Git extended

From OpenSimulator

(Redirected from Svn extended)
Jump to: navigation, search


Recent Git Commits

move some sharable items out of Xmute to Framework; add another test mutelistmodule, ignore it (UbitUmarov) (Thu, 16 Nov 2017 17:30:39 -0800)

move some sharable items out of Xmute to Framework; add another test mutelistmodule, ignore it UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/Crc32.cs
try kick jenkins/nant 2 (UbitUmarov) (Thu, 16 Nov 2017 10:45:01 -0800)
try kick jenkins/nant 2 UbitUmarov <ajlduarte at sapo dot pt> prebuild.xml
try kick jenkins/nant (UbitUmarov) (Thu, 16 Nov 2017 10:13:32 -0800)
try kick jenkins/nant UbitUmarov <ajlduarte at sapo dot pt> prebuild.xml
add missing part of mutes list protocol (UbitUmarov) (Thu, 16 Nov 2017 09:50:06 -0800)
add missing part of mutes list protocol UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/IClientAPI.cs
Donating the Avination Mute Module (Melanie Thielker) (Tue, 14 Nov 2017 04:12:07 -0800)
Donating the Avination Mute Module This lived out-of-tree and therefore wasn't part of the big code drop. It's classic Avination, tied to MySQL and a direct database connection and I don't have the bandwidth to fix it to core methods. However, it has all the strange mute logic that OpenSim was missing and maybe someone can step up to make it work in an open grid context. Melanie Thielker <melanie at t-data dot com> OpenSim/Data/MySQL/Resources/XMute.migrations
add AGENT_LIST_EXCLUDENPC bit mask option to llGetAgentList scope to exclude NPCs (UbitUmarov) (Mon, 13 Nov 2017 19:49:32 -0800)
add AGENT_LIST_EXCLUDENPC bit mask option to llGetAgentList scope to exclude NPCs UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/LSL_Api.cs
Changing map tile colors This change also allows setting the water color, as well as the 4 colors for textured map tiles. (TomTheDragon) (Sun, 05 Nov 2017 14:33:13 -0800)
Changing map tile colors This change also allows setting the water color, as well as the 4 colors for textured map tiles. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt> TomTheDragon <muckwaddle at gmail dot com> .../World/LegacyMap/ShadedMapTileRenderer.cs
mantis 8253: don't let attachments delete remove controls from viewers on crossings. (UbitUmarov) (Sun, 12 Nov 2017 04:00:03 -0800)
mantis 8253: don't let attachments delete remove controls from viewers on crossings. UbitUmarov <ajlduarte at sapo dot pt> .../EntityTransfer/EntityTransferModule.cs
mantis 8200: move changes in PGSQL from last commit to a new transaction (13) (UbitUmarov) (Sun, 12 Nov 2017 01:16:32 -0800)
mantis 8200: move changes in PGSQL from last commit to a new transaction (13) UbitUmarov <ajlduarte at sapo dot pt> .../Data/PGSQL/Resources/EstateStore.migrations
PGSQL EstateStore create estate_settings_id SEQUENCE (TomTheDragon) (Sat, 11 Nov 2017 16:44:17 -0800)
PGSQL EstateStore create estate_settings_id SEQUENCE Missing creation for estate_settings_id sequence causes first run to fail unless manually added. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt> TomTheDragon <muckwaddle at gmail dot com> .../Data/PGSQL/Resources/EstateStore.migrations
add a warning in opensim.ini.example mute lists, about the fact viewers cache beening shared by all grids, and that can be confusing (UbitUmarov) (Sat, 11 Nov 2017 19:26:10 -0800)
add a warning in opensim.ini.example mute lists, about the fact viewers cache beening shared by all grids, and that can be confusing UbitUmarov <ajlduarte at sapo dot pt> bin/OpenSim.ini.example
change opensim.ini.example mutes coments to express what our current code does (UbitUmarov) (Sat, 11 Nov 2017 19:16:40 -0800)
change opensim.ini.example mutes coments to express what our current code does UbitUmarov <ajlduarte at sapo dot pt> bin/OpenSim.ini.example
off line module V2 must not sent a empty mutes list. That is mutes modules job (or let viewers use they cached entries if none) (UbitUmarov) (Sat, 11 Nov 2017 18:51:59 -0800)
off line module V2 must not sent a empty mutes list. That is mutes modules job (or let viewers use they cached entries if none) UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Addons/OfflineIM/OfflineIMRegionModule.cs
mantis 8260 fix script count on delete and remove redundantTriggerRemoveScript in 2 points (UbitUmarov) (Wed, 08 Nov 2017 01:10:56 -0800)
mantis 8260 fix script count on delete and remove redundantTriggerRemoveScript in 2 points UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
mantis 8263: recover the ignore of texture changes if only materialID changed. That should be done by respective cap (as before) (UbitUmarov) (Tue, 07 Nov 2017 22:51:55 -0800)
mantis 8263: recover the ignore of texture changes if only materialID changed. That should be done by respective cap (as before) UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
remove a potencial (and silly) deadlock; let other texture parameters changes trigger Changed.TEXTURE event (UbitUmarov) (Tue, 07 Nov 2017 17:53:36 -0800)
remove a potencial (and silly) deadlock; let other texture parameters changes trigger Changed.TEXTURE event UbitUmarov <ajlduarte at sapo dot pt> .../Framework/Scenes/SceneObjectGroup.Inventory.cs
Add a new experimental implementation of PGSQL FSAssets (TomTheDragon) (Thu, 02 Nov 2017 20:53:19 -0700)
Add a new experimental implementation of PGSQL FSAssets Signed-off-by: UbitUmarov <ajlduarte@sapo.pt> TomTheDragon <muckwaddle at gmail dot com> OpenSim/Data/PGSQL/PGSQLFSAssetData.cs
mantis 8258: also limit mesh basic shape torus hole sizeY on (some) existent objects. (UbitUmarov) (Mon, 30 Oct 2017 11:56:05 -0700)
mantis 8258: also limit mesh basic shape torus hole sizeY on (some) existent objects. UbitUmarov <ajlduarte at sapo dot pt> .../Region/ClientStack/Linden/UDP/LLClientView.cs
mantis 8258: change Mesh basic shape pathScaleY in case of Torus (UbitUmarov) (Mon, 30 Oct 2017 11:26:15 -0700)
mantis 8258: change Mesh basic shape pathScaleY in case of Torus UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/PrimitiveBaseShape.cs
Fixed typo in a comment. (Kevin Cozens) (Thu, 26 Oct 2017 10:43:36 -0700)
Fixed typo in a comment. Kevin Cozens <kevin at ve3syb dot ca> bin/OpenSimDefaults.ini
Added missing Allow line for osGetSimulatorMemoryKB. (Kevin Cozens) (Thu, 26 Oct 2017 10:42:54 -0700)
Added missing Allow line for osGetSimulatorMemoryKB. Kevin Cozens <kevin at ve3syb dot ca> bin/config-include/osslEnable.ini
Sorted the groups of Allow statements by alphabetical order. (Kevin Cozens) (Thu, 26 Oct 2017 10:40:59 -0700)
Sorted the groups of Allow statements by alphabetical order. Kevin Cozens <kevin at ve3syb dot ca> bin/config-include/osslEnable.ini
Corrected name of function in call to CheckThreatLevel. (Kevin Cozens) (Thu, 26 Oct 2017 10:29:14 -0700)
Corrected name of function in call to CheckThreatLevel. Kevin Cozens <kevin at ve3syb dot ca> .../Shared/Api/Implementation/OSSL_Api.cs
Whitespace cleanup. (Kevin Cozens) (Thu, 26 Oct 2017 08:26:49 -0700)
Whitespace cleanup. Kevin Cozens <kevin at ve3syb dot ca> .../Shared/Api/Implementation/OSSL_Api.cs
mantis 8253: try to recover information about takecontrols pass=false controls on crossings, also tell viewers about them. this may still not be correct. Use of multiple TakeControls on same avatar can still give unpredictable results (also on normal operation). In same cases last executed my override previus or not. Also change agent updates wait code (UbitUmarov) (Tue, 24 Oct 2017 18:59:19 -0700)
mantis 8253: try to recover information about takecontrols pass=false controls on crossings, also tell viewers about them. this may still not be correct. Use of multiple TakeControls on same avatar can still give unpredictable results (also on normal operation). In same cases last executed my override previus or not. Also change agent updates wait code UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/Framework/Scenes/ScenePresence.cs
add osGetSimulatorMemoryKB(). This allows work around the fact osGetSimulatorMemory() reports at most 2GB. This one limit is now 2TB, should ne enought for a while (UbitUmarov) (Sun, 15 Oct 2017 06:46:21 -0700)
add osGetSimulatorMemoryKB(). This allows work around the fact osGetSimulatorMemory() reports at most 2GB. This one limit is now 2TB, should ne enought for a while UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/OSSL_Api.cs
Merge branch 'master' of git://opensimulator.org/git/opensim (Ubit beat (Robert Adams) (Fri, 13 Oct 2017 12:04:52 -0700)
Merge branch 'master' of git://opensimulator.org/git/opensim (Ubit beat me to the repository). Robert Adams <misterblue at misterblue dot com> .../Framework/Scenes/Scene.PacketHandlers.cs
mantis 8249: give better data to llDetectedGrab (UbitUmarov) (Fri, 13 Oct 2017 12:00:38 -0700)
mantis 8249: give better data to llDetectedGrab UbitUmarov <ajlduarte at sapo dot pt> .../Framework/Scenes/Scene.PacketHandlers.cs
BulletSim: Add parameter "[BulletSimAvatarWalkVelocityFactor=1.0" to (Robert Adams)] (Fri, 13 Oct 2017 12:00:07 -0700)
BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to adjust the walking speed passed from the simulator. Default is 1.0f so there should be no change for regions who do not change the factor. The adjustment for walking speed and AlwaysRun speed should be in the simulator and not the physics engines (who all assume TargetVelocity.set is only used for avatar walking/running) but that would require tweaking all the phyiscs engines. Robert Adams <misterblue at misterblue dot com> .../Region/PhysicsModules/BulletS/BSCharacter.cs
remove a dead line of code (UbitUmarov) (Thu, 05 Oct 2017 18:43:46 -0700)
remove a dead line of code UbitUmarov <ajlduarte at sapo dot pt> .../World/Objects/Commands/ObjectCommandsModule.cs

Personal tools
About This Wiki