Chat log from the meeting on 2010-05-18
From OpenSimulator
[09:42] Lani Global is Online
[09:47] Warin Cascabel is Online
[09:49] Nebadon Izumi: hello
[09:49] Warin Cascabel: Howdy
[09:49] Warin Cascabel: Looks like nobody's fixed the bug that lets you log into two regions at once. But I wonder if that could hose inventory?
[09:49] Nebadon Izumi: hmm
[09:50] Nebadon Izumi: i think one of the 2 sims has to be in a wierd state for that to be possible
[09:50] Warin Cascabel: Well, I'm logged into here and OI - wonder which one's in a weird state? :)
[09:50] Nebadon Izumi: heh good question
[09:50] Nebadon Izumi: im guessing OI
[09:50] Nebadon Izumi: it sounds like something is whacked out there
[09:50] Nebadon Izumi: maybe we should move it onto the windows box
[09:50] Nebadon Izumi: since its giving you so much trouble
[09:51] Warin Cascabel: I suppose it couldn't hurt - and it might also clear up whether certain other texture issues are definitely 64-bit Linux issues.
[09:51] Nebadon Izumi: ya
[09:51] Nebadon Izumi: odd part is thius region is the same box
[09:51] Nebadon Izumi: i never have issues with textures reverting here
[09:51] Nebadon Izumi: but im probably not textureing on the same scale you are either
[09:51] Richardus Raymaker is Online
[09:51] Warin Cascabel: Probably not - nearly every surface in OI is a unique texture
[09:52] Nebadon Izumi: though i noticed the Smoke texture for my fire isnt loading anymore for me
[09:52] Nebadon Izumi: not quite sure why
[09:52] Nebadon Izumi: i was going to fix my particle scripts anyway
[09:52] Warin Cascabel: Particle overload usually causes that
[09:52] Nebadon Izumi: so the texture has to be included
[09:52] Nebadon Izumi: ive had enough with UUIDs
[09:52] Nebadon Izumi: if i make it so the texture is read by name and must be in the prim
[09:52] Nebadon Izumi: then i can move them to other grids easier
[09:52] Warin Cascabel: Somebody's probably got a particle script that's spewing particles as fast as possible, which robs other generators of their particles.
[09:53] Nebadon Izumi: no i see the partciles
[09:53] Nebadon Izumi: its just a white box
[09:53] Nebadon Izumi: should be a smoke textture
[09:53] Warin Cascabel: Oh, hm.
[09:53] Nebadon Izumi: ya i dont know what happeend
[09:53] Nebadon Izumi: but iim going to make new particles for it that wont break
[09:53] Nebadon Izumi: lol
[09:53] Warin Cascabel: Yeah - I have issues in OI where certain textures won't load unless I clear cache and relog.
[09:53] Nebadon Izumi: ya its been this way for weeks
[09:53] Nebadon Izumi: several cache clearings
[09:54] Nebadon Izumi: also in other regions i see same thing
[09:54] Nebadon Izumi: the asset must be corropted or erased or something
[09:54] Nebadon Izumi: i dunno
[09:54] Warin Cascabel: Could be.
[09:54] Warin Cascabel: Hello, Jullie
[09:54] Nebadon Izumi: its not a hard fix really
[09:54] Nebadon Izumi: ive been wanting to redo it anyway so its more transportable to other grids
[09:54] Jullie Farrior: Hello Warin, Nebadon
[09:54] Nebadon Izumi: now i have 2 reasons
[09:54] Warin Cascabel: Heh :)
[09:54] Nebadon Izumi: i hear 3 is the lucky #
[09:54] Nebadon Izumi: lol
[09:54] Warin Cascabel: Hello, Ethan
[09:55] Ethan McConaught: Hello.
[09:55] Nebadon Izumi: hello everyone
[09:55] Nebadon Izumi: meeting is starting in a bit
[09:55] Ethan McConaught: Hello's all around. :)
[09:55] Nebadon Izumi: were a little early still
[09:55] Ethan McConaught: Yeah, we figured we'd get here early, too.
[09:55] Nebadon Izumi: nice
[09:56] Nebadon Izumi: ive been recapturing alot of the demoscene stuff
[09:58] Nebadon Izumi: using kkapture
[09:58] Nebadon Izumi: posting them on archive.org
[09:58] Warin Cascabel: Come on in, have a seat.
[09:58] Entering god mode, level 255
[09:58] Nebadon Izumi: oh nice did it recover
[09:58] Nebadon Izumi: i was lagged up for a moment there
[09:58] Nebadon Izumi: hehe
[09:59] Nebadon Izumi: http://www.archive.org/search.php?query=nebadon2025
[09:59] Tesira Luco is Offline
[09:59] Nebadon Izumi: some of the stuff i posted up warin
[09:59] Nebadon Izumi: archive.org is pretty cool they let you store up to 10gb file
[09:59] Nebadon Izumi: no limit on how much you store
[10:00] Nebadon Izumi: streams into OSG much better than youtube did
[10:00] Warin Cascabel: Awesome.
[10:00] Nebadon Izumi: hello Charles
[10:00] Warin Cascabel: Hello, Charles, Brent
[10:00] Nebadon Izumi: Hello Brent
[10:00] Charles Krinke: Morning. How is it going?
[10:00] Nebadon Izumi: and everyone just getting here :)
[10:00] Nebadon Izumi: going good
[10:00] Brent Seidel: Hello everyone
[10:01] Charles Krinke: Hi, Brent, Warin, all
[10:02] Nebadon Izumi: hows thing going with you Charles?
[10:02] Charles Krinke: Well, trying to get a company back into operation. Same old story, lots of work and no money.
[10:02] Nebadon Izumi: heh ya
[10:02] Nebadon Izumi: you get your primary server back online?
[10:02] Armin Weatherwax: Hi :)
[10:03] Nebadon Izumi: hello Armin
[10:03] Charles Krinke: I am having fun with some windows domain servers, and yes, I got a new backup to the PDC. Learing about FSMO, ntdsutil and others *stuff*.
[10:03] Justin Clark-Casey: hello folks
[10:03] Nebadon Izumi: hello
[10:03] Brent Seidel: Hello
[10:03] Charles Krinke: If I can get this company funded, I will have some spare servers and rack space in San Diego
[10:04] Justin Clark-Casey: wow - you've turned entrpreneur, charles?
[10:04] Nebadon Izumi: nice
[10:04] Nebadon Izumi: i just ordered a new cpu for one of my local servers from ebay
[10:04] Richardus Raymaker is Online
[10:04] Nebadon Izumi: made a bid on a 3.2ghz p4 prescott cpu with 1mb cache will max my server out
[10:04] Nebadon Izumi: i made bid for 40$ they accepted
[10:04] Nebadon Izumi: hehe
[10:05] Charles Krinke: Well, I worked for "Pulse-Link" a while back. They crashed with the economy and I am now the "sole" software guy trying to get it back in operation with the pres
[10:05] Nebadon Izumi: already shipped out
[10:05] Penny Lane: CK here two weeks running? Sign of the apocalypse!!! <grin>
[10:05] Warin Cascabel: Heh
[10:05] Charles Krinke: Well, I am trying. Some would say I am very trying
[10:05] Justin Clark-Casey: charles: nice
[10:05] Penny Lane: Haha
[10:05] Richardus Raymaker: hi penny, neb, justin warin
[10:05] Penny Lane: Hi Rich
[10:05] Richardus Raymaker: why a P4 ?
[10:06] Justin Clark-Casey: hi richardus
[10:06] Nebadon Izumi: ah its a local server i have
[10:06] Nebadon Izumi: has a no HT 2.6ghz cpu now
[10:06] Richardus Raymaker: hi akira
[10:06] Nebadon Izumi: replacing it with one that has HT and 4 times the cache
[10:06] Nebadon Izumi: its a dev box
[10:06] Akira Sonoda: hi rich and everybody
[10:06] Jacek Antonelli: Hi all
[10:07] Richardus Raymaker: i asked on irc, but, do it here to. is there some option to move remote admin to seperate port. that would make things more secure.
[10:07] Hiro Protagonist is Online
[10:07] Armin Weatherwax: Hi Jacek :)
[10:07] Richardus Raymaker: lol, hippo 0.6.3 is not so good. it dont start. missing libs
[10:07] Warin Cascabel: Hello, richardus, everyone
[10:07] Nebadon Izumi: im using 0.6.3 now Richardus
[10:07] Nebadon Izumi: havent had any issues with it
[10:07] Nebadon Izumi: did you uninstall the old hippo 1st?
[10:08] Hiro Protagonist: Charles, good to see you sir :)
[10:08] Nebadon Izumi: i would if you didnt, clear all the old out
[10:08] Nebadon Izumi: re-install 0.6.3 fresh
[10:08] Richardus Raymaker: uninstall under linux ? no just installed it in new directory
[10:08] Nebadon Izumi: ah ok
[10:08] Nebadon Izumi: ya i only tried it once in linux
[10:08] Richardus Raymaker: imprudence works much betetr.
[10:08] Nebadon Izumi: ya thats good atleast one of them does
[10:08] Nebadon Izumi: hehe
[10:09] Richardus Raymaker: as long line 1442 dont bite
[10:09] Richardus Raymaker: nobody know if you can move remote admin port ?
[10:09] Nebadon Izumi: its in OpenSim.ini
[10:09] Nebadon Izumi: look at the example in
[Network]
[10:10] Nebadon Izumi: anyway this is not a support meeting this a dev meeting, so does anyone have anything developerish to talk about?
[10:11] Richardus Raymaker: never found it...i dont mean the http_listner_port. if i close that one i close everything i guess
[10:11] Nebadon Izumi: I started testing 0.7 a bit more lately
[10:11] Hiro Protagonist: well I'd like to thank JustinCC for getting some very much needed features and fixes into the current release
[10:11] Nebadon Izumi: ya that was good stuff for sure, 0.6.9 is by far the best we have seen yet
[10:12] Jacek Antonelli: \o/
[10:12] Justin Clark-Casey: it was time we had one :-)
[10:12] Hiro Protagonist: :-)
[10:12] Nebadon Izumi: ive really just started testing 0.7 a bit more extensively the last few days
[10:12] Nebadon Izumi: its a bit bumpy so far
[10:13] Justin Clark-Casey: in what repsect?
[10:13] Dahlia Trimble is Online
[10:13] Nebadon Izumi: also been testing jhurlimans branch too
[10:13] Nebadon Izumi: well one thing i notice is that avatar movement has become lagged
[10:13] Nebadon Izumi: you sorta skip a bit at times
[10:13] Snoopy Pfeffer is Online
[10:13] Hiro Protagonist: I confess I've been inadvertently testing it - the only real problem I've seen from it so far is pretty long-standing
[10:13] Justin Clark-Casey: urgh
[10:13] Nebadon Izumi: especially when flying
[10:13] Nebadon Izumi: ive been testing jhurlimans branch, its also present there as well
[10:13] Hiro Protagonist: it's the TP/crossing issue I sent out on the dev list y/d
[10:13] Nebadon Izumi: i also see it on the ScienceSim beta grid
[10:13] Nebadon Izumi: so its not related to Simian or Robust
[10:14] Nebadon Izumi: its something in the simulators themselves
[10:14] Justin Clark-Casey: how odd
[10:14] Nebadon Izumi: i dont notice it here on 0.6.9
[10:14] Nebadon Izumi: im probably pretty picky though, things like that tend to bother me
[10:14] Justin Clark-Casey: I didn't think anything would have changed in that area, but obviously it has
[10:14] Nebadon Izumi: most people are probably used to dealing with lag
[10:14] Dahlia Trimble: hi :)
[10:14] Nebadon Izumi: but for me this is a new lag im not used to seeing
[10:14] Justin Clark-Casey: but continuous and persistent lag would be very noticeable, right?
[10:14] Justin Clark-Casey: hi dahlia
[10:14] Nebadon Izumi: ya
[10:14] Hiro Protagonist: well it's good we have someone around who pays attention to that :)
[10:14] Dahlia Trimble: /jaber join
[10:15] Nebadon Izumi: others noticed it too on my test grids
[10:15] Justin Clark-Casey: I must admit, I haven't seen it myself on standalone, but I've not updated to head for a while
[10:15] Nebadon Izumi: and ive noticed it on Danger grid since we set it up
[10:15] Nebadon Izumi: which has always been 0.7
[10:15] Justin Clark-Casey: oh right, so been around for quite a while
[10:15] Snoopy Pfeffer is Offline
[10:15] Nebadon Izumi: at 1st i figured it was a configuration issue or something
[10:15] Strawberry Fride: I notice that 0.6.6 is smoother than 0.6.9 for avatar movement too, but I'll sacrifice smoothness in favour of stability if it's there - we're gonna load up 0.6.9 on a beta grid soon for tests and I really hope to move RG this week if it flies
[10:15] Richardus Raymaker: thats a nasty bug. lag
[10:15] Nebadon Izumi: ya its mostly flying
[10:15] Nebadon Izumi: if all you do is walk you might not ever notice it
[10:15] Nebadon Izumi: just write it off as net lag
[10:16] Justin Clark-Casey: ho hum
[10:16] Nebadon Izumi: or someone logging in or logging out
[10:16] Snoopy Pfeffer is Online
[10:16] Nebadon Izumi: but i am noticing it for extended periods on private grids
[10:16] Nebadon Izumi: where im the only user
[10:16] Nebadon Izumi: needs more testing
[10:16] Richardus Raymaker: no scripts ?
[10:16] Nebadon Izumi: but soemthing to look out for
[10:16] Nebadon Izumi: oh lots of scripts in my regions
[10:16] Fu Barr: hello all :)
[10:16] Nebadon Izumi: 15k prims 1000+ scripts
[10:16] Hiro Protagonist: needs moar cowbell XD
[10:16] Justin Clark-Casey: man, that woul dbe a bitch of a bug too
[10:16] Justin Clark-Casey: hi fu
[10:16] Richardus Raymaker: hmm, then it can be so much
[10:17] Nebadon Izumi: ya well things like this are kind of expected after a big version change
[10:17] Nebadon Izumi: when people really start hacking it up
[10:17] Nebadon Izumi: 0.7 is young
[10:17] Nebadon Izumi: it should be broken
[10:17] Nebadon Izumi: as more people begin testing it we can smooth it out
[10:18] Justin Clark-Casey: I'm not sure I would agree - it really shouldn't be broken but it can be
[10:18] Nebadon Izumi: hehe ya thats what i mean
[10:18] Justin Clark-Casey: it would be far easier to catch these bugs as they occur rather than spending countless hours after the fact
[10:18] Justin Clark-Casey: oh well
[10:18] Nebadon Izumi: i dont want it broken for long either
[10:18] Nebadon Izumi: but its not to be unexpected either
[10:18] Justin Clark-Casey: true. still a pita
[10:18] Nebadon Izumi: testing sorta of fell behind with 0.7 because of the massive break
[10:18] Nebadon Izumi: there was months virtually no one tested it
[10:19] Justin Clark-Casey: yeah, that was the big disadantage with that
[10:19] Nebadon Izumi: not on the scale we usually do anyway
[10:19] Nebadon Izumi: but were getting closer to stepping into bigger testing with 0.7 now
[10:19] Nebadon Izumi: with both simian and robust
[10:19] Nebadon Izumi: so i think things will start improving pretty quick
[10:19] Repudiator quann is Online
[10:19] Justin Clark-Casey: cool - very glad you guys are on the case
[10:19] Nebadon Izumi: my guess is the movement lag is some kind of packet adjustment
[10:20] Nebadon Izumi: data being dropped or out of order
[10:20] Justin Clark-Casey: yeah, that would be my guess too - some change in the protocol
[10:20] Nebadon Izumi: otherwise stability is good
[10:20] Justin Clark-Casey: maybe a jhurliman area
[10:20] Nebadon Izumi: alot of my issues are optimization
[10:20] Snoopy Pfeffer is Offline
[10:20] Nebadon Izumi: less stability
[10:20] Dahlia Trimble: I see it more in Nebadon's regions on Danger grid, not so much on my own
[10:20] Nebadon Izumi: still some nasties about though
[10:20] Simulator Version v0.5 shouts: OpenSim 0.6.9 (Post_Fixes) 009b15c: 2010-05-15 02:08:07 +0100 (Unix/Mono)
[10:21] Nebadon Izumi: i saw it on ScienceSim Beta grid as well
[10:21] Snoopy Pfeffer is Online
[10:22] Snoopy Pfeffer: hi all
[10:22] Justin Clark-Casey: hi snoopy
[10:22] Nebadon Izumi: http://grid.beta.sciencesim.com
[10:22] Nebadon Izumi: which is here if you wish to try
[10:22] Justin Clark-Casey: nebadon: how are you finding jhurliman's slimupdates branch? Seems better?
[10:22] Nebadon Izumi: Dahlia you know what it is
[10:22] Richardus Raymaker: hi snoopy
[10:22] Nebadon Izumi: my sims have like 10 times more prims than yours do
[10:22] Richardus Raymaker: hi dahlia
[10:22] Nebadon Izumi: probably scripts too
[10:22] Nebadon Izumi: ScienceSim is the same way
[10:23] Dahlia Trimble: could be
[10:23] Nebadon Izumi: its crazy amount of prims out
[10:23] Justin Clark-Casey: you guys do love your prims :)
[10:23] Dahlia Trimble: but even after they're all loaded
[10:23] Richardus Raymaker: dont challeng justin, nebadon :)
[10:23] Nebadon Izumi: ya
[10:23] Nebadon Izumi: i think its the LOD
[10:23] Nebadon Izumi: draw distance or something
[10:23] Nebadon Izumi: i dunno
[10:23] Nebadon Izumi: when i shut a neighbor sim down it imrpoves a lot
[10:23] Dahlia Trimble: thats all viewer side with opensim
[10:23] Snoopy Pfeffer: you have viewer lag?
[10:23] Nebadon Izumi: avatar movement mostly
[10:24] Nebadon Izumi: like snappy movements
[10:24] Nebadon Izumi: not rubberbanding per say, but slight jerkiness
[10:24] Justin Clark-Casey: have you tried in near empty sims?
[10:24] Nebadon Izumi: yes it is alot better
[10:24] Nebadon Izumi: almost perfect on empty sims
[10:24] Justin Clark-Casey: but persumably the same loaded sims are better on 0.6.9?
[10:24] Nebadon Izumi: oh ya all these builds are from OSgrid
[10:24] Nebadon Izumi: i do not experience it here
[10:24] Dahlia Trimble: there was a lot of protocol tweaking between 0.6.6 and 0.6.9, the good part is you can have more avies in a region now :)
[10:25] Nebadon Izumi: ya 0.6.9 is really great
[10:25] Nebadon Izumi: the best yet
[10:25] Justin Clark-Casey: yeah, lots of optimizations
[10:25] Nebadon Izumi: something changed in 0.7 a bit though
[10:25] Justin Clark-Casey: more also in 0.7 when that comes out - pity about this issue
[10:25] Dahlia Trimble: I think avatar motion was deprioritized a little to help with concurrency
[10:25] Nebadon Izumi: ya hopefully we can get past it quick
[10:25] Nebadon Izumi: that would explain it alot
[10:25] Hiro Protagonist: Dahlia, lurve teh boots :D
[10:25] Dahlia Trimble: hurli would probably know best
[10:25] Nebadon Izumi: some people might find it acceptable
[10:26] Nebadon Izumi: i personally do not
[10:26] Dahlia Trimble: heh :)
[10:26] Nebadon Izumi: wonder if thats something we can make a tweakable setting
[10:26] Richardus Raymaker: hicks are not good
[10:26] Nebadon Izumi: or if it already is one
[10:26] Nebadon Izumi: this way we can experiiment a bit
[10:26] Richardus Raymaker: and for people from sl its not a good experience to
[10:26] Strawberry Fride: there are so many tweakables in the ini
[10:26] Nebadon Izumi: ya there are
[10:26] Strawberry Fride: could be some of those might change that behaviour :)
[10:26] Strawberry Fride: but who knows! it's like pot luck in there
[10:26] Hiro Protagonist: some really shouldnt be tweaked ;)
[10:26] Nebadon Izumi: ya i'll look at that a bit later
[10:27] Nebadon Izumi: ya
[10:27] Nebadon Izumi: thats for sure
[10:27] Nebadon Izumi: im sure as time goes on i wont be the only one who notices it
[10:27] Nebadon Izumi: it seemed to also get worse as more avatars entered the sim
[10:27] Nebadon Izumi: so thats not good either
[10:27] Hiro Protagonist: def sounds like an optimization issue
[10:27] Nebadon Izumi: ya
[10:27] Nebadon Izumi: i think it is for sure
[10:28] Nebadon Izumi: i think with optimization alot of bugs will just kinda of get washed away
[10:28] Nebadon Izumi: things that look like bugs in the code but are really just unoptimized things jamming up other processes
[10:28] Hiro Protagonist: I wonder if the TP/crossing bug I reported y/d is related
[10:28] Snoopy Pfeffer: is there a new tp bug in the newest versions?
[10:28] Hiro Protagonist: it seems way easier to repro on 0.7
[10:29] Snoopy Pfeffer: yes that one I meant :)
[10:29] Hiro Protagonist: actually it's an old one
[10:29] Hiro Protagonist: it just got a lot more visibility in 0.7
[10:29] Nebadon Izumi: i have heard a couple people saying they have been having issues teleporting to their regions
[10:29] Snoopy Pfeffer: can lost UDP packets cause that?
[10:29] Richardus Raymaker is Online
[10:29] Justin Clark-Casey: yes
[10:29] Nebadon Izumi: but most are not veteran opensim users
[10:29] Hiro Protagonist: at least some are
[10:29] Snoopy Pfeffer: I know the ones experiencing that run many regions on one computer
[10:29] Snoopy Pfeffer: yes
[10:29] Hiro Protagonist: myself and Christy Lock for instance
[10:29] Nebadon Izumi: ya i myself have not had any issues
[10:30] Justin Clark-Casey: could be timing related. Diva is the best expert on that stuff
[10:30] Nebadon Izumi: but i tend to just relog alot anyway
[10:30] Snoopy Pfeffer: do you also run many regions on one server Hiro?
[10:30] Hiro Protagonist: I have a dozen or so servers
[10:30] Hiro Protagonist: most run four instances or less
[10:30] Nebadon Izumi: ive also had people tell me they can not log into Lbsa plaza
[10:30] Snoopy Pfeffer: I know Christy runs a crazy amount of regions on her computers hehe
[10:30] Richardus Raymaker: experiece what ? i just crashed
[10:30] Snoopy Pfeffer: oh ok
[10:30] Nebadon Izumi: but they log in elsewhere and they can teleport to Lbsa fine
[10:30] Hiro Protagonist: no more than four regions per instance and most dont run that many
[10:30] Snoopy Pfeffer: then it must be something else
[10:30] Nebadon Izumi: i think some people have had that same issue here at these meetings
[10:31] Nebadon Izumi: maybe you guys should increase mono threads
[10:31] Nebadon Izumi: to like 500
[10:31] Nebadon Izumi: we did that here
[10:31] Nebadon Izumi: 250 or 500
[10:31] Nebadon Izumi: it might help
[10:31] Hiro Protagonist: this is all on windows to my best knowlege
[10:31] Nebadon Izumi: try tweaking up MySQL too
[10:31] Hiro Protagonist: (all mine are)
[10:31] Nebadon Izumi: give it more threads as well
[10:31] Snoopy Pfeffer: do you see high cpu load when that happens?
[10:31] Richardus Raymaker: most times after crash your fiorst login freeze at login. other try i always get in
[10:31] Hiro Protagonist: nope, load stays quite low when it occurs
[10:31] Snoopy Pfeffer: yep Christy is also on windows I think
[10:31] Nebadon Izumi: increase mysql connections too
[10:31] Hiro Protagonist: my servers are pretty dramatically overprovisioned and undersold by design
[10:32] Nebadon Izumi: anyone needs help with tweaking mono or mysql see me after the meeting or at your leisure
[10:32] Nebadon Izumi: i'll see if i can help
[10:32] Richardus Raymaker: in my case sometimes a region start to consume plenty of cpu
[10:32] Hiro Protagonist: thanks Neb
[10:32] Hiro Protagonist: One thing I would like to try is mysql keepalives
[10:32] Snoopy Pfeffer: Rich that might be caused by a bad number of threads - too high or too low
[10:32] Nebadon Izumi: ive gotten accustomet to allow mysql 1000+ connections
[10:33] Hiro Protagonist: I generally set up for 250
[10:33] Richardus Raymaker: i think mine is still set to 75 by default. snoopy
[10:33] Hiro Protagonist: perhaps its just not enough
[10:33] Nebadon Izumi: alot of high intensity applications recommend amping that number up
[10:33] Snoopy Pfeffer: I use numbers between 80 and 120
[10:33] Nebadon Izumi: for both mono and mysql
[10:33] Snoopy Pfeffer: above and below causes problems
[10:33] Nebadon Izumi: your using mono ?
[10:33] Richardus Raymaker: and then wright must have the problem to snoopy. it happens everywhere
[10:33] Snoopy Pfeffer: I use quadcores
[10:33] Snoopy Pfeffer: yes
[10:33] Nebadon Izumi: we are running mono 2.6.4 here
[10:33] Richardus Raymaker: i use mono 0.6.4
[10:34] Hiro Protagonist: same here Snoopy - Q9300/Q9400 generally
[10:34] Nebadon Izumi: i compiled it myself on this machine
[10:34] Snoopy Pfeffer: 2.7 here
[10:34] Nebadon Izumi: hmm
[10:34] Nebadon Izumi: 2.7 is probably not a good idea
[10:34] Nebadon Izumi: i would give 2.6.4 a shot
[10:34] Snoopy Pfeffer: it runs very good
[10:34] Snoopy Pfeffer: it is very stable
[10:34] Snoopy Pfeffer: I run it since many weeks
[10:34] Nebadon Izumi: cool ya its probably not going to run any worse
[10:34] Snoopy Pfeffer: r151702
[10:35] Nebadon Izumi: but you run the risk of them experiementing in the unstable svn
[10:35] Snoopy Pfeffer: yes true
[10:35] Snoopy Pfeffer: I always first test it locally
[10:35] Nebadon Izumi: im not against using 2.7
[10:35] Nebadon Izumi: but in production areas
[10:35] Nebadon Izumi: running experimental is risking
[10:35] Snoopy Pfeffer: true, but every mono version did improve very much
[10:35] Nebadon Izumi: heh ya
[10:36] Nebadon Izumi: its a toss up with mono
[10:36] Hiro Protagonist: some of them (2.4 for instance) were very bad just before the actual release
[10:36] Richardus Raymaker: its sad people still need to use 2.4
[10:36] Snoopy Pfeffer: some of my renters have serious problems with texture rezzing
[10:36] Snoopy Pfeffer: some textures never rez completely
[10:36] Nebadon Izumi: tell them to crank their viewer bandwidth down
[10:36] Nebadon Izumi: to 250
[10:36] Snoopy Pfeffer: ah ok
[10:36] Nebadon Izumi: lower is probably better when that happens
[10:37] Snoopy Pfeffer: but that seems to be only a problem on 64 bit regions
[10:37] Nebadon Izumi: this region is 64 bit
[10:37] Snoopy Pfeffer: when you see that guessing bitrate message
[10:37] Nebadon Izumi: yes
[10:37] Nebadon Izumi: that is just a warning
[10:37] Snoopy Pfeffer: anyway it is ok?
[10:37] Snoopy Pfeffer: might that cause these error messages??
[10:37] Nebadon Izumi: its not rreally an error
[10:37] Nebadon Izumi: its a warning
[10:37] Nebadon Izumi: saying its making guesses
[10:37] Richardus Raymaker: i think it would be good if opensim tels a viwewr whats the best bandwidth for that region (before teleport) and give a warning if its set to high. but more a fauture item
[10:37] Nebadon Izumi: which are fine
[10:38] Nebadon Izumi: the difference is it might take a bit more bandwidth, but its not much more
[10:38] Snoopy Pfeffer: ok
[10:38] Fu Barr wonders if he should try 2.7.x and opensim on the mac... maybe it'll compile...
[10:38] Snoopy Pfeffer: well they use textures for business presentations
[10:38] Snoopy Pfeffer: and it makes a very bad impression if they dont rez
[10:38] Nebadon Izumi: ya i would say have them check their timer situations
[10:38] Nebadon Izumi: script timers
[10:38] Nebadon Izumi: try to reduce them as much as possible, and lower viewer bandwidth
[10:39] Nebadon Izumi: those things will improve texture loading in my experiences
[10:39] Snoopy Pfeffer: and they use special tools with many textures
[10:39] Snoopy Pfeffer: ok
[10:39] Snoopy Pfeffer: thanks
[10:39] Snoopy Pfeffer: is it not possible to get rid of that working?
[10:39] Snoopy Pfeffer: that guessing it does?
[10:39] Nebadon Izumi: yes
[10:39] Nebadon Izumi: switch to HTTP served textures
[10:39] Snoopy Pfeffer: on 32 bit systems I dont see that
[10:39] Nebadon Izumi: then we dont have to decode anymore
[10:39] Nebadon Izumi: its coming
[10:39] Snoopy Pfeffer: how do I do that?
[10:40] Nebadon Izumi: you cant yet
[10:40] Snoopy Pfeffer: lol
[10:40] Nebadon Izumi: right now its reliant on UDP
[10:40] Snoopy Pfeffer: when?
[10:40] Nebadon Izumi: UDP sucks basiclly
[10:40] Nebadon Izumi: hehe
[10:40] Snoopy Pfeffer: hehe
[10:40] Edie Stewart is Online
[10:40] Nebadon Izumi: i dont have a date, but i know its in the works, its where we are heading
[10:40] Richardus Raymaker: lol nebadon,. first hold cvarrot nd then say you cant eat it..
[10:40] Snoopy Pfeffer: is that implemented in trunk already?
[10:40] Justin Clark-Casey: hmm, I thought http was just the transport mechanism and all the decode stuff would remain the same
[10:40] Nebadon Izumi: sort i think
[10:40] Nebadon Izumi: apparantly not
[10:40] Snoopy Pfeffer: I also thought that Justin
[10:40] Nebadon Izumi: it has something to do with streaming justincc
[10:41] Nebadon Izumi: the reason we decode
[10:41] Nebadon Izumi: if we sent over HTTP there is no need to stream them
[10:41] Nebadon Izumi: delivery is much faster
[10:41] Snoopy Pfeffer: isnt it a bug in the jpeg2000 library we use?
[10:41] Justin Clark-Casey: hmm, that's what jhurliman said?
[10:41] Nebadon Izumi: i think so
[10:41] Richardus Raymaker: its like a wevbpage. thats good news
[10:41] Nebadon Izumi: he and jradford have spoken about it before
[10:41] Justin Clark-Casey: certainly if delivery is faster that would reduce the need to send progresive quality textures
[10:41] Key Gruin is Online
[10:41] Nebadon Izumi: i wouldnt say im quoting them exactly
[10:41] Snoopy Pfeffer: well I urgently need a solution
[10:41] Nebadon Izumi: but i think thats what they are saying
[10:41] Justin Clark-Casey: ok
[10:41] Strawberry Fride: UDP just fires and forgets, hence I guess the decode is like a parity check on top of udp... which is kinda what TCP is there for
[10:42] Nebadon Izumi: well i think having them reduce viewer bandwidht might help
[10:42] Strawberry Fride: making wild guesses
[10:42] Snoopy Pfeffer: ok
[10:42] Nebadon Izumi: especially if these users are long distance to the servers
[10:42] Nebadon Izumi: maybe tweak up your flotsamcache.ini settings a bit
[10:42] Snoopy Pfeffer: well it looks like a little bug having to do with integer sizes
[10:42] Nebadon Izumi: perhaps cache is expiring to often
[10:42] Nebadon Izumi: and creating more threads that you need
[10:42] Penny Lane: Hopefully we'll be able to use Squid to cache the HTTP data too.
[10:42] Justin Clark-Casey: I think imprudence has support for http textures but the last I heard implementations on the viewer end are still buggy
[10:42] Snoopy Pfeffer: maybe it is just one line of code that is wrong
[10:42] Justin Clark-Casey: certainly in snowglobe
[10:42] Hiro Protagonist: the user who seems most affected (actually the only user I have who is affected) is on the east coast - my servers are here in texas
[10:43] Snoopy Pfeffer: interesting
[10:43] Nebadon Izumi: ok well i suggest, that if your having these kinds of issues we get together with Jhurliman
[10:43] Snoopy Pfeffer: bad network connections are bad for UDP
[10:43] Nebadon Izumi: maybe Melanie, and Justin here maybe we can come up with a reason
[10:43] Strawberry Fride: http traffic can be cached on a local router, UDP can't
[10:43] Snoopy Pfeffer: ok
[10:43] Justin Clark-Casey: yeah, especially with the lower reliability
[10:43] Nebadon Izumi: i dont have answers only suggestions
[10:43] Strawberry Fride: that would improve subsequent request speeds I guess
[10:44] Hiro Protagonist: I'm available if anyone wants me to help - but taking the problem to the channel has been pretty disappointing - hence my sending it out on the mailing lists for a more asynch approach
[10:44] Justin Clark-Casey: strawberry: yeah, I would think so too
[10:44] Nebadon Izumi: ya IRC is a crap shoot
[10:44] Nebadon Izumi: gotta be persistant there
[10:44] Nebadon Izumi: email you can be more lazy
[10:44] Hiro Protagonist: but I'd really like to see that TP/crossing issue cleared up post-haste - as Snoopy says, 'I have an urgent need' ;)
[10:44] Nebadon Izumi: hehe
[10:44] Snoopy Pfeffer: :)
[10:44] Hiro Protagonist: my problem is people get offended when I get persistent
[10:44] Snoopy Pfeffer: btw I dont experience that tp bug on my regions
[10:44] Hiro Protagonist: so I figure best not to be persistent
[10:45] Justin Clark-Casey: you gotta be persistent in the right way :D
[10:45] Hiro Protagonist: yeah, there's where I run into trouble mate ;)
[10:45] Penny Lane: People getting offended means IRC is working as designed :P
[10:45] Hiro Protagonist: lol Penny!@
[10:45] Nebadon Izumi: ya well its important not to come off to the devs as hey i have customers waiting
[10:45] Nebadon Izumi: thats the #1 way to get no response
[10:45] Nebadon Izumi: hehe
[10:45] Justin Clark-Casey: ha
[10:45] Snoopy Pfeffer: lol
[10:45] Hiro Protagonist: yeah, well, they kinda take that under assumption I think at this point
[10:45] Nebadon Izumi: just a hint is all
[10:45] Justin Clark-Casey: yeah, it's tricky
[10:45] Nebadon Izumi: hehe ya
[10:46] Nebadon Izumi: well im here too, we need to trap adam too
[10:46] Snoopy Pfeffer: it is customer feedback that can be helpful to prioritize work ;)
[10:46] Nebadon Izumi: then poke him with sticks until code falls out
[10:46] Hiro Protagonist: ROFL
[10:46] Hiro Protagonist: he's routinely biting off as much as he can chew in other realms
[10:46] Nebadon Izumi: hehe ya
[10:46] Richardus Raymaker: the are no 1 arm bandit.
[10:46] Justin Clark-Casey: well strictly speaking the devs do it to scratch their own itch. Not everyone has the same kind of customers
[10:46] Strawberry Fride: :)
[10:46] Justin Clark-Casey: if they have customers at all :)
[10:46] Snoopy Pfeffer: :)
[10:47] Strawberry Fride: I keep my customers on older code, so hardly any of my questions will relate to an immediate issue :) my problem, not the devs, though if there's anything I can feed back I do
[10:47] Strawberry Fride: still need me a clone
[10:48] Nebadon Izumi: heh ya i'll take 2 clones please
[10:48] Hiro Protagonist: that's the reason I try not to run old code - I dont want to fix what they've already fixed, and no one is interested in helping with issues further back than the last release (understandably)
[10:48] Snoopy Pfeffer: the right balance between old and new is tricky :)
[10:48] Nebadon Izumi: heh ya
[10:48] Hiro Protagonist: yep, and shifty :)
[10:48] Justin Clark-Casey: yeah, when you have limited resources there are hard choices
[10:48] Nebadon Izumi: 0.7 is feild of land mines right now
[10:48] Nebadon Izumi: 0.6.9 is really nice though
[10:49] Nebadon Izumi: running on master git is going to be tricky i think for a while
[10:49] Nebadon Izumi: until we can increase tester numbers
[10:49] Snoopy Pfeffer: lol I believe you Neb :)
[10:49] Justin Clark-Casey: that's not good though - it means we don't get people showing up bugs
[10:49] Strawberry Fride: on the upside, bugs in 0.6.9 may have had a lot more attention
[10:49] Strawberry Fride: than in previous releases
[10:50] Repudiator quann is Offline
[10:50] Nebadon Izumi: yea i think we can probably still be moving foward while staying behind
[10:50] Strawberry Fride: more heavily tested, time taken to pause and firm it up
[10:50] Nebadon Izumi: we have already sorta been doing that
[10:50] Strawberry Fride: seen a lot more replication in commits than previously
[10:50] Nebadon Izumi: where is Reaction Grid right now? 0.6.8?
[10:50] Justin Clark-Casey: I think we're getting to the point with 0.6.9 where it's a bit more usable without having to constantly upgrade
[10:51] Justin Clark-Casey: I might end up backporting some more fixes to 0.6.9 because that's what I'm using myself for what I'm doing
[10:51] Nebadon Izumi: nice ya the post-fixes branch is really been great for OSGrid
[10:51] Justin Clark-Casey: nebadon: how are the group changes working out - I presume the latest osgrid.org distro includes them?
[10:51] Nebadon Izumi: it does, as does this region
[10:51] Nebadon Izumi: and all of our plazas
[10:52] Nebadon Izumi: its been great
[10:52] Strawberry Fride: we're still 0.6.6 - this week if I get this testing done we're moving
[10:52] Snoopy Pfeffer: what has been changed?
[10:52] Strawberry Fride: sick of 6.6
[10:52] Hiro Protagonist: I actually had several group notices waiting last time I logged in
[10:52] Nebadon Izumi: heh i bet strawberry, ya thats pretty far back
[10:52] Justin Clark-Casey: strawberry: I have a nasty feeling you'll se the same connetions problems though :)
[10:52] Justin Clark-Casey: :(
[10:52] Justin Clark-Casey: I mean
[10:52] Richardus Raymaker: 0.6.6 wow. lots of thigs dont work nice on that version
[10:52] Nebadon Izumi: we can now Group Chat, Send Group Notices
[10:52] Strawberry Fride: yeah, but had one too many quirks on other releases
[10:52] Strawberry Fride: I don't use the groups module and prolly still wont....
[10:52] Nebadon Izumi: the big change with groups, is that say you have a sim with 30,000 group owned prims
[10:52] Snoopy Pfeffer: didnt that work anymore?
[10:52] Nebadon Izumi: everytime someone logged in, it was pulling groups data for every prim
[10:53] Key Gruin is Online
[10:53] Nebadon Izumi: nothing was being cached
[10:53] Snoopy Pfeffer: oh oh yes
[10:53] Hiro Protagonist: ouwich
[10:53] Nebadon Izumi: so now 40,000 requests becomes 10
[10:53] Nebadon Izumi: big improvment
[10:53] Warin Cascabel: Nice.
[10:53] Strawberry Fride: it's another third party system I'd have to admin, would rather have something I could use for more than just opensim - something in house has more chance of success there
[10:53] Justin Clark-Casey: nebadon: ah, did that last groups stuff include the cache backport?
[10:53] Snoopy Pfeffer: so you saw more and more such requests causng problems?
[10:53] Nebadon Izumi: it does Justin
[10:53] Snoopy Pfeffer: btw where is the limit for osgrid at the moment?
[10:54] Justin Clark-Casey: alright, that's pretty major
[10:54] Snoopy Pfeffer: I see more and more ppl online
[10:54] Nebadon Izumi: the sky?
[10:54] Hiro Protagonist: limit?
[10:54] Nebadon Izumi: lol
[10:54] Snoopy Pfeffer: hehe
[10:54] Dahlia Trimble is Offline
[10:54] Penny Lane: Neb++ ... Just discovered that group chat works again !!!!!
[10:54] Strawberry Fride: jcc - connections to messaging server?
[10:54] Penny Lane: \o/
[10:54] Snoopy Pfeffer: what is in 4 weeks 500 ppl want to log in at the same time?
[10:54] Hiro Protagonist: we had ~30 on lbsa plaza+the usual constant stream of logins and logouts for over 5 Hrs on sat morning
[10:54] Justin Clark-Casey: strawberry: yeah - I don't see any reason for that to have improved, unfortunately
[10:54] Nebadon Izumi: ya Mcortez and I busted but getting those patches out
[10:54] Nebadon Izumi: we just missed the 0.6.9 release
[10:54] Nebadon Izumi: by mear minutes
[10:54] Strawberry Fride: can anyone else confirm that is a prblem on that?
[10:54] Nebadon Izumi: but still was worth the effort
[10:55] Justin Clark-Casey: nebadon: sorry, I couldn't include them since we were already on rc2
[10:55] Nebadon Izumi: mcortez did most of the work i just tested it
[10:55] Snoopy Pfeffer: are we ready for a rapid growth of the grid?
[10:55] Nebadon Izumi: no worries, im just glad we can use it here at OSgrid
[10:55] Justin Clark-Casey: might possibly do a 0.6.9.1 though sooner rather than later
[10:55] Snoopy Pfeffer: it might happen!
[10:55] Key Gruin is Offline
[10:55] Strawberry Fride: :)
[10:55] Nebadon Izumi: its hard to Say Snoopy, right now stats are looking good
[10:55] Hiro Protagonist: might? LOL
[10:55] Nebadon Izumi: even at peaks times
[10:55] Nebadon Izumi: http://osgrid.org/stats
[10:55] Snoopy Pfeffer: ah good
[10:55] Nebadon Izumi: http://assets.osgrid.org/stats
[10:56] Justin Clark-Casey: strawberry: if you do seem the prolbem, might be interesting to know if there are loads of open connections about. That seemed to be Clive Gould's issue on the mailing lists
[10:56] Hiro Protagonist: OSGrid just hit 40K users last night FYI
[10:56] Nebadon Izumi: get a slight feel for the stats here
[10:56] Snoopy Pfeffer: cool
[10:56] Jacek Antonelli: woot
[10:56] Snoopy Pfeffer: we have more and more ppl online
[10:56] Strawberry Fride: will look out for it Justin - I had a plan B in mind in case it strikes but will see how it goes first
[10:56] Robert Graf: congrats on 40,000 ; )
[10:56] Strawberry Fride: woo, nice work OSGrid!
[10:56] Justin Clark-Casey: yeah, congrats :)
[10:56] Hiro Protagonist: I want to say we're >4500 regions too
[10:56] Nebadon Izumi: :) thanks guys
[10:57] Snoopy Pfeffer: it is important to be able to support a higher capacity quickly if needed
[10:57] Nebadon Izumi: more near 7000
[10:57] Nebadon Izumi: hehe
[10:57] Richardus Raymaker: 40K and no party ? :)
[10:57] Hiro Protagonist: What??!
[10:57] Hiro Protagonist: 7k??
[10:57] Snoopy Pfeffer: I mean users
[10:57] Nebadon Izumi: 6681 regions
[10:57] Hiro Protagonist: holy crap when did that happen
[10:57] Nebadon Izumi: lol
[10:57] Penny Lane perks up at "party"
[10:57] Nebadon Izumi: i dunno i blinked
[10:57] Snoopy Pfeffer: hehe
[10:57] Nebadon Izumi: lol
[10:57] Hiro Protagonist soaks up still more new news
[10:57] Richardus Raymaker: nebadon how many from the 7K are dead region/.dont exists ? but still in system.
[10:57] Hiro Protagonist: so, as I was saying...Might happen? heh
[10:58] Key Gruin is Online
[10:58] Nebadon Izumi: its hard to say Richardus
[10:58] Justin Clark-Casey: I think it's cool how region numbers fluctuate throughout the day :)
[10:58] Nebadon Izumi: but in the past cleanup efforts
[10:58] Nebadon Izumi: ive deleted literally 1000s of regions
[10:58] Hiro Protagonist: they all come right back, right away
[10:58] Nebadon Izumi: and 90% were back in 24 hours or less
[10:58] Snoopy Pfeffer: wow
[10:58] Nebadon Izumi: so 10-20% are down permanantly maybe
[10:58] Nebadon Izumi: its hard to say
[10:58] Nebadon Izumi: lots of crashes and people purposfully crashing them to not loose spots
[10:59] Richardus Raymaker: yes
[10:59] Nebadon Izumi: its impossible to calculate it 100% right now
[10:59] Justin Clark-Casey: lol
[10:59] Strawberry Fride: lol
[10:59] Snoopy Pfeffer: what about future opensim version upgrades? if all upgrade at the same time, the asset server might get overloaded, because all local caches were empty
[10:59] Hiro Protagonist: before you could finish calculating it would be inaccurate
[10:59] Strawberry Fride: gotta fly ppl - call coming up - seeya later
[10:59] Nebadon Izumi: i doubt it snoopy
[10:59] Justin Clark-Casey: bye strawberry
[10:59] Hiro Protagonist: bye Straw :)
[10:59] Richardus Raymaker: good load test snoopy :P
[10:59] Nebadon Izumi: it might get slow, but we can probably fix that problem quickly
[10:59] Nebadon Izumi: assets is one thing we have very good control over
[10:59] Snoopy Pfeffer: so we do not need rolling restarts yet? :)
[11:00] Nebadon Izumi: hehe no, i think the idea of that will be unlikely anyway
[11:00] Hiro Protagonist: lol we couldn't have a rolling restart if we wanted to
[11:00] Snoopy Pfeffer: hehe yes that is difficult
[11:00] Nebadon Izumi: it would be real difficult to coordinate everyone doing it simultaneouslyt
[11:00] Jacek Antonelli: It's always a rolling restart... just very slowly and inconsistently rolling.
[11:00] Nebadon Izumi: that would be like some serious miracle work
[11:00] Snoopy Pfeffer: maybe one day it is needed
[11:00] Hiro Protagonist: no kidding
[11:00] Penny Lane: Jeez, that's one feature of SL that we sure as hell don't need.
[11:00] Hiro Protagonist: a coordination of herculean scale
[11:00] Justin Clark-Casey: yeah, you're permanently rolling :)
[11:01] Nebadon Izumi: worst case your sim might crash during startup because asset service tooka momentary dump
[11:01] Snoopy Pfeffer: ok
[11:01] Nebadon Izumi: so it might take a few restarts is all for a few hours
[11:01] Hiro Protagonist: or just didnt answer you at all for a bit
[11:01] Snoopy Pfeffer: so upgrades can cause difficult times
[11:01] Nebadon Izumi: not the end of the world
[11:01] Hiro Protagonist: they havent thus far
[11:01] Nebadon Izumi: perhaps
[11:01] Nebadon Izumi: but were far from that yet
[11:01] Snoopy Pfeffer: yes
[11:01] Snoopy Pfeffer: but osgrid grows :)
[11:01] Nebadon Izumi: our assets filter through nginx
[11:01] Hiro Protagonist: I'd bet at least an order of magnitude in the number of regions away from that
[11:02] Snoopy Pfeffer: sl also ran into problems some years ago
[11:02] Nebadon Izumi: dave is very handy with big loads like that, as is most of the OSgrid team
[11:02] Hiro Protagonist: SL has always had problems and most they still have
[11:02] Hiro Protagonist: they are a group of people who no longer have anyone around who groks the technology they use
[11:02] Nebadon Izumi: Hiro and Adam and Melanie all have lots of experience that dwarfs my own in linux land
[11:02] Nebadon Izumi: im a student at best still
[11:02] Nebadon Izumi: hehe
[11:03] Snoopy Pfeffer: :)
[11:03] Hiro Protagonist: a very talented student
[11:03] Justin Clark-Casey: what does the connected servers number mean in the stats?
[11:03] Nebadon Izumi: probably unique ips
[11:03] Nebadon Izumi: not physical hardware
[11:03] Nebadon Izumi: it could be alot more hardware actually
[11:03] Justin Clark-Casey: ok
[11:03] Snoopy Pfeffer: maybe :) some run 40 regions on one server hehe
[11:04] Justin Clark-Casey: that implies that each ip serves an average of 5 regions
[11:04] Nebadon Izumi: ya or have a router with 7 servers
[11:04] Nebadon Izumi: that all have same internet IP
[11:04] Hiro Protagonist: yeah I've been known to run multiple instances on multiple boxen inside my pvt lan
[11:04] Nebadon Izumi: we base our stats on internet ip alone
[11:04] Nebadon Izumi: ports is not evaluated on these stats
[11:04] Hiro Protagonist: we should probably start picking up the port per address
[11:04] Nebadon Izumi: ya we can maybe look into that
[11:05] Hiro Protagonist: it'd give better stats fer sure
[11:05] Warin Cascabel: How to differentiate between multiple instances on the same box, and multiple physical servers sharing the same external IP address?
[11:05] Nebadon Izumi: i think adam made most of the mods there now
[11:05] Hiro Protagonist: we dont at all Warin
[11:05] Nebadon Izumi: ya right now we dont, even ports is not an accurate picture
[11:05] Warin Cascabel: Right. Even if we counted ports, that still wouldn't tell.
[11:05] Nebadon Izumi: its not a solution to that
[11:05] Nebadon Izumi: but it would paint a bigger picture
[11:05] Justin Clark-Casey: hmm, the group owner change shouldn't make much differnet to 0.6.9 actually since it wasn't in there
[11:05] Nebadon Izumi: we could isolate how many instances there actually are
[11:06] Nebadon Izumi: vs simulators
[11:06] Justin Clark-Casey: so caching there would not have anything like the same impact
[11:06] Nebadon Izumi: i mean simulators vs regions
[11:06] Nebadon Izumi: ya these stats should be taken with a grain of salt
[11:06] Nebadon Izumi: they are not 100% accurate
[11:06] Nebadon Izumi: they are close assumptions
[11:06] Hiro Protagonist: getting really ot where I am y'all - time for the siesta (sleep through the hot part of the day)
[11:06] Warin Cascabel: The region knows the server hostname; does it transmit that back to the grid server?
[11:06] Nebadon Izumi: the hardware stats are good
[11:06] Hiro Protagonist: *hot
[11:06] Nebadon Izumi: just not teh user stats etc..
[11:06] Hiro Protagonist: see y'all next time
[11:06] Nebadon Izumi: they are gonna be skewed a bit
[11:07] Charles Krinke: I think the important of the stats is they indicate *significat* usage of OpenSim, which is good for tsting nd dev
[11:07] Warin Cascabel: Bye, Hiro
[11:07] Hiro Protagonist waves
[11:07] Nebadon Izumi: later man
[11:07] Hiro Protagonist is Offline
[11:07] Warin Cascabel: True, Charles.
[11:07] Nebadon Izumi: yes the stats are a great tachomeeter of usage
[11:07] Charles Krinke: got to go pretend I am working
[11:07] Snoopy Pfeffer: someone told me that the new Emerald viewer, currently alpha, will support opensim much better
[11:07] Warin Cascabel: Bye, Charles
[11:07] Justin Clark-Casey: alright, I need to go too. Goodbye folks
[11:07] Snoopy Pfeffer: did anybody try the new Emerald already?
[11:07] Warin Cascabel: Bye, Justin
[11:07] Snoopy Pfeffer: bye Justin
[11:07] Nebadon Izumi: ok thanks guys, greay meeting, i love it when we run out of time
[11:07] Snoopy Pfeffer: bye Charles
[11:07] Nebadon Izumi: that means the sim has not crashed
[11:07] Nebadon Izumi: hehe
[11:07] Warin Cascabel: Heh :)
[11:07] Justin Clark-Casey waves
[11:07] Richardus Raymaker: bye justin
[11:07] Nebadon Izumi: see ya justin
[11:08] Richardus Raymaker: emerald 1634 snoopy ? i use it not here
[11:08] Brent Seidel: Have a good one y'all.
[11:08] Richardus Raymaker: im for imprudence
[11:08] Snoopy Pfeffer: Rich the alpha version on their google code web site
[11:08] Warin Cascabel: Bye, Brent
[11:08] Nebadon Izumi: by Brent
[11:08] Snoopy Pfeffer: it is in development
[11:08] Richardus Raymaker: bye brent
[11:08] Snoopy Pfeffer: alpha
[11:09] Fu Barr: i need to head back into RL too - take care y'all - nice hearing the news and updates again :)
[11:09] Richardus Raymaker: nice , i have video. but no sound
[11:09] Warin Cascabel: Bye, Fu.
[11:09] Snoopy Pfeffer: ok see you all
[11:09] Nebadon Izumi: see you Fu Barr, thanks for coming
[11:09] Snoopy Pfeffer: bye for now :)
[11:09] Richardus Raymaker: by Fuba
[11:09] Warin Cascabel: I've gotta say, the expressions in the Imprudence edit panel have quickly become pretty indispensable to me. I test out other viewers, but always come back to Imprudence for building and texturing because of that.
[11:10] Jacek Antonelli: \o/
[11:10] Nebadon Izumi: ya im excited to see imprudence advance
[11:10] Jacek Antonelli: Mwahaha, we have you hooked now
[11:10] Snoopy Pfeffer is Offline
[11:10] Nebadon Izumi: i still am hooked on hippo because it allows this grid to be the default grid for our users
[11:10] Nebadon Izumi: with little explination
[11:10] Nebadon Izumi: but i love imprudence too
[11:10] Richardus Raymaker is Online
[11:10] Warin Cascabel: Now if only there was a GUI for easily doing partial-image texturing on the prim faces.
[11:10] Nebadon Izumi: our more adavnced users are using it in bigger numbers
[11:11] Jacek Antonelli: osgrid is the default for Imprudence in 1.3 beta 4
[11:11] Nebadon Izumi: oh i didnt know that
[11:11] Nebadon Izumi: no one tells me anything :P
[11:11] Jacek Antonelli: lol
[11:11] Warin Cascabel: It'd also be nice if the -grid switch worked in Imprudence, hint hint :)
[11:11] Jacek Antonelli: Warin: It should work in beta 4. If it doesn't, it's a bug
[11:11] Warin Cascabel: Sweet, I'll test that out today.
[11:11] Nebadon Izumi: cool, i need to download the newest imprudence
[11:12] Nebadon Izumi: im positive im a bit behind
[11:12] Warin Cascabel: I'm still on betas 2 and 3.
[11:12] Penny Lane: Aye, I use -grid a lot too, will upgrade Imp and test
[11:12] Richardus Raymaker: jacek, does that version have the fix i have in my imprudence. i run 64bit one
[11:12] Jacek Antonelli: beta 3 should also have -grid
[11:12] Warin Cascabel: Is there a mailing list for being notified when a new version comes out?
[11:12] Jacek Antonelli: Which fix is that, Richardus?
[11:12] Akira Sonoda: lol i tested imprudence beta 4 ... yay i can walk three steps now before it crashes !!!
[11:12] Nebadon Izumi: hehe nice
[11:13] Akira Sonoda: Cool viewer was up for hours ...
[11:13] Akira Sonoda: like it
[11:13] Richardus Raymaker: uhmm best ask armin for that jacek
[11:13] Richardus Raymaker: oh maby..
[11:13] Nebadon Izumi: i think my recordon osgrid with hippo was 48 hours without a crash
[11:13] Jacek Antonelli: Armin uploaded new 64-bit linux builds last night, for 1.2.2 and 1.3 beta 4
[11:13] Richardus Raymaker: jacek, i use this one Imprudence-1.3.0-weekly-2010-05-15-Linux-x86_64
[11:13] Penny Lane: I'm on beta 2 on Linux, and it simply never crashes, even after week+ up. The only exception is on Neb's videos ... they're evil :P
[11:13] Armin Weatherwax: Richardus: the fixed 64bit builds are now on the blog
[11:13] Warin Cascabel: Heck, Imprudence is so stable for me that I'm actually logged into two different OSgrid regions. :P
[11:13] Nebadon Izumi: 48 hours logged in straight without a crash that is
[11:14] Nebadon Izumi: lol warin
[11:14] Richardus Raymaker: only nast bug is if i cam to right i crash
[11:14] Richardus Raymaker: her eon wright plaza. sometimes i crash on other place to. but further. super !
[11:15] Jacek Antonelli: Akira: Have you told us about your crash, e.g. in the forums?
[11:16] UUID Speaker: Quinquifid Oddenfen: 4bd2adfa-2b97-4c21-6cfc-fff42835ec6b
[11:16] UUID Speaker: Quinquifid Oddenfen: 4bd2adfa-2b97-4c21-6cfc-fff42835ec6b
[11:16] Penny Lane: The Imprudence folks can't fix something they don't know about :-)
[11:16] Akira Sonoda: yeah all those viewers crashed today here ..... had to switch the LL viewer because this one can handle slow networks best ... right now i see pings of 253 msec but it was even worse tonight...
[11:17] Richardus Raymaker: if the could the would buy a lottery ticket to
[11:17] Nebadon Izumi: is there a bug tracker for imprudence?
[11:17] Nebadon Izumi: or just the forums?
[11:17] Nebadon Izumi: Akira what is your viewer bandwidth set for?
[11:17] Nebadon Izumi: try lowering it to 1/2 what it is maybe
[11:18] Jacek Antonelli: There is an issue tracker, if you know how to write a good bug report: http://redmine.imprudenceviewer.org
[11:18] Nebadon Izumi: cool
[11:18] Warin Cascabel lowers his viewer bandwidth to 2147483647
[11:18] Jacek Antonelli: For people that don't know how... um, nope, no issue tracker, just the forums. ;)
[11:18] Akira Sonoda: 450 k
[11:18] Nebadon Izumi: might try a bit lower
[11:18] Nebadon Izumi: 250 - 350
[11:18] Nebadon Izumi: see if you have better experiences at differnt settings
[11:19] Richardus Raymaker: i use 500 some regions i need to lower it. but dont so much improvement. sometimes a bit less lag
[11:19] Akira Sonoda: okie .. thank you !
[11:20] Nebadon Izumi: i think especially if your long disatance from the grid and simulators
[11:20] Simulator Version v0.5 shouts: OpenSim 0.6.9 (Post_Fixes) 009b15c: 2010-05-15 02:08:07 +0100 (Unix/Mono)
[11:20] Nebadon Izumi: its better to turn the speeds down
[11:20] Nebadon Izumi: rather than up
[11:21] Nebadon Izumi: our settings dont really match LL's 100%
[11:21] Penny Lane: Mealea! Welcome back <ghrin>
[11:21] Richardus Raymaker: jacek in the wright plaza freebee store is soem bug spray :)
[11:21] Nebadon Izumi: so their version of 500k might not be the same as our version of 500k to the viewer
[11:21] Jacek Antonelli: hehe
[11:23] Akira Sonoda: yes usually the sims I'm on are located in europe, germany ... the pings are quite different there and therefore more bandwith does possibly not harm that much
[11:23] Richardus Raymaker: hehe
[11:23] Richardus Raymaker: around 100ms akira
[11:24] Jacek Antonelli: I'm gonna head out, take care everyone
[11:24] Jacek Antonelli: /wave
[11:24] Nebadon Izumi: ok Jacek, ya nice meeting everyone
[11:24] Armin Weatherwax: take care :)
[11:24] Nebadon Izumi: im going to go on a cheesburger hunt
[11:24] Nebadon Izumi: hehe
[11:24] Jacek Antonelli: mmm
[11:24] Richardus Raymaker: hi armin
[11:24] Dorothea Lundquist: hello all!!
[11:24] Richardus Raymaker: bye jacek
[11:24] Warin Cascabel: Bye, Nebadon, Jacek
[11:24] Warin Cascabel: Hello, Dorothea
[11:24] Richardus Raymaker: hi doro
[11:24] Armin Weatherwax: Hi Richardus