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use ILGenerator ILOffset instead of old mono il offset (UbitUmarov) (Wed, 27 Mar 2024 14:54:39 -0700)

use ILGenerator ILOffset instead of old mono il offset UbitUmarov <ajlduarte at sapo dot pt> .../ScriptEngine/YEngine/MMRScriptObjCode.cs
mantis 9121: fix failed lsl string casts on lsl list sort (UbitUmarov) (Wed, 27 Mar 2024 14:51:49 -0700)
mantis 9121: fix failed lsl string casts on lsl list sort UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
clean appdomain related things (UbitUmarov) (Tue, 26 Mar 2024 14:34:33 -0700)
clean appdomain related things UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/LSL_Api.cs
and rename it again as just osGetLinkInventoryKey, so it is coerent with llGetInventoryKey (mantis 9119) (UbitUmarov) (Tue, 26 Mar 2024 11:32:05 -0700)
and rename it again as just osGetLinkInventoryKey, so it is coerent with llGetInventoryKey (mantis 9119) UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/OSSL_Api.cs
let runprebuild.bat also copy system drawing for windows (UbitUmarov) (Sun, 24 Mar 2024 05:11:42 -0700)
let runprebuild.bat also copy system drawing for windows UbitUmarov <ajlduarte at sapo dot pt> runprebuild.bat
rename new osGetLinkInventoryItemKey as osGetLinkInventoryItemAssetKey (UbitUmarov) (Sun, 24 Mar 2024 04:34:23 -0700)
rename new osGetLinkInventoryItemKey as osGetLinkInventoryItemAssetKey UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/OSSL_Api.cs
osGetLinkInventoryAssetKey (Jeff Kelley) (Sat, 23 Mar 2024 12:20:13 -0700)
osGetLinkInventoryAssetKey deleted: bin/System.Drawing.Common.dll Signed-off-by: UbitUmarov <ajlduarte@sapo.pt> Jeff Kelley <opensim at pescadoo dot net> .../Shared/Api/Implementation/OSSL_Api.cs
revert to append all contents of .version file on the full version, if present and not empty (UbitUmarov) (Sun, 10 Mar 2024 17:18:05 -0700)
revert to append all contents of .version file on the full version, if present and not empty UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/Servers/ServerBase.cs
cosmetics (UbitUmarov) (Sun, 10 Mar 2024 09:56:12 -0700)
cosmetics UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/Servers/BaseOpenSimServer.cs
oops (UbitUmarov) (Tue, 05 Mar 2024 12:21:41 -0800)
oops UbitUmarov <ajlduarte at sapo dot pt> .../ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
same for osGetLinkInventoryItemKeys (UbitUmarov) (Tue, 05 Mar 2024 11:04:36 -0800)
same for osGetLinkInventoryItemKeys UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/OSSL_Api.cs
missing file (UbitUmarov) (Tue, 05 Mar 2024 10:52:48 -0800)
missing file UbitUmarov <ajlduarte at sapo dot pt> .../ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
rename the new osGetInventoryKeys as osgetinventoryitemkeys and osgetlinkinventorykey as osgetinventoryitemkey for coerence and to make clear that key means the item key within prim inventory and not its asset key as in ll funtion (UbitUmarov) (Tue, 05 Mar 2024 10:51:42 -0800)
rename the new osGetInventoryKeys as osgetinventoryitemkeys and osgetlinkinventorykey as osgetinventoryitemkey for coerence and to make clear that key means the item key within prim inventory and not its asset key as in ll funtion UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/OSSL_Api.cs
manits 9118: fix clear of animesh flag on *GetPrimitiveParams (UbitUmarov) (Mon, 04 Mar 2024 15:48:13 -0800)
manits 9118: fix clear of animesh flag on *GetPrimitiveParams UbitUmarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/LSL_Api.cs
fix the last patch (UbitUmarov) (Thu, 29 Feb 2024 12:40:42 -0800)
fix the last patch UbitUmarov <ajlduarte at sapo dot pt> .../ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
osGetSitTarget (Jeff Kelley) (Fri, 23 Feb 2024 19:16:27 -0800)
osGetSitTarget Signed-off-by: UbitUmarov <ajlduarte@sapo.pt> Jeff Kelley <opensim at pescadoo dot net> .../Shared/Api/Implementation/OSSL_Api.cs
fis AES encoding (UbitUmarov) (Tue, 27 Feb 2024 12:21:35 -0800)
fis AES encoding UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/Util.cs
cosmetics (UbitUmarov) (Mon, 26 Feb 2024 10:07:50 -0800)
cosmetics UbitUmarov <ajlduarte at sapo dot pt> .../Region/Framework/Scenes/SceneObjectGroup.cs
Merge pull request #17 from AdilElFarissi/master (Ubit Umarov) (Mon, 26 Feb 2024 09:51:34 -0800)
Merge pull request #17 from AdilElFarissi/master Add 2 OSSL functions to the LinkInventory collection Ubit Umarov <ajlduarte at sapo dot pt> .../Shared/Api/Implementation/OSSL_Api.cs
add unmanaded ubode lib for arm64 linux, thanks Deijimarge (UbitUmarov) (Sun, 25 Feb 2024 15:04:56 -0800)
add unmanaded ubode lib for arm64 linux, thanks Deijimarge UbitUmarov <ajlduarte at sapo dot pt> bin/OpenSim.Region.PhysicsModule.ubOde.dll.config
Add 2 OSSL functions to the LinkInventory collection (Adil El Farissi) (Sat, 24 Feb 2024 23:14:49 -0800)
Add 2 OSSL functions to the LinkInventory collection Add Functions: + osGiveLinkInventoryList(integer linkNumber, key destination, string category, list inventory) Give a group of items located in a child prim inventory + osRemoveLinkInventory(integer linkNumber, string name) Remove an item from a child prim inventory LSL Script example: <pre><code> default { touch_start(integer a){ integer linkNumber = llDetectedLinkNumber(0); list linkInventoryNames = osGetLinkInventoryNames(linkNumber, INVENTORY_ALL); osGiveLinkInventoryList(linkNumber, llDetectedKey(0), llGetLinkName(linkNumber), linkInventoryNames); for(integer i = 0; i < llGetListLength(linkInventoryNames); i++){ osRemoveLinkInventory(linkNumber, llList2String(linkInventoryNames, i)); } } } </code></pre> Adil El Farissi <144741970+AdilElFarissi at users dot noreply dot github dot com> .../Shared/Api/Implementation/OSSL_Api.cs
fix webstats SStats defualt answer (UbitUmarov) (Sat, 24 Feb 2024 08:36:15 -0800)
fix webstats SStats defualt answer UbitUmarov <ajlduarte at sapo dot pt> .../UserStatistics/WebStatsModule.cs
break them a bit more... (UbitUmarov) (Sat, 24 Feb 2024 07:47:06 -0800)
break them a bit more... UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/Util.cs
a few changes to last PR (aes methods) - all still untested (UbitUmarov) (Sat, 24 Feb 2024 06:50:28 -0800)
a few changes to last PR (aes methods) - all still untested UbitUmarov <ajlduarte at sapo dot pt> OpenSim/Framework/Util.cs
Merge pull request #16 from AdilElFarissi/master (Ubit Umarov) (Sat, 24 Feb 2024 06:07:11 -0800)
Merge pull request #16 from AdilElFarissi/master Basic implementation of AES encryption/decryption and respective OSSL functions Ubit Umarov <ajlduarte at sapo dot pt> OpenSim/Framework/Util.cs
update libomv (UbitUmarov) (Sat, 24 Feb 2024 06:04:05 -0800)
update libomv UbitUmarov <ajlduarte at sapo dot pt> .../Region/Framework/Scenes/SceneObjectGroup.cs
Fix to mantis 9115 (Adil El Farissi) (Fri, 23 Feb 2024 20:22:50 -0800)
Fix to mantis 9115 Adil El Farissi <144741970+AdilElFarissi at users dot noreply dot github dot com> bin/ScriptSyntax.xml
Replaced OSSLError by OSSLShoutError (Adil El Farissi) (Fri, 23 Feb 2024 15:42:18 -0800)
Replaced OSSLError by OSSLShoutError Adil El Farissi <144741970+AdilElFarissi at users dot noreply dot github dot com> .../Shared/Api/Implementation/OSSL_Api.cs
Basic implementation of AES encryption/decryption and respective OSSL functions (Adil El Farissi) (Fri, 23 Feb 2024 13:14:33 -0800)
Basic implementation of AES encryption/decryption and respective OSSL functions Add methods: + private static string AESEncryptString(string secret, string plainText, string ivString= null) AES Encrypt a string using a password and a random or custom Initialization Vector. + private static string AESDecryptString(string secret, string encryptedText, string ivString= null) AES Decrypt the string encrypted by AESEncryptString with the same password and ivString used in the encryption. Methods implementations: + Util.AESEncrypt(string secret, string plainText) + Util.AESDecrypt(string secret, string encryptedText) +Util.AESEncryptTo(string secret, string plainText, string ivString) + Util.AESDecryptFrom(string secret, string encryptedText, string ivString) OSSL functions as first case of use: + osAESEncrypt(string secret, string plainText) + osAESDecrypt(string secret, string encryptedText) + osAESEncryptTo(string secret, string plainText, string ivString) + osAESDecryptFrom(string secret, string encryptedText, string ivString) LSL script example: <pre><code> string plainText = "Hello World :)"; string secret = "#!qUeRtY$@123^456€!#"; default { touch_start(integer i) { string encryptedText = osAESEncrypt(secret, plainText); llOwnerSay("\nEncrypted with osAESEncrypt:\n"+ encryptedText); string decryptedText = osAESDecrypt(secret, encryptedText); llOwnerSay("\nDecrypted with osAESDecrypt:\n"+ decryptedText); // Encription / Decription with custom Initialization Vector. string ivString = (string)llGetOwner() /* +"_"+ llGenerateKey() */; string encryptedToText = osAESEncryptTo(secret, plainText, ivString); llOwnerSay("\nEncrypted with osAESEncryptTo:\n"+ encryptedToText); string decryptedFromText = osAESDecryptFrom(secret, encryptedToText, ivString); llOwnerSay("\nDecrypted with osAESDecryptFrom:\n"+ decryptedFromText); } } </code></pre> Web Rain :) Adil El Farissi <144741970+AdilElFarissi at users dot noreply dot github dot com> OpenSim/Framework/Util.cs
cosmetics on offline msg v2 (UbitUmarov) (Thu, 22 Feb 2024 11:48:12 -0800)
cosmetics on offline msg v2 UbitUmarov <ajlduarte at sapo dot pt> .../Remote/OfflineIMServiceRemoteConnector.cs

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