Talk:LlFunction implementation status

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Should be stated HIGH priority in my opinion the following things regarding to scripting:

- llRezObject - llSetPrimitiveParams (with reference to basic position, size, rotation, prim_type & attributes, color (and textures) - editing script inworld in the objects

Wouldn't it be interesting to ask the creator of lslEdit to help? He already has produced some lsl emulation in C# so working on the same subject.

llRezObject and llSetPrimitive can be a really crush joined with some scripting tools. I am writing such a tool in SecondLife for being able to backup/export Houses to llSetPrimitive like serialization so that people can eventually import their creation to opensim.

This can be a real boost for opensim!!!!!

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