OsStopSound
From OpenSimulator
osStopSound(integer linknum)
 
 | |
| Stop the sound playing in the specified prim or prims of a linkset | |
| Threat Level | This function does not do a threat level check | 
| Permissions | Use of this function is always allowed by default | 
| Extra Delay | 0 seconds | 
| Example(s) | |
// // osStopSound Script Example // Author: djphil // Usage: Link 2 prims far from each other and place this script and sounds on root // string soundName_1; string soundName_2; integer power; default { state_entry() { // Get the first and the second inventory sound names soundName_1 = llGetInventoryName(INVENTORY_SOUND, 0); soundName_2 = llGetInventoryName(INVENTORY_SOUND, 1); if (soundName_1 == "" || soundName_2 == "") { llOwnerSay("Inventory sound(s) missing ..."); } else { llSay(PUBLIC_CHANNEL, "Touch to see osStopSound usage."); } } touch_start(integer number) { if (power = !power) { osLoopSound(1, soundName_1, 1.0); osLoopSound(2, soundName_2, 1.0); } else { osStopSound(LINK_SET); } } }  | |
| Notes | |
| This function was added in 0.9.0.1. Until 0.9.2 only one prim could be specified. Now it does handle all LINK_* constants and can stop sounds on several prims on according, note that on large link sets this can be very heavy.  | |
See Also
- osPlaySound
 - osLoopSound
 - osLoopSoundMaster
 - osLoopSoundSlave
 - osStopSound