Chat log from the meeting on 2009-10-13
From OpenSimulator
 [9:57] Teravus Ousley is Online
 [9:58] Ideia Boa: hello all
 [9:58] Nebadon Izumi: hello
 [9:58] Entering god mode, level 255
 [9:58] Hiro Protagonist: Hiya
 [9:58] Kitto Flora: Hello
 [9:59] Master Dubrovna: Howdy!
 [9:59] Kitto Flora: Packets are sure mixed up today
 [9:59] Hiro Protagonist: yep
 [10:00] Ideia Boa: hello all
 [10:00] Orion Hax: o/
 [10:01] Hiro Protagonist: howdo
 [10:03] Nebadon Izumi: give a few more minutes for people to show up
 [10:03] Nebadon Izumi: anyone have anything they want to talk about?
 [10:04] Nebadon Izumi: testing and patching has somewhat fizzeled out since last week
 [10:04] Hiro Protagonist: most of the people who were asking about the meeting arent here yet
 [10:04] WhiteStar Magic: region crossings ?
 [10:04] Nebadon Izumi: hope we can get back into some kind of groove again here soon
 [10:04] Justin Clark-Casey: hello folks
 [10:04] Nebadon Izumi: hello Justin
 [10:04] paulie Flomar: region crossing seems ok for me. Is it broked for otghers?
 [10:04] WhiteStar Magic: HI Again Justin
 [10:04] Shaun Emerald: I suspect you will, when jhurliman's next batch of code from Intel clers in a week or so.
 [10:04] WhiteStar Magic: pretty much everyone I talk to
 [10:04] Nebadon Izumi: ive not done much border crossing or teleporting myself
 [10:04] Shaun Emerald: clears*
 [10:04] Friendly Harbour: after all the testing and bugfixing the last week, when will we see a new binary we can download from the osgrid.org website?
 [10:05] paulie Flomar: hmm
 [10:05] Penny Lane: We're not expecting crashes here right, after the last week's fixes and high agent count tests?
 [10:05] Nebadon Izumi: already there Friendly
 [10:05] Friendly Harbour: really?
 [10:05] Nebadon Izumi: yes
 [10:05] paulie Flomar: do we know when the vehicle code will go into trunk or binary?
 [10:05] Friendly Harbour: think i need new glases :p
 [10:05] Nebadon Izumi: not for a while paulie
 [10:05] Orion Hax: what is the sim perfomance at that high of a av count
 [10:05] Nebadon Izumi: soneone could make a binary
 [10:05] paulie Flomar: k
 [10:05] Nebadon Izumi: but i dont see that hitting core anytime soon
 [10:06] Kitto Flora: Nebadon - why not? Its certainly no worse than whats in Trnk
 [10:06] Kitto Flora: And it does fix a sim crash
 [10:06] Nebadon Izumi: well just needs more testing and reporting really
 [10:06] Nebadon Izumi: but i agree
 [10:06] Nebadon Izumi: its as good as whats in trunk to me
 [10:06] Nebadon Izumi: but really ive not tested it enough
 [10:06] Nebadon Izumi: except in 1 mega region
 [10:07] Hiro Protagonist: I thinks its very close
 [10:07] paulie Flomar: I fought my region for a few days trying to get it back up. It turned out that my spot on the grid was taken. I seem to remember that the console used to throw an error to that effect. The new error doent give any clue that a spot is taken. Maybe we could fix that so we get an error that tell sus when our chosen spot is taken?
 [10:07] Nebadon Izumi: ODE seems pretty borked to me
 [10:07] Nebadon Izumi: in general
 [10:07] BlueWall Slade: does it use the LL vehicle system ?
 [10:07] Hiro Protagonist: we just need to hear from a few more testers
 [10:07] Nebadon Izumi: not sure about your trunk
 [10:07] Hiro Protagonist: Fredo Chaplin would be a good one
 [10:07] Kitto Flora: Why is ODE borked? Or are you talking about ODE on Trunk?
 [10:07] Nebadon Izumi: yes on Trunk
 [10:07] Fly Man: Hmm
 [10:07] Fly Man: Sinking
 [10:07] Nebadon Izumi: it keeps spewing on consoles
 [10:08] Blazsword Winx shouts: I cant get my region to set up it's just gives me some weird red text error in the console :( Help!!
 [10:08] Dahlia Trimble is Online
 [10:08] paulie Flomar: otoh, I see less fdlailing lately.
 [10:08] Kitto Flora: I agree - ODE on Trunk is bad. And it will crash region
 [10:08] paulie Flomar: *less flailing
 [10:08] Fly Man: Am I seated ?
 [10:08] Justin Clark-Casey: ODE has degenerated?
 [10:08] Nebadon Izumi: seems to have Justincc
 [10:08] Shaun Emerald: fly - no
 [10:08] Justin Clark-Casey: yes, I saw Teravus did something to relieve the flailing disease
 [10:08] Nebadon Izumi: im restarting these plazas several times per day with ODE exceptions
 [10:08] Nebadon Izumi: spewing endlessly
 [10:08] Fly Man: Wowy
 [10:08] Justin Clark-Casey: two steps forward one step back :)
 [10:08] Nebadon Izumi: i can show you a Wright Plaza log
 [10:08] Nebadon Izumi: thats 420mb
 [10:08] Fly Man: I'm doing Joga with my feet in my neck
 [10:08] Nebadon Izumi: easily 75% of the log
 [10:08] Nebadon Izumi: is ODE spew
 [10:08] Blazsword Winx shouts: Can anyone help?
 [10:08] Fly Man: Ahh, now it's gone
 [10:08] paulie Flomar: yeah, Ive sen my regions crashing with ODE spew lately, too..
 [10:08] Kitto Flora: What I have been fixing in ODE on the Vehicle branch is to make it deal with LL Vehicles
 [10:09] Nebadon Izumi: and thats 420mb in 48 hours
 [10:09] Nebadon Izumi: 75% of it is ODE spewage
 [10:09] Fly Man: Is Justin just bBlack ?
 [10:09] Nebadon Izumi: he is
 [10:09] Nebadon Izumi: probably on 2nd monitor :)
 [10:09] Fly Man: k
 [10:09] Blazsword Winx: :(
 [10:09] Penny Lane: What kind of ODE faults?
 [10:09] Fly Man: Hey Dahlia
 [10:09] Justin Clark-Casey: yeah, I know - sorry folks
 [10:09] Nebadon Izumi: give me a moment
 [10:09] Fly Man shouts: Blaszword, what ?
 [10:09] Dahlia Trimble: Hi :)
 [10:09] Justin Clark-Casey: Hey Dahlia
 [10:09] Nebadon Izumi: i will try to paste some examples
 [10:09] Fly Man: Hey Dahlia
 [10:10] paulie Flomar: Ill have to take a note next time I get red ODE spew.
 [10:10] Dahlia Trimble hasnt rezzed yet
 [10:10] Justin Clark-Casey: fly man: better?
 [10:10] Fly Man: nope
 [10:10] Fly Man: still black
 [10:10] Justin Clark-Casey: humph
 [10:10] Shaun Emerald: Oh, if any of you care (and I know some here don't), diva fixed inventory transfers over HG last night.
 [10:11] Penny Lane: Interesting
 [10:11] Kitto Flora: Someone mentioned Flailing - its was fixed a couple of days back.
 [10:11] Shaun Emerald: Yes
 [10:11] Shaun Emerald: quite nicely
 [10:11] paulie Flomar whispers: KItto: yeah I see no flaliling now!
 [10:11] Penny Lane: Some don't care because they don't support HG, or what?
 [10:12] paulie Flomar: I understood that HG was broken in trunk and should be duisabled for now?
 [10:12] Shaun Emerald: not true paulie
 [10:12] Hiro Protagonist: thing is kitto, that fix came in with all this ODE spew Neb's been talking about
 [10:12] BlueWall Slade: it works for me
 [10:12] paulie Flomar: great! I loe HG! Ill turn it back on for my regions.
 [10:13] Kitto Flora: Huh? Hiro, are you saying that the flailing fix may have caused some ODE error messages?
 [10:13] Starky Rubble: Penny: More just a lack of interest on the part of some
 [10:13] Hiro Protagonist: yep, or possibly warnings
 [10:13] Fly Man: Dahlia, the patch that you brought in
 [10:13] Kitto Flora: OK - I never saw any in all the testing. BUT - I'd be very interested to see the messges
 [10:13] Dahlia Trimble: the intel one?
 [10:13] Fly Man: Was that one tested with Jhurliman ?
 [10:14] Fly Man: The one that stopped lockdowns
 [10:14] Hiro Protagonist: at least, it came in at the same time - I dont have a direct corelation I can make to the flailing fix
 [10:14] Hiro Protagonist backpeddles a bit
 [10:15] Dahlia Trimble: not that I know of. I hadn't intended to commit it, it was in my local branch and I was testing it but it committed without me knowing when I was trying to use git.
 [10:15] Kitto Flora: Yeah - possibly coincidental. But - ODE stuff I can usually figure out whats causing it
 [10:15] Nebadon Izumi: hmm
 [10:15] Nebadon Izumi: well i tried
 [10:15] Dahlia Trimble: so I left it and made a note that I'll remove it if there are problems
 [10:15] Nebadon Izumi: this log file is just too large
 [10:15] Nebadon Izumi: im unable to copy anything from it
 [10:15] Dahlia Trimble is git challenged :/
 [10:15] Nebadon Izumi: without crashing my machine out
 [10:15] Justin Clark-Casey: dan lake is concerned about it, but as you say, if it works then why not have it in
 [10:16] Nebadon Izumi: but basiclly its something to do with avatar
 [10:16] Nebadon Izumi: let me see i might have a mantis about it
 [10:16] Nebadon Izumi: i forget
 [10:16] Dahlia Trimble: ya when I apply a patch with tortoise git, I dont have the control or visibility I'd like to have
 [10:16] Kitto Flora: Nebadon: I lost which subject you are talking about :)
 [10:17] Nebadon Izumi: ya no worries
 [10:17] Nebadon Izumi: i cant provide any info anyway
 [10:17] Nebadon Izumi: the log is total loss
 [10:17] Nebadon Izumi: i dont seem to have mantised it yet either
 [10:18] Kitto Flora: WHats the state of Memory LEaks? Is it all fixed now?
 [10:18] Nebadon Izumi: but basiclly several times per day this region and Lbsa plaza are crashing with ODE spew
 [10:18] Nebadon Izumi: 1000's of lines
 [10:18] Kitto Flora: Ok
 [10:18] Nebadon Izumi: something about ODEAvatar or something
 [10:18] Kitto Flora: ODECharacter?
 [10:18] Nebadon Izumi: ya
 [10:18] Nebadon Izumi: thats it
 [10:18] Kitto Flora: That is interesting
 [10:18] Nebadon Izumi: im still looking i know i have pastbin
 [10:19] Hiro Protagonist: ODEUpdateAvatarPosition I think
 [10:19] Kitto Flora: Ohhh
 [10:19] Kitto Flora: Thats in the area of the flailing fix
 [10:19] Shaun Emerald: Isn;t that what jhurliman was telling you was getting set to Null when there should be no possible way for it to be set that way?
 [10:19] Hiro Protagonist: we did have spew on lbsa plaza, but I managed to restart the plaza trying to capture it :(
 [10:19] Nebadon Izumi: AHA
 [10:19] Nebadon Izumi: found
 [10:20] Nebadon Izumi: http://pastebin.ca/1616169
 [10:20] Hiro Protagonist: bingo
 [10:20] Shaun Emerald: Yes, I remembered right. :)
 [10:20] Nebadon Izumi: as you can see i did a kill -3 <pid>
 [10:21] Nebadon Izumi: there is about 200 pages of spew above that pastebin
 [10:21] Nebadon Izumi: it does this 4-5 times a day right now
 [10:21] Kitto Flora: Ode.NET.d.BodyGetPosition (IntPtr body) 
 [0x00000] <-- that means opensim code asked for the position of an avatar with a null pointer
 [10:21] Nebadon Izumi: it started right around the time you fixed flailing
 [10:21] Sydney Idealist: Hi
 [10:21] Kitto Flora: ODE complains ;)
 [10:22] paulie Flomar: Howdeh, Sidney.
 [10:22] Kitto Flora: So the code has lost the pointer for a Av
 [10:22] Dahlia Trimble: Sydney is me running IdealistViewer
 [10:22] paulie Flomar: Hi, Dahlia. :)
 [10:22] Nebadon Izumi: i asked Teravus he seemed to think it was impossible this is happening
 [10:22] Nebadon Izumi: so i dont really know
 [10:22] Kitto Flora: Off hand I dont see the connection with the flailing fix. its 'alongside' what was fixed
 [10:22] Sydney Idealist: call me Sydney ;)
 [10:22] Baba Sucks: I am here
 [10:22] Fly Man: Hey, look who came in
 [10:22] Nebadon Izumi: hey Baba
 [10:22] Fly Man: Hey Baba
 [10:22] Kally Rakan: I get WARNs in the log about OpenSim.Region.Physics.OdePlugin.OdeCharacter not being able to find the Shell Body Amotor data. Would that be related?
 [10:23] paulie Flomar: Hey there, baba!
 [10:23] Kitto Flora: Kally: Maybe
 [10:23] Kitto Flora: That error sounds like ODE lost the angle control motor for an Avatar
 [10:24] WhiteStar Magic: ....
 [10:24] Kitto Flora: Or it was never assigned
 [10:24] Shaun Emerald: (Don;t look now, but we're 24 minutes into the MEETING, without a crash.) :-)
 [10:24] paulie Flomar: and everyones avatar textures are showing up!
 [10:24] paulie Flomar: Thx, baba. :)
 [10:24] Starky Rubble: shhh
 [10:24] Baba Sucks: :)
 [10:24] Dahlia Trimble is Offline
 [10:24] Ideia Boa: the crash are no longer allowed
 [10:25] paulie Flomar: we can haz stability!
 [10:25] Baba Sucks: some people are not showing up as online..
 [10:25] Kitto Flora: Nebadon: ANy clue as to how many avatars in the region when that spew happens?
 [10:25] Dahlia Trimble is Online
 [10:25] Baba Sucks: new friends in this session do.. others dont
 [10:25] Simulator Version v0.5 shouts: OpenSim 0.6.8 (Dev) 
git# 25e7697 2009-10-03 16:33:10 -0700 (OS Fedora release 9 (Sulphur)
Kernel \r on an \m) ChilTasks:True PhysPrim:True
 [10:26] WhiteStar Magic: That has been an issue for a week or two now Baba
 [10:26] Kally Rakan: I also got an ODE error when crossing a region border. Only time I saw one
 [10:26] WhiteStar Magic: friends not showing online
 [10:26] Baba Sucks: ok.. just noticed
 [10:26] Hiro Protagonist: since the move to 'ROBUST' methinks
 [10:26] WhiteStar Magic: even when standing next to them and talking with them
 [10:26] Nebadon Izumi: Kitto Flora ive seen it happen with 3-4 avatars tehre
 [10:26] Nebadon Izumi: and ive seen it happen with 15+
 [10:26] Shaun Emerald: Has anyone mantised it?
 [10:26] Kitto Flora: Crossing region borders, errors you will get!
 [10:26] Shaun Emerald: (The friends not showing online)
 [10:26] Hiro Protagonist: I havent
 [10:27] Hiro Protagonist: I've never really caught friends working right
 [10:27] Kally Rakan: the plazas see a lot of traffic so if it's movement related it's most likely to show up there
 [10:28] WhiteStar Magic: it was working but occassionally it just doesn't for a while, on the friends issue
 [10:28] Dahlia Trimble: my avatar is taking a trip around WP
 [10:28] Dahlia Trimble: heh that was wierd
 [10:28] Kitto Flora: Ode.NET.d.BodyGetPosition (IntPtr body) 
 [0x00000] ... that kind of error I'd expect with a failed teleport or border crossing - or the Users disconnected or client crashed
 [10:29] Nebadon Izumi: well
 [10:29] Nebadon Izumi: clients are being cut off left and right
 [10:29] Nebadon Izumi: that i can say for sure
 [10:29] Nebadon Izumi: many times just me standing here alone
 [10:29] Kitto Flora: Basically part A knows the Avs gone and part B is still trying to use the Av
 [10:29] Nebadon Izumi: can get be booted for no reason at all
 [10:29] Nebadon Izumi: then i cant get back
 [10:29] Nebadon Izumi: either takes 4-5 relogs to get back
 [10:29] Nebadon Izumi: or i have to restart sim
 [10:30] Bri Hasp is Online
 [10:30] Nebadon Izumi: probably related
 [10:30] Nebadon Izumi: since both problems are pretty recent ones
 [10:30] Kally Rakan: did you try logging in to a different place and teleporting to your last positon?
 [10:30] Nebadon Izumi: no that i recall
 [10:30] Nebadon Izumi: teleporting fails most of the time for me
 [10:31] Nebadon Izumi: i usually dont teleport anywhere
 [10:31] Kally Rakan: I sometimes have problems logging into my sim directly but I can tp to it
 [10:31] Shaun Emerald: Is Teravus still working on mega-regions? I haven't seen anything new from him in a while and I know I filed a couple of mantises about some real broken-ness moving between them and normal regions (and vice versa).
 [10:31] Nebadon Izumi: I think he is currently working on other things at the moment
 [10:32] Nebadon Izumi: he has mentioned working on other project lately
 [10:32] Nebadon Izumi: said he has to finish that up 1st
 [10:32] Nebadon Izumi: before resuming stuff here
 [10:32] Kitto Flora: What did happen on the Memory Leak(s) Is it all found and fixed?
 [10:32] Nebadon Izumi: most are Kitto
 [10:33] Nebadon Izumi: there are probably some minor ones still present
 [10:33] Nebadon Izumi: nothing that will drain your machine in 10 minutes anymore
 [10:33] Shaun Emerald: what are you showing for here now, nebadon?
 [10:33] Nebadon Izumi: 374mb ram
 [10:33] Shaun Emerald: how many?
 [10:33] Kitto Flora: 2
 [10:33] Kitto Flora: 22
 [10:33] Shaun Emerald: sweet
 [10:33] Nebadon Izumi: ya 21-22
 [10:33] Nebadon Izumi: somethign like that
 [10:34] WhiteStar Magic: I have 22 avatars
 [10:34] Kitto Flora: Whats cpu load like?
 [10:34] Nebadon Izumi: 59% cpu
 [10:34] Nebadon Izumi: of 1 core
 [10:34] Nebadon Izumi: seems high to me
 [10:35] Nebadon Izumi: since we are sitting
 [10:36] Justin Clark-Casey: still, at least we're still here
 [10:36] Justin Clark-Casey: even if we're corpsing
 [10:36] Bri Hasp is Online
 [10:36] Nebadon Izumi: ya
 [10:36] Nebadon Izumi: its running really good
 [10:36] Kitto Flora: I am a bit concerned about part of the fix for flailing - it has the animation switch routine running at ~10 times / sec per avatar. Better than it was - at 44/sec. But one design has it at 0, for no avatar motion.
 [10:36] Nebadon Izumi: even though cpu is high
 [10:36] Nebadon Izumi: i wouldnt call it outrageously high either
 [10:36] Nebadon Izumi: just a tad high for sitting around chatting
 [10:37] Nebadon Izumi: theres a slight lag when moving
 [10:37] Misterblue Waves: I'm getting over 200 agent updates per sec
 [10:37] Nebadon Izumi: every few steps a slight stuttering lag
 [10:37] Nebadon Izumi: but i can tell you
 [10:37] Nebadon Izumi: that same lag exists
 [10:38] Nebadon Izumi: even with 2 users here
 [10:38] Kitto Flora: Thats completly smooth for me
 [10:38] Kitto Flora: The lag I refer to is between pressing a movement key and the Av first moving
 [10:38] Shaun Emerald: agent updates now at 500+/sec
 [10:39] Justin Clark-Casey: shall I stop pacing?
 [10:39] Kitto Flora: Shaun - is that what your client is seeing?
 [10:39] Shaun Emerald: yes
 [10:39] Shaun Emerald: when 3 of you were moving
 [10:39] Shaun Emerald: down to 100 now
 [10:39] Misterblue Waves: someday someone should look at that... a walking av generates upwards of 100 updates per sec
 [10:40] Shaun Emerald: neb took it back to 500+
 [10:40] Nebadon Izumi: ya
 [10:40] Kitto Flora: I dont know if OS does low rate motion data and expects client interpolation
 [10:40] Nebadon Izumi: thats pretty bad
 [10:40] Nebadon Izumi: lol
 [10:41] Nebadon Izumi: 100 to 600
 [10:41] Nebadon Izumi: just me walking
 [10:41] Ideia Boa: Sorry but I have to go, but for all know, on Friday I will report live, on WorldSimTerra TV, all tests in OSGrid. Whoever wants to attend can tune in WorldSimTerra site or watch in http://www.livestream.com/worldsimterra
 [10:41] Shaun Emerald: instant jump from 113 to 566
 [10:41] Nebadon Izumi: thats 500 more just by me wlaking
 [10:41] Kitto Flora: I do know that the avatar animation update routeine runs at what I think is an unnexessary rate. Whether that results in packets to clients every update I dont know
 [10:41] Penny Lane: Walk slower ^_^
 [10:42] BlueWall Slade: thanks Idea
 [10:42] Ideia Boa: have a nice meeting
 [10:42] Shaun Emerald: it goes u
 [ just from the typing animations :)
 [10:42] Justin Clark-Casey: ideia: live software testing as entertainment, that's a concept :)
 [10:42] Shaun Emerald: up*
 [10:43] BlueWall Slade: Tech Head Reality Show
 [10:43] Shaun Emerald: We're 17 minutes from a crashless meeting? When did hat last happen?
 [10:43] Kitto Flora: Well the traffic to ecach client should just be when animations *change*
 [10:43] Justin Clark-Casey: don't speak too soon
 [10:43] Shaun Emerald: hehe
 [10:43] Justin Clark-Casey: so flailing is down, crashes are down but some other issues such as the ODE one are up, in summary?
 [10:43] Kitto Flora: But I have an isea the the LL client animation data system is *evil*
 [10:44] Nebadon Izumi: basiclly yes Justin
 [10:44] WhiteStar Magic: not to mention again the region crossings are back to terrible
 [10:44] Shaun Emerald: a lot of the recent work has exposed issues in other areas as other things were knocked down
 [10:44] WhiteStar Magic: rubber banding and lludp errors resulting froma crossing
 [10:44] BlueWall Slade: seems thtat any avatar entry to a region is pretty bad
 [10:44] Nebadon Izumi: WhiteStar yes
 [10:44] Nebadon Izumi: thats to be expected
 [10:45] Nebadon Izumi: OpenSim is working as it was written too
 [10:45] Shaun Emerald: yes, diva speaks of the "avalanche" of packets when an av arrives
 [10:45] Nebadon Izumi: thus Logins and telports are extremly harsh
 [10:45] Justin Clark-Casey: I think there is some awareness of the region crossing probelms from what I'm reading. I think it is a two steps forward one step back situation
 [10:45] WhiteStar Magic: The other issue that no one has mentioned is this "bounce" that everyone gets when the TP into a region
 [10:45] Nebadon Izumi: until those are redone
 [10:45] Shaun Emerald: They still need to deal with that
 [10:45] Bri Hasp is Online
 [10:45] Nebadon Izumi: Logins and border crossings will suck bad
 [10:45] Nebadon Izumi: WhiteStar this is actually proper behavior
 [10:45] Misterblue Waves: and some of the patches that reduced memory use could have created mem problems
 [10:45] Nebadon Izumi: accordin to how the code is currently writeen
 [10:46] Nebadon Izumi: it will lag on Logins, Teleports and Border crosses really bad
 [10:46] Nebadon Izumi: until the old code is replaced
 [10:46] WhiteStar Magic: so snapping back & forth from arrival point to where you actually move to is by design ?
 [10:46] Nebadon Izumi: right now yes
 [10:46] Nebadon Izumi: the code is working how its supposed to
 [10:46] Shaun Emerald: I think the next batch of Intel code, due in a week or so, is supposed to help that some.
 [10:46] Nebadon Izumi: right now prims have prioroty
 [10:46] Nebadon Izumi: over everything
 [10:46] Nebadon Izumi: so as prims are loading
 [10:46] Nebadon Izumi: its overiding priority for all other packets
 [10:47] Nebadon Izumi: thus you bounce around
 [10:47] Nebadon Izumi: and things go wierd until all prims in scene load
 [10:47] BlueWall Slade: I have a region upgraded to jhurliman's latest patches. So I'll try that after the meeting
 [10:47] Shaun Emerald: right and jhurliman's next code delivery will directly deal with that
 [10:47] Justin Clark-Casey: nebadon: ah, so this has always been around but revealed by revent other changes?
 [10:47] Justin Clark-Casey: recent
 [10:47] Nebadon Izumi: yes always been around
 [10:47] Nebadon Izumi: but new code has made it feel worse
 [10:47] Nebadon Izumi: we were compensating before with bandaids
 [10:47] Justin Clark-Casey: ok, I'm guessing the replacement of the udp stack?
 [10:47] Nebadon Izumi: yes
 [10:47] Nebadon Izumi: we have no packet queue priority
 [10:48] Nebadon Izumi: except prims
 [10:48] Bri Hasp is Online
 [10:48] Justin Clark-Casey: yes
 [10:48] Shaun Emerald: no, there used to be prim deprioritization code in there, but when we recently switched to jhurliman's new packet core he didn;t include such a feature.
 [10:48] Nebadon Izumi: Jhurliman will be fixing this
 [10:48] Nebadon Izumi: no ETA yet
 [10:48] Shaun Emerald: his new code, he said, that is coming soon, will take care of that, among other things.
 [10:48] Nebadon Izumi: yep
 [10:48] Nebadon Izumi: infact
 [10:49] Nebadon Izumi: he just checked in part of this into htb-throttle branch
 [10:49] Nebadon Izumi: that i will be testing in a bit
 [10:49] Nebadon Izumi: we will be doing tests all week no doubt
 [10:49] Nebadon Izumi: Jhurliman has the problem of having to have Intel legal clear his work
 [10:49] Nebadon Izumi: so things are not moving as fast as we could potentially there
 [10:50] Nebadon Izumi: but no doubt soon this stuff will be addressed
 [10:50] Shaun Emerald: There was talk of him or melanie hacking prim deprioritization back in until his new code is available, but I suspect that the longer it goes on it becomes a "let's grin and bear it" situation.
 [10:50] Nebadon Izumi: so hang around #osgrid this week if you can
 [10:50] Nebadon Izumi: we'll need testers
 [10:51] Nebadon Izumi: ya jhurliman was out for 4 days about too
 [10:51] Nebadon Izumi: so hes sort of playing catch up today
 [10:51] Penny Lane: I'm currently sitting in a 22-person meeting in SL so it's pretty similar to ours here. And there I'm seeing about 20% more packets to the region than here on tcpdump, so I don't think we're sending massively more position updates to Opensim or anything like that.
 [10:51] Bri Hasp is Offline
 [10:51] Nebadon Izumi: if anyone is interested in testing too his branch is still "htb-throttle"
 [10:52] Shaun Emerald: melanie says she is currently tring to finally eliminate the mastar avatar.
 [10:52] Shaun Emerald: trying*
 [10:52] Nebadon Izumi: Penny
 [10:52] Nebadon Izumi: that makes sense
 [10:52] Nebadon Izumi: since we dont handle 100% of SL packets just yet either
 [10:52] Penny Lane: Aye
 [10:52] Nebadon Izumi: not suprising its less
 [10:52] Nebadon Izumi: we probably dont handle recovery as graceful either
 [10:52] Nebadon Izumi: it seems the viewer tend to pound on opensim
 [10:53] Nebadon Izumi: like we arent telling them everything they need to know
 [10:53] Penny Lane: Could be
 [10:53] Shaun Emerald: need/want = two different things, but yah. :)
 [10:53] Nebadon Izumi: heh
 [10:54] Shaun Emerald: 6 more minutes ... :p
 [10:55] Nebadon Izumi: ya great meeting
 [10:55] Nebadon Izumi: atleast we are able to make a full meeting
 [10:55] Penny Lane: No hiccups! \o/
 [10:55] Nebadon Izumi: if thats how we are marking things then these past few weeks have been resounding success
 [10:55] Shaun Emerald: when was the last time that happened?
 [10:55] Nebadon Izumi: we went from 20-30 minutes uptime here
 [10:55] Nebadon Izumi: to easily 10+
 [10:55] Nebadon Izumi: 10+ hours
 [10:55] Nebadon Izumi: that is
 [10:55] Shaun Emerald: lol
 [10:55] Shaun Emerald: I was gonna say ...
 [10:56] Nebadon Izumi: so i think were still heading in the right direction
 [10:56] Nebadon Izumi: we just need to regroup this week
 [10:56] Nebadon Izumi: figure out whats next
 [10:56] Nebadon Izumi: i think we need to focus on helping jhurliman
 [10:56] Shaun Emerald: and the ODE stuff
 [10:56] Nebadon Izumi: i think diva is about as far as she can go with core optimizations until john takes things a bit further
 [10:57] Nebadon Izumi: diva is back onto HG now
 [10:57] Nebadon Izumi: so HG testers please see her about helping
 [10:57] Penny Lane: What's JH doing specifically?
 [10:57] Kitto Flora: Oh banck up a bit Nebadon: Does that ODE spew result in region crashing?
 [10:57] Nebadon Izumi: anyone else lets see about helping Jhurliman as much as we can
 [10:57] Nebadon Izumi: no kitto
 [10:57] Nebadon Izumi: just major lag
 [10:57] Nebadon Izumi: i have to kill it myself to restart it
 [10:57] Nebadon Izumi: usually kill the process
 [10:57] Nebadon Izumi: sometimes ctrl+c works
 [10:57] Nebadon Izumi: somtimes it just freezes the console
 [10:57] Kitto Flora: SO once it starts its non-stop till you kill the region?
 [10:58] Nebadon Izumi: yep
 [10:58] Nebadon Izumi: never ends
 [10:58] Nebadon Izumi: some kind of evil loop
 [10:58] Nebadon Izumi: the log i have currently shows one bought lasting for severeal hours
 [10:58] Kitto Flora: I Think OS has part-lost an avatar. ODE complains about the resulting null-pointer
 [10:59] Nebadon Izumi: eventually the region will crash on its own
 [10:59] Nebadon Izumi: but its probably something else
 [10:59] Nebadon Izumi: unrelated to ODE
 [10:59] Nebadon Izumi: occasionally the region is restarting itself without ODE spew
 [10:59] Penny Lane: So what's this work that JH is doing that is sort of blocking Diva a bit?
 [10:59] Nebadon Izumi: so likely several things going on there
 [10:59] Kitto Flora: YEah - likely thats coincidental
 [11:00] Justin Clark-Casey: heh, good that we lasted the full hour :)
 [11:00] Shaun Emerald: yay
 [11:00] Nebadon Izumi: ya
 [11:00] Dahlia Trimble has to poof.. bye all, see you on IRC later :)
 [11:00] Penny Lane: I don't see JH's work mentioned in Opensim-dev mailing list
 [11:01] Nebadon Izumi: i suspected it would
 [11:01] Nebadon Izumi: the last few days here have been nothing short of amazing
 [11:01] Nebadon Izumi: in terms of improvments
 [11:01] Misterblue Waves: I'm out of here also... bye all
 [11:01] Dahlia Trimble is Offline
 [11:01] Nebadon Izumi: see ya Misterblue
 [11:01] Justin Clark-Casey: okay, I'm off - see you folks later. Congrats again to the developers on that and the hard work of testers like Nebadon
 [11:01] Nebadon Izumi: Penny Lane im not sure
 [11:01] Nebadon Izumi: but i havent gotten a mail from -dev since the 9th
 [11:01] Nebadon Izumi: i fear the mailing list is semi broken
 [11:01] Justin Clark-Casey: users is certainly oka
 [11:02] Nebadon Izumi: ya others said they have gotten emails since then
 [11:02] Nebadon Izumi: so i dont know whats up
 [11:02] Nebadon Izumi: i use gmail
 [11:02] Nebadon Izumi: but also mantis is not emailing me
 [11:02] Nebadon Izumi: not sure what is up
 [11:02] Justin Clark-Casey: got an email from dev yesterday so it may be you, Neb
 [11:02] Nebadon Izumi: ya which would suck
 [11:02] Nebadon Izumi: since im using gmail
 [11:02] Nebadon Izumi: not much i can do
 [11:02] Justin Clark-Casey: me too though
 [11:02] Nebadon Izumi: if i dont get one in the next 24 hours
 [11:02] Penny Lane: About 10 mails since the 9th, so maybe it's slightly broken yeah
 [11:02] Nebadon Izumi: i will switch my emails
 [11:02] Nebadon Izumi: to something non gmail
 [11:02] Nebadon Izumi: see if it helps
 [11:03] Justin Clark-Casey: ok, bye folks
 [11:03] Nebadon Izumi: see ya justin thanks for coming
 [11:03] Penny Lane: See you JCC
 [11:04] Shaun Emerald: I've got to head out too. Good meeting!
 [11:04] Penny Lane: Cyu Shaun
 [11:04] Friendly Harbour: i have to leave too ... bye everyone
 [11:05] Kitto Flora: Time for lunch
 [11:06] Penny Lane: Pretty soon we'll only be visiting Lbsa by choice ;-)
 [11:06] Penny Lane: Cyu Friendly
 [11:06] paulie Flomar: bye, all. good meeting.
 [11:07] Penny Lane: Bye paulie
 [11:07] paulie Flomar is Offline
 [11:07] WhiteStar Magic: first one in a long time that we all survived without a crash
 [11:07] WhiteStar Magic: geez... what like 7-8 weeks
 [11:08] Penny Lane: Group huddles RIP
 [11:08] WhiteStar Magic: LOL Penny
 [11:10] Blazsword Winx shouts: IM me if you haved set up a region befor! Beacus i been trying for 2 days now with no success!!! So please Help!
 [11:11] Nebadon Izumi: ya nice to make it a full meeting
 [11:11] Nebadon Izumi: and then some
 [11:11] Nebadon Izumi: i bet this would go for several hours
 [11:11] Nebadon Izumi: i made a lot of changes here too
 [11:11] Nebadon Izumi: to help improve things
 [11:11] BlueWall Slade shouts: get the distribution frmo the OSG website and user teh ini files there
 [11:11] Nebadon Izumi: probably wont notice most of the things i did here
 [11:12] Nebadon Izumi: i shut down about 50% of the useless scripts
 [11:12] WhiteStar Magic: I saw you added a new building
 [11:12] Penny Lane: Hah
 [11:12] Nebadon Izumi: ya i added about 2000 prims
 [11:12] BlueWall Slade: I have Roswell upgraded, I'll dive over there
 [11:12] BlueWall Slade: I saw that ,lol
 [11:12] Nebadon Izumi: and set scripts to not running in a few 100 prims
 [11:12] Nebadon Izumi: ones that really didnt need their scripts running
 [11:12] Blazsword Winx shouts: Can you give me the link also my problem is that i always get terminated after the port setup!
 [11:12] Nebadon Izumi: sounds like router isnt set right
 [11:13] WhiteStar Magic: or a firewall block
 [11:13] Penny Lane: Oh, I'll try other viewers here then. I'd pretty much given up on anything other than Hippo, as all other viewers were dying in mere seconds here.
 [11:14] Penny Lane: LL's input validation seems to leave something to be desired.
 [11:14] Blazsword Winx shouts: I dont know why that happends but some people says it's beacus of my Opensim.ini also i do use the latest opensim
 [11:15] Nebadon Izumi: ok guys i gotta run for a bit
 [11:15] Nebadon Izumi: be on IRC