Git extended

From OpenSimulator

(Redirected from Svn extended)
Jump to: navigation, search


Recent Git Commits

a few checks for deleted presence (UbitUmarov) (Mon, 20 Sep 2021 19:21:42 -0700)

a few checks for deleted presence UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Framework/Scenes/Scene.cs
remove a forgotten checkthreatlevel on a osSetProjectionParams variant (UbitUmarov) (Mon, 20 Sep 2021 10:09:24 -0700)
remove a forgotten checkthreatlevel on a osSetProjectionParams variant UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/OSSL_Api.cs
temporary attachments can not do llTeleport* (UbitUmarov) (Thu, 16 Sep 2021 18:21:51 -0700)
temporary attachments can not do llTeleport* UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/LSL_Api.cs
TPs are root agents only (UbitUmarov) (Thu, 16 Sep 2021 17:55:24 -0700)
TPs are root agents only UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/LSL_Api.cs
TPs are root agents only (UbitUmarov) (Thu, 16 Sep 2021 17:48:16 -0700)
TPs are root agents only UbitUmarov <ajlduarte at sapo dot pt> .../EntityTransfer/EntityTransferModule.cs
region handle things on tp to landmark (UbitUmarov) (Thu, 16 Sep 2021 17:04:54 -0700)
region handle things on tp to landmark UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/Util.cs
region handle things (UbitUmarov) (Thu, 16 Sep 2021 10:39:32 -0700)
region handle things UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/Util.cs
let osTeleportAgent(key agent, vector position, vector lookat) try teleport to a nearby region is position is outside current region (TEST) (UbitUmarov) (Thu, 16 Sep 2021 09:36:38 -0700)
let osTeleportAgent(key agent, vector position, vector lookat) try teleport to a nearby region is position is outside current region (TEST) UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/OSSL_Api.cs
precision issues (UbitUmarov) (Thu, 16 Sep 2021 09:28:03 -0700)
precision issues UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/LSL_Api.cs
typos, ofc (UbitUmarov) (Wed, 15 Sep 2021 15:33:53 -0700)
typos, ofc UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/ChildAgentDataUpdate.cs
a few changes on teleport lookat (UbitUmarov) (Wed, 15 Sep 2021 15:01:01 -0700)
a few changes on teleport lookat UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/ChildAgentDataUpdate.cs
several changes to llTeleport so it does HG lms (UbitUmarov) (Wed, 15 Sep 2021 13:05:00 -0700)
several changes to llTeleport so it does HG lms UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/IClientAPI.cs
some changes on oshttp send control (UbitUmarov) (Wed, 15 Sep 2021 07:14:12 -0700)
some changes on oshttp send control UbitUmarov <ajlduarte at sapo dot pt> .../OSHttpServer/ContextTimeoutManager.cs
save/read some missing parcel flags on oar (UbitUmarov) (Wed, 15 Sep 2021 07:12:59 -0700)
save/read some missing parcel flags on oar UbitUmarov <ajlduarte at sapo dot pt> .../Serialization/External/LandDataSerializer.cs
BUG: silly stack overflow bc typo (UbitUmarov) (Wed, 15 Sep 2021 05:56:17 -0700)
BUG: silly stack overflow bc typo UbitUmarov <ajlduarte at sapo dot pt> .../CoreModules/World/Land/LandManagementModule.cs
similar for osAvatarName2Key (UbitUmarov) (Tue, 14 Sep 2021 17:43:33 -0700)
similar for osAvatarName2Key UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/OSSL_Api.cs
osKey2Name: first look if the avatar is on region already (UbitUmarov) (Tue, 14 Sep 2021 17:28:27 -0700)
osKey2Name: first look if the avatar is on region already UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/OSSL_Api.cs
oops BUG fix: do not modify shared list of scene presences (UbitUmarov) (Tue, 14 Sep 2021 10:02:58 -0700)
oops BUG fix: do not modify shared list of scene presences UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Framework/Scenes/Scene.cs
model upload: do create inventory texture entries by default (was do not) (UbitUmarov) (Mon, 13 Sep 2021 17:40:18 -0700)
model upload: do create inventory texture entries by default (was do not) UbitUmarov <ajlduarte at sapo dot pt> .../Linden/Caps/BunchOfCaps/BunchOfCaps.cs
some cleanup (UbitUmarov) (Mon, 13 Sep 2021 17:35:32 -0700)
some cleanup UbitUmarov <ajlduarte at sapo dot pt> .../ClientStack/Linden/Caps/GetAssetsModule.cs
parcel dwell: viewers shoul done see parcel fakeID (UbitUmarov) (Mon, 13 Sep 2021 16:55:02 -0700)
parcel dwell: viewers shoul done see parcel fakeID UbitUmarov <ajlduarte at sapo dot pt> .../Region/CoreModules/World/Land/DwellModule.cs
update libomv (UbitUmarov) (Fri, 10 Sep 2021 14:22:16 -0700)
update libomv UbitUmarov <ajlduarte at sapo dot pt> bin/OpenMetaverse.Rendering.Meshmerizer.dll
counted process threads may not be all active, so remove the 'active' word' (UbitUmarov) (Thu, 09 Sep 2021 14:35:42 -0700)
counted process threads may not be all active, so remove the 'active' word' UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/Servers/ServerBase.cs
delegate.BeginInvoke is a dead end (UbitUmarov) (Thu, 09 Sep 2021 12:01:46 -0700)
delegate.BeginInvoke is a dead end UbitUmarov <ajlduarte at sapo dot pt> .../Region/Framework/Scenes/SceneObjectGroup.cs
Ooops.. better not have a thread lease time of 3ms (UbitUmarov) (Thu, 09 Sep 2021 11:39:17 -0700)
Ooops.. better not have a thread lease time of 3ms UbitUmarov <ajlduarte at sapo dot pt> .../Avatar/InstantMessage/MessageTransferModule.cs
delegate.BeginInvoke is a dead end (UbitUmarov) (Thu, 09 Sep 2021 11:23:24 -0700)
delegate.BeginInvoke is a dead end UbitUmarov <ajlduarte at sapo dot pt> .../EntityTransfer/EntityTransferModule.cs
cosmetics (UbitUmarov) (Thu, 09 Sep 2021 10:48:06 -0700)
cosmetics UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/Monitoring/WorkManager.cs
delegate.BeginInvoke is a dead end (UbitUmarov) (Thu, 09 Sep 2021 10:27:16 -0700)
delegate.BeginInvoke is a dead end UbitUmarov <ajlduarte at sapo dot pt> .../EntityTransfer/EntityTransferModule.cs
remove dead code ( from Megas) (UbitUmarov) (Thu, 09 Sep 2021 10:11:17 -0700)
remove dead code ( from Megas) UbitUmarov <ajlduarte at sapo dot pt> .../EntityTransfer/EntityTransferModule.cs
delegate.BeginInvoke is a dead end (UbitUmarov) (Thu, 09 Sep 2021 09:58:12 -0700)
delegate.BeginInvoke is a dead end UbitUmarov <ajlduarte at sapo dot pt> .../Framework/Scenes/Scene.PacketHandlers.cs

Personal tools
General
About This Wiki