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  • ... and there is a lot of work going on here. Please see [[ScriptEngines]], [[LSL Status]] and [[OSSL Status]] for the latest info. <source lang="lsl">
    14 KB (2,225 words) - 01:42, 25 February 2022
  • = What is the current LSL Type Status? = {{LSL Key Table}}
    2 KB (241 words) - 05:37, 16 November 2018
  • ... beaucoup de travail en cours ici. Veuillez consulter [[ScriptEngines]], [[LSL Status]] et [[OSSL Status]] pour avoir les dernières informations. <source lang="lsl">
    17 KB (2,601 words) - 13:27, 26 February 2022
  • ...of scripts as well as speed up the development of llFunctions for the main LSL script engine. It currently has some advantages and disadvantages versus th * 100% NOT LSL compatible - It does not resemble LSL/C/C# at all.
    13 KB (2,152 words) - 23:16, 21 November 2018
  • ...ld implemented in standard LSL, there is no reason to make an OS function. LSL code and function code executes at the same speed in OpenSimulator. | <source lang="lsl">
    34 KB (4,859 words) - 17:38, 28 November 2020
  • ...o be written in the OpenSim Script Language (OSL), which is similar to the LSL (Linden Scripting Language) used in Second Life. <source lang="lsl">
    22 KB (2,121 words) - 11:03, 5 March 2024
  • [11:00] Nebadon Izumi: for LSL anyway ...Hellershanks: Kayaker, I was having a problem with Singularity (Alpha) and LSL scripts. Sometimes when I edit the script inside a prim, the script reverts
    27 KB (4,025 words) - 04:59, 25 October 2015
  • ...aymaker: nebadon, ionsteads LL moved soem AO stuff to the server side with lsl scripts ...things I've done this past week is to set my machine up so I can build the LSL parser/compiler tool in opensim-libs, and I also tracked down the latest co
    36 KB (5,474 words) - 22:25, 25 October 2015
  • |function_syntax=integer osConsoleCommand(string command) |ossl_example=<source lang="lsl">
    2 KB (214 words) - 01:00, 6 December 2020
  • ...ForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, integer attachmentPoint) |ossl_example=<source lang="lsl">
    5 KB (547 words) - 13:34, 11 January 2021
  • |ossl_example=<source lang="lsl"> touch_start(integer number)
    3 KB (321 words) - 02:44, 6 December 2020
  • ...the old LSL function llGetEnv had a "grid" discovery but it was just a low integer number
    47 KB (7,219 words) - 22:54, 25 October 2015
  • |function_syntax=osNpcTouch(key npcKey, key objectKey, integer linkNum) ... no mouse the llDetectedTouch* functions will return the defaults (See the LSL Wiki for full details)
    3 KB (337 words) - 01:21, 14 December 2020
  • [10:10] BlueWall Slade: ohhh - the lsl events [10:26] Richardus Raymaker: how is LSL with latest opensim versions ?
    33 KB (5,033 words) - 22:38, 24 October 2015
  • In OpenSimulator 0.7.2, LSL sensors will detect NPCs as ordinary agents. <source lang="lsl">
    21 KB (2,609 words) - 10:06, 16 September 2021
  • [11:16] Ubit Umarov: the lsl lists thing ? [11:46] Ubit Umarov: r=llList2Float(test,(integer)llFrand(500.0)); no reason for this to be slower
    13 KB (2,025 words) - 19:48, 31 October 2017
  • |ossl_example=<source lang="lsl"> touch_start(integer number)
    4 KB (358 words) - 02:42, 6 December 2020
  • |ossl_example=<source lang="lsl"> touch_start(integer number)
    4 KB (407 words) - 02:43, 6 December 2020
  • |function_syntax= osForceAttachToAvatar(integer attachmentPoint) |ossl_example=<source lang="lsl">
    3 KB (272 words) - 02:43, 6 December 2020
  • |function_syntax= osForceAttachToAvatarFromInventory(string itemName, integer attachmentPoint) |ossl_example=<source lang="lsl">
    3 KB (353 words) - 13:34, 11 January 2021

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