Chat log from the meeting on 2019-01-29

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[11:01] Andrew.Hellershanks Hello, everyone.
[11:05] Andrew.Hellershanks wonders if Kayaker will be here today
[11:05] Andrew.Hellershanks IIRC, he reported a problem with setting alpha when using the dynamic drawing routines.
[11:05] Andrew.Hellershanks He only reported it to some forum on Kitely (if I have the name is right).
[11:07] Andrew.Hellershanks Anyone have any new isssues since last week?
[11:08] Gavin.Hird I have only taken the change on mono and scripts, and no issues with that
[11:08] Gavin.Hird will remove the option from the viewer also
[11:08] Gavin.Hird not sure why it was even exposed for opensim
[11:08] Ubit Umarov: or even sl
[11:09] Ubit Umarov: don't thing they still have old script engine around
[11:09] Gavin.Hird IDK. It was added to the viewer about 2 years or so ago as SL user complained it was not there
[11:10] Gavin.Hird so there was a use for it when it was added
[11:10] Ubit Umarov: think a lot before
[11:10] Ubit Umarov: when they introduced the mono based script engine
[11:10] Gavin.Hird you could compile as LSL2 long after that, but it was much slower
[11:11] Ubit Umarov: guess they kept both up for a long time
[11:11] Gavin.Hird yeah, one thing was to keep old scripted items not compiled for mono working
[11:12] Ubit Umarov: yeap
[11:12] Ubit Umarov: well i just seen the flag passing around and killed it.. no use for us :)
[11:12] Gavin.Hird agreed
[11:12] Ubit Umarov: i do send mono as true to keep viewers happy
[11:13] Ubit Umarov: beeing http i could possibly take it out
[11:13] Gavin.Hird Apart from that there is a new viewer build also this week with a number of changes to the renderer, the usual slew of bug fixes and a few small visible changes
[11:13] Ubit Umarov: didn't bother checking :)
[11:14] Andrew.Hellershanks What changes were made to the renderer?
[11:14] Gavin.Hird Next version will most likely be at parity with the current LL release when it comes to bug fixes
[11:15] Gavin.Hird rigged alpha shadows
[11:15] Andrew.Hellershanks ok
[11:15] Ubit Umarov: some odd reports on mantis about regions freezing.. still no idea, my test ones don't freeze
[11:15] Ubit Umarov: in fact we are on master here also
[11:16] Gavin.Hird and to support that MAINT-3699 new shaders supporting alpha blend/mask rigged content.
[11:16] Gavin.Hird so new shaders have been added
[11:16] Gavin.Hird Here is the list of all the changes
[11:17] Gavin.Hird which of course can be browsed in the repository also
[11:17] Andrew.Hellershanks Thanks, Gavin. I'll have a look at that page after the meeting.
[11:21] Andrew.Hellershanks Hm... what else do we have to talk about today?
[11:22] Gavin.Hird Vivox is now working with their 4.9 SDK client
[11:22] Gavin.Hird so I'll upgrade the Windows version also to use 4.9
[11:22] Andrew.Hellershanks Vivox has finally finished migrating their voice servers?
[11:22] Gavin.Hird which is a more secure protocol
[11:22] Gavin.Hird yes
[11:23] Andrew.Hellershanks If they are using a new SDK client is that going to require updates to viewers?
[11:24] Gavin.Hird LL upgraded to 4.9 about 1 1/2 years ago
[11:24] Gavin.Hird so some viewers support it
[11:24] Gavin.Hird mainly FS and my macOS version
[11:24] Gavin.Hird there is no Linux support for 4.9
[11:25] Andrew.Hellershanks I hope that is a temporary situation.
[11:25] Gavin.Hird it is not
[11:25] Andrew.Hellershanks That's not good.
[11:25] Gavin.Hird no
[11:26] Ubit Umarov: odd Bill was planning to be here today
[11:26] Gavin.Hird people have been sucessful using wine
[11:26] Gavin.Hird but it is a cludge
[11:26] Ubit Umarov: yes a lot of ppl love wine..
[11:26] Ubit Umarov: :p
[11:27] Andrew.Hellershanks Wine is useful at times but some of the programs that work under Wine don't work 100% and they can be unstable.
[11:27] Gavin.Hird Glühwine when it is cold I hear
[11:27] Ubit Umarov: i personaly like Oporto wine now and then
[11:28] Leighton.Marjoram I have not had much success with Wine and end up booting into Windows :)
[11:29] Andrew.Hellershanks If there will be no more support for Vivox under Linux I will be losing voice. Fortunately I don't use if a lot these days.
[11:30] Gavin.Hird Me neither. I don't miss it, but it is obviously useful at times
[11:30] Andrew.Hellershanks Perhaps it could force some people towards looking at support for Mumble.
[11:30] Leighton.Marjoram Use Discord Andrew works a treat on Linux
[11:31] Andrew.Hellershanks I used to get together with a bunch of people in a grid about once a week and we would listen to music and chat in voice. If I lost voice I would lose the ability to participate.
[11:31] Gavin.Hird ... add Discord support to the viewer
[11:32] Andrew.Hellershanks Leighton, I use Discord to keep in touch with some people I work with but I don't use it for voice.
[11:32] Leighton.Marjoram Aw ok I do and it has a great overlay
[11:32] Leighton.Marjoram and no roll off
[11:33] Selby.Evans Discord support on the viewer would let people from the outworld talk with us
[11:33] Gavin.Hird it would
[11:33] Leighton.Marjoram that would be amazing I have an app in High Fidelity that lets me connect to discord in the viewer
[11:33] Leighton.Marjoram that is a nice touch
[11:33] Selby.Evans That could have marketing and promotion value for Opensim
[11:35] Selby.Evans It would also give us a plan B for the next Vivox incident,
[11:35] Gavin.Hird I'll have to look into their documentation
[11:35] Leighton.Marjoram Opensim needs a better voice solution
[11:36] Gavin.Hird it is probalby not harder than adding vivox voice support
[11:36] Selby.Evans Good to hear, Gavin
[11:37] Andrew.Hellershanks Now might be the time for someone to look at adding support for Mumble/Whisper for voice in OpenSim and viewers.
[11:37] Selby.Evans Even now it only takes sharing a web link
[11:38] Leighton.Marjoram I think someone was till they put a price tag on the development and I have seen nothing about it since.
[11:39] Selby.Evans A grid could benefit by having its own discord server for its community
[11:40] Andrew.Hellershanks nods
[11:41] Selby.Evans OSL does have its own Discord server, but has not brought it inworld
[11:41] Leighton.Marjoram We used to use Discord voice on OSL grid crawls, didnt matter how far away people got from each other we could all still interact.
[11:42] Bill Blight: I was typing that
[11:42] Gavin.Hird you probably would want to integrate with chat as well and other fuctions if you started down that route
[11:42] Selby.Evans Nara's nook also has its own Discord server
[11:42] Leighton.Marjoram We used voice and Chat without much problem
[11:42] Bill Blight: A lot of grids have their own discord
[11:43] Leighton.Marjoram Discord also allow for chat notifications and voice indicators in the viewer so you can see who is texting and talking
[11:43] Gavin.Hird In the Sansar viewer?
[11:43] Bill Blight: the issue is for it to work like it does not and not "crosstalk" you would need a discord chat channel for every parcel on a grid
[11:43] Bill Blight: not region but parcel
[11:43] Bill Blight: since chat can be limited per parcel
[11:44] Ubit Umarov: yeap voice is also per parcels
[11:44] Ubit Umarov: well parcels and private and group
[11:44] Ubit Umarov: if we had the last 2 :p
[11:44] Selby.Evans People can run Discord on the web, so could access the grid more easily
[11:44] Gavin.Hird you don't have that :-))
[11:44] Bill Blight: well we do have private voice calls one on one
[11:45] Ubit Umarov: and with vivox we have spacial voice and lips movement
[11:45] Ubit Umarov: mumble also if i remember
[11:45] Ubit Umarov: at least lips
[11:45] Bill Blight: Somebody just needs to get on the mumble
[11:46] Leighton.Marjoram But as we have just seen recently when they do something we are voiceless any way, no spatial or lip movements at all.
[11:46] Bill Blight: it is small enough it could even be rolled into OS
[11:46] Ubit Umarov: i was told it was updated, but guess closed for now
[11:46] Ubit Umarov: was told at last oscc
[11:46] Bill Blight: yes closed until someone pays 10k
[11:46] Ubit Umarov: err not that version lol
[11:47] Gavin.Hird the lip movement code in the viewer requires a vivox connection to be activated
[11:47] Bill Blight: well or at least going through the vivox exe
[11:47] Gavin.Hird it probalby depends on the Vivox SDK
[11:47] Ubit Umarov: the mumble voice replacement also did it
[11:48] Ubit Umarov: its slvoice.exe did it
[11:48] Gavin.Hird I am going to look into that portion of the viewer code anyway to remove the support for audio voice morphs
[11:48] Bill Blight: the lip movement is just a piggyback on the voice input level
[11:48] Gavin.Hird which is very LL specific
[11:48] Bill Blight: works with freeswitch too
[11:48] Ubit Umarov: ( it wasn't 100k ?? )
[11:49] Andrew Hellershanks: Expensive either way, Ubit.
[11:50] Ubit Umarov: but what i was told was from the original creators
[11:50] Ubit Umarov: they did updated it under contract i think
[11:50] Ubit Umarov: so for now, guess closed
[11:51] Ubit Umarov: er creators of the opensim module and viewer side exe
[11:51] Andrew Hellershanks: Misterblue, anything new in the world of BulletSim?
[11:53] Misterblue Waves: haven't looked at BulletSim in a while... nothing new there
[11:54] Andrew Hellershanks: Does anyone have any other topic for today before we wrap things up for this week?

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