Chat log from the meeting on 2010-11-02
From OpenSimulator
[2010/11/02 11:01] Penny Lane: Hi Neb, Adelle
[2010/11/02 11:01] Adelle Fitzgerald: hi Penny
[2010/11/02 11:01] Penny Lane: Hiya Mojito!
[2010/11/02 11:01] Penny Lane: (Cloud to me, Mojito)
[2010/11/02 11:01] Adelle Fitzgerald: and me too
[2010/11/02 11:01] Mojito Sorbet: I rebakes
[2010/11/02 11:01] Justin Clark-Casey is Online
[2010/11/02 11:02] Adelle Fitzgerald: seems cloudy avatars are back again in force in OSgrid hehe
[2010/11/02 11:02] Penny Lane: It's undoubtedly caused by global warming.
[2010/11/02 11:02] Mojito Sorbet: Am I all better now?
[2010/11/02 11:02] Adelle Fitzgerald: hello Justin
[2010/11/02 11:02] Penny Lane: Hiya Justin!
[2010/11/02 11:02] Adelle Fitzgerald: same, Mojito
[2010/11/02 11:02] Justin Clark-Casey: hi there
[2010/11/02 11:02] Penny Lane: Not to me Mojito
[2010/11/02 11:03] Mojito Sorbet: I could try TP away and back
[2010/11/02 11:03] Adelle Fitzgerald: hi Rich
[2010/11/02 11:03] Hiro Protagonist is Online
[2010/11/02 11:03] Richardus Raymaker: no lag ? <looks suprised
[2010/11/02 11:03] Richardus Raymaker: hi JCC
[2010/11/02 11:03] Richardus Raymaker: hi nebadon, penny
[2010/11/02 11:03] Richardus Raymaker: hi adella
[2010/11/02 11:04] Justin Clark-Casey: hi richardus
[2010/11/02 11:04] Adelle Fitzgerald: hi Hiro
[2010/11/02 11:04] Hiro Protagonist: Hey Adelle, everyone
[2010/11/02 11:04] Penny Lane: Hiya Rich, Hiro!
[2010/11/02 11:04] Hiro Protagonist: Heya Penny how goes it
[2010/11/02 11:05] Penny Lane: Rich: Neb set the option LAG=off
[2010/11/02 11:05] Hiro Protagonist: "Knock knock PENNY Knock knock PENNY Knock knock PENNY" LOL
[2010/11/02 11:05] Dahlia Trimble: hi :)
[2010/11/02 11:05] Mojito Sorbet: I mussed have missed that config option. Doh!
[2010/11/02 11:05] Adelle Fitzgerald: hi Dahlia
[2010/11/02 11:05] Hiro Protagonist: sorry I couldnt resist the big bang theory reference
[2010/11/02 11:06] Penny Lane: Hiya Hiro. Well thanks. And I was impressed at your post on opensim-dev ... about time someone bashed some Estoppel commonsense into Core heads.
[2010/11/02 11:06] Hiro Protagonist: well, you did inspire it :)
[2010/11/02 11:06] Penny Lane: Hiro++
[2010/11/02 11:06] Richardus Raymaker: hmm, that option is not in the basic opensim.ini :P
[2010/11/02 11:06] Penny Lane: Ah, OK, lol
[2010/11/02 11:06] Richardus Raymaker: wel, i have almost disabled lag on my servers to.
[2010/11/02 11:07] Adelle Fitzgerald: i have no lag whatsoever.....when my regions are empty hehe
[2010/11/02 11:07] Richardus Raymaker: next thing that would be nice is the friends and IM, its starting to get a comic with IM
[2010/11/02 11:07] Nebadon Izumi: hello everyone
[2010/11/02 11:07] Andrew Hellershanks: Who/what is Estoppel?
[2010/11/02 11:07] Andrew Hellershanks: Hey, nebadon
[2010/11/02 11:07] Hiro Protagonist: heya Neb
[2010/11/02 11:07] Hiro Protagonist: Justin
[2010/11/02 11:07] Richardus Raymaker: lo adella. did yiu truned basicphysic on to ? :)]\
[2010/11/02 11:07] Richardus Raymaker: hi hiro
[2010/11/02 11:07] Justin Clark-Casey: hi hiro
[2010/11/02 11:07] Mojito Sorbet: A legal term
[2010/11/02 11:07] Hiro Protagonist: hey RiRa
[2010/11/02 11:07] Adelle Fitzgerald: one thing i have actually noticed since moving to 0.7.1 is an increase in cpu when an avatar is on a region, and seems to grow with each other avatar
[2010/11/02 11:08] Justin Clark-Casey: rich: You might want to try setting async_packet_handling = true in
[ClientStack.LindenUDP]
[2010/11/02 11:08] Dahlia Trimble: something lawyers use
[2010/11/02 11:08] Penny Lane: At the end of the day, nothing will stop greedy bastards with lawyers trying to stop community worlds. Nothing. The power to stop their crap really comes from a zillion people doing their own thing.
[2010/11/02 11:08] Nebadon Izumi: thats odd Adelle
[2010/11/02 11:08] Nebadon Izumi: i have actually noticed a decrease in CPU on plazas
[2010/11/02 11:08] Richardus Raymaker: snoopy experimented already with that yes. thanks justin
[2010/11/02 11:08] Mojito Sorbet: Penny, eventually the people who control the pipes will step in
[2010/11/02 11:08] Nebadon Izumi: a pretty significant decrease infact
[2010/11/02 11:08] Justin Clark-Casey: cool
[2010/11/02 11:08] Nebadon Izumi: Justin btw
[2010/11/02 11:08] Adelle Fitzgerald: i get 5 avatars on a region and my cpu is 70-90%
[2010/11/02 11:08] Richardus Raymaker: thats next thing i go try to remove the last lag hicks
[2010/11/02 11:08] Nebadon Izumi: i had to revert Wright Plaza
[2010/11/02 11:08] Andrew Hellershanks: You almost need to be a lawyer to make sense of all the legal docs. My eyes glaze over after a while trying to read any of them let alone figure out why one is any better than another.
[2010/11/02 11:08] Nebadon Izumi: to the previous version before we updated the other night
[2010/11/02 11:09] Nebadon Izumi: this version seems to be the really last good working version
[2010/11/02 11:09] Nebadon Izumi: you couldnt sit anymore
[2010/11/02 11:09] Richardus Raymaker: what cpu adella ? my test did not showed much cpu increase
[2010/11/02 11:09] Nebadon Izumi: basiclly when you sat on prims you got shot to 0,0,1
[2010/11/02 11:09] Adelle Fitzgerald: its a dinosouric pentium4 3.0GHz HT
[2010/11/02 11:09] Penny Lane: Fortunately it takes the greedy bastards and their lawyers 15 years to realize there is something they can leech, just liked happened with the Net
[2010/11/02 11:09] Richardus Raymaker: aha. ok then it sonds more loic
[2010/11/02 11:10] Richardus Raymaker: logic
[2010/11/02 11:10] Adelle Fitzgerald: but on 0.6.9 i could have 5 avatars and barely be above 20%
[2010/11/02 11:10] Penny Lane: By that time, the techs have moved on to something else :P
[2010/11/02 11:10] Justin Clark-Casey: nebadon: so head is still broken?
[2010/11/02 11:10] Richardus Raymaker: hi blue
[2010/11/02 11:10] Justin Clark-Casey: master, rather
[2010/11/02 11:10] BlueWall Slade: Hello
[2010/11/02 11:10] Dahlia Trimble: what's broken?
[2010/11/02 11:10] Mojito Sorbet: Does CPU get consumed just for avatars standing there doing nothing?
[2010/11/02 11:10] Penny Lane: Hiya BlueWall
[2010/11/02 11:10] Justin Clark-Casey: sitting, by the sounds of it
[2010/11/02 11:11] Adelle Fitzgerald: yes Mojito
[2010/11/02 11:11] BlueWall Slade: Hi Penny
[2010/11/02 11:11] Dahlia Trimble: Mojito, standing, yes
[2010/11/02 11:11] Hiro Protagonist: I havent been able to run head since before the osgrid 0.7 update
[2010/11/02 11:11] Andrew Hellershanks: neb, we were here last week and that wasn't happening. Why would it change all of a sudden?
[2010/11/02 11:11] Mojito Sorbet: Be interesting to know what it is doing
[2010/11/02 11:11] Dahlia Trimble: colliding
[2010/11/02 11:11] Hiro Protagonist: I've been able to run the intervening osgrid releases, but not head
[2010/11/02 11:11] Mojito Sorbet: Aos polling for state changes?
[2010/11/02 11:11] Penny Lane: Nothing broken in Wright. Neb turned BROKEN=off as well as LAG=off. :P
[2010/11/02 11:11] BlueWall Slade: I have noticed that collisions seem to play a larger roll
[2010/11/02 11:12] Adelle Fitzgerald: physics is the same in 0.7 and 0.6.9, right? so there should be no difference in collisions
[2010/11/02 11:12] BlueWall Slade: I have been doing some cleanup on my dev grid
[2010/11/02 11:12] Richardus Raymaker: i hope he turned groups = off to
[2010/11/02 11:12] Dahlia Trimble: havent seen any patches affecting physics, but I havent monitored closely
[2010/11/02 11:12] Nebadon Izumi: sorry Justin was distracted for moment
[2010/11/02 11:12] Nebadon Izumi: yes
[2010/11/02 11:12] Nebadon Izumi: Head is completely fubar
[2010/11/02 11:12] Andrew Hellershanks notices the new graphics on the flags by the chairs
[2010/11/02 11:12] Adelle Fitzgerald: ill have to check top colliders
[2010/11/02 11:12] Justin Clark-Casey: great
[2010/11/02 11:12] Nebadon Izumi: our testing on Danger Grid
[2010/11/02 11:13] Nebadon Izumi: when you get multiple people logging in at once
[2010/11/02 11:13] Nebadon Izumi: then people relog
[2010/11/02 11:13] Nebadon Izumi: there is a high chance next time you log in
[2010/11/02 11:13] Nebadon Izumi: you will be wearing one of the other peoples avatar
[2010/11/02 11:13] Dahlia Trimble: lol
[2010/11/02 11:13] Adelle Fitzgerald: lol
[2010/11/02 11:13] Justin Clark-Casey: haha
[2010/11/02 11:13] Nebadon Izumi: shape, clothes, skin, everything
[2010/11/02 11:13] Andrew Hellershanks: yikes
[2010/11/02 11:13] Richardus Raymaker: ieep
[2010/11/02 11:13] Nebadon Izumi: you dont actually have copies
[2010/11/02 11:13] Nebadon Izumi: but your appeearnce will jump to others
[2010/11/02 11:13] BlueWall Slade: lol "Quantum Leap"
[2010/11/02 11:13] Nebadon Izumi: lol
[2010/11/02 11:13] Andrew Hellershanks: hehe
[2010/11/02 11:13] Mojito Sorbet: Reusing old session IDs?
[2010/11/02 11:13] Adelle Fitzgerald: you also get big chunky feet on first login
[2010/11/02 11:13] Richardus Raymaker: i can since yesterday not wear some attachemnets anymore. seems like the are locked now.
[2010/11/02 11:14] Nebadon Izumi: ya avatar shapes are busted a bit
[2010/11/02 11:14] Nebadon Izumi: the sit thing
[2010/11/02 11:14] Nebadon Izumi: mostly its appearnce stuff is borked
[2010/11/02 11:14] Dahlia Trimble: I think there are some problems in the LLClientView. I see lots of missing objects and LLClientView exceptions
[2010/11/02 11:14] Nebadon Izumi: if you ask me its gotten alot worse
[2010/11/02 11:14] Nebadon Izumi: perhaps Mic's stuff is just not done yet or something
[2010/11/02 11:14] Nebadon Izumi: but right now its not good
[2010/11/02 11:14] Richardus Raymaker: and the other attachment makes me invisivble now
[2010/11/02 11:14] Dahlia Trimble: I dont see the same problems in my alternate protocol
[2010/11/02 11:14] Justin Clark-Casey: I think Mic's stuff is fine - we're running on it now
[2010/11/02 11:14] Justin Clark-Casey: unless you see those issues here as well
[2010/11/02 11:14] Nebadon Izumi: running on it where?
[2010/11/02 11:15] Justin Clark-Casey: here, right?
[2010/11/02 11:15] Nebadon Izumi: no
[2010/11/02 11:15] Nebadon Izumi: god no
[2010/11/02 11:15] Nebadon Izumi: we are pretty stuck now
[2010/11/02 11:15] Nebadon Izumi: we have done all our testing of that stuff on Danger Grid
[2010/11/02 11:15] Nebadon Izumi: OSgrid is running an older version
[2010/11/02 11:16] Nebadon Izumi: Download: OSgrid OpenSimulator 0.7.1.dev.7b0d643 -
[zip]
[26.2mb] 10-29-2010
built from OpenSimulator git hash : 7b0d6439995cd6c192c2bc0de80a5b4dcc9bb5b0
[2010/11/02 11:16] Justin Clark-Casey: ah ok, from 28th October
[2010/11/02 11:16] Nebadon Izumi: ya
[2010/11/02 11:16] Dahlia Trimble: thats what is running here now?
[2010/11/02 11:16] Nebadon Izumi: its right before those big changes
[2010/11/02 11:16] Simulator Version v0.5 shouts: OpenSim 0.7.1 Dev 727838f: 2010-10-28 00:37:32 -0400 (Unix/Mono)
[2010/11/02 11:16] Justin Clark-Casey: well, it could either be mic's stuff or melanie's changes on top of it
[2010/11/02 11:16] Nebadon Izumi: ya
[2010/11/02 11:16] Nebadon Izumi: or both
[2010/11/02 11:16] Nebadon Izumi: hehe
[2010/11/02 11:17] Justin Clark-Casey: we were running mic's stuff on friday, right?
[2010/11/02 11:17] Nebadon Izumi: no
[2010/11/02 11:17] Nebadon Izumi: i dont think so
[2010/11/02 11:17] Dahlia Trimble: I think some of the recent changes help appearance with viewer 2
[2010/11/02 11:17] Justin Clark-Casey: I didn't mean that as a question - we were running it
[2010/11/02 11:17] Nebadon Izumi: hang on
[2010/11/02 11:17] Nebadon Izumi: let me check the rev we were running
[2010/11/02 11:17] Nebadon Izumi: i kept it
[2010/11/02 11:17] Richardus Raymaker: on lbsa it seems also people hav problems to get out of the cloud
[2010/11/02 11:17] Nebadon Izumi: 1 sec
[2010/11/02 11:17] Justin Clark-Casey: k
[2010/11/02 11:17] Adelle Fitzgerald: thats not just Lbsa, its everywhere from what I ahve seen
[2010/11/02 11:17] Nebadon Izumi: 0970551: 2010-10-29 23:52:25 +0100
[2010/11/02 11:18] Nebadon Izumi: is what we were running here Justin
[2010/11/02 11:18] Dahlia Trimble: I think some of the recent changes implement stored appearances? maybe theres a glitch in that
[2010/11/02 11:18] Justin Clark-Casey: right yes, that's just before where melanie says she broke it
[2010/11/02 11:18] Nebadon Izumi: my understanding is there is a protocol change Justin
[2010/11/02 11:18] Justin Clark-Casey: yes, melanie has changed the protocol
[2010/11/02 11:18] Nebadon Izumi: for melanies and mics stuff
[2010/11/02 11:18] Nebadon Izumi: both are after the protocol change
[2010/11/02 11:18] Justin Clark-Casey: mic's stuff was working without the protocol change
[2010/11/02 11:18] Nebadon Izumi: OSgrid is just prior to that
[2010/11/02 11:18] Justin Clark-Casey: no, mic's stuff is before it
[2010/11/02 11:18] Nebadon Izumi: hmm
[2010/11/02 11:18] Nebadon Izumi: let me check logs
[2010/11/02 11:18] Dahlia Trimble: there was a single message change involving appearances
[2010/11/02 11:19] Justin Clark-Casey: which was the revision after 0970551
[2010/11/02 11:19] Nebadon Izumi: ah ya your right
[2010/11/02 11:19] Nebadon Izumi: ok i thought it was after the protocol change
[2010/11/02 11:19] Justin Clark-Casey: so I think you could run up to 0970551 probably, but after that it will be broken
[2010/11/02 11:19] Nebadon Izumi: no the sit is broken
[2010/11/02 11:19] Nebadon Izumi: in that version
[2010/11/02 11:20] Nebadon Izumi: whenever you sit on prims you go to 0,0,1
[2010/11/02 11:20] Nebadon Izumi: on that rev
[2010/11/02 11:20] Justin Clark-Casey: ah ok, good to know
[2010/11/02 11:20] Nebadon Izumi: and there is no stand button either
[2010/11/02 11:20] Justin Clark-Casey: herf
[2010/11/02 11:20] Dahlia Trimble: who wants to stand at 0,0,1 anyway? ;)
[2010/11/02 11:20] Richardus Raymaker: its better then 0.0.0
[2010/11/02 11:21] Dahlia Trimble: hmmm good point
[2010/11/02 11:21] Nebadon Izumi: heh
[2010/11/02 11:21] Nebadon Izumi: well
[2010/11/02 11:21] Nebadon Izumi: if you cam over to normal land
[2010/11/02 11:21] Nebadon Izumi: then sit on the land
[2010/11/02 11:21] Nebadon Izumi: the terrain
[2010/11/02 11:21] Nebadon Izumi: you will stand and be back where you were
[2010/11/02 11:21] Nebadon Izumi: then start walking to where you told it to sit
[2010/11/02 11:21] Justin Clark-Casey: I'm susprised appearance affects sitting - but there must be some subtle effect
[2010/11/02 11:21] Dahlia Trimble: sounds like the sit target is global rather than local
[2010/11/02 11:21] Nebadon Izumi: ya it could be one of the other various patches in there
[2010/11/02 11:22] Nebadon Izumi: we need to go over them all
[2010/11/02 11:22] Nebadon Izumi: i havent had a chance yet
[2010/11/02 11:22] Adelle Fitzgerald: also other clients see the avatar sit as notmal, its just the sitting avatar that goes to 0,0,1
[2010/11/02 11:23] Dahlia Trimble: maybe the parent id of the sitting avatar is not being set in that message
[2010/11/02 11:23] Dahlia Trimble: so the viewer wont know to parent it to the prim
[2010/11/02 11:24] Nebadon Izumi: ya i'll have to spend a little more time figuring out what version actually broke these things
[2010/11/02 11:24] Nebadon Izumi: so much to do
[2010/11/02 11:24] Nebadon Izumi: hehe
[2010/11/02 11:24] Justin Clark-Casey: yes
[2010/11/02 11:24] Dahlia Trimble: that helps a lot :)
[2010/11/02 11:25] Nebadon Izumi: i did sorta give the viewer splash screen a once over last night
[2010/11/02 11:25] Richardus Raymaker: how for is the empty trashcan ?
[2010/11/02 11:25] Nebadon Izumi: made it a little nicer
[2010/11/02 11:25] Nebadon Izumi: http://osgrid.org/splash
[2010/11/02 11:25] Nebadon Izumi: hopefully soon on that Richardus
[2010/11/02 11:25] Nebadon Izumi: coyleds been pretty busy
[2010/11/02 11:25] Richardus Raymaker: who's not busy ?
[2010/11/02 11:25] Nebadon Izumi: and i just dont understand codeigniter enough yet for something that complex
[2010/11/02 11:25] Justin Clark-Casey: I like it, minimalist :)
[2010/11/02 11:26] Penny Lane: It worked for Google :-)
[2010/11/02 11:26] Nebadon Izumi: hehe :)
[2010/11/02 11:26] Dahlia Trimble: can you make it play pac man?
[2010/11/02 11:26] Nebadon Izumi: lol
[2010/11/02 11:26] Penny Lane: Haha
[2010/11/02 11:26] Richardus Raymaker: I think its more some tetris game now
[2010/11/02 11:27] Dahlia Trimble has been using bing and is out of touch with google logo games
[2010/11/02 11:27] Richardus Raymaker: ^scary.
[2010/11/02 11:27] Justin Clark-Casey: dahlia: wha? why bing? :)
[2010/11/02 11:27] Nebadon Izumi: ya i switched to bing for a bit too
[2010/11/02 11:27] Dahlia Trimble: why not :)
[2010/11/02 11:27] Richardus Raymaker: bing = microsoft search page.
[2010/11/02 11:27] Nebadon Izumi: but ended up back at google after a bit
[2010/11/02 11:27] Nebadon Izumi: i wasnt real happy with the bing results
[2010/11/02 11:28] Richardus Raymaker: walk around that with big circle
[2010/11/02 11:28] Andrew Hellershanks: wouldn't be surprised to find bing wants you to be using IE
[2010/11/02 11:28] Nebadon Izumi: nah
[2010/11/02 11:28] Nebadon Izumi: bing works fine on everything
[2010/11/02 11:28] Nebadon Izumi: it actually works good
[2010/11/02 11:28] Andrew Hellershanks: That's a first
[2010/11/02 11:28] Nebadon Izumi: i just wasnt to happy with the results of their searches always
[2010/11/02 11:28] Justin Clark-Casey: but bing is microsoft
[2010/11/02 11:28] Justin Clark-Casey mumbles
[2010/11/02 11:28] Dahlia Trimble: theyre better now
[2010/11/02 11:28] Justin Clark-Casey: meh, I don't care that much :)
[2010/11/02 11:28] Andrew Hellershanks: justin, yeah
[2010/11/02 11:29] Justin Clark-Casey: ok, unfortunately I need to leave a bit early today
[2010/11/02 11:29] Nebadon Izumi: so Justin did you have anything planned this week for OpenSim stuff?
[2010/11/02 11:29] Richardus Raymaker: bye justin
[2010/11/02 11:29] Andrew Hellershanks: I can't even remember the names of some of the seach engines I used to use before google
[2010/11/02 11:29] Andrew Hellershanks: have fun, Justin
[2010/11/02 11:29] Dahlia Trimble: bye justin :)
[2010/11/02 11:29] Richardus Raymaker: altavista, hotbot.
[2010/11/02 11:29] Nebadon Izumi: heh i used to use Excite
[2010/11/02 11:29] Nebadon Izumi: before google crushed them
[2010/11/02 11:29] Justin Clark-Casey: nebadon: unfortunately I'm unavailable (as usual right now) until Friday
[2010/11/02 11:30] BlueWall Slade: bye JCC
[2010/11/02 11:30] Nebadon Izumi: ok no problem
[2010/11/02 11:30] Penny Lane: I think we should all use Oracle instead, they care for community.
[2010/11/02 11:30] Andrew Hellershanks: right, altavista and excite. I have the Excite engine for installing on ones own website
[2010/11/02 11:30] Penny Lane wonders what got into this drink
[2010/11/02 11:30] Nebadon Izumi: just give me a shout if you need anything
[2010/11/02 11:30] Justin Clark-Casey: k
[2010/11/02 11:30] Justin Clark-Casey: bye folks
[2010/11/02 11:30] Adelle Fitzgerald: bye Justin
[2010/11/02 11:30] Penny Lane: Cya Justin
[2010/11/02 11:30] Justin Clark-Casey waves
[2010/11/02 11:30] Richardus Raymaker: bye
[2010/11/02 11:30] Hiro Protagonist: see yas Justin
[2010/11/02 11:30] Justin Clark-Casey is Offline
[2010/11/02 11:30] Andrew Hellershanks: The cat just jumped on to my lap
[2010/11/02 11:31] Penny Lane: Hope you weren't naked
[2010/11/02 11:31] Andrew Hellershanks: He didn't have his claws out
[2010/11/02 11:31] Nebadon Izumi: heh
[2010/11/02 11:31] Hiro Protagonist: Party on Andrew :)
[2010/11/02 11:31] Nebadon Izumi: has anyone else dont any testing on Master git yet?
[2010/11/02 11:32] Hiro Protagonist: I've been testing it ever since osgrid update to 0.7
[2010/11/02 11:32] Dahlia Trimble: Im testing mesh stuff
[2010/11/02 11:32] Nebadon Izumi: i suggest if you want to do some testing you do it on Danger Grid
[2010/11/02 11:32] Hiro Protagonist: I've not gotten it to work once
[2010/11/02 11:32] Richardus Raymaker: no, want to try own build newer mono first
[2010/11/02 11:32] Dahlia Trimble: testing on stantalone tho
[2010/11/02 11:32] Andrew Hellershanks: I'm still working on some other things. Haven't had time to really do much with 07
[2010/11/02 11:32] Nebadon Izumi: you have not gotten what to work once Hiro?
[2010/11/02 11:32] Hiro Protagonist: not even once bro
[2010/11/02 11:32] Nebadon Izumi: what?
[2010/11/02 11:32] Nebadon Izumi: 0.7?
[2010/11/02 11:33] Hiro Protagonist: mantis 5151
[2010/11/02 11:33] Hiro Protagonist: that and variations on that
[2010/11/02 11:33] Nebadon Izumi: wierd
[2010/11/02 11:33] Nebadon Izumi: odd no one else has reported that
[2010/11/02 11:34] BlueWall Slade: how's that going Dahlia?
[2010/11/02 11:34] Dahlia Trimble: going well :)
[2010/11/02 11:34] BlueWall Slade: cool
[2010/11/02 11:34] Dahlia Trimble: I posted a few videos a while back
[2010/11/02 11:34] Hiro Protagonist: yah that other pastebin Fly-Man dug up on the interwebs is actually mine too
[2010/11/02 11:34] Nebadon Izumi: hmm
[2010/11/02 11:34] Nebadon Izumi: ya ive not heard anyone else mention this
[2010/11/02 11:34] Dahlia Trimble: all my changes were committed a few days ago
[2010/11/02 11:34] Nebadon Izumi: this is on .net right?
[2010/11/02 11:34] BlueWall Slade: I need to learn how to make the tight physics meshes, lol
[2010/11/02 11:34] Hiro Protagonist: yep, .net
[2010/11/02 11:35] Nebadon Izumi: so odd
[2010/11/02 11:35] Dahlia Trimble: use the triangle limit for the physics mesh
[2010/11/02 11:35] Nebadon Izumi: all the windows plazas have been running great
[2010/11/02 11:35] BlueWall Slade: cool, ok
[2010/11/02 11:35] Richardus Raymaker: lbsa runs fine to, and thats linux i giuess
[2010/11/02 11:35] Dahlia Trimble: try to keep it below 3-4000 triangles
[2010/11/02 11:35] Dahlia Trimble: lower if you can
[2010/11/02 11:35] Nebadon Izumi: heh
[2010/11/02 11:35] Nebadon Izumi: ive been using pretty high ones sometimes
[2010/11/02 11:35] BlueWall Slade: ohhh, I have been running it to the max
[2010/11/02 11:36] Dahlia Trimble: really high ones probably wont help
[2010/11/02 11:36] Nebadon Izumi: ive used 16000 triangles a few times
[2010/11/02 11:36] Nebadon Izumi: ya
[2010/11/02 11:36] Nebadon Izumi: sometimes the lower ones look nothing like the shape
[2010/11/02 11:36] Nebadon Izumi: they are all spiky and triangly
[2010/11/02 11:36] Nebadon Izumi: hehe
[2010/11/02 11:36] BlueWall Slade: I have a skyscraper I want to do in meshes
[2010/11/02 11:36] Dahlia Trimble: for really strange models I make a collider from a few invisible prims
[2010/11/02 11:36] BlueWall Slade: I want Imp viwer though
[2010/11/02 11:37] Nebadon Izumi: have you guys tried the 2.4 Mesh Developer viewer yet?
[2010/11/02 11:37] BlueWall Slade: Ahhhhhh
[2010/11/02 11:37] Dahlia Trimble: is imprudence going to implement mesh?
[2010/11/02 11:37] BlueWall Slade: no
[2010/11/02 11:37] Dahlia Trimble: :(
[2010/11/02 11:37] BlueWall Slade: ohhh, yes
[2010/11/02 11:37] Dahlia Trimble: :)
[2010/11/02 11:37] Richardus Raymaker: what to do with mesh if i cant view it
[2010/11/02 11:37] BlueWall Slade: yes to Imp - no to 2.4
[2010/11/02 11:38] Dahlia Trimble: 2.4? is that the current mesh beta viewer?
[2010/11/02 11:38] BlueWall Slade: yeah, what is that Neb?
[2010/11/02 11:38] Nebadon Izumi: http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/mesh-development/rev/213436/index.html
[2010/11/02 11:39] Nebadon Izumi: this is the daily builds
[2010/11/02 11:39] Nebadon Izumi: it works a lot better
[2010/11/02 11:39] Nebadon Izumi: check this out
[2010/11/02 11:39] Dahlia Trimble: current beta one crashes a lot
[2010/11/02 11:39] Andrew Hellershanks: The builds are hosted on a machine not part of LL?
[2010/11/02 11:39] Nebadon Izumi:
[2010/11/02 11:39] Nebadon Izumi:
[2010/11/02 11:40] Nebadon Izumi:
[2010/11/02 11:40] Dahlia Trimble: no idea if its the viewer or something wrong with the protocol in opensim
[2010/11/02 11:40] Richardus Raymaker: setting async_packet_handling is not in the opensim.ini ? so where is that hidden
[2010/11/02 11:40] Nebadon Izumi: i uploaded this beast in 1 shot
[2010/11/02 11:40] Nebadon Izumi: with physics hull
[2010/11/02 11:40] Nebadon Izumi: of like 10000 triangles
[2010/11/02 11:40] Nebadon Izumi: its 3 prims
[2010/11/02 11:40] Nebadon Izumi: it even linked itself
[2010/11/02 11:40] Dahlia Trimble: physics hulls are not implemented in OpenSim, only trimesh colliders
[2010/11/02 11:40] Nebadon Izumi: ya thats what i meant
[2010/11/02 11:41] Nebadon Izumi: the physics selection thing
[2010/11/02 11:41] Nebadon Izumi: lol
[2010/11/02 11:41] Nebadon Izumi: it was like 10,500'ish triangles or something
[2010/11/02 11:41] Richardus Raymaker: found it
[2010/11/02 11:41] Andrew Hellershanks: neb, when you be animating that beast?
[2010/11/02 11:41] Hiro Protagonist: Ok time for me to fly y'all
[2010/11/02 11:41] Nebadon Izumi: actually
[SLB] already has
[2010/11/02 11:41] Hiro Protagonist waves
[2010/11/02 11:41] Adelle Fitzgerald: bye Hiro
[2010/11/02 11:41] Dahlia Trimble: cya :)
[2010/11/02 11:42] BlueWall Slade: see ya Hiro
[2010/11/02 11:42] Nebadon Izumi:
[SLB] added made it into an Avatar
[2010/11/02 11:42] Nebadon Izumi: he is having trouble uploading 1 peice
[2010/11/02 11:42] Nebadon Izumi: but hopefully soon we'll have it available
[2010/11/02 11:42] Nebadon Izumi: he just sent me an IAR
[2010/11/02 11:42] Richardus Raymaker: im not sure if things with ini files are more easy now. opensim.ini is not complete so you need to dig into the defaults.
[2010/11/02 11:42] Nebadon Izumi: not sure if its complete or what
[2010/11/02 11:43] Dahlia Trimble: setting async helps?
[2010/11/02 11:43] Richardus Raymaker: lots of settings you need to copy from the default
[2010/11/02 11:43] Nebadon Izumi: it seems to Dahlia
[2010/11/02 11:43] Nebadon Izumi: its set here
[2010/11/02 11:43] Nebadon Izumi: it seems to help with logins a bit
[2010/11/02 11:43] Richardus Raymaker: not sure, still doing the ini files
[2010/11/02 11:43] Nebadon Izumi: its not the end all fix
[2010/11/02 11:43] Nebadon Izumi: but it helps
[2010/11/02 11:43] Dahlia Trimble: whats it called again?
[2010/11/02 11:43] Nebadon Izumi: 1 sec
[2010/11/02 11:43] Nebadon Izumi:
[ClientStack.LindenUDP]
;; See OpensSimDefaults.ini for the throttle options. You can copy the ;; relevant sections and override them here. ;; DO NOT MODIFY OpenSimDefaults.ini, as your changes would be lost ;; with the next update!
async_packet_handling = true
[2010/11/02 11:44] BlueWall Slade: I have to run - will stay parked here for a while though. If you're all gone when I return -see you next week
[2010/11/02 11:44] Dahlia Trimble: I notice really slow mesh downloads sometimes
[2010/11/02 11:44] Nebadon Izumi: later BlueWall!
[2010/11/02 11:44] Dahlia Trimble: laterz :)
[2010/11/02 11:44] Nebadon Izumi: ive not tested that on a mesh sim
[2010/11/02 11:44] Nebadon Izumi: but let me enable it there
[2010/11/02 11:44] Nebadon Izumi: have you been to Reticulation yet Dahlia?
[2010/11/02 11:44] Andrew Hellershanks: I was checking out a couple things related to sculpties earlier in the week and was able to greatly improve how one of my models appears as a sculpty
[2010/11/02 11:44] Nebadon Izumi: cool Andrew
[2010/11/02 11:44] Dahlia Trimble: havent been
[2010/11/02 11:45] Nebadon Izumi: thats my mesh sim here on OSgrid
[2010/11/02 11:45] Nebadon Izumi: lots of meshes out
[2010/11/02 11:45] Andrew Hellershanks: I'll have to try exporting as a mesh for comparison
[2010/11/02 11:45] Richardus Raymaker: bye blue
[2010/11/02 11:45] Dahlia Trimble: cool, will go look :)
[2010/11/02 11:45] Dahlia Trimble: have a lm?
[2010/11/02 11:45] Dahlia Trimble: otherwise I may forget
[2010/11/02 11:45] Andrew Hellershanks: What is the LM for your mesh area, Neb? Not sure I have it
[2010/11/02 11:46] Nebadon Izumi: hmm
[2010/11/02 11:46] Nebadon Izumi: acutally i dont
[2010/11/02 11:46] Andrew Hellershanks: how about he name of the region?
[2010/11/02 11:46] Nebadon Izumi: i just restarted it with Async to true
[2010/11/02 11:46] Richardus Raymaker: im restarting.
[2010/11/02 11:46] Dahlia Trimble: what section is async in?
[2010/11/02 11:46] Nebadon Izumi: its "Reticulation" andrew
[2010/11/02 11:47] Nebadon Izumi:
[ClientStack.LindenUDP]
[2010/11/02 11:47] Dahlia Trimble: ty
[2010/11/02 11:47] Nebadon Izumi: no problem
[2010/11/02 11:47] Nebadon Izumi: it needs more testing
[2010/11/02 11:47] Andrew Hellershanks: Neb, Thanks. Just found that in the screenshot #43
[2010/11/02 11:47] Nebadon Izumi: hehe nice
[2010/11/02 11:47] Andrew Hellershanks whispers: I'll head over there after the meeting and make an LM
[2010/11/02 11:48] Dahlia Trimble: restarting master with async true
[2010/11/02 11:48] Richardus Raymaker: can we change the login uri back to osgrid. hippo refuse what way you try to remeber the new one
[2010/11/02 11:48] Andrew Hellershanks: Richardus, so it isn't just me then.
[2010/11/02 11:48] Adelle Fitzgerald: you need to make a new grid entry in hippo, Richardus
[2010/11/02 11:48] Nebadon Izumi: Dahlia are you running master git here on OSgrid?
[2010/11/02 11:48] Nebadon Izumi: or just a Standalone?
[2010/11/02 11:48] Dahlia Trimble: ya on D Squared
[2010/11/02 11:48] Nebadon Izumi: hmm
[2010/11/02 11:49] Nebadon Izumi: and your not having major issues with appearance?
[2010/11/02 11:49] Dahlia Trimble: hadnt noticed
[2010/11/02 11:49] Nebadon Izumi: hmm interesting
[2010/11/02 11:49] Nebadon Izumi: ya its not immediatly obviuous
[2010/11/02 11:49] Nebadon Izumi: until you get a few people at once
[2010/11/02 11:49] Nebadon Izumi: and then you relog dressed as one of the other people
[2010/11/02 11:49] Nebadon Izumi: lol
[2010/11/02 11:49] Dahlia Trimble: dont have many people
[2010/11/02 11:50] Dahlia Trimble: can all try if you like... it's only a small vps tho so not sure how many people it can handle
[2010/11/02 11:50] Nebadon Izumi: ok cool
[2010/11/02 11:50] Andrew Hellershanks: I mostly keep my avatars in 07 as ruth to help me know I'm not on an external grid
[2010/11/02 11:50] Dahlia Trimble: "D Squared"
[2010/11/02 11:50] Richardus Raymaker: i dont see much difference with flyinging. still hicks a bit with asynch true
[2010/11/02 11:50] Nebadon Izumi: ya its not a huge change Richardus
[2010/11/02 11:50] Nebadon Izumi: mostly it helps with login
[2010/11/02 11:50] Nebadon Izumi: and nothing else really
[2010/11/02 11:51] Richardus Raymaker: im already happy i fixt the mega lag
[2010/11/02 11:52] Nebadon Izumi: ya well hopefully we can get past these quirks pretty quickly
[2010/11/02 11:52] Dahlia Trimble: well Im going to go try it. Bye all :)
[2010/11/02 11:52] Richardus Raymaker: bye dahlia
[2010/11/02 11:52] Nebadon Izumi: im gonna see if i can pinpoint some of it later
[2010/11/02 11:52] Nebadon Izumi: see ya Dahlia
[2010/11/02 11:53] Adelle Fitzgerald: bye Dahlia
[2010/11/02 11:56] Nebadon Tester is Online
[2010/11/02 11:59] Andrew Hellershanks: time for me to get going.
[2010/11/02 11:59] Richardus Raymaker: bye andrew
[2010/11/02 11:59] Adelle Fitzgerald: bye Andrew
[2010/11/02 11:59] Andrew Hellershanks: bye. See you next week
[2010/11/02 12:00] paela argus is Online
[2010/11/02 12:00] Nebadon Tester is Offline
[2010/11/02 12:08] Adelle Fitzgerald: im outa here, ill catch yas later :)
[2010/11/02 12:09] Richardus Raymaker: bye adella