Chat log from the meeting on 2025-12-09

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[11:03 AM] Andrew Hellershanks: Hello, everyone.
[11:03 AM] Ubit Umarov: hi
[11:04 AM] Joe Magarac: Hi all.
[11:04 AM] Andrew Hellershanks: Hey, Cuga.
[11:04 AM] Cuga.Rajal @rajal.org:9000: Hi Andrew, Hi all
[11:07 AM] Vincent.Sylvester @hg.zetaworlds.com: So some good news to start with. For about a week now I had the primitems read+write code in production and so far no reports of anything breaking related to that
[11:07 AM] Vincent.Sylvester @hg.zetaworlds.com: The difference in load is quite remarkable though
[11:07 AM] Cuga.Rajal @rajal.org:9000: great
[11:07 AM] Vincent.Sylvester @hg.zetaworlds.com: https://eu-cluster2.zetamex.pw/graphs/graph.php?p=mysql&pi=main&t=mysql_commands&h=eu-cluster2.zetamex.pw&s=600000&x=1900&y=400
[11:08 AM] Vincent.Sylvester @hg.zetaworlds.com: https://eu-cluster2.zetamex.pw/graphs/graph.php?p=disk&pi=md2&t=disk_octets&h=eu-cluster2.zetamex.pw&s=600000&x=1900&y=680
[11:08 AM] Vincent.Sylvester @hg.zetaworlds.com: You can see before the change and the days after, area under the graph basically
[11:08 AM] Cuga.Rajal @rajal.org:9000: I gess the question is whether there is some mode of breakage not yet seen
[11:09 AM] Vincent.Sylvester @hg.zetaworlds.com: The comparison of the on scene data vs database is a bit iffy so that's really the only part I see that might not work, but I tried adding only the parts the db actually has to compare instead of everything since the scene stores more data
[11:10 AM] Vincent.Sylvester @hg.zetaworlds.com: In terms of what it does in sql itself it should be fine
[11:10 AM] Vincent.Sylvester @hg.zetaworlds.com: But that's why it's now in wider testing. If something does break we'll know
[11:10 AM] Cuga.Rajal @rajal.org:9000: will this change slow down updates to prim Contents?
[11:11 AM] Vincent.Sylvester @hg.zetaworlds.com: It should speed them up if anything
[11:11 AM] Cuga.Rajal @rajal.org:9000: cool
[11:11 AM] Vincent.Sylvester @hg.zetaworlds.com: It's no longer deleting all the rows and re-inserting them, it reads what's there, compares and writes the differences
[11:11 AM] Ubit Umarov: on some code i seen there are extra db reads.. that can be sloe
[11:12 AM] Cuga.Rajal @rajal.org:9000: Is this already in trunk or was it a feature fork?
[11:12 AM] Ubit Umarov: to less extend adding compares is more work
[11:12 AM] Andrew Hellershanks: Hello, Lyr.
[11:12 AM] Ubit Umarov: on fork
[11:12 AM] Lyr.Lobo @cc.opensimulator.org:8002: Helllo *grins*
[11:12 AM] Cuga.Rajal @rajal.org:9000: Hi Lyr
[11:12 AM] Lyr.Lobo @cc.opensimulator.org:8002: Hello Andrew, great to see you all
[11:12 AM] Vincent.Sylvester @hg.zetaworlds.com: Still on my end only, I have the rest of this code to test still, which is the changes to scene objects and lsl api to reduce the instances of objects marked as changed even if they have not
[11:13 AM] Vincent.Sylvester @hg.zetaworlds.com: That kinda broke the moment I tried it so needs more time to debug
[11:13 AM] Ubit Umarov: i did add some change of properties on core that vincent spotted
[11:13 AM] Vincent.Sylvester @hg.zetaworlds.com: Yeah some of that stuff is already there, but not all of it
[11:14 AM] Vincent.Sylvester @hg.zetaworlds.com: Specifically on scaling objects and particle system I have some more checks, because I see a lot of scripts run those things on timers without actually changing the values
[11:14 AM] Ubit Umarov: and that on mysql read all to compare... yeack.. not fan of that
[11:14 AM] Ubit Umarov: in fact that should be a db feature
[11:15 AM] Ubit Umarov: to save disk writes
[11:15 AM] Vincent.Sylvester @hg.zetaworlds.com: Reading the rows to compare them is still better than deleting them all and writing them anew. Writes kill disks more than reading
[11:15 AM] Ubit Umarov: wel delete is fast :)
[11:16 AM] Vincent.Sylvester @hg.zetaworlds.com: With the changes to stop prims being marked changed needlessly though even that's reduced so it should only read things that actually changed in some way
[11:16 AM] Ubit Umarov: and the damm delete its there bc main bad design
[11:16 AM] Ubit Umarov: a bit hard to work around
[11:17 AM] Cuga.Rajal @rajal.org:9000: looking forward to this update after it is sussed out
[11:17 AM] Ubit Umarov: saves are per link set
[11:17 AM] Ubit Umarov: and there is no simple way to delete some prims only
[11:17 AM] Ubit Umarov: but to delete it all
[11:17 AM] Vincent.Sylvester @hg.zetaworlds.com: Sure. Rewriting the whole deal is better, but right now this seems like least destructive and most likely to work approach to reduce the pretty big write overhead
[11:18 AM] Ubit Umarov: in fact guess dbs do that anyways even when one changes a single filed
[11:18 AM] Ubit Umarov: dbs work with full 4k buffers..
[11:18 AM] Ubit Umarov: or more
[11:18 AM] Andrew Hellershanks: The code was doing an actual DELETE call followed by INSERT
[11:18 AM] Vincent.Sylvester @hg.zetaworlds.com: Save SSD lifetime and on HDD might even speed things up as the spinners aren't busy writing all the time
[11:18 AM] Ubit Umarov: well xome dbs
[11:19 AM] Andrew Hellershanks: That was meant to be a question.
[11:19 AM] Ubit Umarov: they work per clusters not bytes
[11:19 AM] Vincent.Sylvester @hg.zetaworlds.com: Yes the old primitems code would delete all rows for a prims inventory and then insert them again
[11:19 AM] Vincent.Sylvester @hg.zetaworlds.com: Every time the prim marked as changed
[11:20 AM] Ubit Umarov: well dbs do that
[11:20 AM] Vincent.Sylvester @hg.zetaworlds.com: So you scale it, it marked changed, rewrite entire prim inventory
[11:20 AM] Ubit Umarov: or some dbs..
[11:20 AM] Cuga.Rajal @rajal.org:9000: Just curious, if you drop 10 things in, will is rewrite 10 times?
[11:20 AM] Ubit Umarov: just write a new cluster on any change and delete the old one
[11:20 AM] Vincent.Sylvester @hg.zetaworlds.com: Move a danceball with hundreds of animations, guess what it rewrites all those
[11:21 AM] Ubit Umarov: ( some keep inclremental changes only for some time )
[11:21 AM] Ubit Umarov: well a mess
[11:21 AM] Ubit Umarov: but yeah we should reduce unnecessary saves to dbs
[11:22 AM] Lyr.Lobo @cc.opensimulator.org:8002: /me grins at the Dino
[11:22 AM] Vincent.Sylvester @hg.zetaworlds.com: New code reads db, compares the items to what's on scene and then only updates the items that changed. If the db has an item that isn't on scene then it deletes just that
[11:22 AM] Cuga.Rajal @rajal.org:9000: Thats how it should have been
[11:22 AM] Ubit Umarov: fun we even had old comments on code telling to be always better to alwaysa save... assuming a db save is just a simple call in code.. very light
[11:23 AM] Vincent.Sylvester @hg.zetaworlds.com: Technically replace does a delete and insert as well, so update on duplicate key would be better since that only sets the changed parameters, but since it already saves nuking everything and writing it back that alone has already massively reduced the load
[11:24 AM] Ubit Umarov: ofc with the current code structure a simple physical object moving a round triggers full saves
[11:24 AM] Vincent.Sylvester @hg.zetaworlds.com: I mean you can see on the commands graph how all the insert commands are basically gone and much less deletes as well
[11:24 AM] Ubit Umarov: nc position and orientation are on same db block
[11:24 AM] Ubit Umarov: bc
[11:25 AM] Vincent.Sylvester @hg.zetaworlds.com: Best approach would be writing primitems only if they have changed specifically, but that's a bit more work
[11:25 AM] Ubit Umarov: that is almost done on core
[11:25 AM] Vincent.Sylvester @hg.zetaworlds.com: I agree this is maybe a bit akin to a bandaid, but a bandaid that reduces disk writes by 70% seems like not a bad idea
[11:26 AM] Ubit Umarov: well needs more work
[11:26 AM] Ubit Umarov: ofc has impact on all performance
[11:26 AM] Ubit Umarov: compares and the jumps cost
[11:27 AM] Vincent.Sylvester @hg.zetaworlds.com: The writing is deferred through the backup routine, so it's not instant anyways and with less time spent writing stuff old HDD should have more time reading and providing data to users
[11:27 AM] Ubit Umarov: the save dealy time could mb be retuned also
[11:27 AM] Ubit Umarov: ...delay..
[11:28 AM] Vincent.Sylvester @hg.zetaworlds.com: Coupled with the checks to prevent unnecessary setting as changed it should overall increase performance though
[11:28 AM] Vincent.Sylvester @hg.zetaworlds.com: We want to prevent telling the db to do something it doesn't need to do and in all other cases doing a read to compare is less impact than delete insert
[11:28 AM] Ubit Umarov: anyways.. things not that clear
[11:29 AM] Ubit Umarov: for example a full delete and fresh write may be faster that read all, compare and then write all on a change
[11:29 AM] Ubit Umarov: considering those are also comands on the other end of a net wire
[11:30 AM] Vincent.Sylvester @hg.zetaworlds.com: Unless the db is on a different host then it's not going over network
[11:30 AM] Ubit Umarov: and as i said, on same dbs, to delete and write fresh is faster
[11:31 AM] Vincent.Sylvester @hg.zetaworlds.com: It's a deferred routine, the speed doesn't really matter as it doesn't block other things in the process
[11:31 AM] Ubit Umarov: ofc unless there where really no changes.. then ofc it is a waste
[11:32 AM] Ubit Umarov: but it is also a waste to send updates to all users, on same of the things..
[11:32 AM] Ubit Umarov: so guess it is better to focus on that primary
[11:32 AM] Ubit Umarov: like we did
[11:33 AM] Ubit Umarov: Gavin says hi
[11:33 AM] Vincent.Sylvester @hg.zetaworlds.com: Deleting 100+ items out of a prim and adding them back into db is a lot more work for the db to do than to read. They are designed to read quickly and even cache those responses, writing is heavy, both software and hardware. Writes kill SSDs which is what prompted the whole thing. I saw an SSD report out of write cycles less than a year from brand new. It wrote 800TB of data in 270 days
[11:33 AM] Ubit Umarov: he is debuggin things
[11:33 AM] Ubit Umarov: well work in progress :)
[11:34 AM] Ubit Umarov: meanwhile we had oscc last weekend
[11:35 AM] Ubit Umarov: videos of the presentations are been placed on YouTube
[11:35 AM] Andrew Hellershanks: It was a good event. I attended a lot of the panels.
[11:35 AM] Ubit Umarov: https://www.youtube.com/@AvaConOrg/videos
[11:35 AM] Ubit Umarov: soon to be placed on nice folder like previus ones at
[11:36 AM] Ubit Umarov: https://www.youtube.com/@AvaConOrg/featured
[11:36 AM] Ubit Umarov: yeah Lyr, avacon and volunters made a great job, again :)
[11:37 AM] Ubit Umarov: well all now waiting for oscc2026
[11:38 AM] Joe Magarac: Nice.
[11:39 AM] Andrew Hellershanks: The Hypergrid Tour Two event was interesting. It had been a while since I had gone on one of the tours. We went to a really well done beach themed place first. It was a touch laggy due to the around 100+ scripted NPCs but still, it was brilliant. After that was the Expo center at Kitely.
[11:39 AM] Lyr.Lobo @cc.opensimulator.org:8002: Loved it
[11:40 AM] Lyr.Lobo @cc.opensimulator.org:8002: Thank you, Ubit and Andrew
[11:43 AM] Andrew Hellershanks: Thank you to Lyr and the staff of the OSCC.
[11:43 AM] Lyr.Lobo @cc.opensimulator.org:8002: We appreciate it
[11:43 AM] Lyr.Lobo @cc.opensimulator.org:8002: I enjoyed the sessions and thank you and Andrew for supporting them
[11:43 AM] Lyr.Lobo @cc.opensimulator.org:8002: we want the community to recognize everyone's efforts...we are thankful for your hard work throughout the year
[11:43 AM] Andrew Hellershanks: Lyr, One thing I wondered about. Who does the music? There was one or two pieces I heard that I'd like to hear more of.
[11:44 AM] Lyr.Lobo @cc.opensimulator.org:8002: the songs between sessions were Rhiannon's
[11:44 AM] Cuga.Rajal @rajal.org:9000: I think Sun Tzu organized the performers
[11:44 AM] Lyr.Lobo @cc.opensimulator.org:8002: the music in the evenings and friday events on the OSCC MUsic stage were Sun Tzu's coordination with talented artists
[11:44 AM] Lyr.Lobo @cc.opensimulator.org:8002: depends on which music you mean *grins*
[11:44 AM] Andrew Hellershanks: ok. I'll have to ask Rhinannon about that.
[11:45 AM] Lyr.Lobo @cc.opensimulator.org:8002: yes, the songs between sessions came from Rhiannon
[11:45 AM] Ubit Umarov: ( that you wanna date my avatar still in my ears )
[11:45 AM] Andrew Hellershanks: It was the segments between events I'm thinking about.
[11:45 AM] Lyr.Lobo @cc.opensimulator.org:8002: /me hugs all around
[11:45 AM] Lyr.Lobo @cc.opensimulator.org:8002: yes thought so
[11:45 AM] Lyr.Lobo @cc.opensimulator.org:8002: she played a mix, including game music
[11:45 AM] Ubit Umarov: (https://www.google.com/search?q=date+my+avatar+song+youtube&oq=date+my+avatar+song+youtube&gs_lcrp=EgRlZGdlKgYIABBFGDkyBggAEEUYOTIHCAEQABjvBTIHCAIQABjvBTIKCAMQABiABBiiBDIHCAQQABjvBTIHCAUQABjvBdIBCDgwODZqMGoxqAIAsAIA&sourceid=chrome&ie=UTF-8#fpstate=ive&vld=cid:bf3fed73,vid:urNyg1ftMIU,st:0)
[11:45 AM] Lyr.Lobo @cc.opensimulator.org:8002: hehe
[11:46 AM] Ubit Umarov: oops
[11:46 AM] Vincent.Sylvester @hg.zetaworlds.com: lol
[11:46 AM] Lyr.Lobo @cc.opensimulator.org:8002: I liked Pooky Amsterdam's video with that song, too... it's fine
[11:46 AM] Ubit Umarov: ohh its full of stars
[11:46 AM] Andrew Hellershanks: The black shape beside me made me thing the T-rex was passing by
[11:46 AM] Lyr.Lobo @cc.opensimulator.org:8002: and thanks
[11:46 AM] Lyr.Lobo @cc.opensimulator.org:8002: haha
[11:46 AM] Lyr.Lobo @cc.opensimulator.org:8002: thanks, Tampa
[11:47 AM] Lyr.Lobo @cc.opensimulator.org:8002: that was a great model you created
[11:47 AM] Lyr.Lobo @cc.opensimulator.org:8002: and 2 days of modeling... loved it
[11:47 AM] Lyr.Lobo @cc.opensimulator.org:8002: I'm still getting caught up on life... and work *grins*
[11:47 AM] Lyr.Lobo @cc.opensimulator.org:8002: we have events this week... a few came in on sunday
[11:48 AM] Lyr.Lobo @cc.opensimulator.org:8002: and then the holiday party either next Tuesday or the following tuesday at 3 pm pacific at AvaCon for all
[11:48 AM] Vincent.Sylvester @hg.zetaworlds.com: The image actually didn't take that long, was just a pain to create a dummy display to render and snapshot it. What took two days was recording the entire OpenSim git history in 4k: https://bolderbay.net/stream/vod/gource.html
[11:48 AM] Lyr.Lobo @cc.opensimulator.org:8002: it will be in the schedule... and I'll share it here at Core dev when it posts
[11:48 AM] Lyr.Lobo @cc.opensimulator.org:8002: oh yes, well data-driven models are what make it so very cool
[11:48 AM] Lyr.Lobo @cc.opensimulator.org:8002: without data... it is a lovely image *grins*
[11:49 AM] Lyr.Lobo @cc.opensimulator.org:8002: I'm teaching business intelligence tonight...2 classes
[11:49 AM] Lyr.Lobo @cc.opensimulator.org:8002: Joe, I saw Animats post from last year
[11:50 AM] Lyr.Lobo @cc.opensimulator.org:8002: and the numbers this month...your forecast is very important
[11:51 AM] Joe Magarac: I don't forecast. I just look at the actuals.
[11:51 AM] Lyr.Lobo @cc.opensimulator.org:8002: Maria reported over 1million grids in opensim with the osgrid experiments, etc.
[11:51 AM] Lyr.Lobo @cc.opensimulator.org:8002: if I understood correctly
[11:51 AM] Joe Magarac: (Is this about SL concurrency, or something else?)
[11:51 AM] Lyr.Lobo @cc.opensimulator.org:8002: residents logged in
[11:52 AM] Lyr.Lobo @cc.opensimulator.org:8002: from 50k in 2023 to 41k in 2024 to 30k Dec 1 2025
[11:52 AM] Andrew Hellershanks: I think it was about land area, not a million grids.
[11:52 AM] Lyr.Lobo @cc.opensimulator.org:8002: while that does not affect us, it means more are trying to preserve the experiences they love
[11:52 AM] Lyr.Lobo @cc.opensimulator.org:8002: that's it
[11:52 AM] Vincent.Sylvester @hg.zetaworlds.com: Well take HGB with a grain of salt
[11:52 AM] Lyr.Lobo @cc.opensimulator.org:8002: knew i had a dimension off
[11:52 AM] Andrew Hellershanks: :)
[11:52 AM] Lyr.Lobo @cc.opensimulator.org:8002: sorry, multi tasking *grins*
[11:53 AM] Andrew Hellershanks: My goodness. Could you imagine having a million grids.
[11:53 AM] Lyr.Lobo @cc.opensimulator.org:8002: yes ... even so, I was surprised
[11:53 AM] Lyr.Lobo @cc.opensimulator.org:8002: hehe
[11:53 AM] Lyr.Lobo @cc.opensimulator.org:8002: i know
[11:53 AM] Lyr.Lobo @cc.opensimulator.org:8002: someone's gonna swat me later *laughs*
[11:53 AM] Vincent.Sylvester @hg.zetaworlds.com: Total Residents: 110111 Total Active Users: 18649 Total Regions: 99284 Participating Grids: 267
[11:53 AM] Lyr.Lobo @cc.opensimulator.org:8002: that's what I get for writing in several places at once
[11:53 AM] Lyr.Lobo @cc.opensimulator.org:8002: even so the 1 million caught my attention
[11:54 AM] Andrew Hellershanks: indeed
[11:54 AM] Lyr.Lobo @cc.opensimulator.org:8002: and yes, I was planning the Viewer and AI panels at the time. Will go over the videos later.
[11:55 AM] Lyr.Lobo @cc.opensimulator.org:8002: what we love about these spaces we wish to preserve and consider how to nurture them for future growth
[11:55 AM] Andrew Hellershanks: One thing I noticed this year was that few panels had any live transcription going to open chat. It was a nice touch of past events. Not sure how many people logged would read them.
[11:56 AM] Lyr.Lobo @cc.opensimulator.org:8002: I'm the one who normally live transcribes. Rhiannon did for Frank's echovoice content
[11:56 AM] Lyr.Lobo @cc.opensimulator.org:8002: and Lisa had a script...several did...
[11:56 AM] Lyr.Lobo @cc.opensimulator.org:8002: I pasted some of them in *grins*
[11:56 AM] Andrew Hellershanks: I was always impressed seeing a live transcriptoin.
[11:56 AM] Ubit Umarov: doesnt yt add its own cc _
[11:57 AM] Lyr.Lobo @cc.opensimulator.org:8002: but it is not easy, planning, sitting on calls, moderating, and transcribing
[11:57 AM] Ubit Umarov: ?
[11:57 AM] Lyr.Lobo @cc.opensimulator.org:8002: we were working on a project to get that capability in world...but it is still in progress
[11:57 AM] Vincent.Sylvester @hg.zetaworlds.com: On long live streams it might not unfortunately, perhaps if the panels get uploaded as their own videos
[11:57 AM] Ubit Umarov: they where
[11:57 AM] Lyr.Lobo @cc.opensimulator.org:8002: yes
[11:57 AM] Ubit Umarov: you can see there one video per presentation
[11:58 AM] Lyr.Lobo @cc.opensimulator.org:8002: panels tend to be very spontaneous... the dynamic shifts as they begin *grins*
[11:58 AM] Vincent.Sylvester @hg.zetaworlds.com: Then either it automatically does or you can set subtitles through the interface
[11:58 AM] Lyr.Lobo @cc.opensimulator.org:8002: yes, James will be creating the individual videos and playlist over the next few weeks...
[11:58 AM] Andrew Hellershanks: I remember a time when there was a way to edit the captioning of YT videos I watched. I occasionally fixed up the text. That feature seems to have goe away.
[11:58 AM] Vincent.Sylvester @hg.zetaworlds.com: They removed that
[11:58 AM] Lyr.Lobo @cc.opensimulator.org:8002: past year's are online in playlists
[11:58 AM] Lyr.Lobo @cc.opensimulator.org:8002: the transcript mode in YouTube is great
[11:59 AM] Lyr.Lobo @cc.opensimulator.org:8002: i use captions all the time...
[11:59 AM] Ubit Umarov: https://www.youtube.com/@AvaConOrg/featured lyr.Lobo
[11:59 AM] Lyr.Lobo @cc.opensimulator.org:8002: pardon me...being called to the door *smiles*
[11:59 AM] Ubit Umarov: guess 2025 will he there soon
[12:00 PM] Vincent.Sylvester @hg.zetaworlds.com: They are provided as actual srt as well, so if it automatically transcribes you can keep backups of it as well in case youtube .. when youtube explodes...
[12:00 PM] Ubit Umarov: for now the are showing up one by one on https://www.youtube.com/@AvaConOrg/videos
[12:00 PM] Joe Magarac: 2026 will be here soon. Next meeting, gotta go.
[12:00 PM] Andrew Hellershanks: ok, Joe. Thanks for dropping by.
[12:00 PM] Vincent.Sylvester @hg.zetaworlds.com: 16th and 23rd, if the latter even happens
[12:01 PM] Andrew Hellershanks: wow. Just like that we are at the top of the hour.
[12:02 PM] Ubit Umarov: yeah time flies.. soon we will be talking about how great oscc 2026 was
[12:02 PM] Andrew Hellershanks: :)
[12:04 PM] Lyr.Lobo @cc.opensimulator.org:8002: back
[12:04 PM] Cuga.Rajal @rajal.org:9000: wb
[12:04 PM] Cuga.Rajal @rajal.org:9000: when is the OSCC holiday party?
[12:04 PM] Lyr.Lobo @cc.opensimulator.org:8002: it was great to see Turh Zane yesterday, who spoke about having over 50,000 students of various ages using Opensim on his opensim regions
[12:05 PM] Andrew Hellershanks: 50,000? Nice.
[12:05 PM] Lyr.Lobo @cc.opensimulator.org:8002: quite a few pockets of use that are not indexed and tracked
[12:05 PM] Lyr.Lobo @cc.opensimulator.org:8002: he said 65,000, but after my faux pas with a million, i'm being conservative *grins*
[12:05 PM] Lyr.Lobo @cc.opensimulator.org:8002: will be chewing on my toes for that one *eyes twinkle*
[12:06 PM] Lyr.Lobo @cc.opensimulator.org:8002: we do not report ours as well...amny who run private or research or educational grids do not
[12:07 PM] Lyr.Lobo @cc.opensimulator.org:8002: sorry...I see that you are out of time
[12:07 PM] Lyr.Lobo @cc.opensimulator.org:8002: thank you, dear ones, for your hard work
[12:07 PM] Lyr.Lobo @cc.opensimulator.org:8002: /me hugs all around
[12:08 PM] Cuga.Rajal @rajal.org:9000: *hugs*
[12:08 PM] Andrew Hellershanks: I see there are still a few events listed on the OSCC calendar for this year.
[12:08 PM] Ubit Umarov: oops
[12:08 PM] Ubit Umarov: rl calls
[12:08 PM] Andrew Hellershanks: There are events on December 13, 14, and 15 so check the calendar at conference.opensimulator.org
[12:09 PM] Ubit Umarov: (cya next week )
[12:09 PM] Lyr.Lobo @cc.opensimulator.org:8002: thanks, Andrew!
[12:09 PM] Andrew Hellershanks: No mention of an OSCC Christmas related event.
[12:09 PM] Lyr.Lobo @cc.opensimulator.org:8002: and the party next week or the following week
[12:09 PM] Lyr.Lobo @cc.opensimulator.org:8002: see ya!
[12:09 PM] Lyr.Lobo @cc.opensimulator.org:8002: /me waves and grind
[12:09 PM] Lyr.Lobo @cc.opensimulator.org:8002: /me grins
[12:09 PM] Lyr.Lobo @cc.opensimulator.org:8002: hehe
[12:09 PM] Andrew Hellershanks: ok, that will do it for another week.
[12:09 PM] Lyr.Lobo @cc.opensimulator.org:8002: i'm off... mentally and physically *chuckles* Love you all
[12:09 PM] Andrew Hellershanks: Time to start planning panels for next years OSCC. ;)
[12:09 PM] Lyr.Lobo @cc.opensimulator.org:8002: so true!
[12:10 PM] Andrew Hellershanks: Thank you all for coming. See you again next week.
[12:10 PM] Lyr.Lobo @cc.opensimulator.org:8002: you too
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