Chat log from the meeting on 2016-01-26

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[11:06] Nebadon Izumi: hello
[11:06] Andrew Hellershanks: nebadon: wb, oh weary traveller.
[11:06] Andrew Hellershanks grins
[11:06] Nebadon Izumi: thanks :)
[11:07] Nebadon Izumi: you might notice Wright Plaza has no nieghbors at the moment
[11:07] Nebadon Izumi: found an odd bug
[11:07] Kubwa.Kiume just for my knowledge, can everyone see my meshed avatar? if so, the bug is only relevant for 0.8.x <-> 0.9.x
[11:08] Richardus.Raymaker seems to look fine
[11:08] Nebadon Izumi: i see a Lion
[11:08] Nebadon Izumi: :)
[11:08] Andrew Hellershanks: yea, looks good to me.
[11:08] Nebadon Izumi: 1 sec phone again grr, brb i'll explain why Wright Plaza has no neighbors
[11:09] Kubwa.Kiume ok... then it seems that mesh objects are shown as mesh errors when hg users teleport between 0.8.x and 0.9.x
[11:09] Andrew Hellershanks: I seldom look at the map here so I wouldn't have noticed a lack of neighbours.
[11:09] Kubwa.Kiume i came from 0.9.0 too
[11:10] Richardus.Raymaker i have seen mesh error on sheera whjen i came in
[11:10] Kubwa.Kiume sheera comes from the metropolis grid
[11:10] Kubwa.Kiume i think they are using 0.8.x still?
[11:10] Kubwa.Kiume thats the bug i mean :)
[11:10] Kubwa.Kiume really annoying
[11:11] Nebadon Izumi: the problem is DefaultDrawDistance is not being honored
[11:11] Andrew Hellershanks: I wonder if someone put out fresh donuts at thstart of this year.
[11:11] Nebadon Izumi: I could see like 25+ regions at Wright Plaza
[11:11] Chris.Weymann jup
[11:11] Richardus.Raymaker yes i use out of my mind
[11:11] Kubwa.Kiume but nothing really problematic here because people will update to 0.9 someday :)
[11:11] Chris.Weymann at me DefaultDrawDistance dont work too
[11:11] Andrew Hellershanks: That is an odd bug, nebadon
[11:12] Richardus.Raymaker uh, funny indeed wright looks a bit alone
[11:13] Kubwa.Kiume oh, beside the neighbour bug... is it allready known the attached scripts arent running after hg teleport?
[11:15] Nebadon Izumi: yea I spoke with Melanie and Misterblue
[11:15] Nebadon Izumi: we are going to look harder at the problem later tonight
[11:15] Nebadon Izumi: the problem was at the original WP plaza the viewer was crashing
[11:15] Nebadon Izumi: too many regions i guess
[11:15] Nebadon Izumi: we put a place holder region there called "Medusa"
[11:15] Nebadon Izumi: hehe
[11:15] Nebadon Izumi: if you go there your viewer will crash
[11:16] Nebadon Izumi: if you have short draw distance like 256 or 512 it might not crash
[11:16] Nebadon Izumi: i had my RenderFarClip set to 4096
[11:16] Richardus.Raymaker hmm. something because var regions or ubit code ?
[11:16] Andrew Hellershanks: I have my draw distance usually set to < 256.
[11:16] Richardus.Raymaker or avination ?
[11:16] Nebadon Izumi: ya you might not crash then
[11:16] Andrew Hellershanks: yup. 128m
[11:16] Richardus.Raymaker this days i keep it most times prett pretty low
[11:17] Andrew Hellershanks: Is the drawdistance bug new in 0.9 due to all the code changes or has it been around a while?
[11:17] Nebadon Izumi: hey Robert :)
[11:18] Richardus.Raymaker hi robert
[11:18] Andrew Hellershanks: Hey, Robert
[11:18] Richardus.Raymaker andrew. not sen problems before i can remember
[11:18] Robert Adams: it must have been around a while... that code hasn't changed since the merge
[11:18] Robert Adams: Hi all
[11:19] Andrew Hellershanks: It makes it harder to summarize the code changes when the thing I report as fixed only broke due to the code merge.
[11:19] Nebadon Izumi: not sure I have never really noticed it before
[11:19] Andrew Hellershanks nods
[11:20] Andrew Hellershanks: It the viewer draw limit was still honoured it might not have been noticed much before.
[11:20] Nebadon Izumi: Ubit is actually responding now in the -core irc channel
[11:20] Robert Adams: I'll have look in a bit... probably the usual case of something unrelated changing and exposing a different problem
[11:21] Seth.Nygard Hello everyone
[11:21] Robert Adams: I'm not on irc... I'm attending here on my smartphone...
[11:22] Kayaker Magic: brb changing viewers
[11:23] Robert Adams: too bad lumiya stalled... it works pretty well on newer phones
[11:23] Nebadon Izumi: ya Lumiya is pretty good on my Nvidia Shield
[11:23] Nebadon Izumi: but no var support
[11:23] Nebadon Izumi: means i basically never use it ever
[11:24] Nebadon Izumi: all my sims are var now
[11:25] Nebadon Izumi: Ubit is looking at code now I think
[11:25] Andrew Hellershanks: Oh, there ws something fixed in master that I was supposed to find out about whether I could back port it to 0.8 (for my own copy of OS).
[11:25] Nebadon Izumi: hopefully we can figure that one out, its wierd for sure
[11:26] Andrew Hellershanks nods
[11:28] Simulator Version v0.5 ruft: OpenSim Dev        66be755: 2016-01-20 06:35:53 -0800 (Unix/Mono)
[11:28] Nebadon Izumi: so what else is going on I miss anything while I was in Sweden?
[11:29] Andrew Hellershanks: Not much other than what was in the meeting notes from the last two.
[11:29] Nebadon Izumi: yea I need to read those still
[11:29] Nebadon Izumi: have not had a chance yet
[11:29] Nebadon Izumi: maybe later I can take a peak
[11:31] Andrew Hellershanks: um... I need to go afk for a bit. My cat is calling for me. As he has been ill for a while I need to see what he wants cause if it is food, I better give him some. He has hardly been eating much of late.
[11:31] Nebadon Izumi: ok
[11:31] Nebadon Izumi: ya sorry im quiet im chatting with Ubit on IRC too
[11:31] Nebadon Izumi: about this bug
[11:31] Robert Adams: it was pretty quite while you were gone
[11:31] Nebadon Izumi: answering some questions for him
[11:32] stiofain nbmcmedia: hi folks
[11:32] Richardus.Raymaker hi stio
[11:35] stiofain nbmcmedia: anyone else having probs with ppl tping in from 0.9 to 0.83 ? once we hit about 12 avs any new arrivals have terrible lag rezzing
[11:35] Richardus.Raymaker there is no 0.8.3
[11:36] Nebadon Izumi: I have not noticed that myself stiofain
[11:37] Nebadon Izumi: would probably need a bit more info to be of any help
[11:37] stiofain nbmcmedia:
[11:37] Nebadon Izumi: mono ? windows?
[11:37] stiofain nbmcmedia: win
[11:37] Nebadon Izumi: k i dont do any windows testing anymore
[11:38] Nebadon Izumi: 32bit? 64bit?
[11:38] stiofain nbmcmedia: that was version dan recommended
[11:38] stiofain nbmcmedia: 64
[11:38] Nebadon Izumi: hmm what kind of crash message anything like that?
[11:39] stiofain nbmcmedia: we have had close to 40 at times with no probs but now 12 kills us - we have optimised lots of textures and dumped few 1000 prims and load of scripts but sti;; get exact same
[11:40] Nebadon Izumi: wierd, is memory higher?
[11:40] stiofain nbmcmedia: no messages it just slows rezz from few secxs to 30 mins for some
[11:40] Andrew Hellershanks: I'm back.
[11:41] stiofain nbmcmedia: is actually casias that runs the server but he isnt around
[11:41] Elsa.Maria Curious, why do you say from 0.9  how can you tell?
[11:41] stiofain nbmcmedia: is making it imposs to have events
[11:42] stiofain nbmcmedia: i been asking ppl whr they came from and how long rezz is
[11:43] Nebadon Izumi: yea its hard to say
[11:43] Elsa.Maria So, 12 visitors from 0.9 or just one and then the delays start?
[11:43] Nebadon Izumi: I havent seen this kind of behavior, Id have to see what dan says about the Event Plaza
[11:43] stiofain nbmcmedia: first 12 it doesnt matter whr they come from
[11:43] Robert Adams: my first guess would be some baking problem if it is avatar rezzing
[11:44] stiofain nbmcmedia: event plaza runs 0.9 tho?
[11:44] Nebadon Izumi: I dont even know
[11:44] Nebadon Izumi: let me look
[11:44] Robert Adams: something else if region rezzing
[11:44] stiofain nbmcmedia: i think it does
[11:44] Nebadon Izumi: Version: OpenSim Dev 37cb24d:
[11:44] Nebadon Izumi: is what its running
[11:44] Nebadon Izumi: so what your saying is you dont want to run 0.9 yet?
[11:44] Nebadon Izumi: and people coming from 0.9 are the problem?
[11:45] stiofain nbmcmedia: and i think plazas are only places get similar numbers so nowhere really to compare
[11:45] Robert Adams: is the rezzing problem the region for the new viewer or slow avatar de-clouding?
[11:45] stiofain nbmcmedia: seems to be so neb
[11:45] stiofain nbmcmedia: and yea dont want to run 9
[11:45] Nebadon Izumi: is there a reason you dont want to run 0.9?
[11:46] Nebadon Izumi: seems the sane thing would be to upgrade heh
[11:46] stiofain nbmcmedia: just others complaints
[11:46] stiofain nbmcmedia: thot wud waait a while
[11:46] Nebadon Izumi: so nothing you have experienced yourself?
[11:46] Nebadon Izumi: honestly my recommendation is upgrade
[11:46] Nebadon Izumi: and find out if things are broken for yourself
[11:46] Nebadon Izumi: dont listen to other people complaining
[11:46] stiofain nbmcmedia: yes i have jumperd to sandbox and bak took 30 mins to rezz
[11:47] Seth.Nygard 0.9 has too many changes in behaviour compared to 0.8.2 which affects the user experience.  I'm only running 0.9 on a couple of specific test Sandboxes for that very reason
[11:47] Nebadon Izumi: ive not experienced anything even remotely like that
[11:47] Nebadon Izumi: sounds like network or configuration issues
[11:47] stiofain nbmcmedia: but when i first go with no one else there takes a few secs jusst
[11:48] Elsa.Maria Probably best not to jump to conclusions, but if people are to attempt to reproduce problems thay need specific details
[11:48] Robert Adams: 30 minutes to rez the region or that long to rez just the avatar?
[11:48] stiofain nbmcmedia: sorry robert is the building slow rezzing
[11:49] Robert Adams: k...
[11:49] Nebadon Izumi: ya seems very odd for sure, wonder if anyone else has experienced this as well
[11:50] Robert Adams: moving between regions within the same grid?  or is hypergrid involved?
[11:50] stiofain nbmcmedia: anyone is welcome to have a look sundays at 2pm
[11:50] stiofain nbmcmedia: is usually bout 1/3rd hgers
[11:50] Nebadon Izumi: at OSCC we were running 0.8.3
[11:50] Elsa.Maria What would we see, most useful info would be on the region console, I would have thought
[11:51] Nebadon Izumi: and had tons of 0.9 visitors from many grids
[11:51] Nebadon Izumi: things seemed to hold up great, however it was on Linux using mono
[11:51] Nebadon Izumi: so maybe something more related to .net perhaps
[11:51] Nebadon Izumi: i dont even really have a good way to test with .net anymore
[11:51] stiofain nbmcmedia: good to kno neb
[11:51] stiofain nbmcmedia: that oscc was 8.3 i mean
[11:52] Nebadon Izumi: yes the merge was still happening at that point
[11:52] Nebadon Izumi: but OSgrid was already well into 0.9
[11:52] Elsa.Maria Is this meeting recorded, if so where is it published?
[11:52] Nebadon Izumi: we wanted to test out the release
[11:52] Nebadon Izumi: we keep logs
[11:52] Nebadon Izumi: 1 sec
[11:52] Nebadon Izumi:
[11:53] Elsa.Maria Much appreciated
[11:53] Nebadon Izumi: no problem :)
[11:53] stiofain nbmcmedia: i wud say a diff there is that oscc was on diff grid?
[11:53] Nebadon Izumi: OSCC is its own grid yes
[11:53] Nebadon Izumi: its a single server
[11:53] Nebadon Izumi: runs the entire thing
[11:53] Nebadon Izumi: robust and regions
[11:53] Nebadon Izumi: 24 cpu cores and 64gb ram
[11:54] Nebadon Izumi: it was running mono 4.0.4
[11:56] Nebadon Izumi: sorry im bouncing back and forth 2 screens talking to Ubit too
[11:56] stiofain nbmcmedia: i been to other places with crowds on 8.2 / 8.3 but is no others on osg itself
[11:56] stiofain nbmcmedia: lol me too neb
[11:56] Robert Adams: could be things as odd as .net limitations on number of TCP connections or such
[11:56] Nebadon Izumi: ya only thing I can really say at this point would to be atleast try 0.9
[11:56] Nebadon Izumi: just because someone else has problems doesnt mean you will
[11:57] Elsa.Maria We have regions running on win 2012 server, nt seen any connection limits
[11:57] Nebadon Izumi flüstert: 0.9 Elsa
[11:57] Nebadon Izumi: ?
[11:58] Nebadon Izumi: oops 0.9 Elsa?
[11:58] Richardus.Raymaker win server is good
[11:58] stiofain nbmcmedia: windows server 2012 R2 8 gigs memory 3 instances of os 1 standalone / single region with probs / 8 other regions with 3 nulls
[11:58] Elsa.Maria Tes all 0.9
[11:58] Nebadon Izumi: k thanks
[11:58] Elsa.Maria But robust is on Linux
[11:58] Nebadon Izumi: similar to OSgrid then
[11:58] Nebadon Izumi: and stiofains case
[11:59] stiofain nbmcmedia: intel xeon CPU E3-1220 V2 @ 3.10 GHZ
[11:59] stiofain nbmcmedia: unlimited bwidth
[11:59] Elsa.Maria I am testing Radegast on a win phone emulator.. So a bit slow responding
[12:00] Nebadon Izumi: haha nice
[12:00] Nebadon Izumi: you should be able to run C# natively on a windows phone i imagine
[12:00] Elsa.Maria Yes, windows 10
[12:01] Elsa.Maria some changes, like up the net to 4.6
[12:01] Nebadon Izumi: nice
[12:01] Elsa.Maria Am I rezzed?
[12:01] lavender -pretty: lol
[12:01] lavender -pretty: hello 10
[12:01] Windows 10: hi
[12:01] lavender -pretty: lol
[12:01] lavender -pretty: u startle me
[12:01] lavender -pretty: LOL
[12:02] Windows 10: sorry
[12:02] lavender -pretty: no worries
[12:02] Nebadon Izumi: lol
[12:02] lavender -pretty: i thought i did somethign and got an attachment
[12:02] lavender -pretty: lol
[12:02] Elsa.Maria ha, that should not be the case
[12:02] lavender -pretty: in away i did
[12:02] lavender -pretty: lol
[12:02] Seth.Nygard You appear rezzed fine for me Elsa
[12:03] Windows 10 kommt in Chat-Reichweite (18.90 m).
[12:03] Elsa.Maria Thank you Seth
[12:03] Nebadon Izumi: anyone have anymore questions?
[12:03] Nebadon Izumi flüstert: need help?
[12:03] Nebadon Izumi: lol Windows 10 avatar haha
[12:04] stiofain nbmcmedia: ok thx for hints neb maybe somewill see write up and come along to region maritime club belfast sunday at 2
[12:05] Nebs Metal Bar Stool v1.5 (w/sit & launch): Goodbye..
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