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Recent Git Commits

Fixed unit tests for Load OAR (Oren Hurvitz) (Thu, 18 Mar 2021 03:41:43 -0700)

Fixed unit tests for Load OAR Oren Hurvitz <orenh at kitely dot com> .../World/Archiver/ArchiveReadRequest.cs
Added textures to the OpenSim library: Default Moon, Default Water Normal (Oren Hurvitz) (Tue, 16 Mar 2021 06:15:40 -0700)
Added textures to the OpenSim library: Default Moon, Default Water Normal Oren Hurvitz <orenh at kitely dot com> bin/inventory/SettingsLibrary/Items.xml
Added "Default Water" item to the OpenSim library (Oren Hurvitz) (Tue, 16 Mar 2021 05:50:02 -0700)
Added "Default Water" item to the OpenSim library Oren Hurvitz <orenh at kitely dot com> bin/assets/SettingsAssetSet/DefaultWater.dat
Added cloud textures to the OpenSim Library (Oren Hurvitz) (Tue, 16 Mar 2021 04:45:54 -0700)
Added cloud textures to the OpenSim Library Oren Hurvitz <orenh at kitely dot com> bin/assets/SettingsAssetSet/SettingsAssetSet.xml
Renamed a couple of the Settings Library subfolders to "Skies" and "Days", to match the names used in Second Life (Oren Hurvitz) (Tue, 16 Mar 2021 03:42:48 -0700)
Renamed a couple of the Settings Library subfolders to "Skies" and "Days", to match the names used in Second Life Oren Hurvitz <orenh at kitely dot com> bin/inventory/SettingsLibrary/Folders.xml
Have the "Settings Library" folder use the same icon as the user's own "Settings" folder (Oren Hurvitz) (Tue, 16 Mar 2021 03:31:58 -0700)
Have the "Settings Library" folder use the same icon as the user's own "Settings" folder Oren Hurvitz <orenh at kitely dot com> bin/inventory/SettingsLibrary/Folders.xml
Renamed "Default Daycycle(3/1)" to "Default Daycycle (More Daylight)" (Oren Hurvitz) (Tue, 16 Mar 2021 02:01:49 -0700)
Renamed "Default Daycycle(3/1)" to "Default Daycycle (More Daylight)" This makes it easier for users to understand the difference between this asset and the asset called "Default Daycycle". Oren Hurvitz <orenh at kitely dot com> .../World/LightShare/EnvironmentModule.cs
When migrating Windlight region settings to EEP, store the EEP settings immediately. (Oren Hurvitz) (Tue, 16 Mar 2021 01:26:30 -0700)
When migrating Windlight region settings to EEP, store the EEP settings immediately. Previously the migration was done only in memory, but the settings in the database weren't modified. They would only get updated in the database the first time the user made any change to the EEP settings. Also, added better error logging: include the full stack trace. Oren Hurvitz <orenh at kitely dot com> .../World/LightShare/EnvironmentModule.cs
Added osReplaceRegionEnvironment to ScriptSyntax.xml (Oren Hurvitz) (Wed, 17 Mar 2021 08:49:37 -0700)
Added osReplaceRegionEnvironment to ScriptSyntax.xml Oren Hurvitz <orenh at kitely dot com> bin/ScriptSyntax.xml
Added osNpcLookAt to ScriptSyntax.xml (Oren Hurvitz) (Thu, 18 Mar 2021 01:29:53 -0700)
Added osNpcLookAt to ScriptSyntax.xml Oren Hurvitz <orenh at kitely dot com> bin/ScriptSyntax.xml
osNpcLookAt() should only work on NPC's, not on regular users (Oren Hurvitz) (Sun, 14 Mar 2021 06:12:06 -0700)
osNpcLookAt() should only work on NPC's, not on regular users Oren Hurvitz <orenh at kitely dot com> .../Shared/Api/Implementation/OSSL_Api.cs
Save a couple of estate settings in OAR files. (Oren Hurvitz) (Sun, 07 Mar 2021 05:52:44 -0800)
Save a couple of estate settings in OAR files. The settings that are saved are: * AllowDirectTeleport - required in order to make Telehubs work * AllowEnvironmentOverride - required in order to allow parcels to have different EEP settings from the region Oren Hurvitz <orenh at kitely dot com> .../External/RegionSettingsSerializer.cs
HTTP Request Handlers: log the responses (previously we only logged the requests). (Oren Hurvitz) (Mon, 01 Mar 2021 08:49:30 -0800)
HTTP Request Handlers: log the responses (previously we only logged the requests). Note that this is separate from WebUtil, which we use to *send* HTTP requests: that class always logged both the request and the response. In contrast, this commit handles HTTP requests that are sent to OpenSim's web server. Oren Hurvitz <orenh at kitely dot com> .../Framework/Servers/HttpServer/BaseHttpServer.cs
Log HTTP requests that arrive for SimpleStreamHandler's (Oren Hurvitz) (Mon, 01 Mar 2021 08:47:28 -0800)
Log HTTP requests that arrive for SimpleStreamHandler's Oren Hurvitz <orenh at kitely dot com> .../Framework/Servers/HttpServer/BaseHttpServer.cs
fix mantis 8879 (UbitUmarov) (Sat, 13 Mar 2021 12:20:58 -0800)
fix mantis 8879 UbitUmarov <ajlduarte at sapo dot pt> .../RemoteController/RemoteAdminPlugin.cs
duplicate configuration entries on sextion XEngine that are also valid for YEngine since are not even engine related, and should be on own section, one day (UbitUmarov) (Thu, 11 Mar 2021 16:43:22 -0800)
duplicate configuration entries on sextion XEngine that are also valid for YEngine since are not even engine related, and should be on own section, one day UbitUmarov <ajlduarte at sapo dot pt> bin/OpenSim.ini.example
minor cleanup (UbitUmarov) (Thu, 11 Mar 2021 16:04:51 -0800)
minor cleanup UbitUmarov <ajlduarte at sapo dot pt> .../Api/Implementation/Plugins/ScriptTimer.cs
vs2017 debug seems to get very confused with our script class called Timer (run runprebuild) (UbitUmarov) (Thu, 11 Mar 2021 15:54:34 -0800)
vs2017 debug seems to get very confused with our script class called Timer (run runprebuild) UbitUmarov <ajlduarte at sapo dot pt> .../ScriptEngine/Interfaces/IScriptInstance.cs
reduce a jobengine thread hold time; not using packet pool on receive; (UbitUmarov) (Thu, 11 Mar 2021 15:39:56 -0800)
reduce a jobengine thread hold time; not using packet pool on receive; UbitUmarov <ajlduarte at sapo dot pt> .../Region/ClientStack/Linden/UDP/LLClientView.cs
mantis 8870: do look on all script engines for http requests done (UbitUmarov) (Mon, 01 Mar 2021 07:34:36 -0800)
mantis 8870: do look on all script engines for http requests done UbitUmarov <ajlduarte at sapo dot pt> .../Api/Implementation/AsyncCommandManager.cs
remove a extra _ (UbitUmarov) (Tue, 16 Feb 2021 04:35:31 -0800)
remove a extra _ UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Runtime/LSL_Constants.cs
add constants for npclookat types (UbitUmarov) (Tue, 16 Feb 2021 04:24:11 -0800)
add constants for npclookat types UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/OSSL_Api.cs
mantis 8865: add experimental osNpcLookAt (UbitUmarov) (Mon, 15 Feb 2021 19:16:54 -0800)
mantis 8865: add experimental osNpcLookAt UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/OSSL_Api.cs
don't try to remove caps on a npc (minor, just stop logs about it) (UbitUmarov) (Mon, 15 Feb 2021 15:22:11 -0800)
don't try to remove caps on a npc (minor, just stop logs about it) UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Framework/Scenes/Scene.cs
try tune keepalive on region agent create (UbitUmarov) (Sat, 13 Feb 2021 03:59:38 -0800)
try tune keepalive on region agent create UbitUmarov <ajlduarte at sapo dot pt> .../Server/Handlers/Simulation/AgentHandlers.cs
mk sure some info is removed on close agent (UbitUmarov) (Fri, 12 Feb 2021 07:26:53 -0800)
mk sure some info is removed on close agent UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Framework/Scenes/Scene.cs
bad bad ubit... (UbitUmarov) (Fri, 12 Feb 2021 06:56:55 -0800)
bad bad ubit... UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Framework/Scenes/Scene.cs
change where we check for region full of avatars (UbitUmarov) (Fri, 12 Feb 2021 06:48:35 -0800)
change where we check for region full of avatars UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Framework/Scenes/Scene.cs
minor cosmetics (UbitUmarov) (Fri, 12 Feb 2021 05:29:41 -0800)
minor cosmetics UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Framework/Scenes/Scene.cs
minor cosmetics (UbitUmarov) (Fri, 12 Feb 2021 05:04:07 -0800)
minor cosmetics UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Framework/Scenes/Scene.cs

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