Chat log from the meeting on 2023-03-21

From OpenSimulator

Jump to: navigation, search
[11:00 AM PT]  Orbert.Tatham Hello, Andrew
[11:02 AM PT]  Vincent.Sylvester From last week the patch Andrew made was merged and some minor stuff surrounding it fixed up as well
[11:02 AM PT]  Andrew Hellershanks: Hello, Motoko
[11:03 AM PT]  Gavin.Hird anyone knows what mesh_rez_enabled is?
[11:03 AM PT]  Motoko.Karu Hihi Andrew...
[11:03 AM PT]  Motoko.Karu Hello Everyone
[11:03 AM PT]  Gavin.Hird Hi Moto
[11:03 AM PT]  Andrew Hellershanks: Hello, Cuga
[11:03 AM PT]  Gavin.Hird Hi Cuga
[11:03 AM PT]  Vincent.Sylvester Where'd you find that Gavin?
[11:03 AM PT]  Cuga.Rajal Hi all!
[11:03 AM PT]  Andrew Hellershanks: Vincent, some other changes snuck in that weren't supposed to be in the patch.
[11:04 AM PT]  Gavin.Hird it is some viewer code LL is removing
[11:04 AM PT]  Gavin.Hird I really don't understand it did anything useful, so might be some old stuff from way back
[11:05 AM PT]  Vincent.Sylvester What's the namespace? Context?
[11:05 AM PT]  Gavin.Hird requestMeshRezInfo
[11:05 AM PT]  Gavin.Hird it is in llfloaterregioninfo, so region info
[11:06 AM PT]  Vincent.Sylvester So region capability basically
[11:06 AM PT]  Motoko.Karu Hihi Gavin.
[11:06 AM PT]  Vincent.Sylvester Whether a region serves mesh and it should be rezzed or something like that would be my guess
[11:06 AM PT]  Vincent.Sylvester They did very recently rework parts of regioninfo
[11:06 AM PT]  Vincent.Sylvester Also added chat distance values to it
[11:07 AM PT]  Gavin.Hird it could beit was actively used at a time regions did not necessarily support meshes
[11:07 AM PT]  Andrew Hellershanks: Gavin, I would agree with that based on the variable name
[11:08 AM PT]  Gavin.Hird getRegionCapability("SimConsoleAsync")
[11:08 AM PT]  Andrew Hellershanks: I hear Kayaker beaming in
[11:09 AM PT]  Andrew Hellershanks: Hello, Kayaker.
[11:09 AM PT]  Andrew Hellershanks: I don't know if Ubit will be joining us today. I don't see him online in IRC.
[11:09 AM PT]  Kayaker Magic: Hello all! Did I miss anything yet?
[11:10 AM PT]  Andrew Hellershanks: Kayaker, nothing major. We are only just getting started.
[11:10 AM PT]  Gavin.Hird it exist in RegionConsoleModule.cs so better keep it around for now
[11:10 AM PT]  Gavin.Hird Hi Kayaker
[11:10 AM PT]  Kayaker Magic: Gavin! I'm glad to see you here!
[11:11 AM PT]  Gavin.Hird Thanks. Good to see you too!
[11:12 AM PT]  Andrew Hellershanks: Ah, Ubit woke up. :)
[11:12 AM PT]  Kayaker Magic: I've let my Raspberry Pi system sit on the sidelines. I'd like to get it back up again. Any news on the ARM version of OpenSim?
[11:12 AM PT]  Andrew Hellershanks: Hello, Ubit.
[11:12 AM PT]  Motoko.Karu .:)
[11:12 AM PT]  Ubit Umarov: shh still awking up...
[11:12 AM PT]  Gavin.Hird Hi Ubit
[11:12 AM PT]  Ubit Umarov: hi
[11:12 AM PT]  Gavin.Hird I am afraid it is toast Kayaker
[11:12 AM PT]  Gavin.Hird no support for dotnet6
[11:12 AM PT]  Gavin.Hird unless you do a manual painful install on your own
[11:12 AM PT]  Cuga.Rajal Hi Ubit
[11:13 AM PT]  Ubit Umarov: hmm what has no dotnet6 ?
[11:13 AM PT]  Gavin.Hird Rasbian
[11:13 AM PT]  Gavin.Hird Raspbian
[11:13 AM PT]  Ubit Umarov: the rasp own linux?
[11:13 AM PT]  Vincent.Sylvester Gavin I think that is just part of the capabilities it requests from the region, it probably was some flag at some point when mesh first came in. Should be possible to scroll back in git to see when it was added, that might give a clue
[11:13 AM PT]  Gavin.Hird yes
[11:13 AM PT]  Gavin.Hird Microsoft does not build any support for it at all
[11:14 AM PT]  Andrew Hellershanks: Ubit, Kayaker was asking about the state of ARM version of OpenSim
[11:14 AM PT]  Gavin.Hird according to their own documentation
[11:14 AM PT]  Ubit Umarov: dont ppl install a another linux on it?
[11:14 AM PT]  Jamie.Jordan Hi everybody
[11:14 AM PT]  Andrew Hellershanks: I have usually stuck with Raspbian on my Pi boards.
[11:14 AM PT]  Cuga.Rajal The new Pi's are 64 bit, so maybe the newer ones will work
[11:15 AM PT]  Orbert.Tatham Pi 3 and 4 are both 64 bit - there was some delay getting a 64-bit version of Raspbian
[11:15 AM PT]  Gavin.Hird Ubunto, but that is just a debian derivative
[11:16 AM PT]  Gavin.Hird they won't Cuga unless you are ready to build and support it compleltey on your own
[11:16 AM PT]  Gavin.Hird Microsoft was very clear on that
[11:16 AM PT]  Cuga.Rajal ah
[11:16 AM PT]  Orbert.Tatham Is that true for all ARM architectures?
[11:16 AM PT]  Cuga.Rajal not true for macOS arm lol, but maybe for others
[11:16 AM PT]  Gavin.Hird they support Apple Silicon
[11:16 AM PT]  Vincent.Sylvester Compound issue with arm is that arm != arm, between kernel differences and the various hardware configurations out there most we can do it try to add some libraries, but building universal binaries might be quite difficult
[11:17 AM PT]  Ubit Umarov: well i i may break the topic a bit
[11:17 AM PT]  Ubit Umarov: not much code changes last week :)
[11:17 AM PT]  Cuga.Rajal Pi arms and macOS arms use different libs altogether
[11:17 AM PT]  Gavin.Hird the the Apple processor has number of special instructions that Microsoft may take advantage of
[11:17 AM PT]  Orbert.Tatham Andrew, what changes "
[11:17 AM PT]  Orbert.Tatham snuck in" with that one
[11:18 AM PT]  Ubit Umarov: we have a new contrib from guga, think now with gaving help, on new unmanaged libs for apple silicon
[11:18 AM PT]  Cuga.Rajal yes
[11:18 AM PT]  Ubit Umarov: a question..  does the apple sign inlcude those ugly names?
[11:18 AM PT]  Cuga.Rajal there was a lot of activity onn the macOS side this week
[11:18 AM PT]  Gavin.Hird we did a bit of testing and Cuga building
[11:18 AM PT]  Vincent.Sylvester Pi is also just one of multiple manufacturers now offering arm boards for use, usually with major changes in kernels to account for different hardware so you almost always have to compile stuff manually down to basic things like nginx
[11:18 AM PT]  Ubit Umarov: i would like cleaner names, like we had..
[11:19 AM PT]  Cuga.Rajal between Gavin and I we can now test OS on all macOS versions that dotnet6 supports
[11:19 AM PT]  Cuga.Rajal and I built new libs that are compatible
[11:19 AM PT]  Cuga.Rajal with all
[11:19 AM PT]  Cuga.Rajal Bullet was the only universal lib being used in dotnet6 branch, si that should be updated
[11:19 AM PT]  Ubit Umarov: so can the things be renamed without breaking the sgnature?
[11:20 AM PT]  Cuga.Rajal good question, I think so
[11:20 AM PT]  Gavin.Hird signature does not care about the name of the lib
[11:20 AM PT]  Cuga.Rajal although MrBlue favors keeping the date and universal in the name
[11:20 AM PT]  Andrew Hellershanks: The kernels will have differences when it comes to dealing with the on-board hardware of an ARM board but I wouldn't say there are major changes to the kernel itself. The bulk of the kernel needs to stay the same across platforms.
[11:20 AM PT]  Ubit Umarov: ok i had that idea.. but who knows..
[11:20 AM PT]  Ubit Umarov: now i god confused with the openjpeg ( again)
[11:20 AM PT]  Cuga.Rajal I also included universal libs for ubODE and openJpeg
[11:21 AM PT]  Cuga.Rajal Thos are not cvurrently universal libs
[11:21 AM PT]  Ubit Umarov: we currently have one libopenjpeg-arm64.dylib
[11:21 AM PT]  Cuga.Rajal but I propose we switch to those in dotnet6
[11:21 AM PT]  Ubit Umarov: and a few *-dotnet_* ones
[11:21 AM PT]  Cuga.Rajal so one file will work on all macOS CPUs and macOS versions
[11:21 AM PT]  Vincent.Sylvester Andrew you would think so, but from the boards I have tried over the years it was always a case of having to compile most software, if I wanted something that wasn't from last year.
[11:22 AM PT]  Orbert.Tatham I just learned that there is no such thing as a standard for a bios for ARM boards
[11:22 AM PT]  Cuga.Rajal I included all 3 universal libs with the mantis
[11:22 AM PT]  Cuga.Rajal Raspberry Pi
[11:22 AM PT]  Cuga.Rajal oops
[11:22 AM PT]  Cuga.Rajal
[11:22 AM PT]  Ubit Umarov: so the provided openjpeg dyling will replace what?
[11:22 AM PT]  Gavin.Hird I suspect Microsoft use the special Intel addressing instructions Apple added to make life easier for itself.
[11:23 AM PT]  Cuga.Rajal to replace the CPU-specific libs that are diff files for CPU s
[11:23 AM PT]  Ubit Umarov: cuga read me! jezz
[11:23 AM PT]  Cuga.Rajal ?
[11:23 AM PT]  Ubit Umarov: we currently have 4 openjpeg dylibs
[11:23 AM PT]  Ubit Umarov: no idea why.. but we do
[11:23 AM PT]  Andrew Hellershanks: Vincent, they may be ABI compliant but they can also be ARM CPU based but 32-bit vs 64-bit. There are also different versions of ARM which could require a recompile. I deal with some ARM based embedded systems. Some are ARM v7, and some are ARM v8. Programs for one won't run on the other.
[11:24 AM PT]  Cuga.Rajal currently there is one file for macOS arm64 and another file for macOS Intel
[11:24 AM PT]  Ubit Umarov: the ones in used on *config fiel are the *-dotnet*ones
[11:24 AM PT]  Cuga.Rajal those are just the names given
[11:25 AM PT]  Cuga.Rajal nothing special in the file, they are static libs
[11:25 AM PT]  Cuga.Rajal the new files included with the mantis are all for dotnet6
[11:25 AM PT]  Cuga.Rajal they just donlt have that in the filename
[11:25 AM PT]  Gavin.Hird Ubit the names can be collapsed since they are universal so they can be used on both Intel and ARM without any name distinction
[11:25 AM PT]  Ubit Umarov: hmm the dotnet ones are compliled on libopenmetaverse
[11:25 AM PT]  Cuga.Rajal they should work the same for dotnet6 and mono actually
[11:26 AM PT]  Cuga.Rajal well maybe openjpeg
[11:26 AM PT]  Cuga.Rajal well I only intended them to be used for dotnet6
[11:26 AM PT]  Cuga.Rajal so you can add that to the filename if you want
[11:26 AM PT]  Gavin.Hird then they mussst be dlls Ubit?
[11:26 AM PT]  Ubit Umarov: hmm do the new ones inlcude the file dotnet.cpp on source?
[11:26 AM PT]  Andrew Hellershanks: Orbert, mostly some whitespace changes that snuck in. My editor automatically converts tabs to spaces and removes trailing whitespace from lines.
[11:27 AM PT]  Cuga.Rajal I compiled openjpeg from
[11:28 AM PT]  Ubit Umarov: ok then it is libopenjpeg-dotnet
[11:28 AM PT]  Cuga.Rajal ok, you can change the filename if that makes it better
[11:28 AM PT]  Ubit Umarov: in that case think so, to make clear it does include that dotnet.cpp thing
[11:28 AM PT]  Cuga.Rajal I removed -dotnet from the name because I wanted to add the date and universal, and it got too long :)
[11:29 AM PT]  Ubit Umarov: well ill do the oposite
[11:29 AM PT]  Cuga.Rajal so maybe I shoudl keep -dotnet on that in the future
[11:29 AM PT]  Ubit Umarov: version should coem from the metafata
[11:29 AM PT]  Ubit Umarov: metadata
[11:29 AM PT]  Ubit Umarov: or guessed ;)
[11:30 AM PT]  Cuga.Rajal I don't know if version numbers are gettign bumped when changes are being made :)
[11:30 AM PT]  Ubit Umarov: do you ppl remember what is the other dylib ?
[11:30 AM PT]  Gavin.Hird I would not include version numbers as that requires updates of the config files
[11:30 AM PT]  Ubit Umarov: libopenjpeg-arm64.dylib
[11:31 AM PT]  Ubit Umarov: soemthing i created by mistake last time??
[11:31 AM PT]  Cuga.Rajal correct
[11:31 AM PT]  Cuga.Rajal that was also built for dotnet
[11:31 AM PT]  Andrew Hellershanks: brb
[11:31 AM PT]  Cuga.Rajal if could replace that with the universal binary and add -dotnet to the name
[11:31 AM PT]  Ubit Umarov: lwt me blame that thing
[11:32 AM PT]  Gavin.Hird if the libs for dotnet is distinctly different from the ones for mono, I would consistently add -dotnet to the name for all platforms
[11:32 AM PT]  Ubit Umarov: yeah i did added in dec
[11:33 AM PT]  Cuga.Rajal yes, I remember it had dotnet in name originally, then during an update it was lost
[11:33 AM PT]  Cuga.Rajal probably bc I didnt include it in the filename
[11:33 AM PT]  Ubit Umarov: the dotnet are there also
[11:33 AM PT]  Ubit Umarov: well ill remove that
[11:33 AM PT]  Ubit Umarov: and apply the new ones
[11:33 AM PT]  Cuga.Rajal keep the newer one
[11:33 AM PT]  Ubit Umarov: they you mac ppl test
[11:33 AM PT]  Cuga.Rajal that has a bug fix
[11:34 AM PT]  Ubit Umarov: and tell what does blowup :)
[11:34 AM PT]  Ubit Umarov: ok ?
[11:34 AM PT]  Ubit Umarov: :)
[11:34 AM PT]  Cuga.Rajal do you know which one is newer? look at date in filename :)
[11:34 AM PT]  Ubit Umarov: i suposed your 3 are the new ones
[11:35 AM PT]  Cuga.Rajal the 3 in the mantis? yes
[11:35 AM PT]  Andrew Hellershanks: I'm back.
[11:35 AM PT]  Vincent.Sylvester Speaking of libs, should postgres just be removed now? We don't really have anyone actively maintaining it and it now has like two breaking bugs preventing it from use unless you specifically set things up with the correct versions.
[11:35 AM PT]  Cuga.Rajal for others I would have to look through old commits to figure out, if no date in filename
[11:36 AM PT]  Gavin.Hird I would not remove it from the source tree, but I suppose it can be removed from the build project for now?
[11:37 AM PT]  Cuga.Rajal maybe include something in Readme about versions reqd for postgres
[11:37 AM PT]  Cuga.Rajal if kept in
[11:39 AM PT]  Vincent.Sylvester Not even sure it works on dotnet at all, on mono it only works with 5.x branch
[11:41 AM PT]  Cuga.Rajal if totally broken on dotnet6 and no plans to fix, them prolly should remove
[11:41 AM PT]  Gavin.Hird I tried it on dotnet6 and it sortof started up,  but there was massive console spew when trying to log in, so that never worked,
[11:42 AM PT]  Vincent.Sylvester Probably same issue as is on mono. I tried fixing that and got it booting up as well, but the one thing actually using the guid type it throws up on
[11:42 AM PT]  Vincent.Sylvester Could remove that, would have to write some migration for that, then it should work
[11:42 AM PT]  Gavin.Hird I would keep the source in the tree, just not bother to build that part of the project. It is most likely fixable
[11:42 AM PT]  Vincent.Sylvester On mono the connector didn't work. It can be updated, but then requires more dlls along with it to run properly
[11:42 AM PT]  Vincent.Sylvester Nuget rabbit hole again
[11:45 AM PT]  Andrew Hellershanks: We are at 15 minutes to the top of the hour. Does anyone have another question or comment for today?
[11:46 AM PT]  Cuga.Rajal Still working on Bullet 3.25 with MisterBlue, a few advances, snails pace
[11:47 AM PT]  Cuga.Rajal new wrapper and trying to fix some bugs
[11:47 AM PT]  Andrew Hellershanks: Cuga, ok. As long as you are seeing progress that is still good.
[11:47 AM PT]  Cuga.Rajal he has a lot of irons in the fire
[11:47 AM PT]  Andrew Hellershanks: As many of us do.
[11:47 AM PT]  Gavin.Hird what are those bugs?
[11:48 AM PT]  Gavin.Hird segfault when unlinking?
[11:48 AM PT]  Cuga.Rajal one is a problem that a physics object doesn;t come out of sleep if the surface below it moves, but is not with physics enabled
[11:48 AM PT]  Cuga.Rajal like for example, of a script moves it
[11:48 AM PT]  Ubit Umarov:
[11:48 AM PT]  Cuga.Rajal I have a test object to demo that bug
[11:49 AM PT]  Cuga.Rajal the other issue is that some of the comsole commands to set Bullet parameters are not taking hold
[11:49 AM PT]  Ubit Umarov: (hope that is it.. )
[11:49 AM PT]  Cuga.Rajal That should be it for now :) thanks
[11:50 AM PT]  Andrew Hellershanks: Cuga, thanks for the update.
[11:52 AM PT]  Andrew Hellershanks: Do the clocks in Europe change this coming weekend?
[11:52 AM PT]  Vincent.Sylvester We have these Settings items now for the EEP stuff, but there doesn't seem to be a way to download or upload them
[11:52 AM PT]  Gavin.Hird yes they do
[11:53 AM PT]  Ubit Umarov: cuga that sleep issue is a pain
[11:53 AM PT]  Andrew Hellershanks: ok. Keep that in mind as that will mean you need to be here an hour earlier next week (if I have that right).
[11:53 AM PT]  Vincent.Sylvester I had a look at the actual asset yesterday and it seems just to be encoded text, so should be easy to write an uploader for it and put it in a viewer
[11:53 AM PT]  Ubit Umarov: main ocntrol code needs to periodly take it out of sleep
[11:53 AM PT]  Ubit Umarov: as ubode does
[11:53 AM PT]  Ubit Umarov: but is a way that it will just probe collisions and sleep again
[11:53 AM PT]  Vincent.Sylvester An hour later actually, this and last week the meeting was earlier for EU, it will be back to usual times for us next week
[11:54 AM PT]  Cuga.Rajal MrBlue is basically fixing bugs that should have been fixed by the Bullet team
[11:54 AM PT]  Ubit Umarov: SL did had same issue
[11:54 AM PT]  Cuga.Rajal ubODE works better than Bullet for that test case
[11:54 AM PT]  Ubit Umarov: is still does not??
[11:54 AM PT]  Ubit Umarov: if..
[11:54 AM PT]  Cuga.Rajal But it still does get stuck sometimes in that test case
[11:54 AM PT]  Ubit Umarov: think they also did add a periodic awakeup call
[11:55 AM PT]  Ubit Umarov: for those not following..
[11:55 AM PT]  Cuga.Rajal does ubODE do that?
[11:55 AM PT]  Ubit Umarov: physics engines have a feature to speed up thing
[11:55 AM PT]  Ubit Umarov: if a object does nto colide or move, etc it is placed on sleep mode
[11:55 AM PT]  Ubit Umarov: taken out of active obejcts lists
[11:56 AM PT]  Cuga.Rajal there are varioius things that will wake it from sleep, like being nudges by the mouse cursor or
[11:56 AM PT]  Ubit Umarov: they will get back in as soon other colides with it for example, ( bit not if stops collidiong )
[11:56 AM PT]  Cuga.Rajal applying an impulse from a script
[11:56 AM PT]  Ubit Umarov: yes ubode as even more
[11:57 AM PT]  Cuga.Rajal but a non-physical surface below it changing angles, harder
[11:57 AM PT]  Ubit Umarov: those objects when on a static collision need to keep feeeding collision events to scripts
[11:57 AM PT]  Ubit Umarov: so yeah ubode has loops to do that
[11:57 AM PT]  Ubit Umarov: and to inject the objects bact on collisions probes every 500ms or so
[11:58 AM PT]  Ubit Umarov: we can see the lag oncasionally
[11:58 AM PT]  Cuga.Rajal Bullet needs to add something like that
[11:58 AM PT]  Cuga.Rajal it is missing some kind of detection
[11:58 AM PT]  Cuga.Rajal You know those wood labyrinths, tilt it to make the rolling ball go in the hole
[11:58 AM PT]  Ubit Umarov: ok top is physical
[11:59 AM PT]  Ubit Umarov: lets us let it sleep
[11:59 AM PT]  Cuga.Rajal I made a giant version of on eof those
[11:59 AM PT]  Cuga.Rajal good test case
[11:59 AM PT]  Ubit Umarov: ok guess it is sleeping by now...
[11:59 AM PT]  Ubit Umarov: noticed the little lag_
[11:59 AM PT]  Ubit Umarov: noticed ?
[11:59 AM PT]  Gavin.Hird nope
[12:00 PM PT]  Orbert.Tatham Not very visible
[12:00 PM PT]  Ubit Umarov: well its suposed to be as short as possible, stull having the gain of sleep
[12:01 PM PT]  Selby.Evans Bye all
[12:01 PM PT]  Ubit Umarov: cya sleby
[12:01 PM PT]  Ubit Umarov: selby.Evans
[12:01 PM PT]  Gavin.Hird bye
[12:01 PM PT]  Andrew Hellershanks: bye, Selby. See you again next week.
[12:01 PM PT]  Ubit Umarov: as is said SL had this issue for ages also
[12:02 PM PT]  Cuga.Rajal Havok has really come a long way
[12:02 PM PT]  Andrew Hellershanks: I have a cat on my lap currently making it a little difficult to type. :)
[12:02 PM PT]  Ubit Umarov: we did remoe the supportng prim, that the other would stay in air for aver
[12:02 PM PT]  Ubit Umarov: even avatars
[12:02 PM PT]  Ubit Umarov: ol going to remove the support one...
[12:02 PM PT]  Gavin.Hird till you moved
[12:02 PM PT]  Ubit Umarov: seen it?
[12:02 PM PT]  Cuga.Rajal so it detected the change
[12:02 PM PT]  Gavin.Hird remember that
[12:02 PM PT]  Ubit Umarov: a but more lag this time
[12:02 PM PT]  Orbert.Tatham 200  msec delay
[12:03 PM PT]  Cuga.Rajal so it comes out of sleep momentarily to see if anything has changed?
[12:03 PM PT]  Ubit Umarov: wlel that is a know issue with physics engines
[12:03 PM PT]  Orbert.Tatham Probably 100 msec or soo plus viewer lag
[12:03 PM PT]  Gavin.Hird you could stand there 1000 m up even if the floor was pulled under you
[12:03 PM PT]  Ubit Umarov: a pain to work arod :)
[12:03 PM PT]  Ubit Umarov: and is same with avatars
[12:03 PM PT]  Ubit Umarov: if they stand still
[12:04 PM PT]  Gavin.Hird yep, you did not fall till you moved
[12:04 PM PT]  Cuga.Rajal I hacked the Bullet code and disabled sleep altogether, and the problem went away
[12:04 PM PT]  Cuga.Rajal but that's not a good solution
[12:04 PM PT]  Orbert.Tatham Mr. Wile E. Coyote would feel right at home
[12:04 PM PT]  Cuga.Rajal oh, you prob need to rez this outside
[12:04 PM PT]  Cuga.Rajal then sit on it to move
[12:05 PM PT]  Cuga.Rajal it's a fun game
[12:05 PM PT]  Cuga.Rajal maybe reset the script too
[12:05 PM PT]  Ubit Umarov: outch.. big thing :p
[12:05 PM PT]  Ubit Umarov: well a test 2 complex for now
[12:05 PM PT]  Ubit Umarov: you see mine
[12:06 PM PT]  Ubit Umarov: on bullet the top prim would stay
[12:06 PM PT]  Andrew Hellershanks: Um... Giant pin ball game.
[12:06 PM PT]  Cuga.Rajal try moving back out and reset the script forst
[12:06 PM PT]  Ubit Umarov: in air until something did collide with it
[12:07 PM PT]  Cuga.Rajal move up from ground, it tilts
[12:07 PM PT]  Cuga.Rajal script reset?
[12:07 PM PT]  Ubit Umarov: uff ok did reset the scripts
[12:07 PM PT]  Cuga.Rajal ok
[12:09 PM PT]  Ubit Umarov: yes that but sleep matters where there are many things physical
[12:10 PM PT]  Ubit Umarov: in fact bullet over uses it to try to be "fast"
[12:11 PM PT]  Cuga.Rajal anyone can sit on it and try
[12:11 PM PT]  Cuga.Rajal but only owner can nudge the ball
[12:12 PM PT]  Cuga.Rajal the ball gets stuck in sleep when it is in the center
[12:12 PM PT]  Jamie.Jordan have a good week yall
[12:12 PM PT]  Orbert.Tatham Peace, Jamie
[12:12 PM PT]  Cuga.Rajal bc only the tilt changes
[12:13 PM PT]  Cuga.Rajal in othetr places it seems not to get stuck, at least with ubODE
[12:13 PM PT]  Cuga.Rajal problem is much worse with Bullet
[12:13 PM PT]  Orbert.Tatham Changing the tilt also changes the height except in the center
[12:13 PM PT]  Kayaker Magic: RL is calling, I need to go.
[12:13 PM PT]  Cuga.Rajal that might be why the problem happens in the center
[12:13 PM PT]  Kayaker Magic: Buy all!
[12:14 PM PT]  Cuga.Rajal tc Kayaker
[12:14 PM PT]  Gavin.Hird tc
[12:14 PM PT]  Motoko.Karu cya kayaker
[12:14 PM PT]  Andrew Hellershanks: ok, Kayaker. See you next week.k
[12:15 PM PT]  Cuga.Rajal so this seemed to be a good test case for the Bullet bug #1
[12:15 PM PT]  Jagga Meredith: trondheim down.  have to go to daughters; to configure new router
[12:15 PM PT]  Andrew Hellershanks: ok, Jagga.
[12:16 PM PT]  Gavin.Hird what is trondheim?
[12:16 PM PT]  Andrew Hellershanks: It is about time to wrap up todays meeting as we are now past the hour mark.
[12:16 PM PT]  Ubit Umarov: i added a automatic build for dotnet6 at github also
[12:16 PM PT]  Andrew Hellershanks: ty, Ubit.
[12:16 PM PT]  Ubit Umarov: i cries at irc
[12:16 PM PT]  Ubit Umarov: * osgithub (~osgithub@ has joined
 dotnet compile: success
* osgithub (~osgithub@ has left
[12:17 PM PT]  Ubit Umarov:
[12:17 PM PT]  Andrew Hellershanks: Any final comments for today? If not I will close todays gathering.
[12:18 PM PT]  Ubit Umarov: wel i do hope it is a dotnet built etc
[12:18 PM PT]  Ubit Umarov: did not tried it ;)
[12:18 PM PT]  Andrew Hellershanks: :)
[12:19 PM PT]  Motoko.Karu till next time... cya all...
[12:19 PM PT]  Ubit Umarov: have fun
[12:19 PM PT]  Andrew Hellershanks: ok, Motoko.
[12:19 PM PT]  Ubit Umarov: hour will change here next sunday
[12:20 PM PT]  Ubit Umarov: so eu ppl should get meetings at the normal local hour
[12:20 PM PT]  Andrew Hellershanks: That will do it for today. Thank you all for coming. Hope to see you all again next week if the clocks changing doesn't cause us to lose a few people.
[12:20 PM PT]  Cuga.Rajal If they forget, they will be 1 hour early
Personal tools
About This Wiki