OsSetSoundRadius
From OpenSimulator
void osSetSoundRadius(integer linknum, float radius)
 
 | |
| Establishes a hard cut-off radius for audibility of scripted sounds (both attached and triggered) in the specified prim of a linkset. | |
| Threat Level | This function does not do a threat level check | 
| Permissions | Use of this function is always allowed by default | 
| Extra Delay | 0 seconds | 
| Example(s) | |
// // osSetSoundRadius Script Example // string sound = "f4a0660f-5446-dea2-80b7-6482a082803c"; float radius = 5.0; default { state_entry() { if (osIsUUID(sound)) { llSay(PUBLIC_CHANNEL, "Touch to hear osSetSoundRadius running in a radius of " + (string)radius + " meters."); osSetSoundRadius(1, radius); } else { llSay(PUBLIC_CHANNEL, "Invalid uuid detected ..."); } } touch_start(integer number) { osTriggerSound(1, sound, 1.0); } }  | |
| Notes | |
| This function is not currently implemented in viewer code. It appears to have been active in a pre-release of the LL viewer and has been non-functional back as far as 2005.
 This function was added in 0.9.0.1  | |
See Also
- osSetSoundRadius
 - osAdjustSoundVolume