OpenSim: ClassAudit
From OpenSimulator
Processing File: OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
Processing File: OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
Processing File: OpenSim/Region/Physics/Manager/PhysicsActor.cs CLASS: OpenSim.Region.Physics.Manager.NullPhysicsActor != OpenSim/Region/Physics/Manager/PhysicsActor.cs
Processing File: OpenSim/Region/Physics/Manager/PhysicsScene.cs CLASS: OpenSim.Region.Physics.Manager.NullPhysicsScene != OpenSim/Region/Physics/Manager/PhysicsScene.cs
Processing File: OpenSim/Region/Physics/Manager/PhysicsVector.cs
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Processing File: OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
Processing File: OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs CLASS: OpenSim.Region.Physics.BulletXPlugin.BulletXConversions != OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs CLASS: OpenSim.Region.ScriptEngine.DotNetEngine. != OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs
Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs
Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/TempDotNetMicroThreadingCodeInjector.cs
Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
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Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/IL_common_functions.cs CLASS: OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO. != OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/IL_common_functions.cs
Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_CLRInterface.cs
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Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Engine.cs
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Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Common.cs CLASS: OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO. != OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Common.cs
Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Parser.cs CLASS: OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO. != OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Parser.cs
Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass.cs CLASS: OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO. != OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass.cs
Processing File: OpenSim/Region/ScriptEngine/Common/IScript.cs
Processing File: OpenSim/Region/ScriptEngine/Common/Executor.cs
Processing File: OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
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Processing File: OpenSim/Region/Environment/RegionManager.cs
Processing File: OpenSim/Region/Environment/EstateManager.cs
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Processing File: OpenSim/Region/Environment/PermissionManager.cs
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Processing File: OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs
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Processing File: OpenSim/Region/Environment/Scenes/Scene.Inventory.cs CLASS: OpenSim.Region.Environment.Scenes. != OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
Processing File: OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs
Processing File: OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs
Processing File: OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs
Processing File: OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs
Processing File: OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
Processing File: OpenSim/Region/Environment/Interfaces/IRegionModule.cs
Processing File: OpenSim/Region/Environment/LandManagement/Land.cs
Processing File: OpenSim/Region/Environment/LandManagement/LandManager.cs
Processing File: OpenSim/Region/Environment/Modules/ChatModule.cs
Processing File: OpenSim/Region/Environment/Modules/XferModule.cs
Processing File: OpenSim/Region/Environment/Modules/AvatarProfilesModule.cs
Processing File: OpenSim/Region/Storage/OpenSim.DataStore.Sqlite/SqliteDataStore.cs NS: OpenSim.DataStore.SqliteStorage != OpenSim/Region/Storage/OpenSim.DataStore.Sqlite CLASS: OpenSim.DataStore.SqliteStorage.SqliteDataStore != OpenSim/Region/Storage/OpenSim.DataStore.Sqlite/SqliteDataStore.cs
Processing File: OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs NS: OpenSim.DataStore.MonoSqliteStorage != OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite CLASS: OpenSim.DataStore.MonoSqliteStorage.MonoSqliteDataStore != OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
Processing File: OpenSim/Region/Storage/OpenSim.DataStore.DB4o/DB4oDataStore.cs NS: OpenSim.DataStore.DB4oStorage != OpenSim/Region/Storage/OpenSim.DataStore.DB4o CLASS: OpenSim.DataStore.DB4oStorage.SceneObjectQuery != OpenSim/Region/Storage/OpenSim.DataStore.DB4o/DB4oDataStore.cs
Processing File: OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs NS: OpenSim.DataStore.NullStorage != OpenSim/Region/Storage/OpenSim.DataStore.NullStorage CLASS: OpenSim.DataStore.NullStorage.NullDataStore != OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs
Processing File: OpenSim/Region/Communications/OGS1/CommunicationsOGS1.cs
Processing File: OpenSim/Region/Communications/OGS1/OGS1UserServices.cs
Processing File: OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
Processing File: OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs CLASS: OpenSim.Region.Communications.OGS1.OGS1InterRegionRemoting != OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs
Processing File: OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs
Processing File: OpenSim/Region/Communications/Local/CommunicationsLocal.cs
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Processing File: OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs NS: OpenSim.Region.Terrain != OpenSim/Region/Terrain.BasicTerrain CLASS: OpenSim.Region.Terrain.TerrainCommand != OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
Processing File: OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs NS: OpenSim.Region.Terrain != OpenSim/Region/Terrain.BasicTerrain CLASS: OpenSim.Region.Terrain.ITerrainFilter != OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs
Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Point2D.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools CLASS: libTerrain.Point2D != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Point2D.cs
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Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Neighbours.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Neighbours.cs
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Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/File.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/File.cs
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Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs
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Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs
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Processing File: OpenSim/Framework/General/Types/AgentCiruitData.cs NS: OpenSim.Framework.Types != OpenSim/Framework/General/Types CLASS: OpenSim.Framework.Types.AgentCircuitData != OpenSim/Framework/General/Types/AgentCiruitData.cs
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Processing File: OpenSim/Tools/LaunchSLClient/LaunchSLClient/LauncherException.cs NS: LaunchSLClient != OpenSim/Tools/LaunchSLClient/LaunchSLClient CLASS: LaunchSLClient.LauncherException != OpenSim/Tools/LaunchSLClient/LaunchSLClient/LauncherException.cs
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