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  • ...language supports a subset of the Linden Labs Second Life script language (LSL) plus its own extensions (OSSL). == LSL in a nutshell ==
    12 KB (1,818 words) - 12:05, 6 June 2023
  • ...is is the C# source file as translated from the source language (e.g. from LSL) before compilation. DefaultCompileLanguage = lsl
    10 KB (1,440 words) - 21:16, 8 January 2015
  • ...aultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl ; DefaultCompileLanguage = "lsl"
    12 KB (1,336 words) - 21:02, 15 October 2019
  • In SL [http://wiki.secondlife.com/wiki/LSL_Portal/de LSL (Linden Scripting Language)] ist die Sprache, die Sie verwenden müssen. OpenSimulator unterstützt heute LSL (mit zusätzlichen OSSL- und verschiedenen anderen Funktionen) und C # -Skr
    13 KB (1,838 words) - 16:48, 19 October 2020
  • ...les include who could use C# or LSL, and who had access to which levels of osFunctions. Right now it's everyone or no one.
    51 KB (7,860 words) - 22:23, 24 October 2015
  • [11:58] Nebadon Izumi: i tried making a helicopter and using the LSL to calculate and set mass [11:59] Lani Global: it is a "LSL Vehicle Script Engine" basically a prim with scripts and other things in it
    53 KB (8,298 words) - 22:48, 24 October 2015
  • ...равляет всем. В SL [http://wiki.secondlife.com/wiki/LSL_Portal LSL (Linden Scripting Language - язык сценариев Линденов)] ... поддерживает сценарии автоматизации на LSL, OSL и C#. Но имеют место ограничения:
    12 KB (1,260 words) - 16:48, 19 October 2020
  • ...n charge un sous-ensemble du langage de script Second Life de Linden Labs (LSL) en plus de ses propres extensions (OSSL). <b>La plupart des fonctions de chaînes OpenSimulator LSL/OSSL ne sont sûres qu'avec les caractères qui peuvent être représentés
    17 KB (2,586 words) - 12:36, 18 October 2021

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