OsSetLinkSitActiveRange
From OpenSimulator
osSetLinkSitActiveRange(integer linkNumber, float range)
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sets a limit on how far a avatar can be to have a sit request accepted, or disable sits
this value is stored on the prim, even if the script is removed | |
Threat Level | None |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// Example of osSetLinkSitActiveRange vector target = <0.0, 0.3, 0.55>; // Target position where avatars will sit vector rotate = <0.0, 0.0, 90.0>; // Rotation of the sitting avatar float active_link_range = 5.0; // Initial active link range integer link = 2; // Link number of the prim key avatar; // Key of the avatar currently sitting // Function to debug and display active link range for an avatar debug(string name) { active_link_range = osGetLinkSitActiveRange(link); llOwnerSay("active_link_range for avatar " + name + " is " + (string)active_link_range); } default { state_entry() { // Stand up any avatars currently sitting on the prim llUnSit(llAvatarOnSitTarget()); // Set click action to allow sitting on the prim llSetClickAction(CLICK_ACTION_SIT); // Set the sit target and rotation for the linked prim llLinkSitTarget(link, target, llEuler2Rot((rotate * DEG_TO_RAD))); // Set the initial active sit range for the linked prim osSetLinkSitActiveRange(link, active_link_range); } changed(integer change) { // Check if a link has been changed if (change & CHANGED_LINK) { // Get the key of the avatar sitting on the prim key user = llAvatarOnSitTarget(); // If an avatar is sitting on the prim if (user != NULL_KEY) { avatar = user; debug(osKey2Name(avatar)); // Debug and display active link range } // If no avatar is sitting on the prim else if (user == NULL_KEY) { debug(osKey2Name(avatar)); // Debug and display active link range avatar = NULL_KEY; } // Reset the script if an unexpected condition occurs else { llResetScript(); } } } } | |
Notes | |
This function was added in 0.9.2.0 |