Chat log from the meeting on 2015-06-09

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[11:04] Nebadon Izumi: I dont have much to say this week, I have been crazy busy havent had much time to look ta the code or doing any testing
[11:05] Nebadon Izumi: I saw diva did some more fixes for inventory I did a quick test but I wasnt realy have any trouble with that so hard t say what difference it made
[11:06] Richardus.Raymaker more for andrew, bluewall not here. i did test tonight from my frid to osgrid. but no offlineIM here
[11:06] Richardus.Raymaker unless snoopy's sim is the problem
[11:06] Nebadon Izumi: yea I suspect with summer getting started things will be slow for a little bit
[11:07] Nebadon Izumi: I saw that Moses has gotten Physx semi-functional though I dont think its availabel for testing on any level yet
[11:08] Sheera Khan: from semi-functional to fully developed took Inworldz quite some time ^^
[11:08] Nebadon Izumi: yea It will be a long while before we are testing it I am sure
[11:08] Andrew Hellershanks: Richardus, ok. All I can think of is that it doesn't find the sender's UUID in the list of local residents so it doesn't forward the message. I haven't looked at the code for built-in offline IMs to see if that might be what is going on.
[11:09] Andrew Hellershanks: How does PhysX compare to BulletSim?
[11:09] Richardus.Raymaker It's ok, only wanted to test that. btw is all opensim stuff moved away from sourceforge ?
[11:09] Nebadon Izumi: I think ultimately in terms of what they can offer opensim, not much difference
[11:09] Dahlia.Trimble BulletSim is available, Physx isn't
[11:09] Nebadon Izumi: heh ya that too
[11:10] Andrew Hellershanks: Nebadon, ok. Just made me wonder why start a new physics engine project when BulletSim development has only recently picked up and is moving forward.
[11:10] Joe.Radik kommt in Chat-Reichweite (6.59 m).
[11:10] Nebadon Izumi: but as far as stand alone packages go, they are pretty compariable in terms of abilities
[11:10] Nebadon Izumi: of course physx has huge money behind it
[11:10] Dahlia.Trimble My impression was that they don't intend to support all featyres that BulletSim does, only the feature they want
[11:10] Andrew Hellershanks: PhysX is also something supported by some video cards, IIRC.
[11:11] Nebadon Izumi: bulletsim can do GPU too
[11:11] Dahlia.Trimble so unless we find someone willing to implement the rest....
[11:11] Nebadon Izumi: but we would need to move to the newer version to make that happen
[11:11] Sarah Kline kommt in Chat-Reichweite (5.69 m).
[11:11] Nebadon Izumi: PhysX is primarily Nvidia too
[11:11] OtakuMegane Desu: Keyword 'some'. BulletSim is being done with OpenCL so anything that has a driver for that can theoretically be used with Bullet/BulletSim
[11:11] Dahlia.Trimble I dont think the bullet that works on GPU is the same as regular bullet
[11:11] Andrew Hellershanks: Sounds like PhysX may not be a fully feature replacement for BS unless someone adds what might be missing from it.
[11:12] Nebadon Izumi: from what I heard Bulletsim 3 has GPU support
[11:12] Nebadon Izumi: we are using 2.8 i think
[11:12] Nebadon Izumi: sorry Bullet
[11:12] Nebadon Izumi: not bulletsim
[11:12] OtakuMegane Desu: Yeah. 3 is supposed to be OpenCL so anything that supports OpenCL it should run on.
[11:12] Andrew Hellershanks: hehe... almost too many physics engines. :)
[11:12] OtakuMegane Desu: GPUs, CPUs, ASICs, any number of things in theory.
[11:12] Dahlia.Trimble from what Ive seen the Bullet that runs on GPU is separate code and much less features
[11:13] Dahlia.Trimble but that was a while ago
[11:13] Nebadon Izumi: yea hard to say
[11:13] Nebadon Izumi: I know the version we use doesnt support it at all at the moment
[11:13] OtakuMegane Desu: It's in conversion so until 3 is actually released and everything is merged it probably is missing a few things
[11:14] Nebadon Izumi: honestly, I am not sure GPU will benefit opensim much anyway
[11:14] Dahlia.Trimble I wouldn't assume OpenSim would be using GPU physics with Bullet for quite a while
[11:14] Nebadon Izumi: opensim is only going to be able to handle so much in terms of physics
[11:14] Nebadon Izumi: and sending out all those updates
[11:14] Nebadon Izumi: i beleive moses is more interested in accuracy though
[11:14] OtakuMegane Desu: For average stuff like avatars or a handful of vehicles, probably not much effect, no.
[11:14] Sheera Khan: most servers currently in use won't have any GPU to work with ...
[11:15] OtakuMegane Desu: Being able to drop 10k prims without the whole simulator freezing up would be cool though. :)
[11:15] Dahlia.Trimble yuo can get servers with gpus
[11:15] Andrew Hellershanks: Considering it is military based, it wouldn't surprise me that their need is based on accuracy.
[11:16] Dahlia.Trimble I'm not are that Physx is any more "accurate" than Bullet
[11:16] Dahlia.Trimble *aware
[11:16] Nebadon Izumi: ya me either Dahlia
[11:16] OtakuMegane Desu: In any case, GPU support for BulletSim is a while off and servers being able to utilize extra hardware being commonplace is even further down. Like several years.
[11:16] Nebadon Izumi: hehe I am not convinced its going to be any better
[11:16] Sarah Kline: its more able to fire projectiles maybe )
[11:16] Nebadon Izumi: but I guess you wont know until you try
[11:17] Nebadon Izumi: they are looking for higher frame rates
[11:17] Dahlia.Trimble I would think the GPU version of Physx could handle more collisions
[11:17] Andrew Hellershanks: There are more of the "affordable" video cards supporting PhysX these days.
[11:18] Dahlia.Trimble we'll just have to see if the Physx implementation ends up being something that anyone prefers to use
[11:18] Andrew Hellershanks nods
[11:18] Andrew Hellershanks: Never hurts to have choices.
[11:18] Dahlia.Trimble I'm concerned about support
[11:18] Dahlia.Trimble I dont see any support plan in any of this
[11:18] OtakuMegane Desu: Even with full support, Opensim simply doesn't need to utilize all the features PhysX or Bullet are going to be capable of.
[11:19] Richardus.Raymaker Nice to have more choices. but meanwhile basic things still don't work especially HG
[11:19] Andrew Hellershanks: Richardus, I have people telling me they think too much effort is on HG stuff and not enough on other basics. All depends on ones interests and needs.
[11:19] Dahlia.Trimble I'm not sure another choice is a good thing if it fills up Mantis with a bunch of complaints about unimplemented features
[11:21] OtakuMegane Desu: Going by mantis reports and just looking at stuff the major problems seem to be scripting and communications right now.
[11:21] Andrew Hellershanks: Someone recently asked me about the event notification button in the viewer. Having an interest in getting event listings useable in a grid it would be nice to make that button work so that is another thing added to my ToDo list.
[11:21] Nebadon Izumi: sorry had to take a call im back
[11:22] Richardus.Raymaker HG stuff is what opensim people connects. but right now it's not really connecting people because bvroken parts
[11:22] Alicia.Raven kommt in Chat-Reichweite (17.67 m).
[11:22] Alicia.Raven hello everyone :)
[11:22] Andrew Hellershanks: I know HG is important to a lot of people but it isn't to me so I haven't been involved in doing any development or or testing related to HG features.
[11:23] Nebadon Izumi: HG has been working fairly good for me
[11:23] Nebadon Izumi: though I use it very lightly
[11:23] Nebadon Izumi: and mostly between my own grids
[11:23] Nebadon Izumi: i rarely visit other peoples grids
[11:23] Dahlia.Trimble It works ok for me, I never expected offline IM to work anyway
[11:23] Richardus.Raymaker HG yes, friends staus. uhmm not really.
[11:23] Shez Oyen: it is only the offline IM problem that troubles me with HG
[11:23] OtakuMegane Desu: HG, like most things in OS, works on the basic levels. It's when you get more in depth or use it heavily that all the bugs and duct tape show up.
[11:23] Nebadon Izumi: thats a really difficult thing to fix
[11:23] Dahlia.Trimble ya friends is flakey
[11:24] Nebadon Izumi: HG friends is probably going to remain pretty hackish
[11:24] Shez Oyen: :/
[11:24] Nebadon Izumi: until a better viewer comes along
[11:24] Nebadon Izumi: that can do friends properly
[11:24] Nebadon Izumi: remember we are making this viewer do things it was never designed to do
[11:24] Andrew Hellershanks: Shez, you also find that offline IM's sent to a local user from a user logged in to a grid via HG isn't being delivered whent e local user logs in?
[11:24] Dahlia.Trimble I don't understand what the viewer has to do with it
[11:24] Andrew Hellershanks: s/whent e/when the/
[11:24] Nebadon Izumi: a lot of duct tape holding that all together
[11:24] Fearghus.HyperGridTraveler kommt in Chat-Reichweite (19.74 m).
[11:24] Nebadon Izumi: well just the protocols
[11:25] Dahlia.Trimble the sims handle all the protocol
[11:25] Shez Oyen: I haven't tried that Andrew.
[11:25] OtakuMegane Desu: Everything that involves interaction with the user, the viewer has to support. If it doesn't a workaround has to be kludged together or we're just SOL until someone tinkers with the viewer.
[11:25] Fearghus.HyperGridTraveler hi all
[11:25] Nebadon Izumi: ya I am not saying we can't make it better
[11:25] Nebadon Izumi: I am just saying we are still a bit bound by what the viewer can do
[11:25] Nebadon Izumi: even if the simulator handles it
[11:26] Nebadon Izumi: from talking with crista some of the friends problem I beleive has to do with how the viewer asks for the info
[11:26] Dahlia.Trimble the problem I have with HG friends is I have people with the same name on many grids
[11:26] Nebadon Izumi: ya
[11:26] Nebadon Izumi: im friends with myself on like 8 grids
[11:26] Nebadon Izumi: lol
[11:27] Nebadon Izumi: thats fun
[11:27] Nebadon Izumi: when it doesnt actually show the grid in the name
[11:27] Nebadon Izumi: because of cache
[11:27] Dahlia.Trimble I see the grid hame in mine
[11:27] Nebadon Izumi: it depends
[11:27] Nebadon Izumi: if you visit all the grids first
[11:27] Nebadon Izumi: and have the name cached
[11:27] Nebadon Izumi: it doesnt
[11:28] Nebadon Izumi: its generally only a problem for my own accounts
[11:28] Nebadon Izumi: most everyone else i see just fine
[11:28] Dahlia.Trimble I haven't seen that
[11:28] Nebadon Izumi: and for some odd reason today I am seeing myself as Uknown USerUMMAU4
[11:28] Nebadon Izumi: heh
[11:29] Nebadon Izumi: dahlia I think it may only be on the friends list this happens
[11:29] Nebadon Izumi: not when i am actually standing in front of the person
[11:29] Alicia.Raven neb,
[11:29] Dahlia.Trimble I was looking on my friends list
[11:29] Nebadon Izumi: ya right now I a see the full URL
[11:30] Nebadon Izumi: but there have been times when i dont
[11:30] Dahlia.Trimble I think it's probably your inventory overloading the internet :P
[11:30] Alicia.Raven i had the unknown user alot using radgast, i disabled the option for smart detection of display names and now i hardly get it, but its still a problem
[11:30] Nebadon Izumi: ya I havent seeen the Unkown user in some time
[11:31] Fearghus.HyperGridTraveler i have it too with firestorm Alicia.......sometimes clearing the simulator cache fixes it....although sometimes others then become unknownuser
[11:31] Andrew Hellershanks: I saw it on another grid I visit on occasion but I think that was due to some people that had been on my friends list but they have left the grid.
[11:31] Richardus.Raymaker i seen it a while ago. it happens rare for me
[11:32] Basil.Sosides kommt in Chat-Reichweite (5.95 m).
[11:32] Nebadon Izumi: ya its hard to figure this stuff out when its not easy to trigger it
[11:32] Andrew Hellershanks nods
[11:32] Nebadon Izumi: I cant even imagine what I may have done to cause it
[11:32] Nebadon Izumi: I was in and out of 3 or 4 grids in the past 24 hours though
[11:32] Andrew Hellershanks: Could also be a temporary glitch.
[11:33] Andrew Hellershanks: yeah, visiting other grids can pollute a viewers cache.
[11:33] Andrew Hellershanks: I find it tends to mess up textures.
[11:34] Basil.Sosides hi, good evening all
[11:34] Sheera Khan: May I ask a completely unrelated question?
[11:34] Sheera Khan: I tried to work with materials and to assign the properties via script. It seems to me llGetPrimitiveParams() doesn't support the constants PRIM_NORMAL and PRIM_SPECULAR. Is that correct or did I make something wrong?
[11:34] Shez Oyen: I met a lady the other day that keeps an alt just for HG... very small inventory and system clothes mostly
[11:34] Grid: Notecard saved
[11:35] Dahlia.Trimble Sheera I think the constants are there but they have no effect
[11:37] Nebadon Izumi: yea
[11:37] Nebadon Izumi: i have found that HG gets a lot better
[11:37] Nebadon Izumi: if you keep everything you are wearing in your suitcase
[11:37] Nebadon Izumi: keep your entire appearance in your suitcase
[11:38] Nebadon Izumi: and anything you may need access to once you leave home grid
[11:38] Nebadon Izumi: animations
[11:38] Nebadon Izumi: gestures etc..
[11:38] Nebadon Izumi: it really makes the whole experieence a lot better
[11:38] Nebadon Izumi: and more reliable
[11:39] Nebadon Izumi: diva mentioned she is going to hopefully implement teleport restrictions
[11:39] Shez Oyen: seems my suitcase has dissapeared again
[11:39] Nebadon Izumi: so you can not teleport away from homegrid if your inventory is still downloading
[11:39] Nebadon Izumi: which could provide some releif for remote grids you visit
[11:40] Nebadon Izumi: people with large inventory who teleport away before its done can cause pain
[11:40] Richardus.Raymaker yu use 0.8.2 nebadon. im still on 0.8.1 mabey that makes it worse
[11:40] Nebadon Izumi: I am always about a week or less away from master on my own grids
[11:40] Nebadon Izumi: Avacon grid i try to keep recent
[11:40] Nebadon Izumi: its usually no more than a month behind master
[11:40] Nebadon Izumi: Encitra grid trails behind sometimes 3-4 months
[11:40] Nebadon Izumi: since its producton im less experimental there
[11:41] Nebadon Izumi: we also use a lot of external modules
[11:41] Nebadon Izumi: so upgrading a lot means having to constantly adjust these modules
[11:41] Nebadon Izumi: when things change
[11:42] Shez Oyen: pain
[11:42] Basil.Sosides Ƹ̵̡Ӝ̵̨̄Ʒ  haha - LOL  Ƹ̵̡Ӝ̵̨̄Ʒ
[11:42] Nebadon Izumi: I'm Exploding!
[11:42] Nebadon Izumi: doh
[11:42] Nebadon Izumi: lol explode gesture
[11:43] Shez Oyen: that'll leave a bruise
[11:43] Nebadon Izumi: guess i have that programmed to f1 key
[11:43] Nebadon Izumi: lol
[11:43] Basil.Sosides i run 0.8.2 latest version...its verry good, HG 2.0 too
[11:44] Nebadon Izumi: we have had some issues with newer monos here on the OSgrid plazas though
[11:44] Nebadon Izumi: we were running mono 4
[11:45] Nebadon Izumi: and we are seeing crazy memory usage
[11:45] Basil.Sosides oh
[11:45] Nebadon Izumi: it seems to only be heavily visited regions
[11:45] Nebadon Izumi: memory just climbs and climbs
[11:45] Nebadon Izumi: lightly visited regions run fine
[11:45] Nebadon Izumi: but Lbsa Plaza and Wright Plaza were absolutely horrible
[11:45] Nebadon Izumi: we ended up reverted about 36 hours ago
[11:45] Nebadon Izumi: this server is on 3.12 at the moment
[11:45] Nebadon Izumi: seems normal again
[11:46] Nebadon Izumi: not sure what is up with that, but if your running new mono and seeing massive memory usage might be worth reverting for now
[11:46] Nebadon Izumi: i suspect most people wont
[11:46] Nebadon Izumi: the plazas get a lot of visitors
[11:46] Nebadon Izumi: somtimes 100s a day
[11:47] Basil.Sosides i have no memory probl. on WIN.
[11:47] Andrew Hellershanks: 3.12? I'm only using 3.2.8
[11:47] Basil.Sosides Linux
[11:47] Dahlia.Trimble 3.99 working good for me
[11:48] Nebadon Izumi: ya the Lbsa Plaza server is back on 3.2.3
[11:48] Andrew Hellershanks: Nebadon, is 3.12 a kernel version or mono version?
[11:48] Nebadon Izumi: mono version
[11:48] Nebadon Izumi: and ya I am running mono 4 on Avacon grid
[11:48] Nebadon Izumi: and my personal regions and grid
[11:48] Nebadon Izumi: no problems
[11:48] Andrew Hellershanks: ok. I'm way behind on mono version.
[11:48] Nebadon Izumi: memory is awesome
[11:48] Nebadon Izumi: its just a few of our plazas get clobbered for some reason
[11:48] Nebadon Izumi: its high traffic
[11:49] Nebadon Izumi: 100s of visitors
[11:49] Dahlia.Trimble I use a lot of bots and still no memory issues
[11:49] Nebadon Izumi: i suspect maybe something to do with scripted attachments
[11:49] Nebadon Izumi: its just wierd with older mono its way less problematic
[11:49] Dahlia.Trimble they have scripted AOs, that's about it
[11:49] Dahlia.Trimble (the bots)
[11:49] Nebadon Izumi: are they NPC or libomv bots?
[11:50] Dahlia.Trimble both
[11:50] Nebadon Izumi: ya it doesnt suprise me either way
[11:50] Nebadon Izumi: when i test at Sisyphus
[11:50] Nebadon Izumi: i cant make it happen with bots eitehr
[11:50] Nebadon Izumi: and usually it takes about 24+ hours
[11:50] Nebadon Izumi: the first 12 hours seem normal
[11:50] Nebadon Izumi: then all the sudden memory will start climbing and never let go
[11:51] Andrew Hellershanks: Something involving the script engine perhaps?
[11:51] Dahlia.Trimble maybe 3.99 doesn't have the problem
[11:51] Jim Jackson: we were having high memory use with windows on the last few Osgrid builds, a lot of HG travelers and some were there for hours copying items
[11:51] Nebadon Izumi: i guess its not completely surpising, mono is in flux at the moment
[11:51] Nebadon Izumi: a lot is going to change
[11:51] Nebadon Izumi: well dahlia like i said on my personall regions im running mono 4
[11:51] Nebadon Izumi: and its not a problem there either
[11:51] Andrew Hellershanks: mono will change a lot now that MS has open sourced some of its .net stuff.
[11:51] Nebadon Izumi: its mostly the heavily trafficed plazas that experience it
[11:52] Nebadon Izumi: possible having the content cached might help
[11:52] Nebadon Izumi: the plazas get a lot of new people every day
[11:52] Nebadon Izumi: especially this region
[11:52] Nebadon Izumi: being a big shopping zone
[11:52] Nebadon Izumi: we get a lot of HG visitors who have never been here before
[11:52] Dahlia.Trimble I was suggesting the problem may have cropped up between 3.99 and 4.0
[11:53] Nebadon Izumi: maybe but if it did
[11:53] Andrew Hellershanks: For not having much to talk about today we still managed to kill the hour.
[11:53] Nebadon Izumi: i cant make it happen on my own regions
[11:53] Nebadon Izumi: which is odd for sure
[11:53] Nebadon Izumi: hehe Ya Andrew
[11:53] Nebadon Izumi: always stuff to talk about
[11:55] Andrew Hellershanks nods
[11:55] Andrew Hellershanks: Richardus, I'm digging around in the offline IM code trying to find where it does the message retrieval.
[11:55] Richardus.Raymaker Take your time andrew
[11:56] Richardus.Raymaker anyway, sofar not much luck. other buggy part is the friends online in HG. mabey fixt with 0.8.2
[11:56] Andrew Hellershanks: I don't see anything in there that would prevent message retrieval regardless of the source of the IM.
[11:57] Alicia.Raven i tested multiple times and i always get the IM delivered from outside
[11:57] Richardus.Raymaker well my avatar don;t get it on osgrid too
[11:57] Andrew Hellershanks: Richardus, if you can build code I would suggest adding debug statements to find out 1) if the messages are being retrieved, and 2) whether it does try delivering them.
[11:57] Richardus.Raymaker need to test more. on other osgrid sim
[11:57] Nebadon Izumi: ya I recall testing it and it worked for me
[11:58] Richardus.Raymaker not cgood in the code part
[11:58] Nebadon Izumi: which sort of lends to something being misconfigured maybe
[11:58] Andrew Hellershanks: Richardus, did you trying clearing stored offline IMs and try again? Sometimes bad data can get stuck in a table and needs manual clearing.
[11:58] Nebadon Izumi: but i also recall looking at your config richardus
[11:58] Nebadon Izumi: and not seeing anything obvious
[11:58] Nebadon Izumi: but that doesnt mean something isnt right
[11:58] Nebadon Izumi: ive been known to miss stuff :)
[11:58] Andrew Hellershanks: Richardus, don't need to be that much up on coding to add a few debug statements.
[11:58] Alicia.Raven hg messages for me come through gatekeeper, i dont recall any settings for that in richardus' mantis post
[11:59] Andrew Hellershanks: There was one service line that was commented out in RiRa's config but someone already pointed that out.
[12:00] Richardus.Raymaker sofar i know the other configs where fine. i need to check it on quite day again
[12:00] Andrew Hellershanks: Its one thing about OS that bothers me at times. It does a poor job of telling you when a feature isn't properly configured.
[12:00] Andrew Hellershanks: or when a feature isn't configured at all.
[12:01] Joe.Radik Sorry to change subject, but can someone help me with exporting a gimp image in .r32 format?
[12:01] Nebadon Izumi: Andrew?
[12:01] Joe.Radik It appears to no longer be supported in Gimp
[12:01] Nebadon Izumi: hes our resident Gimp-expert
[12:02] Andrew Hellershanks: I'm not sure if it is supported in GIMP. I've seen the extension before but not in GIMP.
[12:02] Nebadon Izumi: I must admit i still prefer photoshop 7 from 2001
[12:02] Nebadon Izumi: lol
[12:02] Joe.Radik I see it referenced it in places, but real info is scarce
[12:02] Nebadon Izumi: maybe an add-on?
[12:02] Shez Oyen: There might be a plug in for GIMP
[12:02] Joe.Radik I prefer free. lol
[12:02] Andrew Hellershanks: Joe, I don't think it ever was supported natively. There may be a third party add on for it.
[12:02] Andrew Hellershanks flüstert: Joe, what version of GIMP are you using and in what operating system?
[12:02] Alicia.Raven i would never use anything but photoshop lol
[12:02] Joe.Radik I've been thinking plugin, but can't find one.
[12:02] Richardus.Raymaker if you have console access, use .png
[12:02] Richardus.Raymaker worked for me in the past
[12:03] Andrew Hellershanks checks the GIMP plug-in repositories.
[12:03] Joe.Radik I've looked for it in 2.8.2 and 2.8.10 without success.
[12:03] Andrew Hellershanks: Joe, I did a quick search and found this ->
[12:04] Andrew Hellershanks: Joe, I'm part of the GIMP development community, btw.
[12:04] Joe.Radik My problem is exporting from Gimp. I get steps in my terrain using .png
[12:04] Dahlia.Trimble bye all :)
[12:04] Richardus.Raymaker bye dahlia, compression high ?
[12:04] Shez Oyen: BB Dahlia
[12:04] Joe.Radik takes note of Andrew's experience.
[12:04] Andrew Hellershanks: oh, it is about that time isn't it.
[12:04] Nebadon Izumi: have to get a bike ride in
[12:04] Nebadon Izumi: ive been slacking
[12:04] Nebadon Izumi: diet has sucked away all my energy
[12:04] Nebadon Izumi: hehe
[12:05] Andrew Hellershanks: nebeadin, I need to get more guitar practice in. I've been slacking a bit on that score. :)
[12:05] Shez Oyen: Have fun!
[12:05] Joe.Radik Thanks Andrew. I will look further. Exactly the advice I was hoping for.
[12:05] Andrew Hellershanks: bah... I was trying to type nebadon.
[12:05] Nebadon Izumi: :)
[12:05] Shez Oyen: score.. he made a pun
[12:05] Shez Oyen: haha
[12:05] Nebadon Izumi: ok guys, talk soon
[12:05] Nebadon Izumi: i'll be on irc in a bit anyone needs me
[12:05] Nebadon Izumi: if not same time next week :)
[12:05] Andrew Hellershanks: Enjoy your ride, nebadon
[12:05] Nebadon Izumi: thanks cya
[12:06] Nebs Metal Bar Stool v1.5 (w/sit & launch): Goodbye..
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