Chat log from the meeting on 2009-03-03

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Tuesday Meeting @ Wright Plaza on OSGrid

[11:10] sim core: In a few hours, so I hoped we could lower it's rate, maybe, ( if that's the reason now )
[11:10] Teravus Ousley: I *HIGHLY* doubt your j2kDecode folder is 3GB :)
[11:10] sim core: It only places the cache there,?
[11:10] Mark Spencer: that was fun ...
[11:10] Teravus Ousley: yep!
[11:10] sim core: Not at all in memory?
[11:10] Nebadon Izumi: heh browser crashed
[11:10] sim core: Hehe
[11:10] sim core: Because memory also gets swapped to disk
[11:10] Teravus Ousley: It keeps a small amount of those disk cache files in memory.. but look at the size of them ! :)
[11:11] sim core: K
[11:11] sim core: If you say so :-)
[11:11] Teravus Ousley: 500 bytes a piece or less :)
[11:11] Richardus Raymaker: top says with some regions virt 1.8 GB and mostly then its crashed
[11:11] sim core: Just mostly am surprised at all the j2kdecode console messages at times :-)
[11:11] Nebadon Izumi: running predecode prior to anyone logging in will make it smoother
[11:11] Nebadon Izumi: predecode-j2k
[11:11] sim core: Yes, I get to 1.8g then start crawling
[11:12] Nebadon Izumi: 1.8gb what?
[11:12] Nebadon Izumi: ram?
[11:12] Teravus Ousley: ah, yes. It does have to j2k decode avatar's skins for each avatar.
[11:12] sim core: Cached memory
[11:12] Nebadon Izumi: oh you mean in Linux?
[11:12] sim core: Yes, I meant into cache
[11:12] sim core: OsX
[11:12] Nebadon Izumi: ah
[11:12] Teravus Ousley: You might be more worried about the image cache.
[11:12] Nebadon Izumi: thats a system setting
[11:12] sim core: Most people I talked to have the same problem, linux etc
[11:12] Teravus Ousley: as the image cache is a big consumer of memory
[11:12] Nebadon Izumi: you can flush that
[11:12] Richardus Raymaker: top syas virtual 18GB memory
[11:13] sim core: I meant, the error messages
[11:13] Teravus Ousley: .. this is different from the j2k decode cache
[11:13] Nebadon Izumi: heh i have not seen that myself
[11:13] Richardus Raymaker: soorry virtual 1.8GB memory
[11:13] Nebadon Izumi: thats odd
[11:13] sim core: And a lot of decode console messages :-)
[11:13] Teravus Ousley: ah, the error messages you get are something that's been reported on.
[11:13] sim core: K
[11:13] sim core: Just tought it might also add to the cached virtual swapfile :-)
[11:13] Teravus Ousley: so far, we've not found a way to turn it off when you get those error messages that is 'exclusive'
[11:13] Richardus Raymaker: 27630 osgrid 20 0 866m 253m 17m S 25 6.5 508:29.02 mono 27786 osgrid 20 0 815m 212m 13m S 19 5.5 487:39.39 mono 27822 osgrid 20 0 878m 338m 16m S 16 8.7 401:51.46 mono 28028 osgrid 20 0 864m 231m 16m S 16 5.9 495:18.68 mono 27576 osgrid 20 0 605m 172m 16m S 14 4.4 260:33.98 mono 27983 osgrid 20 0 512m 98m 14m S 9 2.5 193:34.04 mono 27904 osgrid 20 0 666m 211m 11m S 8 5.4 141:55.77 mono 27948 osgrid 20 0 514m 101m 11m S 6 2.6 208:48.70 mono

4085 osgrid 20 0 553m 288m 21m S 5 7.4 14:36.14 mono

27860 osgrid 20 0 458m 101m 15m S 5 2.6 93:30.82 mono

4023 osgrid 20 0 329m 124m 20m S 3 3.2 4:42.52 mono

10169 osgrid 20 0 451m 162m 20m S 3 4.2 20:00.85 mono
[11:13] Richardus Raymaker: thats from my top in console
[11:14] sim core: What's that for, richardus?
[11:14] Richardus Raymaker: thats what opensim now use on my server
[11:14] Richardus Raymaker: linux users understand the table
[11:14] sim core: And what does it say :-)
[11:14] sim core: Fast, not fast?
[11:14] Nebadon Izumi: that does seem high
[11:15] Snowdrop Short: I don't, and I'm a linux user :-)
[11:15] Nebadon Izumi: but likely the high memory use is probably meshing
[11:15] Nebadon Izumi: and scripts
[11:15] Nebadon Izumi: thats what i find uses the most
[11:15] sim core: They add up afterwards
[11:15] sim core: Script take about 256 megs, then after a few hours go to 1.8gigs...
[11:15] Nebadon Izumi: ya, there is leaking for sure
[11:15] sim core: ( Not just scripts, but I meant it adds up a lot )
[11:16] Nebadon Izumi: big time leaking
[11:16] Nebadon Izumi: especially on mono
[11:16] Nebadon Izumi: mono is way worse than .net
[11:16] Richardus Raymaker: that will explain 1 region, there running some scripts. have maby 3 with scripts
[11:16] Charles Krinke: So, how can we divide and conquer from this point?
[11:16] sim core: Hum... maybe is there a way to figure out what information get stored in the cache, mostly?
[11:16] sim core: *Gets
[11:16] sim core: *Swap-file
[11:16] Nebadon Izumi: yea its more a mono issue
[11:17] Nebadon Izumi: no opensim
[11:17] Nebadon Izumi: mono is just wretched at GC
[11:17] sim core: K
[11:17] Nebadon Izumi: it never lets go
[11:17] sim core: We'll see with 2.4 in a week
[11:17] Charles Krinke: Do we need to consider the "boehm-gc" patch again?
[11:17] Nebadon Izumi: it doesnt help much
[11:17] Teravus Ousley: well, I also think we need to use less memory :D
[11:17] Charles Krinke: rats
[11:17] Nebadon Izumi: and probably wont work with 2.2+
[11:17] sim core: HEhe, indeed, terravus
[11:17] Nebadon Izumi: sure we do
[11:17] Nebadon Izumi: but
[11:17] Justin Clark-Casey: might need to try running a profiler again
[11:18] Nebadon Izumi: the same region in Linux uses 1/2 ore more than less than 1/2 in .net on windows
[11:18] Justin Clark-Casey: perhaps there is something lightweight that won't kill mono very quickly
[11:18] Nebadon Izumi: so its not necesarrily OpenSim thats the entire problem
[11:18] Nebadon Izumi: though i agree we could probably do things better
[11:18] sim core nods
[11:18] Teravus Ousley: well.. if we reduced the image cache to less.. we'd reduce a lot of memory usage... but.. increase the load on the Grid
[11:18] sim core: That sounds a good thing to be able to throttle
[11:19] Justin Clark-Casey: to be honest, I would tend to think we are leaking somewhere. Mono might be less efficient in release memory than windows (though that's unknown) but it would release it rather than crash, I should think
[11:19] Teravus Ousley: Here's another thing Justin.
[11:19] Nebadon Izumi: i think mono just tends to use up all the memory before it can GC proper
[11:19] sim core: If there was a way to allow texture cache to be limited,
[11:19] Teravus Ousley: .. each user who comes to the simulator.. has up to 5 textures that get put in the asset cache
[11:19] Nebadon Izumi: then when it tries to GC its to late
[11:19] sim core: Especially for smaller servers
[11:19] Nebadon Izumi: there are no resources left
[11:20] Teravus Ousley: .. that would explain why .. the more users.. the more memory
[11:20] sim core: K, terravus, those are realleased for sure?
[11:20] sim core: *Released
[11:20] Teravus Ousley: .. that, of course, is not including 'attachments'
[11:20] Justin Clark-Casey: yes. Hmmmmm
[11:20] Teravus Ousley: sim core: after 24 hours.
[11:20] sim core: Ah
[11:20] sim core: Oh
[11:20] Nebadon Izumi: ya that makes sense
[11:20] sim core: Lol
[11:20] sim core: Why not immediatly?
[11:21] Nebadon Izumi: really though shortening the cache wouldnt put that much more load on the grid would it?
[11:21] Charles Krinke: more on memory? Should we go on when everyone ready?
[11:21] Teravus Ousley: I dunoo :) the approach is very generic. maybe it needs to be more speciallized?
[11:21] Justin Clark-Casey: Nebadon: perhaps you could run show stats the next time you see the memory problem? That would at least tell us whether there is a lot of memory being taken up there
[11:21] sim core: Is the grid caching the textures or the servers?
[11:21] Nebadon Izumi: k
[11:21] Nebadon Izumi: though normally by the time i know its already sitting at bash
[11:21] Nebadon Izumi: hehe
[11:21] Justin Clark-Casey: It shoudl be under ASSET STATISTICS. Yeah - it's a case of catching it at the right time :)
[11:22] Snowdrop Short: why not a two level cache on the sim, with a memory limit on the cache
[11:22] Snowdrop Short: based on mru
[11:22] sim core: Or adjusted by opensim.ini?
[11:22] Charles Krinke: Maybe do show statistics every hour or every 4 hours and look at the trend and see if anything jumps out?
[11:22] Snowdrop Short: maybe even three, with the asset server being the third level
[11:22] Richardus Raymaker: does that work good with more opensims on 1 system ?
[11:23] Justin Clark-Casey: Charles: Good ponit. In fact, if the asset cache is increasing too much the evidence is already in the logs
[11:23] sim core: I never had asset memory problems
[11:23] Justin Clark-Casey: since the stuff gets automatically printed out every hour (which I'm sure some people are cusring me for :)
[11:23] Nebadon Izumi: isnt the stats module realtime?
[11:23] Nebadon Izumi:
[11:23] sim core: I allways heard about server memory problems mostly :-)
[11:24] Charles Krinke: Justin. Not at all. I think the statistics are good for us.
[11:24] Teravus Ousley: Yes, but I don't think it reports on memory except in the log
[11:24] Justin Clark-Casey: Nebadon: Those are the real time ones that Teravus did - but I don't think the asset cache numbers come out there (?)
[11:24] Teravus Ousley: no, but it would be a good addition if anyone wants to add it :)
[11:24] Nebadon Izumi: oh not sure
[11:24] Teravus Ousley: just write another report.
[11:24] Nebadon Izumi: ya guess not hehe
[11:24] Teravus Ousley: :)
[11:24] sim core: :-J
[11:25] Justin Clark-Casey: Nebadon: okay, so next time it crashes you just need to look through the log at the assert cache numbers
[11:25] Justin Clark-Casey: Teravus: do you think there's infrastructure that could be more unified between a ll the stats stuff? I haven't done anything with the stuff I did for quite some time now
[11:25] Charles Krinke: Perhaps encourge several folks to mantis the last asset cache numbers after a region crash?
[11:25] Justin Clark-Casey: Charles: that would be good
[11:26] Justin Clark-Casey: if they saw massive memory usage before the crash
[11:26] Teravus Ousley: the reports are not that difficult to write really :D
[11:26] Nebadon Izumi:
[11:27] Justin Clark-Casey: is that right now?
[11:27] Charles Krinke: Looks like everyone is on a roll. Lets just let this be "open to all questions"
[11:27] Teravus Ousley: They each have two parts. A data model and a Display model. :D
[11:27] Teravus Ousley: the controller is the webstats module.
[11:28] Teravus Ousley: .. so.. Model.. View.. Controller.. AKA.. MVC :D
[11:28] Nebadon Izumi: yes Justin
[11:28] Nebadon Izumi: thats right now
[11:28] Charles Krinke: Are we headed for the next tagged release this weekend? Anyone/everyone feeling comfortable about that?
[11:28] Richardus Raymaker: to bad opensim cannot run with wine. because .net
[11:29] Justin Clark-Casey: we don't have installers for the last release yet
[11:29] Teravus Ousley: Charles, I'm not sure I would until we can find out what the cause of the avatar error.
[11:30] Charles Krinke: k
[11:30] Teravus Ousley: the non-finite one.
[11:30] Richardus Raymaker: wich avatar error ? i think there more/
[11:30] Fly Man: Morning everyone
[11:30] Fly Man: Neb, you look like you're doing Yoga ...
[11:31] Justin Clark-Casey: Hello Fly-Man
[11:31] Fly Man: Hey Justin :)
[11:31] Richardus Raymaker: hi fly
[11:31] Fly Man: Welcome
[11:31] Nebadon Izumi: hey Fly-Man
[11:31] Charles Krinke: morning, Fly-Man
[11:31] Fly Man: Hey all :)
[11:31] Fly Man: (else I need to greet everyone in person) :p
[11:31] BlueWall Slade: Hello Fly Man
[11:31] Charles Krinke: Are we agreed on r8660 for this weeks "recommended" release? Any dissenting opinions?
[11:32] Fly Man: Nope
[11:32] Fly Man: 8660 runs nicely here
[11:32] Fly Man: only the ODE errors ...
[11:32] Nebadon Izumi: yea i updated actually
[11:32] Nebadon Izumi: testing MW's patch
[11:32] Nebadon Izumi: well bluewall updated this server
[11:32] Nebadon Izumi: i did the windows servers
[11:32] Justin Clark-Casey: which patch is that?
[11:32] Simulator Version v0.5 shouts: OpenSimulator Server (OS Fedora release 9 (Sulphur) Kernel \r on an \m) ChilTasks:True PhysPrim:False
[11:32] Charles Krinke: So, r8660 for "recommended" this week and we see where we are again next Tuesday before the meeting again.
[11:32] Nebadon Izumi: 8673/4
[11:32] Fly Man: k
[11:32] Nebadon Izumi: user login patch
[11:33] Nebadon Izumi: for regions
[11:33] Fly Man: Neb, can you change the recommended on the loginscreen as well ?
[11:33] Nebadon Izumi: yea though its still valid whats there
[11:33] Nebadon Izumi: usually i only change it when its a cut off
[11:33] Nebadon Izumi: this one is not
[11:33] Mark Spencer: is that recommend or required as it always says on the osgrid page?
[11:33] Richardus Raymaker: i stay on my revision until isp fixed there created
[11:34] Nebadon Izumi: yea usually i do it for required levels
[11:34] Nebadon Izumi: which actually has not changed
[11:34] Nebadon Izumi: but i did post a new release for osgrid
[11:34] Nebadon Izumi: for 8660
[11:34] Fly Man: :)
[11:34] Charles Krinke: Looks like 32GByte left on the drive where the assets table is stored this morning on OSGrid. Is Adam progressing with "Voldemort" ?
[11:34] Nebadon Izumi: i think so
[11:34] Nebadon Izumi: he had the conversion sped up nicely
[11:34] Nebadon Izumi: but not sure where we stand as of right now
[11:35] Nebadon Izumi: other than its going well
[11:35] Charles Krinke: I hope so. I see this cliff out in front of us with a biiiig dropoff
[11:35] Nebadon Izumi: hehe ya
[11:35] sim core: :-J
[11:35] Nebadon Izumi: i think we'll be ok
[11:35] Fly Man: Wheeeeeeee
[11:35] Fly Man: *POOF*
[11:35] Nebadon Izumi: hehe
[11:35] Fly Man: That cliff you meant Charles ?
[11:35] Charles Krinke: Yep, thats the one.
[11:35] Fly Man: Hmm, hopefully not
[11:36] Charles Krinke: Would make it *really* really tough to argue interop if we didnt operate at all.
[11:37] Charles Krinke: While all the "pontificators" who have no "operating grid" do their naysayer impersonations.
[11:37] sim core wonders if there is a way to stop the hypergrid users from constantly displaying ",,,profile not found for user...", as it lops many thousands of times when once would be enough
[11:37] Charles Krinke: Perhaps see if there is a Mantis and create one if not, sim?
[11:38] Charles Krinke: thanks, Fly-Man. Guess I am only half-dressed as usual.
[11:38] Fly Man: Yw :)
[11:39] Fly Man: But I think the stability has been going up the wall
[11:39] Fly Man: these ODE errors are making regions instable ...
[11:39] Charles Krinke: Worrying more about operations then clothing I admit.
[11:39] Charles Krinke: Is the ODE issue related to scripting? If so, how do we seperate?
[11:40] Charles Krinke: Hey, Mw. Hello
[11:40] Nebadon Izumi: lol
[11:40] Nebadon Izumi: lol'
[11:40] Nebadon Izumi: hehehe
[11:40] Nebadon Izumi: block
[11:40] Teravus Ousley: :D
[11:40] Wright Juran-Mk2: hey
[11:41] Charles Krinke: Ok, what are our issues where testers can help the developers with more and better Mantis notes this week?
[11:41] Nebadon Izumi: oh hey MW how are ya
[11:41] Fly Man: I was hoping Teravus could tell us more about what's happening (if he has any idea)
[11:41] Nebadon Izumi: what ya think of the place ?
[11:41] Justin Clark-Casey: Wow, hello MW
[11:41] Teravus Ousley: I have not been following development too closely the last few weeks.. I had an operation that put me out of commision .. and then I had to catch up with work.
[11:42] Teravus Ousley: I'm still in the process of 'catching up'
[11:42] Charles Krinke: Nebadon. Can you demonstrate the big screens for Mw? I dont know if he has seen them recently or not.
[11:42] Wright Juran-Mk2: well my work has been on just refactoring things, done quite a bit of that, but no new features so if everything has gone as planned, the user won't notice anything
[11:43] Charles Krinke: We miss you in this meeting, Mw, but we try to muddle through bumbling and stumbling along the way. Especially me.
[11:44] Nebadon Izumi: hehe
[11:44] Wright Juran-Mk2: yeah I can rarely make this meeting because of the time, its during family time and getting my children to bed/ready for bed
[11:45] Charles Krinke: Remember the first "Office Hour", Mw? On the blank Wright Plaza island? No physics or collisions? No scripts? All Ruth?
[11:45] Charles Krinke: Sept 2007, I believe it was
[11:45] Wright Juran-Mk2: yup but hey we could walk around. and didn't bounce around. So have we really progressed ? ;)
[11:45] Nebadon Izumi: we'll have to have a Wright Plaza birthday party in september
[11:46] Fly Man: Ghehe
[11:46] sim core: And like allways, there is the oar property line save that would be nice :-D
[11:46] Fly Man: Now I know where the Plaza got his name ;)
[11:46] Teravus Ousley: do we feel sufficiently happy with the results 2 years later?
[11:46] Charles Krinke: And then Nebadon built this building and put the first pathway's around it.
[11:46] sim core: Other than that, great job all the developers! :-)
[11:47] Charles Krinke: Well, its a collaboration. Without folks to use OpenSim, there would be no motivation or point in improving it.
[11:47] Wright Juran-Mk2: I remember some of our early physics tests on here, fire cannon firing hippos etc
[11:47] Nebadon Izumi: hehe
[11:47] BlueWall Slade wonders what 2 more years will bring :)
[11:47] sim core: Smell-open-vision., maybe :-J
[11:47] Teravus Ousley: well, from this point on.. I think imagination will rule the direction of development
[11:47] Charles Krinke: An F-16 flying through a FarGate to drop a bomb containing "reasonable" gas on Fortrerra HQ?
[11:48] Mark Spencer: as a noob here with regions for the first time, let me say you guys have done an amazing job
[11:48] Teravus Ousley: We've got most of the features.. we set out to implement.. completed in some form or another.
[11:48] Justin Clark-Casey: hmm, what's wrong with Forterra?
[11:48] Charles Krinke: Mark. Find the newstand outside and start reading the weekly newspaper
[11:48] Justin Clark-Casey: we're still missing group support :) - and a few other bits and bobs.
[11:49] Justin Clark-Casey: if one wants to produce a Second Life clone ;)
[11:49] Teravus Ousley: only because.. it's out of scope..
[11:49] sim core: I think I could manage prim group use, speaking for myself
[11:49] Teravus Ousley: just like we're missing currency.. because it's out of scope
[11:49] Wright Juran-Mk2: yes we haven't got our SL clone yet ;)
[11:49] sim core: MEaning groups are good, but can be scripted in a way
[11:49] Justin Clark-Casey: Teravus: Group is out of scope?
[11:50] Teravus Ousley: well, that's the reason why I have not developed it beyond the reference module... because I thought it was out of scope.. not diverse enough.
[11:50] Mark Spencer: Charles, thanks - I read Justin's neat summary blog every week
[11:51] Charles Krinke: oh gosh, Is there any way to encourage group development then? Perhaps through the forge?
[11:51] Mark Spencer: thanks Justin :>
[11:51] Justin Clark-Casey: I dunno - it' doesn't seem to me to be much different in that respect from a lot of hte other stuff that has been done
[11:51] Teravus Ousley: Groups mean many different things in many different virtual worlds.
[11:51] Wright Juran-Mk2: I personally think ideally they wouldn't be in core, but then I feel that way about a lot of things ;), so when we look at other things in core, I guess there is a case for having them there. Money is certainly out of scope
[11:51] Justin Clark-Casey: Mark: you're welcome
[11:51] BlueWall Slade: there are projects on the forge for groups and currency
[11:51] sim core: Voice could be next
[11:52] Charles Krinke: How can we get some traction and momentum on the forge groups project?
[11:52] Justin Clark-Casey: we're also still missing the ability to take groups of objects into inventory as non-lniked groups
[11:52] BlueWall Slade: DTL is developing it
[11:52] Teravus Ousley: well, find people interested in working on it.. and submit patches :D. Use it on your opensimulator instance.
[11:52] BlueWall Slade: avatars link weirdly too
[11:52] Teravus Ousley: there's nothing wrong with downloading it and compiling it and putting it in your bin folder :D
[11:53] sim core: Wich mosule?
[11:53] sim core: *Module
[11:53] Teravus Ousley: the SL Style group module
[11:53] sim core: K
[11:53] Wright Juran-Mk2: +1 Teravus, lets start using that model for all the other parts as well, and throwing things out of svn and onto forge ;)
[11:54] Teravus Ousley: well, here's the thing
[11:55] Teravus Ousley: the person who takes it out of SVN and into forge becomes the maintainer and it's their job to ensure that it works with OpenSimulator through it's common API changes.
[11:55] Wright Juran-Mk2: I'm only joking, in the long term I want to see a lot of things moved out of core, but short term we aren't ready for that
[11:55] Wright Juran-Mk2: yup we need stable API's first
[11:55] Teravus Ousley: so, if you do that.. it's a big responsibility :D
[11:55] Simulator Version v0.5 shouts: OpenSimulator Server (OS Fedora release 9 (Sulphur) Kernel \r on an \m) ChilTasks:True PhysPrim:False
[11:56] Snowdrop Short: right ..
[11:56] Snowdrop Short: I'm off to the classes
[11:56] sim core: See-you, snow :-)
[11:56] Charles Krinke: thanks for coming, Showdrop
[11:56] Teravus Ousley: yep. I'm going to depart in 4 minutes also. have some work to finish before my next meetin'
[11:57] Snowdrop Short: is metaversity down?
[11:57] Nebadon Izumi: checking
[11:57] Charles Krinke: To me, any week that "Wright Plaza" survives Office Hour is a good reliability and stability test.
[11:57] Nebadon Izumi: someone beat me to it
[11:57] Nebadon Izumi: its coming up
[11:57] BlueWall Slade: I just stared ti
[11:57] Nebadon Izumi: hehe
[11:57] Snowdrop Short: great .. thanks
[11:57] BlueWall Slade: was it upgrading?
[11:57] Nebadon Izumi: ya sorry
[11:57] Wright Juran-Mk2: btw does anyone feel like writing some wiki documentation on the new ini folder support? or do we know anyone who does? I suck at writing end user docs
[11:57] Nebadon Izumi: meeting disrupted it
[11:57] Nebadon Izumi: i forgot
[11:57] Fly Man: Wright, Yes
[11:57] BlueWall Slade: we'll finish it after the class
[11:57] Nebadon Izumi: it was ready though
[11:57] Nebadon Izumi: nah its done
[11:57] BlueWall Slade: ohh, ok
[11:58] Nebadon Izumi: it just needed starting
[11:58] BlueWall Slade: thanks
[11:58] Fly Man: Wright, ask our new Wiki Hour Person :)
[11:58] BlueWall Slade: I have, yet, to try out the now ini setup
[11:58] Charles Krinke: Mw. We need a few clues. Sometimes a post on the mailing list or an IRC conversation with encouragment and one little example helps get a mini-project off the ground.
[11:58] BlueWall Slade: -new-
[11:59] BlueWall Slade: it sounds simple enough
[11:59] Wright Juran-Mk2: yeah I know, I'm going to post to the mailing list, but I also meant working with me to write the wiki pages
[11:59] BlueWall Slade: I wonder how hard it will be to maintain all the pieces
[11:59] Charles Krinke: BlueWall: Perhaps pick someone from the IRC community and see if you can just mentor them to move forward? Thus amplifying our efforts?
[12:00] BlueWall Slade: ok
[12:00] Nebadon Izumi: did you guys notice the big map
[12:00] Nebadon Izumi: that updates every 3 hours
[12:01] Nebadon Izumi: i made a seadragon project
[12:01] Mark Spencer: where neb?
[12:01] Teravus Ousley: see ya later :D
[12:01] Nebadon Izumi:
[12:01] Mark Spencer: ta
[12:01] Justin Clark-Casey: alright, I'm going to go too and wonder what I'm gonig to do about this damn tar filename limitation
[12:01] Nebadon Izumi: you can deep zoom on historic snapshots of the grid
[12:01] Nebadon Izumi: im going to make more of these
[12:01] Nebadon Izumi: differnt setups
[12:02] Justin Clark-Casey: bye folks
[12:02] Nebadon Izumi: later justin thanks for coming man
[12:02] Nebadon Izumi: :)
[12:03] Nebadon Izumi: so good meeting
[12:03] sim core: Yes, thank-you for having me :-)
[12:03] Wright Juran-Mk2: see you later Justin
[12:03] Fly Man: nebadon:
[12:03] Nebadon Izumi: ya anything anyone else want to talke about?
[12:03] sim core: Bye, justin and all :-)
[12:03] Nebadon Izumi: whuzup Flyman
[12:03] Fly Man: I'm have a talk with the Mono ppl
[12:03] Nebadon Izumi: nice
[12:04] Fly Man: and they don't like the way we compile Mono from scratch ;)
[12:04] Fly Man P
[12:04] Charles Krinke: Ok, I need to go also. Good meeting.
[12:04] Richardus Raymaker: i builded mono daily on ubuntu vps.
[12:04] Richardus Raymaker: bye charles
[12:04] BlueWall Slade: what would they have us do?
[12:04] Nebadon Izumi: ok what do they suggest we do?
[12:04] Nebadon Izumi: im willing to try whatever
[12:04] Nebadon Izumi: ive tried how they suggest in their instructions
[12:04] Nebadon Izumi: and its the same
[12:05] Fly Man: Nebadon, I'll give them the link to the forum
[12:05] Fly Man: and see if they have suggestions
[12:05] Nebadon Izumi: ok
[12:05] Nebadon Izumi: ya
[12:05] Nebadon Izumi: i'll try anything at this point
[12:05] Wright Juran-Mk2: try windows ? :)
[12:05] Nebadon Izumi: hehe
[12:05] Nebadon Izumi: well we do most of our plazas are on windows
[12:05] Nebadon Izumi: but still
[12:05] Nebadon Izumi: Windows is to expensive
[12:06] Nebadon Izumi: we need linux to work good
[12:06] Richardus Raymaker: windows.. (whispers omg>
[12:06] Wright Juran-Mk2: yeah
[12:06] Nebadon Izumi: lol
[12:06] Richardus Raymaker: if you like stress, use windows.
[12:06] Nebadon Izumi: its not realistic to run a linden style grid on windows
[12:06] BlueWall Slade: heh, I don't have windows - so I hope we have Linux
[12:06] Wright Juran-Mk2: port opensim to c++
[12:07] Fly Man: Good
[12:07] Fly Man: they're gonna have a look at the page
[12:07] Nebadon Izumi: cool
[12:07] Nebadon Izumi: ya i hope they have some good suggetsions
[12:07] Nebadon Izumi: something needs to happen
[12:07] Nebadon Izumi: hehe
[12:07] Fly Man: Well, they're the experts ;)
[12:07] Fly Man: So let's see what they think of it
[12:07] Nebadon Izumi: ya
[12:08] Nebadon Izumi: thats great they are even looking
[12:08] Richardus Raymaker: wrigt juran ,, yes :)
[12:08] Fly Man: Well, yeah
[12:08] Fly Man: some comments they already had:
[12:08] Fly Man: why are you building with large-heap
[12:08] Fly Man: and why are you forcing the tls to pthread
[12:08] Fly Man: and building with monolite is a developer-only feature you should not be using
[12:09] Nebadon Izumi: well from my testing it works better
[12:09] Fly Man: all 3 of those things are wrong
[12:09] Nebadon Izumi: but ive tried with and without
[12:09] Wright Juran-Mk2: noooo I was only joking. I guess someone might do that, but I see no need. And opensim wouldn't exist if we had started off in c++
[12:09] Fly Man: are you on a 64-bit kernel?
[12:09] Nebadon Izumi: and the results are virtually identicaly
[12:09] Nebadon Izumi: statisticly speaking
[12:09] Fly Man: how much ram do you have?
[12:09] Nebadon Izumi: no
[12:09] Nebadon Izumi: 32 bit OS
[12:09] Nebadon Izumi: 4gb ram
[12:09] Fly Man: Yeah, that's what I said as well ;)
[12:09] Nebadon Izumi: GC seems less harsh
[12:09] Fly Man: But they'll have a look at it
[12:09] Nebadon Izumi: when you compile that way
[12:09] Nebadon Izumi: thats why we do it
[12:09] Nebadon Izumi: you can tell them
[12:10] Fly Man: Ahhh
[12:10] Fly Man: I can stand again :p
[12:10] Nebadon Izumi: lol
[12:10] Fly Man: But nebadon, got room for 1 more region on your own server ?
[12:10] Nebadon Izumi: ya
[12:10] Nebadon Izumi: why
[12:10] Nebadon Izumi: whats up
[12:11] Nebadon Izumi: i have a server actually shut off
[12:11] Nebadon Izumi: doing nothing
[12:11] Nebadon Izumi: hehe
[12:11] Wright Juran-Mk2: okay I have to go, bye everyone
[12:12] Nebadon Izumi: later MW
[12:12] Fly Man: Nite wright
[12:12] Nebadon Izumi: thanks for coming
[12:12] Mark Spencer: me2
[12:12] Nebadon Izumi: ok well thanks for coming everyone
[12:12] Nebadon Izumi: good time

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