OpenSim: ClassAudit

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Processing File: OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs

Processing File: OpenSim/Region/Physics/OdePlugin/OdePlugin.cs

Processing File: OpenSim/Region/Physics/Manager/PhysicsActor.cs CLASS: OpenSim.Region.Physics.Manager.NullPhysicsActor != OpenSim/Region/Physics/Manager/PhysicsActor.cs

Processing File: OpenSim/Region/Physics/Manager/PhysicsScene.cs CLASS: OpenSim.Region.Physics.Manager.NullPhysicsScene != OpenSim/Region/Physics/Manager/PhysicsScene.cs

Processing File: OpenSim/Region/Physics/Manager/PhysicsVector.cs

Processing File: OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs

Processing File: OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs

Processing File: OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs CLASS: OpenSim.Region.Physics.BulletXPlugin.BulletXConversions != OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs

Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs

Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs

Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs

Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs

Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs CLASS: OpenSim.Region.ScriptEngine.DotNetEngine. != OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs

Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs

Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs

Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/TempDotNetMicroThreadingCodeInjector.cs

Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs

Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs

Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs

Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs NS: OpenSim.Region.ScriptEngine.DotNetEngine.Compiler != OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API CLASS: OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL_BuiltIn_Commands: != OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs

Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/IL_common_functions.cs CLASS: OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO. != OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/IL_common_functions.cs

Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_CLRInterface.cs

Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Struct.cs CLASS: OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO. != OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Struct.cs

Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass_Builtins.cs CLASS: OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO. != OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass_Builtins.cs

Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Enums.cs CLASS: OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO. != OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Enums.cs

Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Engine.cs

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Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_OPCODE_IL_processor.cs CLASS: OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO. != OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_OPCODE_IL_processor.cs

Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Common.cs CLASS: OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO. != OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Common.cs

Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Parser.cs CLASS: OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO. != OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Parser.cs

Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass.cs CLASS: OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO. != OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass.cs

Processing File: OpenSim/Region/ScriptEngine/Common/IScript.cs

Processing File: OpenSim/Region/ScriptEngine/Common/Executor.cs

Processing File: OpenSim/Region/ScriptEngine/Common/LSL_Types.cs

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Processing File: OpenSim/Region/Application/OpenSimMain.cs NS: OpenSim != OpenSim/Region/Application CLASS: OpenSim.OpenSimMain != OpenSim/Region/Application/OpenSimMain.cs

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Processing File: OpenSim/Region/ClientStack/ClientView.cs CLASS: OpenSim.Region.ClientStack. != OpenSim/Region/ClientStack/ClientView.cs

Processing File: OpenSim/Region/ClientStack/UDPServer.cs

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Processing File: OpenSim/Region/ClientStack/PacketServer.cs

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Processing File: OpenSim/Region/ClientStack/ClientView.API.cs CLASS: OpenSim.Region.ClientStack. != OpenSim/Region/ClientStack/ClientView.API.cs

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Processing File: OpenSim/Region/ClientStack/RegionApplicationBase.cs CLASS: OpenSim.Region.ClientStack. != OpenSim/Region/ClientStack/RegionApplicationBase.cs

Processing File: OpenSim/Region/ClientStack/ClientViewBase.cs

Processing File: OpenSim/Region/Environment/RegionManager.cs

Processing File: OpenSim/Region/Environment/EstateManager.cs

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Processing File: OpenSim/Region/Environment/Scenes/Entity.cs CLASS: OpenSim.Region.Environment.Scenes. != OpenSim/Region/Environment/Scenes/Entity.cs

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Processing File: OpenSim/Region/Environment/Scenes/ScenePresence.cs CLASS: OpenSim.Region.Environment.Scenes.NewForce != OpenSim/Region/Environment/Scenes/ScenePresence.cs

Processing File: OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs CLASS: OpenSim.Region.Environment.Scenes. != OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs

Processing File: OpenSim/Region/Environment/Scenes/EntityBase.cs CLASS: OpenSim.Region.Environment.Scenes. != OpenSim/Region/Environment/Scenes/EntityBase.cs

Processing File: OpenSim/Region/Environment/Scenes/SceneObjectPart.cs

Processing File: OpenSim/Region/Environment/Scenes/SceneBase.cs CLASS: OpenSim.Region.Environment.Scenes. != OpenSim/Region/Environment/Scenes/SceneBase.cs

Processing File: OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs

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Processing File: OpenSim/Region/Environment/Scenes/Scene.Inventory.cs CLASS: OpenSim.Region.Environment.Scenes. != OpenSim/Region/Environment/Scenes/Scene.Inventory.cs

Processing File: OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs

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Processing File: OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs

Processing File: OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs

Processing File: OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs

Processing File: OpenSim/Region/Environment/Interfaces/IRegionModule.cs

Processing File: OpenSim/Region/Environment/LandManagement/Land.cs

Processing File: OpenSim/Region/Environment/LandManagement/LandManager.cs

Processing File: OpenSim/Region/Environment/Modules/ChatModule.cs

Processing File: OpenSim/Region/Environment/Modules/XferModule.cs

Processing File: OpenSim/Region/Environment/Modules/AvatarProfilesModule.cs

Processing File: OpenSim/Region/Storage/OpenSim.DataStore.Sqlite/SqliteDataStore.cs NS: OpenSim.DataStore.SqliteStorage != OpenSim/Region/Storage/OpenSim.DataStore.Sqlite CLASS: OpenSim.DataStore.SqliteStorage.SqliteDataStore != OpenSim/Region/Storage/OpenSim.DataStore.Sqlite/SqliteDataStore.cs

Processing File: OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs NS: OpenSim.DataStore.MonoSqliteStorage != OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite CLASS: OpenSim.DataStore.MonoSqliteStorage.MonoSqliteDataStore != OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs

Processing File: OpenSim/Region/Storage/OpenSim.DataStore.DB4o/DB4oDataStore.cs NS: OpenSim.DataStore.DB4oStorage != OpenSim/Region/Storage/OpenSim.DataStore.DB4o CLASS: OpenSim.DataStore.DB4oStorage.SceneObjectQuery != OpenSim/Region/Storage/OpenSim.DataStore.DB4o/DB4oDataStore.cs

Processing File: OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs NS: OpenSim.DataStore.NullStorage != OpenSim/Region/Storage/OpenSim.DataStore.NullStorage CLASS: OpenSim.DataStore.NullStorage.NullDataStore != OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs

Processing File: OpenSim/Region/Communications/OGS1/CommunicationsOGS1.cs

Processing File: OpenSim/Region/Communications/OGS1/OGS1UserServices.cs

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Processing File: OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs CLASS: OpenSim.Region.Communications.OGS1.OGS1InterRegionRemoting != OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs

Processing File: OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs

Processing File: OpenSim/Region/Communications/Local/CommunicationsLocal.cs

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Processing File: OpenSim/Region/Communications/Local/LocalLoginService.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs NS: OpenSim.Region.Terrain != OpenSim/Region/Terrain.BasicTerrain CLASS: OpenSim.Region.Terrain.TerrainCommand != OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs NS: OpenSim.Region.Terrain != OpenSim/Region/Terrain.BasicTerrain CLASS: OpenSim.Region.Terrain.ITerrainFilter != OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Point2D.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools CLASS: libTerrain.Point2D != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Point2D.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Tools.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools CLASS: libTerrain.Tools != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Tools.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Neighbours.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Neighbours.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Operators.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Operators.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/File.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/File.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Common.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Common.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Cellular.cs NS:  != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators CLASS: . != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Cellular.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Midpoint.cs NS:  != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators CLASS: . != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Midpoint.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Mountain.cs NS:  != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators CLASS: . != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Mountain.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/HydraulicErosion.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/HydraulicErosion.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs

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Processing File: OpenSim/Region/Examples/SimpleApp/MyWorld.cs NS: SimpleApp != OpenSim/Region/Examples/SimpleApp CLASS: SimpleApp.MyWorld != OpenSim/Region/Examples/SimpleApp/MyWorld.cs

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Processing File: OpenSim/Framework/General/Types/NeighbourInfo.cs NS: OpenSim.Framework.Types != OpenSim/Framework/General/Types CLASS: OpenSim.Framework.Types.NeighbourInfo != OpenSim/Framework/General/Types/NeighbourInfo.cs

Processing File: OpenSim/Framework/General/Types/RegionInfo.cs NS: OpenSim.Framework.Types != OpenSim/Framework/General/Types CLASS: OpenSim.Framework.Types.RegionInfo != OpenSim/Framework/General/Types/RegionInfo.cs

Processing File: OpenSim/Framework/General/Types/RegionHandle.cs NS: OpenSim.Framework.Types != OpenSim/Framework/General/Types CLASS: OpenSim.Framework.Types.RegionHandle != OpenSim/Framework/General/Types/RegionHandle.cs

Processing File: OpenSim/Framework/General/Types/AgentWearable.cs NS: OpenSim.Framework.Types != OpenSim/Framework/General/Types CLASS: OpenSim.Framework.Types.AvatarWearable != OpenSim/Framework/General/Types/AgentWearable.cs

Processing File: OpenSim/Framework/General/Types/AssetStorage.cs NS: OpenSim.Framework.Types != OpenSim/Framework/General/Types CLASS: OpenSim.Framework.Types.AssetStorage != OpenSim/Framework/General/Types/AssetStorage.cs

Processing File: OpenSim/Framework/General/Types/Login.cs NS: OpenSim.Framework.Types != OpenSim/Framework/General/Types CLASS: OpenSim.Framework.Types.Login != OpenSim/Framework/General/Types/Login.cs

Processing File: OpenSim/Framework/General/Types/EstateSettings.cs NS: OpenSim.Framework.Types != OpenSim/Framework/General/Types CLASS: OpenSim.Framework.Types.EstateSettings != OpenSim/Framework/General/Types/EstateSettings.cs

Processing File: OpenSim/Framework/General/Types/LandData.cs NS: OpenSim.Framework.Types != OpenSim/Framework/General/Types CLASS: OpenSim.Framework.Types.LandData != OpenSim/Framework/General/Types/LandData.cs

Processing File: OpenSim/Framework/General/Types/AgentCiruitData.cs NS: OpenSim.Framework.Types != OpenSim/Framework/General/Types CLASS: OpenSim.Framework.Types.AgentCircuitData != OpenSim/Framework/General/Types/AgentCiruitData.cs

Processing File: OpenSim/Framework/General/Configuration/GridConfig.cs NS: OpenSim.Framework.Configuration != OpenSim/Framework/General/Configuration CLASS: OpenSim.Framework.Configuration.GridConfig != OpenSim/Framework/General/Configuration/GridConfig.cs

Processing File: OpenSim/Framework/General/Configuration/UserConfig.cs NS: OpenSim.Framework.Configuration != OpenSim/Framework/General/Configuration CLASS: OpenSim.Framework.Configuration.UserConfig != OpenSim/Framework/General/Configuration/UserConfig.cs

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Processing File: OpenSim/Framework/General/Configuration/ConfigurationOption.cs NS: OpenSim.Framework.Configuration != OpenSim/Framework/General/Configuration CLASS: OpenSim.Framework.Configuration.ConfigurationOption != OpenSim/Framework/General/Configuration/ConfigurationOption.cs

Processing File: OpenSim/Framework/General/Configuration/Interfaces/IGenericConfig.cs NS: OpenSim.Framework.Configuration.Interfaces != OpenSim/Framework/General/Configuration/Interfaces CLASS: OpenSim.Framework.Configuration.Interfaces.IGenericConfig != OpenSim/Framework/General/Configuration/Interfaces/IGenericConfig.cs

Processing File: OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs

Processing File: OpenSim/Tools/LaunchSLClient/LaunchSLClient/LauncherException.cs NS: LaunchSLClient != OpenSim/Tools/LaunchSLClient/LaunchSLClient CLASS: LaunchSLClient.LauncherException != OpenSim/Tools/LaunchSLClient/LaunchSLClient/LauncherException.cs

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Processing File: OpenSim/Tools/LaunchSLClient/LaunchSLClient/Form1.cs NS: LaunchSLClient != OpenSim/Tools/LaunchSLClient/LaunchSLClient CLASS: LaunchSLClient. != OpenSim/Tools/LaunchSLClient/LaunchSLClient/Form1.cs

Processing File: OpenSim/Tools/LaunchSLClient/LaunchSLClient/Program.cs NS: LaunchSLClient != OpenSim/Tools/LaunchSLClient/LaunchSLClient CLASS: LaunchSLClient. != OpenSim/Tools/LaunchSLClient/LaunchSLClient/Program.cs

Processing File: OpenSim/Tools/LaunchSLClient/LaunchSLClient/Properties/Resources.Designer.cs NS: LaunchSLClient.Properties != OpenSim/Tools/LaunchSLClient/LaunchSLClient/Properties CLASS: LaunchSLClient.Properties. != OpenSim/Tools/LaunchSLClient/LaunchSLClient/Properties/Resources.Designer.cs

Processing File: OpenSim/Tools/LaunchSLClient/LaunchSLClient/Properties/Settings.Designer.cs NS: LaunchSLClient.Properties != OpenSim/Tools/LaunchSLClient/LaunchSLClient/Properties CLASS: LaunchSLClient.Properties. != OpenSim/Tools/LaunchSLClient/LaunchSLClient/Properties/Settings.Designer.cs

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