUERY ) { // dataserver gave us line we asked for?
if ( data != EOF ) { // we're not at end of notecard file?
if ( llGetSubString(data,0,0) == "#" ) { // does this line start with comment mark?
QUERY = llGetNotecardLine(CARD,LINE++); // ignore comment and ask for the next line
return;
}
// Parse non-comment lines in keyword = value[,value,...] format
list fields = llParseString2List(data,[","],[]); // break line of text into = delimited fields
SKILLS = SKILLS + [llStringTrim(llList2String(fields,0),STRING_TRIM)]; // add skill name field to list
GENRES = GENRES + [llStringTrim(llList2String(fields,1),STRING_TRIM)]; // add skill genre field to list
DESCRIPTIONS = DESCRIPTIONS + [llStringTrim(llList2String(fields,2),STRING_TRIM)]; // add skill description field to list
QUERY = llGetNotecardLine(CARD,LINE++); // finished with known keywords, get next line
} else { // end of notecard
DEBUG("Skills loaded. Server ready. Free Memory: "+(string)llGetFreeMemory()); // done, ready to serve
} // end if data not equal eof
} // end if query id equal
} // end if data server event
listen(integer channel,string name,key id,string msg) {
channel = 0; // LSLINT
name = ""; // LSLINT
list tokens = llParseString2List(msg,["|"],[ ]); // split msg into list around pipe symbols
string command = llList2String(tokens,0); // first field is some sort of command
if ( command == "LIST_SKILLS" ) { // is this a list all SFX request?
LIST_SKILLS(id); // call it
return; // return early instead of processing more
}
if ( command == "GET_SKILL" ) { // GET_SKILL|string skillname
GET_SKILL(id,msg); // call it
return; // return early instead of processing more
}
if ( command == "SET_SKILL" ) { // is this a set-skill request?
SET_SKILL(); // call it
return; // return early in case we add more later
}
}
} // end default state