Chat log from the meeting on 2023-04-18

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[10:59 AM PT]  Andrew Hellershanks: Hello, everyone.
[11:00 AM PT]  Ubit Umarov: plase update your lms :)
[11:00 AM PT]  Andrew Hellershanks: Here we are again. :)
[11:00 AM PT]  Ubit Umarov: and please :)
[11:00 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Probably the telehub that needs adjusting now
[11:00 AM PT]  Jamie.Jordan @grid.kitely.com:8002: Hi everybofy
[11:00 AM PT]  Ubit Umarov: there is no telehub here
[11:01 AM PT]  Andrew Hellershanks: um... yea. I was wondering why I appeared near the waters edge.
[11:01 AM PT]  Ubit Umarov: but i did change the region size to 1024m and did offset all 128m to recenter
[11:01 AM PT]  Jamie.Jordan @grid.kitely.com:8002: everybody even :-)
[11:01 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: There is, parcel settings says 360,386,24
[11:01 AM PT]  Lyr Lobo: Hello everyone *waves*
[11:02 AM PT]  Andrew Hellershanks: What was the size of this region before you changed it, Ubit?
[11:02 AM PT]  Ubit Umarov: oops
[11:02 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: It was a 3x3 now its a 4x4
[11:03 AM PT]  Ubit Umarov: ok updated the landpoint also :)
[11:03 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Walking is good for the body heh
[11:05 AM PT]  Andrew Hellershanks: Did we just have an unscheduled restart?
[11:05 AM PT]  Cuga.Rajal @rajal.org:9000: My TP took longer than usual
[11:05 AM PT]  Selby.Evans @grid.kitely.com:8002: hi everyone
[11:06 AM PT]  Ubit Umarov: hi
[11:06 AM PT]  Andrew Hellershanks: I got logged out.
[11:06 AM PT]  Andrew Hellershanks: Hello, Selby.
[11:06 AM PT]  Ubit Umarov: well, as you remember Arielle did report a big log spam with fs beta
[11:07 AM PT]  Ubit Umarov: during last meeting.. in fact i did eventually reproduced ti
[11:07 AM PT]  Ubit Umarov: and it as viewer minimap code
[11:08 AM PT]  Ubit Umarov: viewers never did like regions with a size not equal to a power of 2
[11:08 AM PT]  Arielle Popstar: so varegion?
[11:08 AM PT]  Ubit Umarov: fs beta somehow lost a warning ignore, causing a huge spam
[11:09 AM PT]  Ubit Umarov: yes this region had size 768x768m
[11:09 AM PT]  Ubit Umarov: so for now i just changed it to 1024m side
[11:09 AM PT]  Ubit Umarov: them i did find a possible fix
[11:10 AM PT]  Ubit Umarov: told beq.. let me look to tell gavin also LOL
[11:10 AM PT]  Arielle Popstar: so has to be 4x4?
[11:10 AM PT]  Ubit Umarov: for now with beta
[11:10 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: or 2x2 or 8x8 work as well
[11:10 AM PT]  Ubit Umarov: all other viewers just do not spam warnings
[11:11 AM PT]  Ubit Umarov: but they do not do the minimap usiong terrain
[11:11 AM PT]  Arielle Popstar: my one region where I see it is 2x2
[11:11 AM PT]  Ubit Umarov: gavin.Hird with reference to fs source:
[11:11 AM PT]  Ubit Umarov: bit Umarov: //  Aurora Sim
    sTextureSize = width;
    if (sTextureSize 
[11:11 AM PT]  Arielle Popstar: and did notice at greater then 1000 M height, there wasnt the spam
[11:11 AM PT]  Andrew Hellershanks: 3x3 and 5x sized regions are not uncommon.
[11:12 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Terrain doesn't render above view distance
[11:12 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: It has to do with the surface patches, if you turn that off in the rendering it goes away
[11:12 AM PT]  Ubit Umarov: file indra\newview\llsurface.cpp
[11:13 AM PT]  Arielle Popstar: so could it be that my 2x2 which is beside my 3x3 experiences the issue because of the addjoining region?
[11:13 AM PT]  Ubit Umarov: funtcion oid LLSurface::create(const S32 grids_per_edge,
                       const S32 grids_per_patch_edge,
                       const LLVector3d 
[11:13 AM PT]  Ubit Umarov: see it gavin?
[11:13 AM PT]  Gavin.Hird @grid.xmir.org:8002: yes
[11:13 AM PT]  Ubit Umarov: that makes the texture be power of 2
[11:13 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Yes if you see that 3x3 region then it will loads its terrain and cause the issue
[11:13 AM PT]  Ubit Umarov: and all seems to work fine
[11:13 AM PT]  Ubit Umarov: the needed scaling was already in code
[11:14 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: You can easily test, on windows at least the terrain patch rendering can be turned on or off with ctrl alt shift 5
[11:14 AM PT]  Ubit Umarov: well on my test, all seems to work fine
[11:14 AM PT]  Arielle Popstar: ok i will test it out
[11:14 AM PT]  Andrew Hellershanks: Isn't there an easier way to look for a power of 2 region size other than the use of log? Divide region size by 256 then look for a result that is even?\
[11:15 AM PT]  Ubit Umarov: meanwhile if you need to be on a non power of 2 region, jsut use fs release or other viewer
[11:15 AM PT]  Ubit Umarov: here i just changed the region size.. bc.. i can :)
[11:16 AM PT]  Andrew Hellershanks: :)
[11:16 AM PT]  Ubit Umarov: moving on, on code changes, i did add some now ossl to 0.9.3.0
[11:16 AM PT]  Ubit Umarov: while looking to a script with some problems i saw it doing a big region scan to just get a list of its parcels
[11:17 AM PT]  Gavin.Hird @grid.xmir.org:8002: why did they change the code?
[11:17 AM PT]  Ubit Umarov: that is very heavy.. like 1Mtests on a 4km side region
[11:17 AM PT]  Ubit Umarov: you mean fs starting to spam?
[11:17 AM PT]  Gavin.Hird @grid.xmir.org:8002: yes
[11:17 AM PT]  Ubit Umarov: no idea.. guess a merge form ll somewhere
[11:17 AM PT]  Ubit Umarov: i  did not found where
[11:17 AM PT]  Gavin.Hird @grid.xmir.org:8002: probably
[11:18 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: That has been there for a long time and it complained about the bad sized textures mostly. The log spam is new.
[11:18 AM PT]  Ubit Umarov: well since regions do have a list of all parcels, i just added code to exposed that on ossl
[11:18 AM PT]  Gavin.Hird @grid.xmir.org:8002: I have a vague recollection of a code change to the LL viewer that supported bigger than 256 regions. could be there
[11:18 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: So it was just a warning that went missed most times since there is so much other logging
[11:19 AM PT]  Ubit Umarov: http://opensimulator.org/wiki/OsGetParcelID
[11:19 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Definitely been since 6.6.3 release
[11:19 AM PT]  Ubit Umarov: http://opensimulator.org/wiki/OsGetParcelIDs
[11:19 AM PT]  Ubit Umarov: http://opensimulator.org/wiki/OsGetParcelDetails
[11:19 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: I still have earlier versions, but since we know what it is no point in testing or finding the commit anyhow
[11:20 AM PT]  Ubit Umarov: i also did fix the parcel_details_* constants.. some where bad
[11:20 AM PT]  Ubit Umarov: also added PARCEL_DETAILS_GEOMETRICCENTER to *getparcelDetails
[11:21 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: There might still be one or two missing though, I made some code changes on them over a year ago I need to dig up
[11:21 AM PT]  Arielle Popstar: whats going on with the lack of update on the viewgit ? http://opensimulator.org/viewgit/?a=shortlog
[11:21 AM PT]  Ubit Umarov: as name tells it returns the geometric centor on the parcel..
[11:21 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: This is dotnet6 branch only
[11:21 AM PT]  Ubit Umarov: ofc that point may actually be part of other parcel
[11:21 AM PT]  Andrew Hellershanks: Arielle, look at the dotnet branch.
[11:21 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: viewgit by default tracks master
[11:22 AM PT]  Ubit Umarov: yes...
[11:22 AM PT]  Andrew Hellershanks: I hear Kayaker arriving.
[11:22 AM PT]  Ubit Umarov: ofc one of this days master will replace dotnet6 with its code
[11:22 AM PT]  Ubit Umarov: so all this will show up
[11:22 AM PT]  Ubit Umarov: but viewgit days are also numbered
[11:23 AM PT]  Arielle Popstar: how we going to keep track of what you are doing?
[11:23 AM PT]  Ubit Umarov: melany is working on using gitlab  for our main repo
[11:23 AM PT]  Ubit Umarov: and thay will replace viewgit
[11:23 AM PT]  Ubit Umarov: meanwhile   we do have updated github and bitbucket
[11:23 AM PT]  Andrew Hellershanks: I'm not sure if I should feel ill due to that statement of going to gitlab.
[11:24 AM PT]  Ubit Umarov: my current favority to see changes is bitbucket
[11:24 AM PT]  Arielle Popstar: i do with melanie working on it
[11:24 AM PT]  Gavin.Hird @grid.xmir.org:8002: why not just use github?
[11:24 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Gitlab requires constant maintenance installing updates so someone has to sit there and deal with it each week
[11:24 AM PT]  Ubit Umarov: https://bitbucket.org/opensimulator/workspace/overview
[11:25 AM PT]  Cuga.Rajal @rajal.org:9000: I use github for almost everything
[11:25 AM PT]  Ubit Umarov: for example
[11:25 AM PT]  Ubit Umarov: https://bitbucket.org/opensimulator/opensim/commits/33bdf572c688ef8259537d53e849c3a258d27353
[11:25 AM PT]  Ubit Umarov: with the fixes to PARCEL_DETAILS* i did mention
[11:26 AM PT]  Andrew Hellershanks: What's happening with viewgit?
[11:26 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: A lot of the stuff in use, viewgit and mantis are kinda old and some have seen no updates for years
[11:26 AM PT]  Ubit Umarov: will be gone andrew
[11:26 AM PT]  Arielle Popstar: why?
[11:26 AM PT]  Ubit Umarov: if mel does replace it by gitlab
[11:26 AM PT]  Arielle Popstar: why is mel involved
[11:26 AM PT]  Ubit Umarov: old sof versions arielle
[11:27 AM PT]  Ubit Umarov: bc she is doing that hmm since 2018
[11:27 AM PT]  Ubit Umarov: migration our old machine to a new one..
[11:27 AM PT]  Arielle Popstar: she hasnt contributed code in years so by her own rules is no longer core
[11:27 AM PT]  Andrew Hellershanks: Some people seem to assume that no updates means a project is dead. It could also just mean it does what it is supposed to do and that no updates are required.
[11:27 AM PT]  Ubit Umarov: well nor whould andrew  be
[11:28 AM PT]  Ubit Umarov: if that rule was realy in effect
[11:28 AM PT]  Arielle Popstar: he contributes by hosting this meeting
[11:28 AM PT]  Gavin.Hird @grid.xmir.org:8002: ok, but why gitlab and not github?
[11:28 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Can you selfhost github?
[11:28 AM PT]  Cuga.Rajal @rajal.org:9000: The bitbucket page looks good too
[11:28 AM PT]  Ubit Umarov: wel that also is not code..
[11:28 AM PT]  Ubit Umarov: so that rule is a bit off
[11:29 AM PT]  Arielle Popstar: or the ones enforcing it are :)
[11:29 AM PT]  Ubit Umarov: mel is not active on code.. does not mean not doing things on keeping our machine alive
[11:29 AM PT]  Ubit Umarov: etc
[11:29 AM PT]  Cuga.Rajal @rajal.org:9000: Github is hosted only
[11:29 AM PT]  Cuga.Rajal @rajal.org:9000: is self-hosting a requirement?
[11:30 AM PT]  Ubit Umarov: as today...
[11:30 AM PT]  Ubit Umarov: main repo is our old git
[11:30 AM PT]  Ubit Umarov: bitbucket has a copy   our libomv
[11:30 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Well if she is actually doing that, but yeah it'll be a while anyways until that comes about, that whole process has been going on forever and doesn't seem to be moving much. Point being beside the mirrors run by others maintaining your own copy no one can nuke is a good idea
[11:30 AM PT]  Ubit Umarov: and github has another copy and "night builds"
[11:30 AM PT]  Arielle Popstar: so there will be a way to continue updating commits in a way that regular users and testers  can get the info?
[11:31 AM PT]  Gavin.Hird @grid.xmir.org:8002: I have used Khalitea, as it can handle both git and mercurial
[11:31 AM PT]  Gavin.Hird @grid.xmir.org:8002: works pretty well
[11:31 AM PT]  Gavin.Hird @grid.xmir.org:8002: https://kallithea-scm.org
[11:31 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: You can clone the repo and look at the commits if you really worried
[11:32 AM PT]  Gavin.Hird @grid.xmir.org:8002: You can check it out at http://dayturn.com:5000
[11:32 AM PT]  Arielle Popstar: some of us are  interested  in  looking  at the commits to see where something got broke
[11:32 AM PT]  Arielle Popstar: without knowing how to install  all that other stuff
[11:32 AM PT]  Ubit Umarov: also did update libomnv for dotnet6.. had a little bug on ossl serielize to llsd notation
[11:32 AM PT]  Andrew Hellershanks: Something got broke? Never!  ;)
[11:33 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: git extensions then if you need visuals and buttons to look at things
[11:33 AM PT]  Arielle Popstar: whats that mean?
[11:33 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: The big worry with Gitlab is the constant updating and it being a bit bloated lately
[11:33 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: It is a bit more work to maintain than what we have now
[11:34 AM PT]  Arielle Popstar: so why not keep what we have
[11:34 AM PT]  Ubit Umarov: i i must admit i did not look to our new (test) gitlab :(
[11:34 AM PT]  Gavin.Hird @grid.xmir.org:8002: http://dayturn.com:5000/opensim/changelog
[11:34 AM PT]  Gavin.Hird @grid.xmir.org:8002: just pulled in the latest updates
[11:34 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: I update my Gitlab instance daily, because if you don't any a security fault is found you get your system bricked
[11:34 AM PT]  Ubit Umarov: :)
[11:35 AM PT]  Arielle Popstar: dayturn.com took too long to respond.
[11:35 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Thankfully for the most part the updates go smoothly
[11:35 AM PT]  Gavin.Hird @grid.xmir.org:8002: did it?
[11:35 AM PT]  Ubit Umarov: well think i did cover all last week code changes..
[11:35 AM PT]  Gavin.Hird @grid.xmir.org:8002: did the http get swapped with https in the url for you?
[11:36 AM PT]  Arielle Popstar: chrome does it automatically
[11:36 AM PT]  Gavin.Hird @grid.xmir.org:8002: don't do that
[11:36 AM PT]  Arielle Popstar: blame chrome
[11:37 AM PT]  Cuga.Rajal @rajal.org:9000: chrome silently sends visited urls back to google including query strings for "search engine use"
[11:37 AM PT]  Andrew Hellershanks: I think I might worry a bit about the safety of using something that needs to be updated daily.
[11:37 AM PT]  Cuga.Rajal @rajal.org:9000: = bad
[11:37 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: While chrome is bad adding a cert should be easy, acme.sh :)
[11:37 AM PT]  Arielle Popstar: you mean opensim?
[11:38 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Not daily, weekly or biweekly mostly
[11:38 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: You can setup emails to tell you when updates are ready, but you have to then do them and can't sit on it for months or years
[11:39 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: The current machine everything runs on has been neglected, can't do the same with Gitlab
[11:39 AM PT]  Gavin.Hird @grid.xmir.org:8002: Setting up Khalitea for https is a bit of a chew, so since I really only use it for my own needs I have never taken the time to configure it
[11:40 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Just proxy it through nginx put the cert on a subdomain and proxy to the port
[11:40 AM PT]  Arielle Popstar: so why is that up todate but opensims viewgit is almost a month behind?
[11:40 AM PT]  Testosgetparcels: ** 41b2a682-7288-42e3-9a00-3246fc51dc35 Your Parcel 458752 
[11:40 AM PT]  Testosgetparcels: ** 41b2a682-7288-42e3-9a00-3246fc51dc35 The Meeting Place 587248 
[11:40 AM PT]  Testosgetparcels: ** 41b2a682-7288-42e3-9a00-3246fc51dc35 The Meeting Place Gloebit Test Parcel 320 
[11:40 AM PT]  Ubit Umarov: oops
[11:40 AM PT]  Ubit Umarov: ( well that is a example of the new ossl )
[11:41 AM PT]  Ubit Umarov: ( the problem with geo center also visible there )
[11:41 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Like I said, by default you see master in viewgit, you have to select the dotnet6 branch to see the recent updates
[11:41 AM PT]  Ubit Umarov: yeah same on github, i think
[11:41 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: The mono version is kinda archived now unless there are critical bugs found
[11:41 AM PT]  Arielle Popstar: well where is the link for that?
[11:41 AM PT]  Ubit Umarov: well hard to see commits at github
[11:41 AM PT]  Cuga.Rajal @rajal.org:9000: I could nevefr figure out how to switch to ditnet6 on viewgit. No buttons for that
[11:42 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: http://opensimulator.org/viewgit/?a=shortlog
[11:42 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: The branches are listed on the main summary page
[11:42 AM PT]  Ubit Umarov: http://opensimulator.org/viewgit/?a=summary
[11:42 AM PT]  Arielle Popstar: maybe could be added to the opensim page?
[11:42 AM PT]  Ubit Umarov: branchs listed at btn
[11:43 AM PT]  Cuga.Rajal @rajal.org:9000: OK, bookmarking the dotnet6 viewgot page :)
[11:43 AM PT]  Ubit Umarov: Arielle dotnet6 brach will be dead soon
[11:43 AM PT]  Andrew Hellershanks: Arielle, look for the place on the page where you can select a branch.
[11:43 AM PT]  Ubit Umarov: master will have it
[11:43 AM PT]  Ubit Umarov: dotnet6 is a temporary working branch like httptests had been in past, etc
[11:44 AM PT]  Ubit Umarov: it will replace master, as we discussed here in last meetings
[11:45 AM PT]  Arielle Popstar: is that switch the net 6 going to cause problems?
[11:45 AM PT]  Andrew Hellershanks: I went with bugzilla to do some bug tracking. I used to used it with another Open Source project. I found the latest version looks a bit different than I remember or the old one was just old or had been customized.
[11:45 AM PT]  Ubit Umarov: ofc it will
[11:45 AM PT]  Ubit Umarov: it is a breaking change :(
[11:46 AM PT]  Ubit Umarov: no Xengine.. no Old ode.. needs dotnet6 installed.. etc etc
[11:46 AM PT]  Arielle Popstar: why change then?
[11:46 AM PT]  Kayaker Magic: How is dotnet6 working on Linux servers?
[11:46 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: As we discussed in previous meetings we lack any form of testing on dotnet6 so detecting problems or regressions in code changes will be up to users reporting things until we can get some tests in to make sure the basics work at least
[11:46 AM PT]  Cuga.Rajal @rajal.org:9000: works on Ubuntu here
[11:47 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Because mono is dead
[11:47 AM PT]  Gavin.Hird @grid.xmir.org:8002: I run Robust on Debian 11
[11:47 AM PT]  Gavin.Hird @grid.xmir.org:8002: with dotnet6
[11:47 AM PT]  Cuga.Rajal @rajal.org:9000: master branch is not being treated like master... all the new developments are going into dotnet6
[11:47 AM PT]  Ubit Umarov: and as i told in last meetings, those un it tests where almost useless
[11:47 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: You can install dotnet6 along mono in much the similar way, download a deb from MS, install that, it updates the apt repos and you then just install it via apt
[11:47 AM PT]  Ubit Umarov: so they are not a priority..
[11:48 AM PT]  Ubit Umarov: they will be remade .. in time..
[11:48 AM PT]  Ubit Umarov: so we can tell
[11:49 AM PT]  Ubit Umarov: no Xengine.. no Old ode.., no unit tests, needs dotnet6 installed.. etc etc
[11:49 AM PT]  Ubit Umarov: :p
[11:49 AM PT]  Cuga.Rajal @rajal.org:9000: perhaps should be more vocal to the user community about switching to dotnet6
[11:49 AM PT]  Arielle Popstar: so this would be the last release under the old mono? OSgrid OpenSimulator 0.9.2.dev.d1466eb - [zip] [35.6mb] 03-23-2023
[11:49 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Also libgdiplus from mono, don't forget that part
[11:49 AM PT]  Ubit Umarov: yes most likely arielle
[11:49 AM PT]  Arielle Popstar: Good point Cuga
[11:49 AM PT]  Arielle Popstar: not this keep everyone in the dark
[11:49 AM PT]  Andrew Hellershanks: A lot of people resisted going to 0.9 so I can see that they may also be slow to move to dotnet6.
[11:50 AM PT]  Ubit Umarov: but i do not exclude a 0.9.2.3  Yeti with any possible serius bug fix
[11:50 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: There will be more information probably when it becomes master, but for the moment it is still a separate branch
[11:50 AM PT]  Ubit Umarov: err not that arielle
[11:50 AM PT]  Ubit Umarov: i did release 0.9.2.2
[11:51 AM PT]  Arielle Popstar: "probably" doesnt sound  good
[11:51 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: If you follow the git commits and meeting logs you can get a pretty good idea of what goes on
[11:51 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: dotnet6 has been discussed at length
[11:51 AM PT]  Ubit Umarov: http://opensimulator.org/wiki/Download
[11:51 AM PT]  Arielle Popstar: well not always possible
[11:52 AM PT]  Arielle Popstar: and it could be announced better
[11:52 AM PT]  Arielle Popstar: it is after all an opensource project
[11:52 AM PT]  Ubit Umarov: and what part of that you see closed?
[11:52 AM PT]  Arielle Popstar: too much hidden away
[11:52 AM PT]  Ubit Umarov: realy?
[11:52 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: lol
[11:53 AM PT]  Arielle Popstar: cryptic commmit messages, not much notes
[11:53 AM PT]  Ubit Umarov: didn't we spoke abotu it here in last 2 or more meetings?
[11:53 AM PT]  Gavin.Hird @grid.xmir.org:8002: the announcement is in the source...
[11:53 AM PT]  Arielle Popstar: yeah Gavin
[11:53 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: We been talking about dotnet6 for about a year now
[11:53 AM PT]  Ubit Umarov: http://opensimulator.org/wiki/Build_Instructions
[11:53 AM PT]  Arielle Popstar: Mel's favourite line
[11:53 AM PT]  Arielle Popstar: read the code
[11:53 AM PT]  Ubit Umarov: isn't that wiki been updated ??
[11:53 AM PT]  Ubit Umarov: jezz
[11:54 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Arielle needs new glasses I think
[11:54 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: It's even been mentioned on the mailing list
[11:54 AM PT]  Ubit Umarov: ofc nothing tells that master branch needs dotnet6.. because it still does not :P
[11:54 AM PT]  Andrew Hellershanks: The build instructions are also in the source tree in BUILDING.md
[11:54 AM PT]  Ubit Umarov: wel in fact is is a branch "on hold"
[11:54 AM PT]  Cuga.Rajal @rajal.org:9000: I need to help you update that wiki page for macOS
[11:55 AM PT]  Ubit Umarov: think is its cuga.Rajal
[11:55 AM PT]  Ubit Umarov: Building on Linux / Mac
[11:55 AM PT]  Cuga.Rajal @rajal.org:9000: not quite right for Mac
[11:55 AM PT]  Ubit Umarov: what is missing there?
[11:56 AM PT]  Ubit Umarov: not that is abotu opensim code only
[11:56 AM PT]  Cuga.Rajal @rajal.org:9000: my gihub page has info that can be copied there
[11:56 AM PT]  Ubit Umarov: not the libs
[11:56 AM PT]  Ubit Umarov: note..
[11:56 AM PT]  Cuga.Rajal @rajal.org:9000: libgdiplus has to be installed via brew, not apt-get
[11:56 AM PT]  Ubit Umarov: is not that?
[11:56 AM PT]  Gavin.Hird @grid.xmir.org:8002: or Mac ports
[11:57 AM PT]  Ubit Umarov: well that is a example , only valid for debian those who have apt.-get
[11:57 AM PT]  Gavin.Hird @grid.xmir.org:8002: sudo port install libgdiplus
[11:57 AM PT]  Cuga.Rajal @rajal.org:9000: macports is dead
[11:57 AM PT]  Gavin.Hird @grid.xmir.org:8002: it is not, who told you that?
[11:57 AM PT]  Ubit Umarov: sure mac users know how to "translate"
[11:57 AM PT]  Cuga.Rajal @rajal.org:9000: well, one of the other :)
[11:58 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: That page doesn't have a lock, you can just edit the wrong parts :)
[11:58 AM PT]  Cuga.Rajal @rajal.org:9000: really it's 4 command-line commands... Save people time and just give it to them in the wiki
[11:58 AM PT]  Gavin.Hird @grid.xmir.org:8002: https://www.macports.org
[11:59 AM PT]  Ubit Umarov: of that wikie can be improved
[11:59 AM PT]  Cuga.Rajal @rajal.org:9000: ok, just say that libgdiplus needs to be installed with brew or Macports, and recommend using whatever package manager they are already using
[11:59 AM PT]  Gavin.Hird @grid.xmir.org:8002: yep
[12:00 PM PT]  Cuga.Rajal @rajal.org:9000: compile.sh, donlt use for Mac
[12:00 PM PT]  Cuga.Rajal @rajal.org:9000: and the wiki is missing th Syatem.Drawing step
[12:00 PM PT]  Cuga.Rajal @rajal.org:9000: ./runprebuild.sh
cp -f bin/System.Drawing.Common.dll.linux bin/System.Drawing.Common.dll
dotnet build --configuration Release OpenSim.sln
[12:00 PM PT]  Ubit Umarov: why not?
[12:00 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: Prebuild should do that copy now
[12:00 PM PT]  Ubit Umarov: system draw step is now done by code
[12:00 PM PT]  Cuga.Rajal @rajal.org:9000: oh? ok.. didn;t know :)
[12:01 PM PT]  Ubit Umarov: jezz missed the commit?
[12:01 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: You can register an account on the wiki, Andrew can give you access so you can maintain the mac parts of it :)
[12:01 PM PT]  Ubit Umarov: ;)
[12:01 PM PT]  Cuga.Rajal @rajal.org:9000: suggest giving one answer, compile.sh or dotnet build
[12:01 PM PT]  Ubit Umarov: that compile.sh should work
[12:02 PM PT]  Andrew Hellershanks: I will give people access to the wiki if the request looks legitimate and not some thing from a possible spammer.
[12:02 PM PT]  Cuga.Rajal @rajal.org:9000: Gavin have you tried that on Mac?
[12:02 PM PT]  Ubit Umarov: is is only
[12:02 PM PT]  Ubit Umarov: dotnet build --configuration Release OpenSim.sln
[12:02 PM PT]  Gavin.Hird @grid.xmir.org:8002: tried what?
[12:03 PM PT]  Cuga.Rajal @rajal.org:9000: the wiki is confusing. its says "a , then b... or just c".. Does c replace b or replace a and b?
[12:03 PM PT]  Andrew Hellershanks: We are just past the hour mark. Does anyone have a question about a topic oher than dotnet6 for today?
[12:04 PM PT]  Gavin.Hird @grid.xmir.org:8002: I build with running ./runprebuild.sh, and then dotnet build --configuration Release OpenSim.sln
[12:04 PM PT]  Cuga.Rajal @rajal.org:9000: thx Gavin, thats how I've always done it too
[12:04 PM PT]  Ubit Umarov: http://opensimulator.org/wiki/Build_Instructions#Building_on_Linux_.2F_Mac
[12:04 PM PT]  Ubit Umarov: is this better?
[12:04 PM PT]  Cuga.Rajal @rajal.org:9000: thats where Im looking
[12:04 PM PT]  Arielle Popstar: is dotnet6 going to break Lumiya?
[12:05 PM PT]  Gavin.Hird @grid.xmir.org:8002: never tried compile.sh, but apart from that it looks good to me
[12:05 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: Lumiya hasn't been kept up to date last I checked so probably shouldn't be using that unless you absolutely need to
[12:05 PM PT]  Ubit Umarov: anything can break lumiya now arielle
[12:05 PM PT]  Andrew Hellershanks: I don't think I ever used compile.sh
[12:05 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: This region runs on dotnet6 so you can test here
[12:05 PM PT]  Cuga.Rajal @rajal.org:9000: agree, the "or just.." part is confusing
[12:06 PM PT]  Orbert.Tatham @hg.zetaworlds.com: Lumiya is only good for a text clcient anymore anyway
[12:06 PM PT]  Ubit Umarov: but no relation..  dotnet is a region side change.. code should do the same as did on mono, on most things
[12:06 PM PT]  Andrew Hellershanks: or just cross your fingers and toes, pray, and hope for the best? ;)
[12:06 PM PT]  Arielle Popstar: actually it works fine in Opensim Orbert
[12:06 PM PT]  Ubit Umarov: arielle lbsa is on 0.9.30
[12:06 PM PT]  Orbert.Tatham @hg.zetaworlds.com: Last I tried it, zero graphics
[12:06 PM PT]  Arielle Popstar: incluiding 3d as long as you dont use bom bodies
[12:06 PM PT]  Ubit Umarov: so is this region
[12:07 PM PT]  Ubit Umarov: and a few plazas
[12:07 PM PT]  Ubit Umarov: 0.9.3.0
[12:07 PM PT]  Gavin.Hird @grid.xmir.org:8002: I upgraded my entire grid, and I can't say I have discovered any changes that can be attributed to dotnet6 compared to mono
[12:07 PM PT]  Gavin.Hird @grid.xmir.org:8002: of course I had upgraded to yengine long before
[12:07 PM PT]  Ubit Umarov: ofc 0.9.3.0 does have own new code now :)
[12:07 PM PT]  Andrew Hellershanks: Gavin, did you notice any different in system memory use, or CPU loads?
[12:08 PM PT]  Gavin.Hird @grid.xmir.org:8002: memory use is lower and system load too
[12:08 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: There are some things that can be backported to mono to fix some minor bugs and improve some code. It's not hard to do really, but consumes time one could spend on just improving the dotnet6 version
[12:08 PM PT]  Arielle Popstar: ok works in Lbsa plaza
[12:08 PM PT]  Arielle Popstar: with graphics
[12:08 PM PT]  Orbert.Tatham @hg.zetaworlds.com: 'kk
[12:09 PM PT]  Gavin.Hird @grid.xmir.org:8002: I have 3 opensim simulators running on the same machine, each with around 15 regions and they use around 300 MB memory each
[12:09 PM PT]  Ubit Umarov: Lumiya as no manitnance..  it will stop working one day :(
[12:09 PM PT]  Selby.Evans @grid.kitely.com:8002: bye all
[12:09 PM PT]  Orbert.Tatham @hg.zetaworlds.com: Yeah, and nobody can get the source code to fix it
[12:09 PM PT]  Ubit Umarov: ofc we can try to delay that..
[12:09 PM PT]  Ubit Umarov: cya sleby
[12:10 PM PT]  Andrew Hellershanks: Bye, Selby.
[12:10 PM PT]  Motoko.Karu @login.digiworldz.com:8002: bye selby
[12:10 PM PT]  Lyr Lobo: take care
[12:10 PM PT]  Gavin.Hird @grid.xmir.org:8002: CPU load on a 6 core Xeon is around 2% with all three simulators running with no avatars in them
[12:10 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: Really hope libgdiplus doesn't end up dying with mono, that is not going to be fun to replace
[12:10 PM PT]  Ubit Umarov: sleby?? uff Sleby
[12:10 PM PT]  Ubit Umarov: LOL and i did it again
[12:10 PM PT]  Andrew Hellershanks: :)
[12:11 PM PT]  Testosgetparcels: ** 41b2a682-7288-42e3-9a00-3246fc51dc35 The Meeting Place 587248 
[12:11 PM PT]  Testosgetparcels: ** 41b2a682-7288-42e3-9a00-3246fc51dc35 Your Parcel 458752 
[12:11 PM PT]  Testosgetparcels: ** 41b2a682-7288-42e3-9a00-3246fc51dc35 The Meeting Place Gloebit Test Parcel 320 
[12:11 PM PT]  Testosgetparcels: ** 41b2a682-7288-42e3-9a00-3246fc51dc35 The Meeting Place Gloebit Test Parcel 2 320 
[12:11 PM PT]  Ubit Umarov: stil works ;)
[12:11 PM PT]  Gavin.Hird @grid.xmir.org:8002: the above is on macOS, Linux sees to be slightly greedier on memory
[12:11 PM PT]  Gavin.Hird @grid.xmir.org:8002: seems*
[12:11 PM PT]  Lyr Lobo grins
[12:12 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: Linux memory management is weird, it caches a lot so the values end up all over the place
[12:12 PM PT]  Ubit Umarov: well dotnet7 is worse
[12:12 PM PT]  Ubit Umarov: GC caches a lot more, wasting a lot more memory for no good reason
[12:13 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: MS dev cycle, make a good and then a bad version, so 8 should be better again
[12:13 PM PT]  Ubit Umarov: ms told will fix on dotnet8
[12:13 PM PT]  Ubit Umarov: ofc other things may not work on 8...
[12:13 PM PT]  Gavin.Hird @grid.xmir.org:8002: version 8 will pop up ads all over
[12:13 PM PT]  Ubit Umarov: like drawing..
[12:13 PM PT]  Gavin.Hird @grid.xmir.org:8002: and log you in to MS's chatGPT cringe
[12:13 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: JIT now called cortana-code
[12:14 PM PT]  Ubit Umarov: uff
[12:14 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: array search done by bing algo
[12:14 PM PT]  Ubit Umarov: ok i need go RL
[12:14 PM PT]  Ubit Umarov: cya later, here or there...
[12:14 PM PT]  Motoko.Karu @login.digiworldz.com:8002: cya ubit
[12:14 PM PT]  Gavin.Hird @grid.xmir.org:8002: expect search to start yelling back to you
[12:15 PM PT]  Orbert.Tatham @hg.zetaworlds.com: Peace Ubit
[12:15 PM PT]  Gavin.Hird @grid.xmir.org:8002: Cheers Ubit
[12:15 PM PT]  Andrew Hellershanks: ok, Ubit. See you next time.
[12:15 PM PT]  Arielle Popstar: waves
[12:15 PM PT]  Jamie.Jordan @grid.kitely.com:8002: have a good week yall
[12:15 PM PT]  Gavin.Hird @grid.xmir.org:8002: you too
[12:15 PM PT]  Andrew Hellershanks: Time to wrap up the meeting for this week.
[12:15 PM PT]  Motoko.Karu @login.digiworldz.com:8002: laters everyone...
[12:15 PM PT]  Cuga.Rajal @rajal.org:9000: tc Ubit
[12:15 PM PT]  Andrew Hellershanks: Thank you all for coming. See you again next week.
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