[11:20 AM PT] Joe Magarac: Oh, logger.
[11:20 AM PT] Ubit Umarov: welcome :)
[11:21 AM PT] Ubit Umarov: abour last week code changes... well still none.. why change perfect code??
[11:21 AM PT] Lyr Lobo grins
[11:21 AM PT] Gavin.Hird @grid.xmir.org:8002: you have also sPhaseOutUpdateInterpolationTime (2.0) with comment For motion interpolation after Y seconds with no updates taper off motion prediction
[11:21 AM PT] Ubit Umarov: meanwhile fs did release a beta version with the changes needed for the inventory issues
[11:22 AM PT] Ubit Umarov: w spoke about in previous meetings
[11:22 AM PT] Ubit Umarov: sadly have a report of a crash with a > 50k items inventory :(
[11:22 AM PT] Ubit Umarov: so a lot better.. but.. yeack..
[11:23 AM PT] Ubit Umarov: for open just skip all the ll changes called "move to ais..."
[11:23 AM PT] Ubit Umarov: for opensim
[11:23 AM PT] Ubit Umarov: thsoe changes are.. broken
[11:24 AM PT] Ubit Umarov: ll still kept code for aisv2..
[11:24 AM PT] Ubit Umarov: but couild not test them at sl.. so... boing..
[11:24 AM PT] Ubit Umarov: gavin this is 4 you :)
[11:24 AM PT] Vincent.Sylvester @hg.zetaworlds.com: First thing I did was turn the texture preview thing off, cause the lag spike each time just isn't worth it
[11:25 AM PT] Ubit Umarov: yeah that changes happened at that time
[11:25 AM PT] Ubit Umarov: those..
[11:25 AM PT] Ubit Umarov: in fact to easy support of that
[11:25 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Didn't need it for 15 years, don't think I need it now
[11:25 AM PT] Ubit Umarov: so add more fields on udp was not easy
[11:26 AM PT] Ubit Umarov: wel and viewers do it alone on textures
[11:26 AM PT] Ubit Umarov: that is usefull.. but it is local to viewers..
[11:26 AM PT] Gavin.Hird @grid.xmir.org:8002: texture preview is OK-ish, but not really needed
[11:27 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Distracting from the real issues I get the feeling
[11:27 AM PT] Gavin.Hird @grid.xmir.org:8002: it is moistly for ...IDK, if you play dollhouse and jubble a billion outfits
[11:27 AM PT] Gavin.Hird @grid.xmir.org:8002: juggle
[11:27 AM PT] Ubit Umarov: yeah on textures previw works fine here
[11:27 AM PT] Ubit Umarov: takes ages but works :)
[11:27 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Heaven forbid naming things not "new folder"
[11:28 AM PT] Lyr Lobo grins
[11:28 AM PT] Ubit Umarov: how is movement looking for your alt joe?
[11:28 AM PT] Ubit Umarov: oh? i have a lot of new folder things
[11:29 AM PT] Joe Magarac: Movement? Jerky.
[11:29 AM PT] Joe Magarac: I need to test more on OS.
[11:29 AM PT] Ubit Umarov: the alt is on rust?
[11:29 AM PT] Joe Magarac: Yes.
[11:29 AM PT] Ubit Umarov: yeha you need to put some oil on that ;)
[11:30 AM PT] Joe Magarac: Right.
[11:30 AM PT] Ubit Umarov: :)
[11:30 AM PT] Joe Magarac: More next week. I'm doing something wrong.
[11:30 AM PT] Gavin.Hird @grid.xmir.org:8002: WD-40
[11:31 AM PT] Ubit Umarov: we do send more updates/s it there is aceleration/rotation
[11:32 AM PT] Joe Magarac: If I hold down up-arrow while running, and then release it, the avatar keeps moving in my viewer after I let go. Pressing any arrow key forces an update and brings it back.
[11:32 AM PT] Ubit Umarov: cruise mode? :)
[11:33 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Objects animated with keyframe motion look fine?
[11:33 AM PT] Ubit Umarov: r key in wot ?
[11:33 AM PT] Joe Magarac: No, but let me do more testing.
[11:33 AM PT] Vincent.Sylvester @hg.zetaworlds.com: lol Ubit
[11:33 AM PT] Ubit Umarov: well kfm is other case.. does not matter for avatars :)
[11:34 AM PT] Joe Magarac: Keyframe looks fine in SL. Is anything around here keyframed?
[11:34 AM PT] Ubit Umarov: and we have diferent rules on kfm
[11:34 AM PT] Ubit Umarov: forget kfm
[11:34 AM PT] Joe Magarac: I know. My escalators won't work in OS.
[11:34 AM PT] Vincent.Sylvester @hg.zetaworlds.com: I have a simple keyframe object somewhere I think
[11:34 AM PT] Ubit Umarov: hmm i have a new code waiting push for years now :)
[11:35 AM PT] Ubit Umarov: well i don't understand sl kfm
[11:35 AM PT] Ubit Umarov: it is just broken
[11:35 AM PT] Joe Magarac: I need to do more logging. More next week.
[11:35 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Speaking of there is also a missing check on it causing it to crash the script so... yeah fun stuff that
[11:35 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Black magic
[11:35 AM PT] Ubit Umarov: what crash?
[11:35 AM PT] Ubit Umarov: there is no crash on kfm
[11:36 AM PT] Ubit Umarov: well or there was :p
[11:36 AM PT] Vincent.Sylvester @hg.zetaworlds.com: If you add rotation to the parameters without giving it the rotation mode it causes yengine to barf
[11:36 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Which... duh no wonder
[11:36 AM PT] Ubit Umarov: pff
[11:36 AM PT] Ubit Umarov: ( that is same code as x)
[11:37 AM PT] Ubit Umarov: i don0't remember that mantis :P
[11:39 AM PT] Ubit Umarov: pff i did add the code for that inv thumb thing
[11:39 AM PT] Ubit Umarov: then i did remember.. oops no viewer side without aisv3 :p
[11:42 AM PT] Ubit Umarov: joe you so try to reorder lludp?
[11:42 AM PT] Ubit Umarov: you do..
[11:43 AM PT] Joe Magarac: I don't reorder UDP messages at all.
[11:43 AM PT] Ubit Umarov: well guess a rare thing ?? but they can be out or order
[11:43 AM PT] Joe Magarac: Except when regions become visible, or chlld object arrives before parent.
[11:44 AM PT] Ubit Umarov: wel i had to add several commits "dont let time go back" region side
[11:45 AM PT] Ubit Umarov: textures changes on several prims was a case, if i remember
[11:45 AM PT] Ubit Umarov: still a issue at sl
[11:45 AM PT] Lyr Lobo: yes
[11:46 AM PT] Ubit Umarov: think ll viewers try some minimal reorder..
[11:46 AM PT] Ubit Umarov: no gavin?
[11:46 AM PT] Lyr Lobo: going to log off and get ready. I told Joyce to go ahead and start the meeting today wiithout me and I'll join in progress when I get back. I think that our meeting is at 2 pm SLT, when my appt is.
[11:46 AM PT] Gavin.Hird @grid.xmir.org:8002: of udp - not sure
[11:47 AM PT] Lyr Lobo steps away for an appointment
[11:47 AM PT] Joe Magarac: Bye!
[11:47 AM PT] Ubit Umarov: cya later lyr
[11:48 AM PT] Ubit Umarov: well add some debug code to detect it...
[11:48 AM PT] Ubit Umarov: so to see if it is a thing or not
[11:49 AM PT] Ubit Umarov: ofc a thing that changes with the network weather.. :)
[11:50 AM PT] Jagga Meredith: Rea;lly dumb question: I'm tired of having one white hand. Does anybody having a working set of hands they could pass me?
[11:50 AM PT] Ubit Umarov: hmm i do need my hands
[11:51 AM PT] Ubit Umarov: mesh ?
[11:51 AM PT] Jagga Meredith: currently using meshbody hands bento 3.0
[11:51 AM PT] Ubit Umarov: i do see yr hands darker than body
[11:52 AM PT] Jagga Meredith: I see right hand is white
[11:52 AM PT] Ubit Umarov: not for me
[11:52 AM PT] Jagga Meredith: weird
[11:52 AM PT] Ubit Umarov: just both darker than arms
[11:53 AM PT] Jagga Meredith: yeha,I see that on left
[11:54 AM PT] Ubit Umarov: if i remember on old avatar right is just a copy of left
[11:54 AM PT] Ubit Umarov: but bento does define a left...
[11:55 AM PT] Ubit Umarov: if you have the texture for left...
[11:55 AM PT] Gavin.Hird @grid.xmir.org:8002: back to the reordering - the viewer use the apr library heavily and I don't overview what is happening in there
[11:55 AM PT] Ubit Umarov: other wise yiu need to set it to use normal avatar
[11:55 AM PT] Gavin.Hird @grid.xmir.org:8002: do you use apr in your viewer Joe?
[11:56 AM PT] Joe Magarac: APR?
[11:56 AM PT] Ubit Umarov: wel if it does is "short range" bc i "saw time going back" on some cases
[11:56 AM PT] Gavin.Hird @grid.xmir.org:8002: https://apr.apache.org
[11:57 AM PT] Gavin.Hird @grid.xmir.org:8002: LL maintains apr_suite as one of the library suites linked in the viewer
[11:58 AM PT] Joe Magarac: I don't use that APR at all.
[11:58 AM PT] Gavin.Hird @grid.xmir.org:8002: 3p-apr_suite.git
[11:58 AM PT] Joe Magarac: UDP code is all my own.
[11:58 AM PT] Ubit Umarov: well just add a debug thing to check how relevant out of order is..
[11:58 AM PT] Gavin.Hird @grid.xmir.org:8002: all right
[11:58 AM PT] Ubit Umarov: ( or multipath ??)
[11:59 AM PT] Joe Magarac: Gotta go, next meeting.
[12:00 PM PT] Ubit Umarov: cya
[12:00 PM PT] animatsalt resident: Me too. Bye!
[12:00 PM PT] Ubit Umarov: :)
[12:00 PM PT] Ubit Umarov: well we are at the hour..
[12:01 PM PT] Ubit Umarov: any more thing before we close?
[12:01 PM PT] Jagga Meredith: Fixed it!!!
[12:01 PM PT] Ubit Umarov: cool
[12:01 PM PT] Gavin.Hird @grid.xmir.org:8002: nothing from me
[12:02 PM PT] Ubit Umarov: well then was a pleasure to see you all, and hope to see you again next week, if not before :)