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Recent Git Commits
- mantis 8854: fix the typos and rearrange code a bit. AGAIN PassTouches (and PassCollisions) are as old SL, not current (UbitUmarov) (Mon, 25 Jan 2021 06:07:08 -0800)
- mantis 8854: fix the typos and rearrange code a bit. AGAIN PassTouches (and PassCollisions) are as old SL, not current UbitUmarov <ajlduarte at sapo dot pt> .../Framework/Scenes/Scene.PacketHandlers.cs
- HttpRequestModule: changed from shared module to non shared module with static shared elements; make it use JobEngine, etc (UbitUmarov) (Mon, 18 Jan 2021 11:24:43 -0800)
- HttpRequestModule: changed from shared module to non shared module with static shared elements; make it use JobEngine, etc UbitUmarov <ajlduarte at sapo dot pt> .../Scripting/HttpRequest/ScriptsHttpRequests.cs
- smartthreadpool: do informcomleted under locks (UbitUmarov) (Mon, 18 Jan 2021 10:18:30 -0800)
- smartthreadpool: do informcomleted under locks UbitUmarov <ajlduarte at sapo dot pt> ThirdParty/SmartThreadPool/SmartThreadPool.cs
- do init new acd circuit code + cosmetics (UbitUmarov) (Sun, 17 Jan 2021 07:07:35 -0800)
- do init new acd circuit code + cosmetics UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/AgentCircuitManager.cs
- avoid a null ref on hg useragentservice (UbitUmarov) (Thu, 14 Jan 2021 12:23:20 -0800)
- avoid a null ref on hg useragentservice UbitUmarov <ajlduarte at sapo dot pt> .../Services/HypergridService/UserAgentService.cs
- more changes to smartthreadpool (UbitUmarov) (Wed, 13 Jan 2021 08:23:49 -0800)
- more changes to smartthreadpool UbitUmarov <ajlduarte at sapo dot pt> ThirdParty/SmartThreadPool/STPEventWaitHandle.cs
- simplify groups v2 cache (UbitUmarov) (Wed, 13 Jan 2021 03:16:32 -0800)
- simplify groups v2 cache UbitUmarov <ajlduarte at sapo dot pt> .../Addons/Groups/RemoteConnectorCacheWrapper.cs
- fix groups v2 notices (UbitUmarov) (Wed, 13 Jan 2021 02:39:51 -0800)
- fix groups v2 notices UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Addons/Groups/GroupsModule.cs
- remove the expire argument from os[LinkParticleSystem.. expire is controled by maxage != 0 (UbitUmarov)] (Tue, 12 Jan 2021 08:12:44 -0800)
- remove the expire argument from os[Link]ParticleSystem.. expire is controled by maxage != 0 UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/OSSL_Api.cs
- .. and another misisng change (UbitUmarov) (Tue, 12 Jan 2021 07:46:20 -0800)
- .. and another misisng change UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/LSL_Api.cs
- good idea to commit the actual code.. (UbitUmarov) (Tue, 12 Jan 2021 07:41:14 -0800)
- good idea to commit the actual code.. UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/OSSL_Api.cs
- add os[LinkParticleSystem with expire option. If expire true and system MaxAge > 0, the system will be be (lazy) removed from the prim after that MaxAge (UbitUmarov)] (Tue, 12 Jan 2021 07:38:10 -0800)
- add os[Link]ParticleSystem with expire option. If expire true and system MaxAge > 0, the system will be be (lazy) removed from the prim after that MaxAge UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
- another ... (UbitUmarov) (Tue, 12 Jan 2021 05:20:57 -0800)
- another ... UbitUmarov <ajlduarte at sapo dot pt> .../ServiceThrottle/ServiceThrottleModule.cs
- missing change (UbitUmarov) (Tue, 12 Jan 2021 04:45:50 -0800)
- missing change UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/Monitoring/WorkManager.cs
- let udp output refill engine release its thread on iddle (UbitUmarov) (Tue, 12 Jan 2021 04:43:29 -0800)
- let udp output refill engine release its thread on iddle UbitUmarov <ajlduarte at sapo dot pt> .../Region/ClientStack/Linden/UDP/LLUDPServer.cs
- simplify JobEngine a bit (UbitUmarov) (Tue, 12 Jan 2021 04:36:54 -0800)
- simplify JobEngine a bit UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/Monitoring/JobEngine.cs
- move scripts dataserver threads to objectjobengine (UbitUmarov) (Mon, 11 Jan 2021 08:23:32 -0800)
- move scripts dataserver threads to objectjobengine UbitUmarov <ajlduarte at sapo dot pt> .../Api/Implementation/Plugins/Dataserver.cs
- move floatsam write thread to objectjobengine (UbitUmarov) (Mon, 11 Jan 2021 07:18:01 -0800)
- move floatsam write thread to objectjobengine UbitUmarov <ajlduarte at sapo dot pt> .../Region/CoreModules/Asset/FlotsamAssetCache.cs
- fix test to ignore such flags also (UbitUmarov) (Mon, 11 Jan 2021 04:44:15 -0800)
- fix test to ignore such flags also UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Data/Tests/RegionTests.cs
- fix previus commit, not storing script related flags on dbs like all 0.9.x. this must be regen on scripts rez (UbitUmarov) (Mon, 11 Jan 2021 04:18:07 -0800)
- fix previus commit, not storing script related flags on dbs like all 0.9.x. this must be regen on scripts rez UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
- do not try to pass touch events to root prim if it does not have them (UbitUmarov) (Sun, 10 Jan 2021 17:33:32 -0800)
- do not try to pass touch events to root prim if it does not have them UbitUmarov <ajlduarte at sapo dot pt> .../Framework/Scenes/Scene.PacketHandlers.cs
- reset flags relative to script events touch, money and allowdrop. Seems several do have them set in inventories even without scripts (UbitUmarov) (Sun, 10 Jan 2021 17:32:23 -0800)
- reset flags relative to script events touch, money and allowdrop. Seems several do have them set in inventories even without scripts UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
- move poll service work threads to objectjobengine, mb not that good, except iddle regions ofc (UbitUmarov) (Sat, 09 Jan 2021 06:00:50 -0800)
- move poll service work threads to objectjobengine, mb not that good, except iddle regions ofc UbitUmarov <ajlduarte at sapo dot pt> .../HttpServer/PollServiceRequestManager.cs
- move inventory fetch work threads to objectjobengine (UbitUmarov) (Sat, 09 Jan 2021 05:18:29 -0800)
- move inventory fetch work threads to objectjobengine UbitUmarov <ajlduarte at sapo dot pt> .../Linden/Caps/WebFetchInvDescModule.cs
- move getassets work threads to objectjobengine (UbitUmarov) (Sat, 09 Jan 2021 04:59:45 -0800)
- move getassets work threads to objectjobengine UbitUmarov <ajlduarte at sapo dot pt> .../ClientStack/Linden/Caps/GetAssetsModule.cs
- move regionassetcoonector get threads to objectjobengine (UbitUmarov) (Fri, 08 Jan 2021 09:54:51 -0800)
- move regionassetcoonector get threads to objectjobengine UbitUmarov <ajlduarte at sapo dot pt> .../Asset/RegionAssetConnectorModule.cs
- comment out code for map deregister, still not done (UbitUmarov) (Fri, 08 Jan 2021 08:14:11 -0800)
- comment out code for map deregister, still not done UbitUmarov <ajlduarte at sapo dot pt> .../CoreModules/World/WorldMap/WorldMapModule.cs
- missing change on objectjobengine (UbitUmarov) (Fri, 08 Jan 2021 08:09:45 -0800)
- missing change on objectjobengine UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/ObjectJobEngine.cs
- move map itens to objectjobengine (UbitUmarov) (Fri, 08 Jan 2021 08:07:44 -0800)
- move map itens to objectjobengine UbitUmarov <ajlduarte at sapo dot pt> .../CoreModules/World/WorldMap/WorldMapModule.cs
- use ObjectJobEngine on ubOde mesh worker (UbitUmarov) (Fri, 08 Jan 2021 06:40:14 -0800)
- use ObjectJobEngine on ubOde mesh worker UbitUmarov <ajlduarte at sapo dot pt> .../Region/PhysicsModules/ubOde/ODEMeshWorker.cs